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Safeguard: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Safeguard, also known as Maintenance, is a support ability in Final Fantasy Tactics. The Chemist class learns it for 250 JP. All the equipments of the unit equipped with this ability will be impossible to remove, whether by stealing or destroying the equipment. It is especially useful against Knight units that frequently use Arts of War techniques.

It also appears in Final Fantasy Tactics Advance (as "Maintenance") and Final Fantasy Tactics A2: Grimoire of the Rift (As "Safeguard") and acts similarly. In Final Fantasy Tactics Advance it prevents breaking and theft of equipment and prevents theft of Gil, Judge Points, Experience Points and Abilities. It is learned by the Thief and Alchemist from the Adaman Vest for 300 AP. In Final Fantasy Tactics A2 it prevents breaking and theft of equipment and keeps Gil, Items, Loot, and Smash Gauge from being stolen. It is learned by Thieves and Alchemists from the Adamant Vest and by Vikings and Raptors from the Iron Armor

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This article uses material from the "Safeguard" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010
(Redirected to Safeguard (Cybertron) article)

From Teletraan I: The Transformers Wiki

The name or term Safeguard refers to more than one character or idea. For a list of other meanings, see Safeguard (disambiguation).
Safeguard is a Mini-Con from the Cybertron portion of the Unicron Trilogy continuity family.
Adorably deadly.

Safeguard is Vector Prime's faithful Mini-Con partner. He travels with him through time and space, and aids him in his multiversal tasks. Not only is he an expert in data-gathering and translation, but he's also an utterly fearless warrior and will face down opponents many times his size without hesitation.

Sometimes, he carries cute, tiny swords.

Japanese name: Roots

Contents

Fiction

Animated continuity

Cybertron

Voice actor: SFX

Safeguard was originally from Gigantion, the Giant Planet, but was trapped in a shuttle pod with the Recon Mini-Con Team that blasted off and floated aimlessly through space. The lost Mini-Cons were accidentally discovered by Vector Prime, who took them with him on his travels.

Safeguard was sent to investigate underwater ruins off of an island while the humans played in the surf and Vector Prime sunned himself. They turned out to be just another reproduction, not the actual Omega Lock. Time

When Vector Prime sacrificed himself to turn back time and enable the Autobots to escape Gigantion, Safeguard remained with his fellow Mini-Cons. Following the Autobots' victory, Safeguard wistfully looked at the launch pad at the Autobot base and imagined he saw Vector Prime taking off. *Sniff.* Beginning

Fan Club Cybertron comic


Toys

Cybertron

  • Vector Prime w/ Safeguard (Voyager, 2005)
Japanese ID number: GC-03
The pack-in Mini-Con partner to Vector Prime, Safeguard transforms into a Cybertronic (Gigantian?) starfighter with a gunbarrel nosecone.
The Takara version of the set, released first, uses an off-white base plastic. The later Hasbro release changed this color to a brighter white.
  • Roots (Change Micron, 2005)
Change Micron ID number: 4
Part of the only Kabaya "Change Micron" candy toy assortment in Galaxy Force, this version of Safeguard is actually a new sculpt based on the pack-in version. The most notable difference in the Change Micron version is that the nosecone is cast in the same off-white plastic as his body, rather than cast in burgundy/brown (due to being gang-molded with Vector Prime) and painted to match the body as the original versions were.
  • Starscream vs Vector Prime w/ Safeguard (Multi-pack, 2005)
Safeguard also came in a Toys "R" Us exclusive set along with Vector Prime (duh) and a new-deco version of the Voyager-class Starscream mold. This version of Safeguard (and Vector) is identical to the normal Hasbro release.
  • Galaxy Force Vector Prime w/ Safeguard (Voyager, 2006)
Just as Vector Prime was redecoed, so too was Safeguard, changing to a predominantly bronze color scheme.

Attacktix

  • Vector Prime (Booster, 2006)
A rather oddly proportioned version of Safeguard in starfighter mode makes an appearance as the missile launcher on the Vector Prime Attacktix piece.

Universe

  • Vector Prime w/ Safeguard (Voyager, 2009)
Or you could pick... WHAT'S IN THE BOX.

This item is currently scheduled for release, but is not yet available.

External links

  • Safeguard at TFU.info
You will be whole again. I promise.
I cannot remain in this unacceptable operational status!

This character article is a stub and is missing information. You can help Teletraan I: The Transformers Wiki by expanding it.


This article uses material from the "Safeguard (Cybertron)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Safeguard Mission article)

From City of Heroes Wiki

Contents

Overview

Safeguard Missions are missions that heroes may undertake in which there is a primary mission assigned with a short time limit and numerous secondary missions assigned that grant additional time and various bonuses. Secondary missions include preventing vandals from destroying objects within the zone, and side missions unlocked by defeating certain enemies. In addition, each Safeguard mission zone contains an exploration badge marker.

Safeguard Missions are obtained from detectives and are available after completing several Police Radio missions. Check the progress bar for the detective in the zone. If it is full red, you can talk to the Detective to get the Safeguard mission. If not, then do more radio missions in the zone.

If you fail the Safeguard mission, you can complete more radio missions in order to re-obtain it (provided one doesn't exceed the maximum level before re-completing the number of prerequisite Police Radio mission).

Detailed Description

Mission Parameters

Safeguard missions are assigned based on the level of the character as follows:

Instanced Map Levels Active Side Missions Completion Temp Power Patrolling Enemy Group Vandal/Key Enemy Group
Atlas Park 5 - 10 2 Raptor Pack (Flight) Hellions Vahzilok
Kings Row 10 - 15 2 Zero-G Pack (Super Jump) Clockwork Skulls
Skyway City 15 - 20 2 Resuscitation (Self Resurrect) Trolls The Lost
Steel Canyon 20 - 25 3 Summon Teammates (Group Recall) Tsoo Arachnos/The Family
Independence Port 25 - 30 3 Movement Increase Council The Family
Talos Island 30 - 35 4 Endurance Increase Arachnos Tsoo
Brickstown 35 - 40 4 Health Increase Council Nemesis
Founders' Falls 40 - 45 5 Life Insurance Crey Council
Peregrine Island 45 - 50 5 Regeneration Increase Malta Operatives Carnival of Shadows

Note that at levels divisible by 5 (10, 15, 20, etc.) it is possible to get either of two different missions for the ranges above or below the current level. Which of the two is offered each time you visit a detective appears to be randomly selected.

Secondary Missions

The following are secondary missions that may be completed within a Safeguard Mission:

Mission Bonus Time Description Time Limit
Break-In 5:00 Prevent villains from breaking into a local business.  ???
Arms Deal 6:00 Raid a villain base where an arms deal is in progress, possibly acquiring the weapon for yourself.  ???
Bombing 8:00 Work through the sewers into an office building to prevent it from being bombed. 6:00
Jailbreak 8:00 Prevent a villain from being broken out of jail.  ???
Arson 4:00 Prevent a building from being set on fire. 3:00

It is random which secondary missions are spawned for each Safeguard Mission. Low level Safeguard Missions generally only have one or two active secondary missions, while higher level Safeguard Missions have more.

Secondary missions are unlocked by defeating groups of enemies in the missions. These will be of a different enemy group from the primary group patrolling the streets of the mission. Defeating the entire group of one of these enemies will give a key that unlocks the secondary mission.

Additional Time

Additional time beyond that granted from completion of side missions can be earned by defeating the various packs of vandals that periodically appear in the area. When vandals appear, you will receive a warning "Vandals are causing mayhem" and a location on your mission map. If the hero travels to this location and eliminates the pack of vandals, which can contain as few as one enemy, they will gain 1:30. Vandals are of the same villain group as the secondary mission enemies which hold keys.

Temp powers

You can obtain Temporary Powers during or upon completion of Safeguard Missions. Refer to the table above for Temporary Powers associated associated with the completion of a Safeguard Mission. Additionally, you can also earn Temporary Powers by completing some Secondary Mission (such as the Arms Deal).


Also, there are temporary powers awarded from the arms deal side mission. These powers are awarded to the person who clicks the objective in the side mission, and are random which power is awarded. There are a wide variety of different powers available.

Farming

It is actually possible to reset the mission, and thus farm a Safeguard mission for badge credits. But some very specific things must be done to make it happen.

Safeguards start with a bank robbery that will start automatically even if the bank is left alone. But it is possible to stop the robbery, in progress, without defeating all villains in the bank. The key is the group of villains milling about the bank lobby. They are part of the bank robbery spawn, and must be defeated to complete the mission. But as long as they are not agroed, and the bank vault is not breached, they will never move from their initial spawn point. So the key to making this work is to quickly slip past the group in the lobby and get to the group at the vault. This group should now be defeated before they can breach the vault and activate the villains in the lobby.

One major hazard in this is that it is very easy to knock enemies back through the vault door. If this happens, barring the presence of TP Foe, there is no way to get at the enemy now beyond the vault, who will proceed to resume working on destroying the vault door. At this point all players should log out for several minutes to force a hard reset of the mission as soon as possible.

If the vault group is successfully defeated, the robbery is halted uncompleted, and the mission will never succeed or fail. Even better, the timer never starts, and the cycle of vandals never start. But the side missions can now be activated and completed, and when all desired side missions are done, the mission can be reset and the process can be repeated.

Safeguards suffer from a similar quirk that affects resetting Mayhem Missions. If the mission owner enters the map, completed side missions will not reset when the mission is reset. If the mission owner does not enter the map, then the side missions will reset with the mission resets, which, of course, makes this confusing, because only the mission holder gets badges for side missions, with the exception of signature villains badge.

Badges

Image:Badge_tourist_01.png Heart of the City

Due to a glitch in the Paragon Nav System, Jose "Broken" Borgen stood here, but many heroes had trouble finding him.

Image:Badge_tourist_01.png King's Righteousness

The Clockwork Paladin, a menace to the city, was once spotted running around in this area.

Image:Badge_tourist_01.png Courage Driven

The major highway that runs alongside this warehouse is frequently used by the "Dyne-addled" Supa-Trolls.

Image:Badge_tourist_01.png Freedom's Defender

The Hellions attempted to burn Steel Canyon to the ground. This block is where one of the first fires was started.

Image:Badge_tourist_01.png Honorable Captain

Synapse has been seen speeding along the monorail tracks all throughout the city. Independence Port is one of his favorites.

Image:Badge_tourist_01.png Talos' Might

Years ago, Rularuu tore down the barriers between our dimensions and sent one of many invasion forces to this block. Heroes from all over fought back the invaders.

Image:Badge_tourist_01.png Cornerstone

The Freedom Phalanx and WISDOM stopped a massive Banished Pantheon attack in this area.

Image:Badge_tourist_01.png Founders' Protector

After a hostile takeover by the Council, this was one of the last places the few 5th Column troops were seen retreating.

Image:Badge_tourist_01.png Gatekeeper

The whimsical Gamester placed several presents all throughout Peregrine Island during the holidays. This block had a few of them.

Image:Badge SafeG StoutHearted.png Stouthearted

You've left no stone unturned in your efforts to protect Paragon City's financial infrastructure. Your diligence is greatly appreciated by all.

Image:Badge_SafeG_BombSquad.png Bomb Squad

You were right. It WAS the red wire first.

Image:Badge_SafeG_FireMarshal.png Fire Marshal

Paragon officials recognize your efforts in thwarting arsons, and have made you an honorary Fire Marshal.

Image:Badge_SafeG_Interceptor.png Interceptor

You have kept several shipments of illegal weapons off of the streets.

Image:Badge_SafeG_PPDDeputy.png PPD Deputy

Paragon Police officials have deputized you for rescuing several of their officers.

Image:Badge_SafeG_SecurityExpert.png Security Expert

You have protected several local businesses in Paragon City, and the public loves you for it.

Image:Badge_SafeG_VillainDisrupter.png Villain Disruptor

It doesn't matter who or where, you will stop anyone who threatens your city.

See Also

City of Heroes
City Zones: OutbreakAtlas ParkGalaxy CityKings RowFaultlineSkyway CitySteel CanyonIndependence PortTalos IslandBrickstownFounders' FallsPeregrine IslandCroatoaPocket D
Hazard Zones: The HollowsPerez ParkBoomtownThe TunnelsStriga IsleDark AstoriaCrey's FollyFirebase ZuluCascade ArchipelagoThe Chantry
PvP Zones: Bloody BaySiren's CallWarburgRecluse's Victory
Archetypes: BlasterControllerDefenderPeacebringerScrapperTankerWarshade
Gameplay: Safeguard MissionsPolice RadioTask Forces
Signature NPCs: StatesmanSurviving Eight
Storylines: Freedom PhalanxParagon CityRikti War

This article uses material from the "Safeguard Mission" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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