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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

The prefix ST indicates a story featured in one of the Short Trips anthologies published by BBC Books or Big Finish Productions.

This article uses material from the "ST" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010
(Redirected to Star Trek article)

Memory Beta, the wiki for licensed Star Trek content.

For information on mentions of Star Trek in fiction, see: Star Trek within Star Trek.

Star Trek refers both to the Star Trek universe and to Star Trek: The Original Series (TOS). In addition to the canon TV shows, hundreds of Star Trek novels, comic books, and other stories have been released over the years, as well as a number of video games.


History of the franchise

The first Star Trek episode; The Cage, was filmed in 1964 (but not actually aired until 1988). However no episodes of Star Trek were aired until the 8th September 1966 when, after the filming of a second pilot; Where No Man Has Gone Before, the NBC network began to air episodes starting with The Man Trap.

The Original Series

Star Trek: The Original Series title.

Star Trek (now titled; Star Trek: The Original Series to differentiate it from the franchise at large) ran for three seasons (1966-1969), almost only two but thankfully a letter writing campaign persuaded NBC to commission a third.

Despite its short life as a television series Star Trek had developed strong fan base. In 1967 Bantam Books began to publish novelizations of the episodes and later in 1970 published their first original novel, Spock Must Die!. However, they were not the only publisher granted the Star Trek license, Western Publishing were actually the first company to publish an original Star Trek work when in 1968 they published Mission to Horatius. Western were also the first company to publish Star Trek comic under their Gold Key Comics division. Their comics line started in July 1967 with The Planet of No Return, and continued until March of 1979.

Star Trek: The Animated Series DVD title.

In 1973, NBC began to air new Star Trek stories in Star Trek: The Animated Series (also originally entitled Star Trek). The series ran for two seasons with 22 episodes which were written by many of the writers of the live action series and featured the voices of much of the original cast reprising all the original characters except for Pavel Chekov as well as the return of a number of guest characters. Following TAS Ballantine Books, like Bantam before, published a series of novelizations written by Alan Dean Foster.

In 1979 the first Star Trek film was released Star Trek: The Motion Picture. The year also saw the comics licence being taken over by Marvel Comics starting with a comic adaptation of the film. Similarly the novel licence was taken over by Pocket Books (part of the franchise owners at the time Paramount Pictures) who also started with an adaptation of The Motion Picture and continue to publish Star Trek works to this day.

Five more Original Series movies were created between 1982 and 1991 and in 1984 DC Comics took over the comics licence.

Star Trek: The Next Generation title.

The Next Generation

In 1987, Gene Roddenberry, the creator of the Orginal Series moved the franchise forward a century and began Star Trek: The Next Generation (1987-1994). The novel and comic publishers quickly began to produce new works based on the new series, whilst continuing production of Original Series works.

Star Trek: Deep Space Nine title.

In 1993, a second spin-off series began; Star Trek: Deep Space Nine (1993-1999). Unlike the previous series, DS9 was set on a space station and developed into a far more interconnected series due to this not having so much opportunity to boldly go and find an alien of the week. Whilst DC Comics continued to published TOS and TNG comics a new publisher Malibu Comics was granted the license to produce DS9 works.

Star Trek: Voyager title.

In 1995, following the final season of TNG, another spin-off was launched; Star Trek: Voyager (1995-2001), set on a starship once again but this time on the other side of the galaxy boldly returning home. Also in 1995 Marvel comics purchased Malibu comics and took over the Star Trek comics license from DC. In 1996 Marvel launched the first non-TV series, Star Trek: Starfleet Academy, and a year later in 1997 followed with another series based on the adventures of the crew from the original pilot episode in Star Trek: Early Voyages. Also that year Pocket Books began the first original novel series Star Trek: New Frontier written by Peter David. In 1998 Activision obtained a ten year license to produce Star Trek Computer games, and in 1999 Wildstorm Comics took over the Star Trek comics license.

A New Era

Star Trek: Enterprise title.

In 2000, Pocket Books began a second book only series Star Trek: Starfleet Corps of Engineers but in a whole new format, the series is released as eBooks. The following year Pocket Books launched another new adventure; following the end of Deep Space Nine's televised adventures in 1999 Pocket Books relaunched the series in novel form. Also this year Voyager finished her journey home and a new TV series; Star Trek: Enterprise was launched in 2001. In 2005, due to low ratings, Star Trek: Enterprise was cancelled after only four seasons. Finally for the first time since 1967, as Wildstorm's license lapsed, in 2002, there was no publisher of Star Trek comics.

In 2002, another novel series began; Star Trek: Stargazer chronicling Jean-Luc Picard's first command. The year also saw the release of the tenth star trek movie; Star Trek Nemesis. Meanwhile Enterprise was struggling to produce the desired ratings and in 2003 Activision pulled out of its license to produce Star Trek games, claiming the franchise was stagnating and incapable of supporting new game production. However not all was failing, yet another novel series Star Trek: IKS Gorkon was also launched in 2003.

Fatigue and reawakening

Teaser poster for Star Trek XI.

In 2005, despite two relaunches of the series, Star Trek: Enterprise was cancelled. In 2006, the franchise owner Paramount was split in two entities, with ownership of the franchise being transferred to CBS Paramount Television with Paramount Pictures retaining a license to produce new films.

Whilst the age of Star Trek television is over (for now), the franchise is far from dead. The year 2004 saw TOKYOPOP take on a license to produce Star Trek Manga and 2005 saw the launch of two new spin-off book series Star Trek: Titan and Star Trek: Vanguard.

In The Original Series' 40th Anniversary year Bethesda Softworks announced it had taken on the Star Trek games license and Paramount Pictures revealed an eleventh Star Trek film was in production. Further, Star Trek did make its return to TV in Star Trek: Remastered, Original Series episodes reinvigorated with the original footage restored to its full glory and brand new CGI special effects.

The 20th Anniversary of Star Trek: The Next Generation, in 2007, began with IDW Publishing buying the right to make Star Trek comics again, starting with The Space Between. In September, Pocket Books will also be adding a new series of The Next Generation books in honor of the anniversary. Aside from the anniversary of ST: TNG, an IDW Star Trek: The Original Series mini-series about the Klingons, called Klingons: Blood Will Tell, is set to come out in mid 2007.


Star Trek Series
Enterprise The Next Generation Early Voyages Stargazer Corps of Engineers
The Original Series Deep Space Nine Vanguard New Frontier Klingon Empire
The Animated Series Voyager The Lost Era Starfleet Academy Titan
Episode Movie Book Game
Novel Comic Anthology Reference
Novelization Manga Omnibus RPG
eBook Audiobook Miniseries Duology

This article uses material from the "Star Trek" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Roles in a Group or Raid article)

From EQ2i, the EverQuest II wiki

Main Tank
(aka MT) The player, in a group or raid, expected to keep and control aggro. The most popular choices for MT are Berserkers and Guardians, followed by Paladins and Shadowknights, and the less commonly used Monks and Bruisers. The MT should be able to handle the damage while the other players kill the mob. The Main Tank is not expected to deal high DPS, except as a way to get/keep aggro.
Secondary Tank
(aka ST) The player designated to take over as Main Tank if the MT dies.
Main Assist
(aka MA) The player which all the DPS target, so as to focus damage on a single target during the encounter using Indirect Targeting. Sometimes this player is the MT in a single group, but frequently not in a large raid allowing the MT to shift target as needed to maintain aggro.
(acronym for Damage Per Second) Scouts and Mages, primarily, are responsible for taking the target down without drawing agro away from the MT.
Main Healer
(aka MH) The healer expected to do most of the healing for the MT. the MH's ONLY job is to keep the MT alive. Sometimes, in raids, all healers in the MT's group are considered MH but may divide some of the work. For instance, with 3 healers one may have primary responsibility for all Cures, while another takes care of debuffs on the target, leaving the third healer free to concern himself only with the MT's health. Not as commonly used as a Main Tank.
Secondary Healer
(aka SH) All other healers in the group or raid. An SH's job is to heal any of his group members that become harmed, while keeping an eye on the MT and assisting if needed. Also, SH's are usually the designated Ressurecters (rezzers), when no non-priests with rezzing abilities are available.

Please note that one character often takes on more than one of these roles on a raid. If everybody targets through the Main Tank, the Main Tank is also Main Assist. If the Main Assist takes over when the Main Tank dies, the Main Assist is also Secondary Tank.

The in-game Looking for Group window describes 8 roles, Primary + Secondary Tank, Primary + Secondary Healer, Melee + Ranged Damage, Crowd Control, and Combat Support.

This article uses material from the "Roles in a Group or Raid" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Strength article)

From The Vault

modifies: Hit Points, Melee Damage, Carry Weight
related perks: Bonus HtH Damage, Heave Ho!, Slayer, Strong Back
related traits: Bruiser, Gifted
Fallout 2
modifies: Hit Points, Melee Damage, Carry Weight
related perks: Adrenaline Rush, Bonus HtH Damage, Heave Ho!, Pack Rat, Slayer, Stonewall, Strong Back
related traits: Bruiser, Gifted
Fallout Tactics
modifies: Hit Points, Melee Damage, Carry Weight
related perks: Bonus HtH Damage, Heave Ho!, Slayer, Strong Back, Adrenaline Rush, Stonewall, Weapon Handling, Brutish Hulk, Steady Arm, Stunt Man, Talon of Fear
related traits: Bruiser, Gifted
Fallout 3
modifies: Melee Weapons, Carry Weight, Melee damage bonus
related perks: Little Leaguer, Iron Fist, Strong Back
J.E. Sawyer's Fallout RPG
modifies:  ?
related perks:  ?
related traits:  ?
Van Buren
modifies:  ?
related perks:  ?
related traits:  ?

"It's essential to give your arguments impact."

Strength is a primary statistic in the SPECIAL system.

Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.


Fallout, Fallout 2, and Fallout Tactics

Modifies: Hit Points, Melee Damage, and Carry Weight

Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.

Strength can be permanently increased by 6 points throughout both Fallout and Fallout 2.

Ways to increase Strength

  • Wearing T-51b Power Armor increases Strength by 3. Advanced Power Armor increases Strength by 4.
  • The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).
  • Buffout temporarily increases Strength by 2.
  • Several Perks increase Strength. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Gain (Statistic) Perk can be used to boost Strength by 1. Some Perks raise Strength when checking for modifiers. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon.
  • The Bruiser Trait raises Strength by 2 but lowers the player's AP.

Fallout 3

Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus

Strength slightly increases melee damage and carrying capacity. Melee damage is at 1 damage for every 2 strength (+5 damage at 10) and carrying capacity is an added 10 for every point (+100 at 10). Strength does not affect unarmed damage, even though Iron Fist requires some strength. Unlike previous Fallout games, none of the weapons have a minimum strength requirement, and a character with 1 strength can use a minigun without penalties.

High Strength can be used to intimidate others when in a conversation.

Value Carry Weight Damage Bonus* Skill Modifiers
1 160 +0.5 Melee Weapons +2
2 170 +1 Melee Weapons +4
3 180 +1.5 Melee Weapons +6
4 190 +2 Melee Weapons +8
5 200 +2.5 Melee Weapons +10
6 210 +3 Melee Weapons +12
7 220 +3.5 Melee Weapons +14
8 230 +4 Melee Weapons +16
9 240 +4.5 Melee Weapons +18
10 250 +5 Melee Weapons +20

Note:* Does NOT affect unarmed damage in any way (see discussion page).

Strength-based perks

Perk Required Level Additional Requirements
Little Leaguer 4 2
Iron Fist 4 4
Strong Back 5 8 Endurance 5

Ways to increase Strength

Primary statistics

This article uses material from the "Strength" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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