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More info on SPECIAL




Up to date as of February 01, 2010

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Overviews per game
Fallout 2 SPECIAL
Fallout 3 SPECIAL
Fallout Tactics SPECIAL

SPECIAL is the ruleset that powers all Fallout games with the exception of Fallout: Brotherhood of Steel. The name "SPECIAL" is an acronym standing for the primary statistics in the system: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.


Development and use

Initially, Fallout was meant to use the GURPS system by Steve Jackson Games. However, there were difficulties in the license that could not be overcome, and so the two companies mutually agreed to end the partnership. Fortunately for the Fallout team, the only element of GURPS in Fallout was the ruleset and the setting was entirely Interplay's, so they could continue development. Chris Taylor, Jesse Heinig and Tim Cain developed the SPECIAL system. Many elements from it are inspired by GURPS, but it is largely original.

Aside from Fallout games, SPECIAL was also used in Lionheart and Ultimate RPG plus two cancelled projects - TORN and Reflexive Entertainment's Deadlands game.


Characters in SPECIAL are defined through:


Official Fallout games

Implementation Perks Skills Traits Races
Fallout SPECIAL yes yes yes no
Fallout 2 SPECIAL yes yes yes no
Fallout 3 SPECIAL yes yes no no
Fallout Tactics SPECIAL yes yes yes yes
Van Buren SPECIAL yes yes yes no

Other games

Implementation Perks Skills Traits Races
Lionheart SPECIAL yes yes yes yes
Simple yes yes yes no
TORN SPECIAL yes yes yes no

See also

  • GURPS by Steve Jackson Games

This article uses material from the "SPECIAL" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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