The prefix SP is used for Stage Plays set in the Doctor Who Universe.
Soldier Points, generally abbreviated as SP, are a special kind of stat found only in Crisis Core -Final Fantasy VII-.
The player gains Soldier Points when defeating enemies, or by using the "Convert to SP" function in the Materia Fusion screen. These points are then used to spin the DMW, at the cost of 10 SP per each spin; as well as to create Materia through the Materia Fusion process.
If afflicted with the Curse status effect, the player will continue to accumulate SP, but will not be able to spin the DMW. In the event that the player has less than 10 SP left, the DMW will stop spinning. Materia Fusion will not take place if the player has insufficient SP.
| v · e · d |
|---|
| Recurring Stats |
| Ability Points - Accuracy - Brave - Charge Time - Evasion - Experience Points - Defense - Health Points - Intelligence - Luck - MBlock - Magic Defense - Magic Points - Magic Power - Mind - Speed - Spirit - Stamina - Strength - Vitality |
| Final Fantasy VI |
| Vigor |
| Before Crisis -Final Fantasy VII- |
| Rank Points |
| Crisis Core -Final Fantasy VII- |
| Soldier Points |
| Final Fantasy XI |
| Charisma - Magic Accuracy - Tactical Points - Fame |
| Final Fantasy XII |
| License Points |
| Final Fantasy Tactics |
| Brave - Faith |
| Final Fantasy Tactics Advance |
| Judge Points |
| Vagrant Story |
| Risk |
| Shadow Prison | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||
|
||||||||||||
|
||||||||||||
Full: Shadow Step to target foe. For 1...6 seconds, that foe moves 66% slower.
Concise: Shadow Step to target foe. This foe moves 66% slower (1...6 seconds).
Contents |
| Deadly Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Duration | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9 |
Contents |
Introduced with the Anti-Cheat Measures in the Summer 2005 update to prevent macro users.
A normal player has a maximum of 100 soulpoints, a promoted player can raise his soulpoints to
200 by hunting or sleeping in a bed.
You can see your current amount of soulpoints on the lower left of your Inventory.
Soul Points are used when making runes. Every rune takes a number of Soul points to make, from 1 to 5 soul points per rune.
When your soulpoints run out, you will no longer be able to make any runes.
|
|
Soul Points are also used when casting a supply spell.
|
There are gems can be made in Holy Shrines. Druids (Premium Accounts and with level 30+) can make enchanted small sapphires (ice) and enchanted small emeralds (earth). Sorcerers (Premium Accounts and with level 30+) can make enchanted small rubies (fire) and enchanted small amethysts (energy). This will always cost 300 mana and 2 soul points. More in Enchanting.
There are two ways to regain soulpoints: the first and most common way is by killing Creatures, if you receive Experience points greater than or equal to your level, you will regain soulpoints for 4 minutes.
Killing more than one Creature greater or equal to your level will reset the 4 minute duration.
A normal character will regain one soulpoint every 2 minutes.
A promoted character will receive one soulpoint every 15 seconds, which is a total of 16 soulpoints in four minutes.
You will also receive a soulpoint every 15 minutes while you sleep in a Bed.
| Rarity |
|
Common - Normal Rare - Short Print - Super Short Print - Holofoil Rare Rare - Super Rare - Ultra Rare - Ultimate Rare - Ghost Rare - Holographic Rare Secret Rare - Prismatic Secret Rare - Ultra Secret Rare - Secret Ultra Rare Parallel Rare - Normal Parallel Rare Duel Terminal Parallel Rares Explanation on Differences in Parallel Rares Normal - Rare - Super Rare - Ultra Rare - Secret Rare |
Short Prints are identical to Commons, except they are slightly harder to find. This only existed in the TCG, and were discontinued after Ancient Sanctuary, but have since been re-introduced in the TCG in Phantom Darkness.
|
|