SOS Abilities are a set of recurring abilities in the series. First appearing as SOS Shell in Final Fantasy V, SOS abilities have grown to include just about all of the positive status effects, and are only active so long as the user is in Critical status. The SOS ability cannot be dispelled while it is active, and will automatically reapply itself should the character be KO'ed and revived back into Critical. The moment the user is restored to above their Critical HP limit, the ability will automatically wear off. The following is a list of SOS abilities that have appeared throughout the series:
While the following aren't named "SOS", they still follow the same format:
Adrenaline and Last Stand appear in the Nintendo DS version of the game only as Augments. Adrenaline is received through Cid after modifying the Falcon and by giving him 2 Augments. Last Stand is received at the Tower of Zot, and if Tellah had been given 1 or more Augments.
The Barrier Ring and Mythril Ring cast Shell and Protect, respectively, on the user when they enter Critical status. The Princess Ring, a female-exclusive Relic, casts both Shell and Protect when the user is in Critical status.
SOS Shell, Protect, Regen, Reflect, Haste, NulBlaze, NulFrost, NulTide, NulShock, and Overdrive all make their appearances as customizable abilities. All but SOS Overdrive can be customized onto Armor.
SOS Shell, Protect, Regen, Wall, Haste, Spellspring, and ??? are the SOS abilities in this game. All but SOS ??? can be found on various dresspheres, while SOS ??? is unique to the Accessory Cat Nip. SOS Critical is unique to the Samurai Dressphere, and costs 80 AP to master as well as having already learned Fireworks.
Adrenaline, Last Stand, and Spellbreaker are all SOS abilities found in the game. Adrenaline and Spellbreaker takes 65 LP to use, while Last Stand takes 70 LP.
Gallantry and Chivalry are SOS abilities exclusive to Basch.
Critical: Recover HP, Critical: Quick, and Critical: Recover MP are the SOS abilities in this game. Critical: Recover HP requires 800 JP to master, and is learned from the Monk class. Critical: Recover MP takes 400 JP to master, and is learned from the Summoner job, and Critical: Quick is learned from the Time Mage job for 700 JP.
Last Berserk is learned from the Defender job for 300 AP, while Last Haste is learned for 300 AP from the Beastmaster, Ninja, and Mog Knight classes. Last Quicken is also learned for 300 AP, from the Time Mage.
SOS abilities include Critical: Haste, Critical: Quicken, Critical: Vanish, Critical: Berserk, and Critical: Evasion↑
|Aim - Attack - Barrage - Bladeblitz - Boost - Bribe - Catch - Chakra - Charge - Check - Control - Cover - Dagger - Defend - Doom - Doublecast - First Aid - Flee - Focus - Gil Toss - Hide - Jump - Kick - Lancet - Libra - Mad Rush - Mimic - Morph - Mug - Pray - Provoke - Pummel - Recover - Revive - Runic - Sacrifice - Sentinel - Shield - Shock - Sing - Sketch - Slots - Souleater - Steal - Tame - Terrain - Throw - Trance - Twincast|
|Ability Up - Absorb MP - Add Status - Alert - Auto-Float - Auto Haste - Auto Potion - Auto-Protect - Auto-Reflect - Auto Regen - Auto-Shell - Brawler - Break Damage Limit - Break HP Limit - Break MP Limit - Chemist - Concentrate - Counter - Cover - Dash - Doublehand - Dual Wield - Defend - Defense Plus % - Eater - Encounter Half - Enemy Lure - Equipment - First Strike - Gillionaire - Half MP - Healer - High Jump - HP Plus % - Initiative - Killer - Learning - Level Up - Lifefont - Light Step - Long Range - Luck Plus % - Magic Counter - Magic Plus % - Magic Defense Plus % - Move-Find - MP Attack - MP Plus % - One MP Cost - Piercing Magic - Poach - Proof - Sneak Attack - SOS Abilities - SOS Shell - Speed Plus % - Stat-Enhancing - Steal Gil - Sticky Fingers - Strength Plus % - Strike - Touch - Treasure Hunter - Turbo MP - Vigilance - Ward|
|Animals - Band - Blitz - Bushido - Chivalry - Combine - Condemn - Dance - Dark Arts - Dragon - Dyne - Flair - Item - Magic - Magitek - Mix - Rage - Seiken - SFX - Skill - Spellblade - Summon - Sword Arts - Swordplay - Tools - Use|
|Armor Break - Black Hole - Climhazzard - Cross Slash - Delay Attack - Full Break - Healing Wind - Iai Strike - Inferno - Magic Break - Mental Break - Meteor Strike - Power Break - Pummel - Quick Hit - Reflex - Rush - Shadowbind - Thievery - Thunder Blade - Tremor - Wind Slash|
|Final Fantasy IV/Augments - The After Years - Final Fantasy V Support/Command - Final Fantasy VI - Final Fantasy VII Support/Command/Independent - Final Fantasy VIII Support/Command abilities - Final Fantasy IX - Final Fantasy X Support/Command - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII Support/Command abilities - List of Final Fantasy XII: Revenant Wings Abilities - Tactics Support/Reaction/Movement - Tactics Advance Reaction/Support abilities - Tactics A2 - Ring of Fates - Echoes of Time - Dissidia|
|Ability Up - Absorb MP - Accuracy + - Add Status - Alert - Antibody - Auto-Float - Auto-Haste - Auto-Life - Auto-Potion - Auto-Reflect - Auto-Regen - Bandit - Beast Killer - Bird Killer - Bug Killer - Body Temp - Boost - Bright Eyes - Chemist - Counter - Cover - Clear Headed - Concentrate - Devil Killer - Distract - Dragon Killer - Eye 4 Eye - Flee-Gil - Gamble Defense - Guardian Mog - Healer - High Jump - Half MP - High Tide - HP +10% - HP +20% - Initiative - Insomniac - Jelly - Level Up - Locomotion - Long Reach - Loudmouth - Mag Elm Null - Man Eater - Master Thief - Millionaire - MP Attack - MP +10% - MP +20% - Mug - Odin's Sword - Power Throw - Power Up - Protect Girls - Reflect-Null - Reflectx2 - Return Magic - Restore HP - Steal Gil - Stone Killer - Undead Killer|
|Bio - Blizzaga - Blizzara - Blizzard - Break - Comet - Death - Demi - Doomsday - Drain - Fira - Firaga - Fire - Flare - Meteor - Osmose - Sleep - Slow - Stop - Thundaga - Thundara - Thunder - Ultima - Water|
|Black Magic - Blue Magic - Dragon - Flair - SFX - Seiken - Skill - Summon - Sword Arts - White Magic|
|Double Black Magic - Double White Magic - Dyne|
|Berserk - Blind - Confuse - Cura - Curaga - Cure - Dispel - Esuna - Float - Full-Life - Haste - Holy - Jewel - Life - Might - Mini - Panacea - Protect - Reflect - Regen - Scan - Shell - Silence - Stona|