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Music

Up to date as of February 02, 2010

From Your Subculture Soundtrack, the music encyclopedia

Founded: 1968

Headquarters: Toronto, ON

Website Link(s): Official Site

Contents

Labels

Genres

RIYL

Band Members

  • Geddy Lee - bass, keyboards, vocals
  • Alex Lifeson - guitar
  • Neil Peart - drums, percussion

Includes Members of

Band Biography

The band started off as a heavy-blues act much in the style of Led Zeppelin. With the arrival of Peart in 1974, Rush started working towards their instantly recognizable blend of instrumental acrobatics and sci-fi/fantasy lyrics. Despite still getting airplay on classic rock radio and having a massive leigon of hardcore fans, Rush still isn't a critic's band. Their seventeenth studio album, Vapor Trails was released in 2002.

Discography

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Albums

STUDIO

  • 1974 - Rush
  • 1975 - Fly By Night
  • 1975 - Caress of Steel
  • 1976 - 2112
  • 1977 - A Farewell To Kings
  • 1978 - Hemispheres
  • 1980 - Permanent Waves
  • 1981 - Moving Pictures
  • 1982 - Signals
  • 1984 - Grace Under Pressure
  • 1985 - Power Windows
  • 1987 - Hold Your Fire
  • 1989 - Presto
  • 1991 - Roll The Bones
  • 1993 - Counterparts
  • 1996 - Test For Echo
  • 2002 - Vapor Trails
  • 2007 - Snakes & Arrows

LIVE

  • 1976 - All The World's a Stage
  • 1981 - Exit, Stage Left
  • 1989 - A Show of Hands
  • 2003 - Rush In Rio
  • 2005 - R30: 30th Anniversary World Tour

EPs

STUDIO

  • 2004 - Feedback

Singles

Appears On

Compilations

Soundtracks

  • Small Soldiers
  • The Waterboy

Mix CDs


This article uses material from the "Rush" article on the Music wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010

From DC Database

Disambig Template Help

This is the Rush disambiguation page.

It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Heroes

Other


This article uses material from the "Rush" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Race: Wolf - to upload a more specific image, click here
.
other resources
LootDB
EQ2LL
Allakhazam's
EverQuest II Monster Information
Race: Wolf
Special Attacks:
This monster has been known to use Arcane attacks
Level: 6 ▼▼ Tier 1 Solo Aggressive
Zone: The Circle of Elders
Location: Rear center of the cave

What does this information mean?
You may upload a JPG or PNG image of the in-game picture of this mob

Related Quest

Note

This is not a true Named, as it is no harder than non-Nameds of the same level/difficulty, and does not have a chest drop on death.


This article uses material from the "Rush" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Rush is a recurring ability in the Final Fantasy series. Its effect varies throughout the series, though generally, it is a form of a physical attack, usually dealing moderate damage.

Contents

Appearances

Final Fantasy V

Rush is a physical enemy ability that deals moderate damage to one party member and inflicts Sap. It is used by Garula, Ghidra, Hydra, Ironback, Liquid Flame, Neo Garula, and the Tatou.

Final Fantasy VI

In the original SNES and PS translations of Final Fantasy VI, there were two enemy abilities called Rush, both inflicting low physical damage. In the GBA remake though, those two attacks were renamed Slam and Bodyslam, while a new attack, that was original called Redline, was renamed Rush. The Rush in the GBA version also did low physical damage, and is used only by the Belmodar.

Final Fantasy IX

Rush is an enemy ability that inflicts moderate physical damage on one target. It is used by the Bandersnatch and the Fang.

Final Fantasy X

Rush, again, is an enemy ability that inflicts moderate physical damage to one target. It is used by the underwater enemies Maelspike and Remora.

Final Fantasy XI

Rush is a Blood Pact that can be used by Summoners. It is cast through Shiva, and learned at level 70. It uses five hand-to-hand physical attack Weapon Skills in a row.

Final Fantasy XII

Rush is an enemy Technick that inflicts higher damage then a normal physical attack, and can also combo for more damage. It is used by Braegh, Darkmare, Firemane, Helvinek, Ixion, and the Mistmare.

Final Fantasy XII: Revenant Wings

Rush is a skill used by Warriors. It deals physical damage to one enemy.

Final Fantasy Tactics

Rush is ability learned by Squires for 80 JP. It deals low physical damage to an enemy, but usually pushes the enemy backwards one square. It has a range of 1, and activates instantly.

Final Fantasy Tactics Advance

Rush is a Spellblade Tech used by Gladiators. Similar to its predecessor, Rush deals physical damage and knocks back the enemy. It is learned from the Sweep Blade for 100 AP, and costs no MP.

Final Fantasy Tactics A2: Grimoire of the Rift

Rush is a Sparring skill used again by the Gladiators, and once again deals physical damage while pushing the enemy back. It is still learned from the Sweep Blade, costs 100 AP, and uses no MP.

Final Fantasy Fables: Chocobo Tales

Rush is an ability under the Unicorn name. It is a very common card, is green colored, and deals 3 damage and attempts to inflict Silence.


This article uses material from the "Rush" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Rush
Image:Rush.jpg
Campaign: Prophecies Warrior
Profession: Warrior
Attribute: Strength
Type: Stance
    4 Adrenaline        

Full: For 8...18 seconds, you move 25% faster.

Concise: (8...18 seconds.) You move 25% faster.

Contents

Strength 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25

Acquisition

Skill Trainers:

Signet of Capture:

Notes

  • Mostly used as an adrenal alternative to Sprint. Rush can be maintained even without a high Strength attribute, but requires you to charge adrenaline before activating.
  • Also, due to the adrenaline-based cost and long duration, it is useful with skills and equipment that have a benefit while in a stance, since it can be maintained indefinitely while in combat.
  • Commonly used in PvP as a cancel stance for Flail, Frenzy, or Primal Rage.

Related articles

Facts about RushRDF feed

This article uses material from the "Rush" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Recipes

Up to date as of February 13, 2010

Recipes Wiki, the recipe cookbook YOU can contribute to!

Ingredients

Directions

Serve short over ice or as a shooter.

Contributed by

The Bartending School


This article uses material from the "Rush" article on the Recipes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Rush was a highly charged carbonated beverage.

Appearances


This article uses material from the "Rush" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

They're actually both looking for characterization.
Let's see what you can see...

This article is in need of images.


Meeting the Velocitron locals.
Geddy Lee does not appear.

Extended Summary

Velocitron:
Clocker and Brakedown receive some abuse from Ransack and Crumplezone. Hot Shot, forgetting that he's supposed to be undercover, transforms and comes to Brakedown and Clocker's aid. Even though he's under orders not to, Red Alert is forced to help Hot Shot. The two bullies Transform, but with amazing agility, Hot Shot tricks the goons into shooting each other. Humiliated, the aggressors retreat, giving Red Alert the time to make sure Brakedown isn't damaged.

After Clocker and Brakedown depart, Red Alert reminds Hot Shot about the importance of remaining incognito. As the discussion gets heated, Red Alert mentions the alien nature of the two Autobots, and is overheard by Clocker, who takes a fascination with the Transformers as any kid would.

On Earth, the three kids overhear Optimus and Jetfire discussing if it's crazy to send Hot Shot and Red Alert on a mission together. Jolt explains to the kids the difference between Red Alert and Hot Shot.

Back On Velocitron, Brakedown and Clocker come to understand the real purpose for Hot Shot and Red Alert's sudden appearance. Brakedown is readily willing to trust the two based on their previous examples of kindness. To Red Alert's frustration, Clocker is appointed to be the Autobot's aid in mixing with Velocitron culture.

Meanwhile, in Earth skies, Jetfire and Optimus have an aerial battle against Starscream. Overpowered, Starscream retreats. Jetfire returns to base, unaware that Thundercracker was trailing him, and has discovered the entrance to the Autobots' base. Thundercracker destroys the Autobot base's entrance with a single shot - but little does he know that he's actually destroyed a fake.

Clocker gives his new friends a basic description of the way things on Velocitron work. Hot Shot becomes fascinated by Clocker's description of Override. The three scale a mountain in hopes that the view will help them find Override.

Meanwhile, Override meets with Megatron, who enquires about the location of the Cyber Planet Key. He tries to convince her to surrender the key so he might defeat the "evil Autobots", but she's only interested in winning a race. Megatron accepts her challenge. Hot Shot, figuring the race relates to the Cyber Planet Key, joins the race at the last moment.

The three Transformers are almost evenly matched. Crumplezone fires on the two in the lead, hoping to give Megatron an advantage, but they only force Hot Shot out of first place, so Override wins. Victoryless, the Decepticons leave.

Override promises to race Hot Shot again. As she speeds into the distance, Red Alert mentions that he suspects Hot Shot is racing for the sake of his own ego. Hot Shot is offended by the accusation and leaves to go talk to Override.

Quotes

Ransack: Wow, this guy's good! He might actually give us a run for our money!
Crumplezone: I thought you said not to compliment the guys we fight.
Ransack: Zip it, Crumplezone.

Bud: Gee, thanks for reminding me, Optimus.
Jolt: You must get whiplash from changing moods so fast.

Notes

  • After finding the fake base, Starscream transforms into Thundercracker (while keeping his voice)...and stays that way.

This article uses material from the "Rush" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

The Rush are a WIND-Attribute and Warrior archetype. As their archetype name suggests, the cards involve speed through the use of simple Special Summons and temporary Spell/Trap negation. The cards were inspired from the card "Speed Warrior".

Rush

Rush Conductor - Rush Fighter - Rush Flipper - Rush Guardian - Rush Ninja

Rush Soldier - Rush Striker - Rush Swordsman - Rush Synchron - Rush Thrasher

Rush Warrior - Rush Titan

Spells and Traps

Quicksilver - Rush Reversal - Rush Stream - Rush Strike - Rush Zone


This article uses material from the "Rush" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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