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Runner: Misc



Up to date as of February 02, 2010

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A runner was a type of modified shuttlecraft generally used on the planet Phantas 61. Initially used to distribute mined resources from that planet to other locations around the Norvel star system, a number of runners were later converted by members of the group Taru Bolivar with heavier defensive and weapons capabilities. The runners were also equipped with low-power tractor beams. In 2376, members of the Taru Bolivar, along with several crew members from the USS da Vinci, used a fleet of eight runners to deflect a missile armed with a biological weapon away from Phantas 61, and ultimately toward the system's sun. (SCE eBook: The Art of the Deal)

This article uses material from the "Runner" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Run article)

From GuildWiki

In Guild Wars, Running is traveling quickly to a target location. This is accomplished by avoiding or moving through mobs rather than engaging them in combat. A foreign character to a continent wanting to unlock lower level towns may choose to run as fighting is viewed as a waste of time. Running another player, usually for a fee, is the most common use of the term. The runner plays through the map while the other party members usually remain idle. A run differs from a ferry in that runs take players to locations that can be reached physically, rather than through special access areas.

When runners enter the portal to a new area (i.e. zone), all party members (whether dead or alive) are moved to the next area. The same thing happens at the end of a cinematic. If the goal is to resurrect the other party members, the runner can activate a resurrection shrine and then die within its range to have all party members resurrect at that location.

The general MMORPG term "run" can also mean what most people refer to in Guild Wars as farming, (i.e., killing certain monsters for items or clearing certain areas repeatedly to gain experience or other bonuses).

Note: The availability of runs between outposts is largely restricted to Tyria, as in Elona and Cantha most outposts are closed until you have completed the primary quests or missions to reach them.



Players want runs for different reasons. Some of the more common are gaining access to end game towns/outpost, crafters and skill trainers, capping elite skills, and power leveling.

Potential benefits for low-level charaters include having maximum armor in a low-level area, capturing elites early on, or skipping ahead in the storyline. However, these players usually end up in a higher-level area, making it difficult for them to participate in a group.

Players can also run to complete certain quests or missions (e.g. deliver an item or perform infusion) without fighting monsters along the way. This can be a quicker alternative to fighting through a zone.

Common Runs


Many runners require payment for their services. The payment amount and timing varies depending on the run. The runner may request that the money be shown (i.e. in the trade window without actually giving the money) before the run is made to prevent scamming. Whether hiring another player to run you, or running a group of players yourself, you should watch out for scams.

Keep the following points in mind when you decide to charge/pay for a run:



  • Asking players to pay "on arrival" is inviting the opportunity to be scammed. Insist that players pay at an early zone prior to the destination or, on longer runs, halfway. Once you have reached an outpost, there is no incentive for the player to pay besides honesty and good will. (If the one being run refuses you pay, you can report the matter to ANet for dishonest trade, but this is unlikely to result in any gain for you.)

Players seeking runs

  • Do not pay up front for a run. If you pay up front, the runner has no incentive to run you to your destination. Insist that payment be made in the explorable area prior to the destination, or if possible, at the destination. At most, offer to pay half at a half-way point.
  • Familiarize yourself with the going rates for a run to your destination. If you've regularly seen a run priced at 1000 gold, do not pay 3000 for it. Sometimes simply looking at the other runners advertising at that time might not tell you a normal price.
  • "Guaranteed arrival" and "pro-runner" are subjective terms that shouldn't be taken literally. A runner may be very skilled at making a particular run, but do not pay more just because arrival is purportedly "guaranteed." At the same time, just because a runner is giving a "test-run" doesn't mean that they aren't skilled and won't get you where you want to be.
  • Beware of claims that a particular run now costs more because the running build was nerfed. Check the game updates to see if a build has been rendered less effective. If the runner is unwilling to run for what you're willing to pay, wait for another runner.
  • It is often a good idea to inform your runner if you are working towards the Survivor title. Some runs, such as the popular "Droks" run, require special measures to ensure that the players being run do not die en route.

Tip: Dying while others run you offers a convenient way to watch the runners and see how they do what they do. Simply click on the surviving runner's name in the Party List and observe. You can see what skills they're using if you watch the bar at the center of the top of the screen. Be sure to check with your runner prior to dying, as some runs, particularly in missions, require payment shortly before completion.

Additional notes

  • "Run" is occasionally used in a broader sense to refer to a single trip through a mission, explorable area, or quest, such as a "farming run".
  • "Run" is also used to describe the build that you are using (i.e. "I'm running (this build)").

Also See

Facts about RunRDF feed

This article uses material from the "Run" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Runner (Earth-616) article)

From Marvel Database

Character Template Help

Runner (Earth-616)
Real Name



Base Of Operations
The known universe


7' 0"

325 lbs (148 kg)




Unusual Features
The Runner's body is composed of a flexible, metallic alloy that is identical in appearance to gold.


Marital Status

Traveller, free spirit


Place of Birth
Planet and galaxy of birth are unknown but both destroyed long ago

First appearance

Defenders #143
(May, 1985)



The origins of the Runner are unknown. He is known to be the last survivor of a species who inhabited one of the first galaxies formed after the Big Bang; his galaxy (and planet) have since been destroyed. The Runner said once to Silver Surfer that he is five billion years. Notice that the Big Bang was approximately 13.7 billion years ago - thus the Runner is relatively young for an Elder of the Universe.

Apparently, the Runner found a key to immortality through an obssession for total freedom. He has said that, should he was forced to be captive on one planet, he would have died. He lives to become the first entity to see all the universe, having no other interest - which makes him seem frivolous. However, his attitude (probably enhanced with discreet uses of Cosmic Power) allows him to make friends with any person he mets. Due to his immortality, he joined the Elders of the Universe.

It is believe that any responsability would interfere with his "path of freedom", no matter the cost. Recently the Runner discovered that a star would become a nova in only one decade and told Earthling superheroine Moondragon. She suggested the Runner to warn the inhabitants of the planets in that star system, but the Runner explained that this responsability would interfere with his freedom, and thus with his immortality.

The Runner worked alongside the Grandmaster and other Elders in a plot to kill Galactus and thus destroy the universe, causing the creation of a new universe where the Elders would become Galactus-like beings. Perhaps the finiteness of the universe in comparison with eternal life convinced the Runner to work with the Grandmaster - If the Runner truly sees the whole universe, he would face an eternity of boredom.

However, the Silver Surfer stopped the Elders' scheme. It is unclear what would happen now with the Runner.

Powers and Abilities


The Power Primordial: The Runner's body has been imbued with a portion of the Power Primordial, which is residual energy left over from the Big Bang that created the current Marvel Universe. This energy manifests itself as cosmic energy that the Runner has spent countless eons channeling for certain purposes, such as granting himself superhuman attributes at various levels. The Runner has essentially trained himself over billions of years to channel this energy to grant himself the powers he's wanted and at what level he wants them. This makes the Power Primordial similar to the cosmic energy utilized by the Eternals, only to a much greater degree.

  • Superhuman Strength: The Runner has channeled a portion of the Power Primordial to grant him superhuman strength. At his peak, the Runner is sufficiently strong to lift roughly 10 tons.
  • Superhuman Speed: As his name implies, the Runner has devoted much of the Power Primordial to build up his speed. He can run, move, and think at incredible velocities. The upper limit of his speed isn't known and, while within the atmosphere of a planet that supports life or can support life, the Runner restrains himself to speeds well below his maximum. However, he has been known to run tens of thousands of miles per hour while on a planet with ease.
    • Flight: The Runner is also capable of propelling himself through the air or outer space under his own power. Although he is technically flying while doing this, he actually appears as though he's running. The Runner is capable of flying at speeds many times the Speed of Light, which is roughly 186,000 miles per second. He is arguably the fastest being in the Marvel Universe.
  • Superhuman Stamina: The Runner has also devoted a great deal of the Power Primordial to increase the efficiency of his musculature, which is infinitely superior to the musculature of a human being. The Runner's muscles produce no fatigue toxins during physical activity, granting him limitless superhuman stamina in all physical activities.
  • Superhuman Durability: The Runner's body is composed of a flexible metallic alloy that renders him practically invulnerable to conventional physical injury. He can withstand powerful impact forces, exposure to extreme heat and pressures, powerful impact forces, and can survive indefinitely within the depths of space without being injured. His body is also specifically designed to withstand the rigors and damage that moving at such extreme velocities could cause to the tissue of most other beings.
  • True Immortality: While many beings have claimed to be immortal, the Runner is one of the few beings that truly is immortal. As a result of the Elders of the Universe being banned from entering Death's realm by Death itself, The Runner is incapable of dying. While it is possible for him to be injured or rendered unconscious, his body can literally heal him from any type of injury, no matter how severe or how long it might take. Even without Death's edict of banishment, the Power Primordial has made the Runner completely immune to the effects of aging and all known diseases. He also requires no food, water or air as the Power Primordial energies are all that's necessary to sustain him.
  • Superhuman Agility: The Runner has channeled the Power Primordial to enhance his agility, balance, and bodily coordination to levels beyond the natural physical limits of the finest human athlete.
  • Superhuman Reflexes: The Runner's reflexes have been enhanced even further, enabling him to react almost instantaneously.
  • Energy Blasts: The Runner has also channeled the Power Primordial for the purposes of firing powerful blasts of concussive force from his hands. It isn't known if he can use these energy blasts for other purposes, such as generating intense heat, light or to rearrange matter on a molecular level. These blasts have proven powerful enough to harm the Silver Surfer in the past.
  • Psionics: The Runner has demonstrated a psionic ability to stimulate the pleasure centers in the brains of beings around them, essentially causing them to feel good or to feel at ease. The exact nature and full limits of this power aren't known, nor is it known if the Runner can consciously control it.


Although the Runner doesn't particularly enjoy combat, he has proven himself to be a formidable combatant. The sheer speeds at which he can propel himself simply make him too fast for most other beings to even attack him.

Strength level



Prior to Death's banishment, the Runner's obsession with freedom and essentially seeing and experiencing all that there is was responsible for his immortality. Should Death's banishment ever be lifted, and the Runner becomes bored with his life, it could potentially be fatal to him. Also without Death's banishment, it is possible for the Runner to sustain physical injury that the Power Primordial can't heal, resulting in his death.



Under his own power.


Discover and Discuss

This article uses material from the "Runner (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Transport Runner docking with a Habeen container.

Habeen researchers used Delta-class DX-9 stormtrooper transport Runner at the Mylok IV Conflict during the Galactic Civil War. Transport Runner docked with several Habeen containers at their deep space research facility, rescuing critical hyperdrive technology from an attack by Nharwaak dissidents.


  • Star Wars: TIE Fighter

This article uses material from the "Runner" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

There are six total lessons over 21 total levels for the Runner:

  • Smuggler Fundamentals I -- Levels 1-3
    Trouble can arise during any sort of smuggler run, and as such, the runner should have some sort of basic combat knowledge.
  • Smuggler Fundamentals II -- Levels 4-6
    In order to escape from authorities, the runner may find it necessary to utilize certain combat tactics to stun a persuer.
  • Smuggler Fundamentals III -- Levels 7-9
    When caught by surprise, a runner might fire a series of shots to keep an opponent at bay, and who knows, maybe one will actually land a hit.
  • Smuggler Fundamentals IV -- Levels 10-13
    A good runner knows to keep a good blaster by his or her side, and also how to draw it quickly.
  • Smuggler Fundamentals V -- Levels 14-17
    Trained runners know that a well-placed shot can slow enemies that are in fast persuit. Runners also begin to develop a network of contacts to which they can sell items.
  • Smuggler Fundamentals VI -- Levels 18-21
    Runners begin to learn how to control their bursts of fire, laying down an effective cover, keeping enemies at bay.

After passing the sixth lesson and 21st level, the Runner may then work toward the Transporter rank.

This article uses material from the "Runner" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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