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Runecrafting: Misc



Up to date as of February 07, 2010

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This article is about the runecrafting skill. For information on training runecrafting, see runecrafting training.
A player crafting runes at the Earth altar
Runecrafting, often shortened to RC, is a free-to-play skill released with RuneScape 2, allowing players to craft runes for Magic spells at Runecrafting altars. Runecrafting is a time-consuming skill, being currently the rarest level 99 skill. It is also the only free-to-play skill without 2 million accounts ranked on the hiscores. The current minimum requirement to be ranked (at approximately rank 1,451,575) on the hiscores for Runecrafting is level 30. Even though an alleged reward of Rune Mysteries is the access to the Runecrafting skill, players do not need to begin this quest to start training Runecrafting.



To craft runes, players need blank rune stones, called essence. There are two types of essence: Rune essence and Pure essence, both unstackable, and commonly referred to as "ess".

Rune essence

Rune essence
Rune essence is used in the creation of Air, Mind, Water, Earth, Fire, and Body runes. Rune essence is often called "normal essence" or "regular essence" to distinguish it from Pure essence.

Pure essence

Pure essence
Pure essence can be used in the creation of all runes, but is the only kind of essence that can be used for Cosmic, Chaos, Astral, Nature, Law, Death, Blood, and combination runes. Runes at the Ourania Runecrafting altar must also be made with pure essence.

Obtaining essence

There are multiple ways to obtain rune essence or pure essence. These include purchasing from other players, mining it, monster drops, rewards from the The Great Orb Project, a daily reward from the Ardougne Achievement Diary, or simply buying from the Grand Exchange.


Main article: Runecrafting altar

At altars, essence is transformed into runes. Tiaras, Talismans or Talisman staves are needed to enter altars hidden inside 'Mysterious ruins'. There are a couple exceptions to this.

Mysterious ruins

The Earth altar's mysterious ruins

Mysterious ruins are large, glowing rocks surrounded by pillars. They are used for travel from Gielinor to specific altars of rune creation. Entry to altars requires specific talismans, tiaras or talisman staves associated to the ruins (shown below). Use of these with the altar transports players to an altar surrounded by its theme. A portal inside the altar provides transportation back to Gielinor.

Both the Ourania and Astral altars are accessed without use of the previously mentionned items, since they have no Mysterious ruins associated to them. Alternative access to all but the Ourania altar is accomplished by use of the Abyss.

Entering altars

Main article: Runecrafting items


Talismans are one of three items used to access altars. Each altar has an individual mysterious ruins with a corresponding talisman. For example, an Air talisman is needed to enter the Air altar.

Talismans have a 'locate' option, indicating the direction towards the ruins in the chatbox. Talismans occupy an inventory space since they are unequipable. Tiaras or talisman staves are therefore recommended.

An Omni-talisman

All talismans except Omni-talismans are tradeable, and most can be acquired through NPC drops. Wizard Elriss in the Runecrafting Guild sells all but Elemental, Blood, and Death talismans as rewards from The Great Orb Project.


Tiaras are equipable versions of talismans, freeing an inventory slot. To create a specific tiara, the matching talisman must be combined with an ordinary silver Tiara, with both objects in the inventory, using either with the corresponding altar. This process also earns Runecrafting experience, which is listed here. Making tiaras does not have level requirements. All tiaras except Omni-tiaras are tradeable. While worn, tiaras allow access to altars with a left-click 'Enter Mysterious ruins' option.

A player wielding a Death talisman staff

Talisman staves

Talisman staves are an equipable item which allow access to Runecrafting altars through the mysterious ruins with a simple left-click on the ruins. A Runecrafting staff can be purchased as a reward from The Great Orb Project minigame. To create a Talisman staff, a player must have a Runecrafting staff and a talisman in their inventory and use either of them on the corresponding altar. Unlike creating tiaras, this does not give the player Runecrafting experience.

Talisman staves can then be wielded and be used to replace tiaras or talismans. In addition, they can be used to distract the eyes in the Abyss, allowing a player to the inner ring.

Among the talisman staves, only the Law talisman staff has no equipment stats, so it can be taken to the Law altar which mysterious ruins are on Entrana, where no weapons or armour are allowed. All Talisman staves are untradeable and can not be detached back into the Runecrafting staff and talisman.

Altar locations

Altar Level Members? Location Closest bank Picture
airAir rune
Air altar
1 No Varrock West / Cooks' Guild
Walking time: 48s
mindMind rune
Mind altar
2 No Falador West
Walking time: 1min 40s*
* Travelling through the Wilderness may be a quicker way.
waterWater rune
Water altar
5 No Lumbridge
Walking time: 1min 30s*
* Teleporting to Draynor Village with an Amulet of glory is faster than walking.
* With a Dramen staff, you may also bank at Zanaris for a shorter walking time. (Requires Lost City quest)
earthEarth rune
Earth altar
9 No Varrock East
Walking time: 53s*
* Using Ring of duelling with Balloon system is fast as well.
fireFire rune
Fire altar
14 No Al-Kharid / Duel Arena bank
Walking time: 1min*
* Using the Ring of duelling to Duel Arena is faster than walking.
bodyBody rune
Body altar
20 No Edgeville / Soul Wars bank*
Walking time: 50s / 40s*
* Soul Wars is accessible for members only.
cosmicCosmic rune
Cosmic altar
27 Yes Zanaris
Walking time: 1min 12s*
* Using the agility shorcuts is much faster.
chaosChaos rune
Chaos altar
35 Yes Edgeville* / Varrock East*
Walking time: ?? / 1min 50s
* Edgeville route goes through mysterious ruins, Varrock route goes through Tunnel of Chaos (unlocked during What Lies Below).
astralAstral rune
Astral altar
40 Yes

* No talisman, tiara, or staff required except for Seal of Passage.

Lunar Isle
* Equipping an earth staff and casting Moonclan Group Teleport/Moonclan Teleport will save walking time, although 1 space is needed for law runes; provides additional magic experience.
natureNature rune
Nature altar
44 Yes Shilo Village (unlocked after quest)
Walking time: 1min 22s*
* Less walking time with Spirit Graahk, Fairy ring or Amulet of Glory.
lawLaw rune
Law altar
54 Yes

* No weapons are allowed for entering Entrana.

Void Knights' Outpost (via ship) / Draynor Village
deathDeath rune
Death altar
65 Yes Lletya
* Advised to use the Abyss instead due to time involved
bloodBlood rune
Blood altar
77 Yes
(Unlocked after Legacy of Seergaze)

Ourania Runecrafting altar

The Ourania Runecrafting altar, also called the ZMI altar, converts Pure essence into a mixture of random runes (without the multiple runes factor taking effect). The altar, which requires no talisman, tiara or staff to enter, gives double the normal experience for every rune crafted. Players do not need a specific Runecrafting level in order to craft at this altar, but the chance of crafting higher-leveled runes increases with a higher Runecrafting level. The altar boosts individual Runecrafting training to speed levels that were previously only available to people using rune running methods.

Once inside the Ourania Cave, quickly reached by an Ourania Teleport, players may use a bank that requires 20 of any type of runes. They can then go to the altar by taking either a short and dangerous route or a longer and safe route.

Altar Level Members? Location Closest bank Picture
Ourania Runecrafting altar 1 Yes

* No talisman, tiara, or staff required

Eniola (uses 20 runes as a banking fee)


Members can also be teleported inside the ruins by using the Abyss, a 'focal point' leading to most altars that does not require a talisman, tiara or talisman staff. After a miniquest, players can get teleported to the Abyss by the Mage of Zamorak at level 5-6 Wilderness north of Edgeville. Once teleported, players will be in an outer ring and surrounded by abyssal monsters. They will need to pass through an obstacle to access the inner ring, containing the entries to most altars (except the Astral and ZMI altars).

The popularity of the Abyss has died out since the release of other faster and safer Runecrafting training methods, such as the ZMI altar, Spirit Graahk runecrafting, and The Great Orb Project.

Crafting runes

When a player has entered the mysterious ruins, all they have to do is click on the altar. They will then craft all the essence in their inventory into runes (except any essence in noted form or stored in pouches or in familiars).

Inside the Water altar
Rune Essence needed Level[1] XP ZMI altar XP GE Price
File:Air Rune.PNG Air Rune or Pure 1 5 10 12
File:Mind Rune.PNG Mind Rune or Pure 2 5.5 11 5
File:Water Rune.PNG Water Rune or Pure 5 6 12 38
File:Earth Rune.PNG Earth Rune or Pure 9 6.5 13 30
File:Fire Rune.PNG Fire Rune or Pure 14 7 14 5
File:Body Rune.PNG Body Rune or Pure 20 7.5 15 14
File:Cosmic Rune.PNG Cosmic Pure 27 8 16 125
File:Chaos Rune.PNG Chaos Pure 35 8.5 17 85
File:Astral Rune.PNG Astral Pure 40 8.75 17.5 211
File:Nature Rune.PNG Nature Pure 44 9 18 232
File:Law Rune.PNG Law Pure 54 9.5 19 296
File:Death Rune.PNG Death Pure 65 10 20 374
File:Blood Rune.PNG Blood Pure 77 10.5 21 308
File:Soul Rune.PNG Soul* Pure N/A 11 22 267
  1. ^ The differences in levels required to craft two subsequent types of runes always increase by 1 from Mind to Blood runes (excluding Astral runes).

Crafting Soul runes

Currently, the only way to craft Soul runes is randomly through the Ourania Runecrafting altar, as there is no Soul altar. However, pictures of the tiara and talisman have been seen on the Knowledge Base by manipulating URLs. Also, at level 90 Runecrafting, a player used to receive a message informing them of their ability to craft Soul runes. This, coupled with the fact that there is a Soul rift in the Abyss (with a force stopping players from going through), indicates that the Soul altar may be released some day.

Crafting multiple runes

For calculations of profit / loss from crafting multiple runes, see the Multiple Runes calculator.

As a player's Runecrafting level increases, they can make a multiple amount of runes per essence. However, the experience they earn is still based on the amount of essence they craft and not on the amount of runes received. Multiple amounts of runes can be made at specific levels for different runes. As a player's Runecrafting level gets closer to the next level of multiple runes, they will obtain a bigger chance of crafting that multiple on each essence before reaching that level. The likelihood of creating multiple runes increases with a higher Runecrafting level. After the last set level of multiple runes, players will always craft that multiple (for example, members will always craft double Nature runes after 91 Runecrafting). For Law, Death and Blood runes, the level for double runes would lie above 99, but there is still a chance of crafting double runes, which increases as your level increases. A table showing the set levels of multiple runes follows.

Prior to an update on 17 November 2009, players could only craft multiple runes after reaching the set levels.

Rune Level for 2x Level for 3x Level for 4x Level for 5x Level for 6x Level for 7x Level for 8x Level for 9x Level for 10x
Air 11 22 33 44 55 66 77 88 99
Mind 14 28 42 56 70 84 98 - -
Water 19 38 57 76 95 - - - -
Earth 26 52 78 - - - - - -
Fire 35 70 - - - - - - -
Body 46 92 - - - - - - -
Cosmic 59 - - - - - - - -
Chaos 74 - - - - - - - -
Astral 82 - - - - - - - -
Nature 91 - - - - - - - -

Combination runes

Members also have the opportunity to craft combination runes which consist of two elemental runes in one (elemental runes being Air, Water, Earth and Fire runes).

To craft combination runes, a player needs to bring runes that compose half of the combination rune, with a matching talisman, along with an equal amount of Pure essence, to the altar whose element is the other half of the combination. Use the talisman for the existing runes on the altar, resulting in:

  • The talisman being consumed.
  • 50% success in making combination runes.

For a 100% success rate, players can wear a Necklace of Binding (an enchanted Emerald necklace) which lasts for 15 uses.

The combination runes made save inventory space when used for certain spells. Alternatively, the player may use the Lunar spell Magic Imbue to make combination runes without using the opposing talisman.

Rune Combination Level XP (Low) XP (High)
File:Mist rune.gif Mist Air and Water 6 8 8.5
File:Dust rune.gif Dust Air and Earth 10 8.3 9
File:Mud rune.gif Mud Water and Earth 13 9.3 9.5
File:Smoke rune.gif Smoke Air and Fire 15 8.5 9.5
File:Steam rune.gif Steam Water and Fire 19 9.3 10
File:Lava rune.gif Lava Earth and Fire 23 10 10.5

Players receive less experience at the lower-levelled altars. For example, making Mist runes at the Air altar will give 8 XP for each rune made, while the same runes at the Water altar will give 8.5 XP for each rune made.


Inside the Abyss or the Abyssal Area, there are monsters that drop untradeable pouches when killed. Players can store Pure or Rune essence in these pouches (but not both in the same pouch), effectively increasing the amount of essence that may be carried per trip.

There are four types of pouches, each holding an increasing number of essence. Players must acquire each smaller pouch in order for the next pouch to become available to them. Players may have one pouch of each type at a time.

Runecrafting pouches degrade after a certain number of uses. When a pouch degrades, a message will appear in the chat box and the pouch will turn darker in colour. Note that this only affects the biggest pouch at first. When a pouch degrades, its carrying capacity is reduced. The Dark Mage in the centre of the Abyss, who can be contacted through the NPC contact spell, repairs pouches for free, regardless of whether the pouches are in the player's inventory or bank. He will also repair the pouch before it degrades. These pouches can also be bought and repaired by Wizard Korvak in the Runecrafting Guild. See his article for his fees.

Image Type of Pouch Required Level Essence held Notes
File:Small pouch.png Small pouch 1 3 essence Obtained from the Dark Mage
File:Medium pouch.png Medium pouch 25 6 essence Dropped by Abyssal monsters; obtained from Wizard Korvak in Runecrafting Guild for free
File:Large pouch.png Large pouch 50 9 essence Dropped by Abyssal monsters; bought from Wizard Korvak in Runecrafting Guild for 25,000 coins
File:Giant pouch.png Giant pouch 75 12 essence Dropped by Abyssal monsters; bought from Wizard Korvak in Runecrafting Guild for 50,000 coins

Abyssal familiars

To help them while Runecrafting, members may use one of the three following familiars: the Abyssal parasite, Abyssal lurker, or Abyssal titan. Being a special type of Beasts of Burden, they will hold 7 Rune or Pure essence. Note that these familiars are not allowed in the Law altar as it is accessed from Entrana.

Image Familiar Summoning level
Pouch cost
File:Abyssal parasite.png Abyssal parasite 54 30 3,824 coins update
File:Abyssal lurker.png Abyssal lurker 62 41 6,787 coins update
File:Absidian titan.PNG Abyssal titan 93 32 4,812 coins update

Explorer's ring

Explorer's ring 3

Wearing an Explorer's ring (versions 2 or 3) gives the wearer a 10% chance of receiving an extra rune and XP on each essence when crafting Air, Water, Earth, or Fire runes. These versions can be obtained after completing the easy or medium tasks of the Lumbridge and Draynor Achievement Diary.

Runecrafting gloves

Runecrafting gloves, which comprise of Air, Water, and Earth, are an untradeable set of rewards from the Fist of Guthix minigame, costing 75 tokens.

Runecrafting gloves give double the experience per essence runecrafted. These gloves crumble to dust after crafting 1,000 essence. Players can then play the minigame to receive another pair. Players may only have one pair of each type at a time.

Gloves Normal XP XP with gloves
File:Airrcgloves.gif Air runecrafting gloves 5 10
File:Waterrcgloves.gif Water runecrafting gloves 6 12
File:Earthrcgloves.gif Earth runecrafting gloves 6.5 13

Runecrafting Guild

A view of the Runecrafting Guild

The Runecrafting Guild is a guild accessible to players having at least level 50 Runecrafting through a portal on the first floor of the Wizards' Tower.

The Guild features a map of all the Runecrafting altars that are entered through mysterious ruins, wizards, and a two-party minigame called The Great Orb Project with rewards including Talisman staff, Runecrafting Teleport Tablets, Rune or Pure essence, Runecrafter Robes, and Talismans. Players may also obtain an Omni-talisman inside the Guild.

Runecrafting training

Free-to-play training

Pay-to-play training

Training Tips

Running and equipment

As Runecrafting requires a lot of running around RuneScape, here are some ways of running longer:

  • Wielding as little as possible, as run energy will deplete slower. Members may consider wearing weight-reducing equipment such as Boots of lightness, Spotted or Spottier cape, Penance gloves, Agile top, and Agile legs. These result to a -37.5 kg weight (or -33 kg if wearing the Spotted cape instead of the Spottier cape). However, note that this is only useful when the player is wearing armour or equipment, as there is no difference in the drain rate of energy between subzero weight and at 0 kg weight.
  • Using energy recovering methods or items such as run-replenishing from the Explorer's ring, drinking Energy or Super energy potions, or resting.
  • For members, having a high Agility level so that energy recharges considerably faster and practically eliminates the need of the previously mentioned items.
  • For members who have completed As a First Resort... quest, using the salt-water energy spring as it gives the player unlimited energy for around 10 to 25 minutes. Players may also use the thermal spring which will boost hitpoints and heal any damage inflicted. However, players should take into account the time needed to reach these spas. Using the Mobilising Armies teleport or making the Mobilising Armies Spirit Tree one's destination from the Spirit Tree teleportation hub greatly reduces the amount of time it takes to reach the salt-water energy spring in Oo'glog.

If players will encounter monsters on their Runecrafting trips (such as Revenants, abyssal monsters, or NPCs at the ZMI altar), they will need a good mix of Defence bonus and weight-reduction to optimize Runecrafting training. A common example is wearing Dragonhide armour as they give good Magic and Melee Defence bonuses and do not weigh much. Players that do not need these Defence bonuses can substitute this armour for Agile legs and top.

Rune running

Rune running consists of a mutual exchange of services between two groups of people, crafters and runners. Runners generally bring essence to an altar and ask for crafters' assistance. Crafters then assist the runners so they can craft runes or multiple runes they were not able to before. This way runners get their runes and crafters get the XP from assisting. Note that assisting like this requires less clicking which may be enjoyed by those who do not like this aspect in training Runecrafting.

For specific details and tips on the main rune running methods, see these articles:


  • Players may use the numerous teleportation methods available to them to speed up Runecrafting training. For example, non-members may craft Air runes and teleport to Varrock to access the West bank quicker. Members may use Rings of duelling to teleport to the Duel Arena (near the Fire altar) and then to the Castle Wars bank. Members may also summon a Spirit graahk which will teleport them at a short distance from the Nature altar.
  • The Runecrafting Teleport Tablets obtained from The Great Orb Project minigame can offer extremely fast experience. By teleporting outside the Runecrafting altar and then teleporting to a bank, players can craft runes with almost no need to walk.


  • Members may wear an Ardougne cloak (versions 2 or above) which give a chance of an extra rune (but no extra XP) while Runecrafting at the ZMI altar.
  • Players who have the Explorer's ring 2 or better gives the wearer a 10% chance (per rune essence, not per rune created) of receiving extra runes when crafting fire, earth, air or water runes. (The effect of runecrafting gloves will not work on those additional runes.)

Temporary boosts

  • Players may boost their Runecrafting level by eating orange spicy stews from Evil Dave. However, the boost is random and varies between -6 to +6.
  • After completing the Land of the Goblins quest, players can speak to Oldak using the "What have you discovered?" chat option and get a random boost between -2 and 2 to either Runecrafting or Magic.
  • Operating the Runecraft cape increases a player's Runecrafting level to 100.

99 Runecrafting

A player wearing a Runecraft cape and performing the Skillcape emote

File:Runecraft-hood-inv.png File:Runecraft-cape-inv.png File:Runecraft-cape-(t)-inv.png Once a member has reached level 99 Runecrafting, Aubury in the Varrock rune shop will sell the Runecraft cape for 99,000 coins. Currently there are 3,155 Runescape players that have achieved level 99 in Runecrafting.

See also

This article uses material from the "Runecrafting" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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