There are multiple ways to obtain rune essence or pure essence. These include purchasing from other players, mining it, monster drops, rewards from the The Great Orb Project, a daily reward from the Ardougne Achievement Diary, or simply buying from the Grand Exchange.
Mysterious ruins are large, glowing rocks surrounded by pillars. They are used for travel from Gielinor to specific altars of rune creation. Entry to altars requires specific talismans, tiaras or talisman staves associated to the ruins (shown below). Use of these with the altar transports players to an altar surrounded by its theme. A portal inside the altar provides transportation back to Gielinor.
Both the Ourania and Astral altars are accessed without use of the previously mentionned items, since they have no Mysterious ruins associated to them. Alternative access to all but the Ourania altar is accomplished by use of the Abyss.
Talismans have a 'locate' option, indicating the direction towards the ruins in the chatbox. Talismans occupy an inventory space since they are unequipable. Tiaras or talisman staves are therefore recommended.
All talismans except Omni-talismans are tradeable, and most can be acquired through NPC drops. Wizard Elriss in the Runecrafting Guild sells all but Elemental, Blood, and Death talismans as rewards from The Great Orb Project.
Tiaras are equipable versions of talismans, freeing an inventory slot. To create a specific tiara, the matching talisman must be combined with an ordinary silver Tiara, with both objects in the inventory, using either with the corresponding altar. This process also earns Runecrafting experience, which is listed here. Making tiaras does not have level requirements. All tiaras except Omni-tiaras are tradeable. While worn, tiaras allow access to altars with a left-click 'Enter Mysterious ruins' option.
Talisman staves are an equipable item which allow access to Runecrafting altars through the mysterious ruins with a simple left-click on the ruins. A Runecrafting staff can be purchased as a reward from The Great Orb Project minigame. To create a Talisman staff, a player must have a Runecrafting staff and a talisman in their inventory and use either of them on the corresponding altar. Unlike creating tiaras, this does not give the player Runecrafting experience.
Talisman staves can then be wielded and be used to replace tiaras or talismans. In addition, they can be used to distract the eyes in the Abyss, allowing a player to the inner ring.
Among the talisman staves, only the Law talisman staff has no equipment stats, so it can be taken to the Law altar which mysterious ruins are on Entrana, where no weapons or armour are allowed. All Talisman staves are untradeable and can not be detached back into the Runecrafting staff and talisman.
|1||No||Varrock West / Cooks' Guild
Walking time: 48s
Walking time: 1min 40s*
* Travelling through the Wilderness may be a quicker way.
Walking time: 1min 30s*
* Teleporting to Draynor Village with an Amulet of glory is faster than walking.
* With a Dramen staff, you may also bank at Zanaris for a shorter walking time. (Requires Lost City quest)
Walking time: 53s*
* Using Ring of duelling with Balloon system is fast as well.
|14||No||Al-Kharid / Duel Arena bank
Walking time: 1min*
* Using the Ring of duelling to Duel Arena is faster than walking.
|20||No||Edgeville / Soul Wars bank*
Walking time: 50s / 40s*
* Soul Wars is accessible for members only.
Walking time: 1min 12s*
* Using the agility shorcuts is much faster.
|35||Yes||Edgeville* / Varrock East*
Walking time: ?? / 1min 50s
* Edgeville route goes through mysterious ruins, Varrock route goes through Tunnel of Chaos (unlocked during What Lies Below).
* Equipping an earth staff and casting Moonclan Group Teleport/Moonclan Teleport will save walking time, although 1 space is needed for law runes; provides additional magic experience.
||Shilo Village (unlocked after quest)
Walking time: 1min 22s*
* Less walking time with Spirit Graahk, Fairy ring or Amulet of Glory.
* No weapons are allowed for entering Entrana.
|Void Knights' Outpost (via ship) / Draynor Village
* Advised to use the Abyss instead due to time involved
(Unlocked after Legacy of Seergaze)
The Ourania Runecrafting altar, also called the ZMI altar, converts Pure essence into a mixture of random runes (without the multiple runes factor taking effect). The altar, which requires no talisman, tiara or staff to enter, gives double the normal experience for every rune crafted. Players do not need a specific Runecrafting level in order to craft at this altar, but the chance of crafting higher-leveled runes increases with a higher Runecrafting level. The altar boosts individual Runecrafting training to speed levels that were previously only available to people using rune running methods.
Once inside the Ourania Cave, quickly reached by an Ourania Teleport, players may use a bank that requires 20 of any type of runes. They can then go to the altar by taking either a short and dangerous route or a longer and safe route.
|Ourania Runecrafting altar||1||Yes||
* No talisman, tiara, or staff required
|Eniola (uses 20 runes as a banking fee)|
Members can also be teleported inside the ruins by using the Abyss, a 'focal point' leading to most altars that does not require a talisman, tiara or talisman staff. After a miniquest, players can get teleported to the Abyss by the Mage of Zamorak at level 5-6 Wilderness north of Edgeville. Once teleported, players will be in an outer ring and surrounded by abyssal monsters. They will need to pass through an obstacle to access the inner ring, containing the entries to most altars (except the Astral and ZMI altars).
When a player has entered the mysterious ruins, all they have to do is click on the altar. They will then craft all the essence in their inventory into runes (except any essence in noted form or stored in pouches or in familiars).
|Rune||Essence needed||Level||XP||ZMI altar XP||GE Price|
|Air||Rune or Pure||1||5||10||12|
|Mind||Rune or Pure||2||5.5||11||5|
|Water||Rune or Pure||5||6||12||38|
|Earth||Rune or Pure||9||6.5||13||30|
|Fire||Rune or Pure||14||7||14||5|
|Body||Rune or Pure||20||7.5||15||14|
Currently, the only way to craft Soul runes is randomly through the Ourania Runecrafting altar, as there is no Soul altar. However, pictures of the tiara and talisman have been seen on the Knowledge Base by manipulating URLs. Also, at level 90 Runecrafting, a player used to receive a message informing them of their ability to craft Soul runes. This, coupled with the fact that there is a Soul rift in the Abyss (with a force stopping players from going through), indicates that the Soul altar may be released some day.
As a player's Runecrafting level increases, they can make a multiple amount of runes per essence. However, the experience they earn is still based on the amount of essence they craft and not on the amount of runes received. Multiple amounts of runes can be made at specific levels for different runes. As a player's Runecrafting level gets closer to the next level of multiple runes, they will obtain a bigger chance of crafting that multiple on each essence before reaching that level. The likelihood of creating multiple runes increases with a higher Runecrafting level. After the last set level of multiple runes, players will always craft that multiple (for example, members will always craft double Nature runes after 91 Runecrafting). For Law, Death and Blood runes, the level for double runes would lie above 99, but there is still a chance of crafting double runes, which increases as your level increases. A table showing the set levels of multiple runes follows.
|Rune||Level for 2x||Level for 3x||Level for 4x||Level for 5x||Level for 6x||Level for 7x||Level for 8x||Level for 9x||Level for 10x|
To craft combination runes, a player needs to bring runes that compose half of the combination rune, with a matching talisman, along with an equal amount of Pure essence, to the altar whose element is the other half of the combination. Use the talisman for the existing runes on the altar, resulting in:
For a 100% success rate, players can wear a Necklace of Binding (an enchanted Emerald necklace) which lasts for 15 uses.
The combination runes made save inventory space when used for certain spells. Alternatively, the player may use the Lunar spell Magic Imbue to make combination runes without using the opposing talisman.
|Rune||Combination||Level||XP (Low)||XP (High)|
|Mist||Air and Water||6||8||8.5|
|Dust||Air and Earth||10||8.3||9|
|Mud||Water and Earth||13||9.3||9.5|
|Smoke||Air and Fire||15||8.5||9.5|
|Steam||Water and Fire||19||9.3||10|
|Lava||Earth and Fire||23||10||10.5|
Players receive less experience at the lower-levelled altars. For example, making Mist runes at the Air altar will give 8 XP for each rune made, while the same runes at the Water altar will give 8.5 XP for each rune made.
Inside the Abyss or the Abyssal Area, there are monsters that drop untradeable pouches when killed. Players can store Pure or Rune essence in these pouches (but not both in the same pouch), effectively increasing the amount of essence that may be carried per trip.
There are four types of pouches, each holding an increasing number of essence. Players must acquire each smaller pouch in order for the next pouch to become available to them. Players may have one pouch of each type at a time.
Runecrafting pouches degrade after a certain number of uses. When a pouch degrades, a message will appear in the chat box and the pouch will turn darker in colour. Note that this only affects the biggest pouch at first. When a pouch degrades, its carrying capacity is reduced. The Dark Mage in the centre of the Abyss, who can be contacted through the NPC contact spell, repairs pouches for free, regardless of whether the pouches are in the player's inventory or bank. He will also repair the pouch before it degrades. These pouches can also be bought and repaired by Wizard Korvak in the Runecrafting Guild. See his article for his fees.
|Image||Type of Pouch||Required Level||Essence held||Notes|
|Small pouch||1||3 essence||Obtained from the Dark Mage|
|Medium pouch||25||6 essence||Dropped by Abyssal monsters; obtained from Wizard Korvak in Runecrafting Guild for free|
|Large pouch||50||9 essence||Dropped by Abyssal monsters; bought from Wizard Korvak in Runecrafting Guild for 25,000 coins|
|Giant pouch||75||12 essence||Dropped by Abyssal monsters; bought from Wizard Korvak in Runecrafting Guild for 50,000 coins|
To help them while Runecrafting, members may use one of the three following familiars: the Abyssal parasite, Abyssal lurker, or Abyssal titan. Being a special type of Beasts of Burden, they will hold 7 Rune or Pure essence. Note that these familiars are not allowed in the Law altar as it is accessed from Entrana.
|Abyssal parasite||54||30||3,824 coins update|
|Abyssal lurker||62||41||6,787 coins update|
|Abyssal titan||93||32||4,812 coins update|
Wearing an Explorer's ring (versions 2 or 3) gives the wearer a 10% chance of receiving an extra rune and XP on each essence when crafting Air, Water, Earth, or Fire runes. These versions can be obtained after completing the easy or medium tasks of the Lumbridge and Draynor Achievement Diary.
Runecrafting gloves give double the experience per essence runecrafted. These gloves crumble to dust after crafting 1,000 essence. Players can then play the minigame to receive another pair. Players may only have one pair of each type at a time.
|Gloves||Normal XP||XP with gloves|
|Air runecrafting gloves||5||10|
|Water runecrafting gloves||6||12|
|Earth runecrafting gloves||6.5||13|
The Guild features a map of all the Runecrafting altars that are entered through mysterious ruins, wizards, and a two-party minigame called The Great Orb Project with rewards including Talisman staff, Runecrafting Teleport Tablets, Rune or Pure essence, Runecrafter Robes, and Talismans. Players may also obtain an Omni-talisman inside the Guild.
As Runecrafting requires a lot of running around RuneScape, here are some ways of running longer:
If players will encounter monsters on their Runecrafting trips (such as Revenants, abyssal monsters, or NPCs at the ZMI altar), they will need a good mix of Defence bonus and weight-reduction to optimize Runecrafting training. A common example is wearing Dragonhide armour as they give good Magic and Melee Defence bonuses and do not weigh much. Players that do not need these Defence bonuses can substitute this armour for Agile legs and top.
Rune running consists of a mutual exchange of services between two groups of people, crafters and runners. Runners generally bring essence to an altar and ask for crafters' assistance. Crafters then assist the runners so they can craft runes or multiple runes they were not able to before. This way runners get their runes and crafters get the XP from assisting. Note that assisting like this requires less clicking which may be enjoyed by those who do not like this aspect in training Runecrafting.
For specific details and tips on the main rune running methods, see these articles:
Once a member has reached level 99 Runecrafting, Aubury in the Varrock rune shop will sell the Runecraft cape for 99,000 coins. Currently there are 3,155 Runescape players that have achieved level 99 in Runecrafting.
|The Great Orb Project||