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Dofus Wiki

Up to date as of January 31, 2010
(Redirected to Smithmagic Rune article)

From Dofus

Smithmagic Runes are used as an ingredient by Smithmagi and Carvmagi to enchant a weapon or equipment item.

They are obtained by shattering items on a Munster Crusher.

See Category:Smithmagic Rune for a complete list and the Mage page for more information on using runes to improve items.


This article uses material from the "Smithmagic Rune" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Rune is the primary skill of Babus Swain in Final Fantasy Tactics Advance. After Babus joins your party, you can use him in battle, along with Rune, which is a mix of Time Magic and offensive magic and includes: Explode, a powerful area magic resembling Giga Flare, Stillness, which stops enemies in an X- shaped area, Quarter, and Demi. Babus cannot learn any more Rune skills from items.


This article uses material from the "Rune" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This article is about runes used on armor. For the rune used on bags, see Rune of Holding.

Contents

Definition

A rune is a kind of upgrade item that is applied to a character's armor. Runes differ from insignia - the other kind of armor upgrade - in that runes add a suffix modifier to the armor, whereas insignia add a prefix modifier. Each piece of armor can be upgraded with one insignia and one rune.

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Potency

Most runes are available in three levels of potency: minor, major, and superior. A rune's potency is easily distinguishable by its appearance: a minor rune is a small scrap of parchment; a major rune is a large parchment square; a superior rune is a large scroll. Once identified, a rune's potency will be noted in its name; for example, "Rune of Major Vigor." Some runes are available only as a single level of potency; see the notes on these runes below under Types.

Usability

Some runes are usable by all professions while others are profession-specific. A rune's linked profession is easily identified by its appearance; see the table at the right for the symbol that matches each profession. Profession-specific runes also note the linked profession in their name, even before being identified.

Types

Prof. Minor Major Superior
All Image:Rune_Vigor_Minor.png Image:Rune_Vigor_Major.png Image:Rune_Vigor_Sup.png
Image:warrior-icon.png Image:Rune_Warrior_Minor.png Image:Rune_Warrior_Major.png Image:Rune_Warrior_Sup.png
Image:ranger-icon.png Image:Rune_Ranger_Minor.png Image:Rune_Ranger_Major.png Image:Rune_Ranger_Sup.png
Image:monk-icon.png Image:Rune_Monk_Minor.png Image:Rune_Monk_Major.png Image:Rune_Monk_Sup.png
Image:necromancer-icon.png Image:Rune_Necro_Minor.png Image:Rune_Necro_Major.png Image:Rune_Necro_Sup.png
Image:mesmer-icon.png Image:Rune_Mesmer_Minor.png Image:Rune_Mesmer_Major.png Image:Rune_Mesmer_Sup.png
Image:elementalist-icon.png Image:Rune_Elementalist_Minor.png Image:Rune_Elementalist_Major.png Image:Rune_Elementalist_Sup.png
Image:assassin-icon.png Image:Rune_Assassin_Minor.png Image:Rune_Assassin_Major.png Image:Rune_Assassin_Sup.png
Image:ritualist-icon.png Image:Rune_Ritualist_Minor.png Image:Rune_Ritualist_Major.png Image:Rune_Ritualist_Sup.png
Image:paragon-icon.png Image:Rune_Paragon_Minor.png Image:Rune_Paragon_Major.png Image:Rune_Paragon_Superior.png
Image:dervish-icon.png Image:Rune_Dervish_Minor.png Image:Rune_Dervish_Major.png Image:Rune_Dervish_Superior.png

There are four distinct types of runes, each providing a different kind of inherent effect.

Attribute Runes
These runes provide a bonus to a single attribute such as Fire Magic or Strength. Major and superior attribute runes also lower your maximum health.
NOTE: Health penalties on these runes do stack. Using multiple runes of the same attribute will only benefit you with the highest bonus but will penalize you with the combined health penalties of all. See the section on stacking below.
  • Usability: Profession-specific - can only use attribute runes for attributes of your primary profession (e.g. a N/R can use Curses runes but not Marksmanship runes)
  • Campaign: Same as profession (e.g. Ranger runes are Core items; Dervish runes are Nightfall items)
  • Effects:
Potency Minor Major Superior
Attribute +1 +2 +3
Health no change -35 -75
Absorption Runes
These runes provide damage reduction against physical damage. See the Absorption article for details on damage reduction.
  • Usable by: Warrior only
  • Campaign: Core
  • Effects:
Potency Minor Major Superior
Reduces physical damage by: 1 2 3
Stat Bonus Runes
These runes provide a bonus to either a player's health or energy.
NOTE: Runes of Vitae and Attunement are single-potency runes and are equivalent to minor runes in appearance and acquisition. The benefits from these runes will stack, unlike other runes.
  • Usable by: All professions
  • Campaign: Core
  • Effects:
Rune Minor Major Superior
Vigor Health +30 Health +41 Health +50
Vitae Health +10 n/a n/a
Attunement Energy +2 n/a n/a
Condition Reducing Runes
These runes grant a 20% reduction in the duration of certain conditions suffered by your character.
NOTE: All of these runes are single-potency and are equivalent to major runes in appearance and acquisition for PvE, but they only cost 1,000 faction to unlock in PvP.
  • Usable by: All professions
  • Campaign: Core
  • Effects:
Rune Conditions reduced
Clarity Blind, Weakness
Purity Disease, Poison
Recovery Dazed, Deep Wound
Restoration Bleeding, Crippled
Image:Bug.png Bug! All condition-reduction runes reduce the length of Bleeding.

Acquisition

Runes are found as components of salvage armor obtained as loot. The rarity of the item indicates what type of rune and/or insignia the armor holds:

  • White armor contains no special components.
  • Blue armor contains a minor rune, an insignia, or one of each.
  • Purple armor is guaranteed to contain a major rune (and may also contain an insignia).
  • Gold armor is guaranteed to contain a superior rune (and may also contain an insignia).

You have the choice of either identifying or salvaging the armor first; both methods have their advantages.

  • Identify first: By identifying the armor first, you guarantee that whatever components are contained in the armor will be unlocked for your account. Identifying first also allows you to choose which component to salvage (or to salvage to crafting materials). Because there is a chance of destroying the armor when you salvage a component from it, this assures you can get the component you want.
  • Salvage first: If you salvage before identifying, you will not be able to choose which component to salvage - thus, there is a chance to destroy the armor and salvage a component you don't want. However, salvaging first allows you to obtain an unidentified rune. As mentioned above, you can identify a rune's potency and profession by its appearance alone. If you already have all runes of that potency and profession unlocked, you can trade the unidentified rune to other players who still require those unlocks.

Whether you salvage first or second, you must use an Expert Salvage Kit or Superior Salvage Kit to extract the armor components. If you identified first, a dialog window will allow you to select which component you want to salvage, as well as inform you of the % chance that the rest of the armor will be destroyed. If the armor survives, you can then salvage the second component from it (if it bears one) or salvage it into crafting materials.

In PvE, runes can be sold to and purchased from Rune Traders in cities. Traders only sell runes that other players have sold to them, so runes in high demand may not always be in stock. Also, traders do not deal in unidentified runes, so you will not be able to unlock runes by buying them from the rune trader.

In PvP, runes can be unlocked by trading in Balthazar Faction at a Priest of Balthazar. A minor rune costs 1,000 faction, a major 1,500, and a superior 2,000. Runes must be unlocked in sequence from lowest to highest potency: minor -> major -> superior. Note that this only unlocks the rune for your account; you will not receive an actual rune in your inventory. You can then use the PvP Equipment interface to craft PvP armor using your unlocked runes.

If a rune is unlocked "out of order" through PvE (e.g. identifying a major rune before the minor one), you will still be able to use the higher-potency version in PvP, but the Priests of Balthazar will continue to show the lower-potency version until you unlock it.

Use

To use a rune, double-click it and then click on the piece of armor you wish to apply it to. Each armor piece can only hold a single rune. You can replace a rune with a different one by applying the new rune to the piece of armor that already has one - a dialog will ask you to confirm the replacement.

You can expert-salvage armor that you have attached a rune to in order to recover the rune, in a process identical to that for obtaining runes from salvage armor. However, the % chance of retaining the armor after salvaging the rune will be lower than that for salvage armor.

Note: As with all other items obtained from character creation, starter armor and PvP armor cannot be salvaged, so runes applied to them cannot be recovered. However, collector's armor can be salvaged, so runes applied to collector's pieces can be recovered.

Stacking

Runes of Vitae and Attunement are stackable, meaning you receive cumulative effects from wearing more than one at a time. All other runes are non-stackable within their own type; you can only receive the benefit of the highest-potency rune equipped. However, health penalties from all equipped runes will stack.

Stacking Example: If you attach a Rune of Vitae (+10 health) to your chest armor and another to your head armor, you will receive +20 health. If you then attach another to your hand armor, the bonus will increase to +30 health. If you then attach a Rune of Major Vigor (+41 health) to your leg armor, the total bonus will be +71 health. (Adding a second Major Vigor will not increase your health further because Vigor runes are non-stacking.)

Non-Stacking Example: If you attach a Rune of Minor Curses (+1 Curses) to your chest armor and another to your head armor, you will only gain a bonus of +1 Curses. If you then attach a Rune of Major Curses to your hand armor, you will only gain a bonus of +2 Curses; the two minor runes will effectively be overridden by the higher-potency rune. If you replace one of the Minor runes with a Rune of Superior Curses, it will override the Major rune to give you +3 Curses. However, you will take the health penalties from both the major and superior runes, for a total of -110 health.

Runes stack with most bonuses from other sources, including inherent armor bonuses, armor insignia, weapon upgrades and inscriptions, Blessings, and skill effects.

  • Wearing a Rune of Purity (reduces Disease and Poison durations by 20%) and wielding a weapon with a "Cast Out the Unclean" inscription (reduces Disease duration by 20%) will give an overall reduction of 36% in Disease duration.
  • A Necromancer wearing a Wicked Scar Pattern (+1 Curses) with a Rune of Superior Curses applied to it would have total of +4 Curses. Using Awaken the Blood would boost this to a total bonus of +6 Curses.
  • A full set of Survivor Insignia (Health +40), a Rune of Superior Vigor (Health +50), four Runes of Vitae (Health +10 each), and a Hale staff of Fortitude (max. Health +60) will give a total bonus of +190 health.

Historical Notes

Prior to the April 26th, 2006, game update, purple and gold dropped salvage armor did not indicate the magnitude of the rune (minor/major/superior) they contained. Because of this, be aware that purple and gold salvage armor created before this date does not necessarily contain a major or superior rune. To protect yourself from this when trading, insist that the person salvage the rune from the armor and only trade for the rune itself.

From around March 12, 2006 - March 15, 2006 in Mineral Springs, Superior Healing Prayers runes dropped as blue, although they should have been gold. This is believed to be an anomaly.

Prior to the June 01st, 2006, game update, major attribute runes had a -50 health penalty. Runes that existed before this date keep the higher penalty and cannot be sold to Rune Traders.

Prior to the Nov. 02nd, 2006, game update, the condition-reducing runes used the icon for a minor rune, even though they were only found on purple salvage armor. Runes that existed before this date keep the minor rune icon and cannot be sold to Rune Traders.

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This article uses material from the "Rune" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010

From Lostpedia

Rune is a minor character in the novelization Endangered Species

Rune was an environmentalist, and a friend of Oscar. She attended a trip to Australia to protest against Luis Arreglo and the Q-Corp. organization. She went on the trip along with Oscar, Faith Harrington, Mo, and Z-Man.


This article uses material from the "Rune" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Rune disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


This article uses material from the "Rune" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Rune may refer to:

  • Rune equipment, metal equipment made from Runite metal, suitable for melee fighters, a complete set of which is often called "rune set" or "full rune"
  • Runes, magic stones used for casting spells via the Magic skill.
    • Rune essence, the raw material that runes are made of, which players can turn into low-level runes via the Runecrafting skill.
    • Pure essence, the members-only raw material that runes are made of, which members can turn into runes (usually high-level and combination runes) via the Runecrafting skill.
  • RuneScape, the game that may be called "R S" for short.
This is a disambiguation page, distinguishing subjects with similar names.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Wikipedia
Wikipedia has an article about:

This article uses material from the "Rune" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Rune
Died

1 ABY

Physical description
Species

Mon Calamari

Gender

Male

Chronological and political information
Era(s)

Rebellion era

Affiliation

Jedi Order

Rune was a male Mon Calamari Jedi. He survived Order 66, but in 1 ABY became one of the Bounty Hunter Guild's top ten most wanted fugitives. An unknown bounty hunter tracked him down and killed him.

Behind the scenes

Rune utilizing the Shien variant of Form V.

Rune, along with several other fugitives of various backgrounds, ranging from murderers to Imperial deserters, is part of a kill collection in the MMORPG Star Wars Galaxies: An Empire Divided. Bounty Hunter players using the skill "Bounty Check" may check random humanoid NPCs throughout the galaxy, randomly exposing one of the ten fugitives. Killing the fugitive will add them to the player's collection. Killing all ten rewards the player with a choice of two schematics, the first for a improved version of the DC-15A blaster rifle, the second for a similarly improved version of the EE3 carbine. The collection was repeatable, allowing the player to repeat it for more schematics.

Appearances

Sources


This article uses material from the "Rune" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Runes article)

From TibiaWiki

Runes can be further sub categorized into 5 basic component forms.

Image:Burned Icon.gifAttack Image:Electrified_Icon.gifField Image:Dazzled Icon.gifHealing Image:Cursed Icon.gifSummon Image:Freezing Icon.gifSupport


A rune is essentially a magic spell, stored in a stone. Runes cannot be made by knights, but can be used by any profession.

Each type of rune requires a different minimum level and magic level to use (e.g. an Ultimate Healing Rune requires level 24 and magic level 4 to use). Therefore, if a knight wants to use an Ultimate Healing Rune, they will have to get level 24 and train their magic level at least to 4. A higher magic level increases the effects of the rune.

In order to make a rune, you need to have that rune's specific rune making spell. For example, to make an Intense Healing Rune, you need to buy the "Intense Healing Rune" spell for 600 gp, not just the "Intense Healing" spell bought for 350 gp. When making runes you will use your soul points.

To create a rune, take a blank rune into your hand and speak the spell words.

Rune spells always start with Ad.

Image:spellbook.gifIf you are interested in a developed study of spellwords, take time to check the Magic Syllables page.

The immovable object Spell Rune works like a rune.

Be aware there is a small delay when using a rune. They do not fire instantly.

List of Rune Spells

The following spells can turn a blank rune into a spell rune.

Name Words Subclass Dmg. Type Voc Prem Spell Price Mana to Make Lvl to Make Rune Price SP ML to Use Charges Effect
Animate Dead Image:Animate Dead.gif adana mort Summon Druids, Sorcerers. yes 1200 600 27 375 5 4 1 Transforms a corpse into a skeleton.
Antidote Rune Image:Antidote Rune.gif adana pox Healing Druids no 600 200 15 65 1 0 1 Cures the target from Poison.
Avalanche Image:Avalanche.gif adori mas frigo Attack Ice Druids no 1200 530 30 180 3 4 4 Image:Freezing Icon.gif Shoots an Ice attack that covers a large circular area centered around the target, this is the Druids' equivalent of the Great Fireball.
Chameleon Image:Chameleon.gif adevo ina Support Druids no 1300 600 27 210 2 4 1 Turns you into an item. The effect lasts for 200 seconds (3 minutes, 20 seconds).
Convince Creature Image:Convince Creature.gif adeta sio Summon Druids no 800 200 (+ some to use) 16 80 3 5 1 Convinces a creatures to help you.
Desintegrate Image:Desintegrate.gif adito tera Support Druids, Sorcerers, Paladins. yes 900 200 21 80 3 4 3 Destroys movable objects.
Destroy Field Image:Destroy Field.gif adito grav Support Druids, Sorcerers, Paladins. no 700 120 17 45 2 3 3 Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Energy Bomb Image:Energy Bomb.gif adevo mas vis Field Energy Sorcerers yes 2300 880 37 325 5 10 2 Image:Electrified Icon.gif Creates a 3x3 area of Energy Fields.
Energy Field Image:Energy Field.gif adevo grav vis Field Energy Druids, Sorcerers. no 700 320 18 115 2 3 3 Image:Electrified Icon.gif Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.
Energy Wall Image:Energy Wall.gif adevo mas grav vis Field Energy Druids, Sorcerers. no 2500 1000 41 340 5 9 4 Image:Electrified Icon.gif Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal.
Explosion Image:Explosion.gif adevo mas hur Attack Physical Druids, Sorcerers. no 1800 570 31 190 4 6 6 Image:Physical Damage Icon.gif Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Bomb Image:Fire Bomb.gif adevo mas flam Field Fire Druids, Sorcerers. no 1500 600 27 235 4 5 2 Image:Burned Icon.gif Creates a 3x3 square of Fire Fields.
Fire Field Image:Fire Field.gif adevo grav flam Field Fire Druids, Sorcerers. no 500 240 15 85 1 1 3 Image:Burned Icon.gif Creates a Fire Field
Fire Wall Image:Fire Wall.gif adevo mas grav flam Field Fire Druids, Sorcerers. no 2000 780 33 245 4 6 4 Image:Burned Icon.gif Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Fireball Image:Fireball.gif adori flam Attack Fire Sorcerers yes 1600 460 27 150 3 4 5 Image:Burned Icon.gif Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle.
Great Fireball Image:Great Fireball.gif adori mas flam Attack Fire Sorcerers no 1200 530 30 180 3 4 4 Image:Burned Icon.gif Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche.
Heavy Magic Missile Image:Heavy Magic Missile.gif adori vis Attack Energy Druids, Sorcerers. no 1500 350 25 120 2 3 10 Image:Electrified Icon.gif Shoots an attack that inflicts Energy Damage.
Holy Missile Image:Holy Missile.gif adori san Attack Holy Paladins yes 1600 300 27 80 3 4 5 Image:Dazzled Icon.gif Shoots an attack that inflicts Holy Damage.
Icicle Image:Icicle.gif adori frigo Attack Ice Druids yes 1700 460 28 150 3 4 5 Image:Freezing Icon.gif Shoots an Ice attack, this is the Druids' equivalent of the Fireball.
Intense Healing Rune Image:Intense Healing Rune.gif adura gran Healing Druids no 600 120 15 95 2 1 1 Heals target better than Light Healing.
Light Magic Missile Image:Light Magic Missile.gif adori min vis Attack Energy Druids, Sorcerers. no 500 120 15 40 1 0 10 Image:Electrified Icon.gif Shoots a weak attack that causes Energy Damage.
Magic Wall Image:Magic Wall.gif adevo grav tera Support Sorcerers yes 2100 750 32 350 5 9 3 Makes an indestructible wall.
Paralyze Image:Paralyze.gif adana ani Support Druids yes 1900 1400 54 700 3 18 1 Paralyzes target. Any healing on this target will cancel the spell.
Poison Bomb Image:Poison Bomb.gif adevo mas pox Field Earth Druids yes 1000 520 25 170 2 4 2 Image:Poisoned Icon.gif Creates a 3x3 area of Poison Fields.
Poison Field (Rune) Image:Poison Field.gif adevo grav pox Field Earth Druids, Sorcerers. no 300 200 14 65 1 0 3 Image:Poisoned Icon.gif Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).
Poison Wall Image:Poison Wall.gif adevo mas grav pox Field Earth Druids, Sorcerers. no 1600 640 29 210 3 5 4 Image:Poisoned Icon.gif Creates a 1x5 Poison Fields Area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Soulfire Image:Soulfire.gif adevo res flam Attack Fire Druids, Sorcerers. yes 1800 420 27 140 3 7 3 Image:Burned Icon.gif Causes the target to catch on fire.
Stalagmite (Rune) Image:Stalagmite (Rune).gif adori tera Attack Earth Druids, Sorcerers. no 1400 350 24 120 2 3 10 Image:Poisoned Icon.gif Sends out an earth missile (like HMM), it deals Earth Damage.
Stone Shower Image:Stone Shower.gif adori mas tera Attack Earth Druids yes 1100 430 28 150 3 4 4 Image:Poisoned Icon.gif Shoots an earth attack that covers a large circular area around the target, this is the Druids' equivalent of the Thunderstorm.
Sudden Death Image:Sudden Death.gif adori gran mort Attack Death Sorcerers no 3000 985 45 325 5 15 3 Image:Cursed Icon.gif Shoots a powerful death attack on a single target.
Thunderstorm Image:Thunderstorm.gif adori mas vis Attack Energy Sorcerers yes 1100 430 28 150 3 4 4 Image:Electrified Icon.gif Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower.
Ultimate Healing Rune Image:Ultimate Healing Rune.gif adura vita Healing Druids no 1500 400 24 175 3 4 1 Heal the target a large amount of HP. The amount changes with the magic level and level of the user.
Wild Growth Image:Wild Growth.gif adevo grav vita Support Elder Druids yes 2000 600 27 320 5 8 2 Creates a rune that can only be used by druids to cast a tree when used. It can only be used by druids with level 27 and magic level 8 or higher.
Items
Items in Tibia

Body Equipment
Helmets
Helmets
Armors
Armors Shields
Shields
Legs
Legs Spellbooks
Spellbooks
Boots
Boots
Weapons
Axe Weapons
Axe Weapons Distance Weapons
Distance Weapons
Club Weapons
Club Weapons Sword Weapons
Sword Weapons
Wands
Wands Rods
Rods
Ammunition
Ammunition Old Wands
Old Wands
Tools and other Equipment
Amulets and Necklaces
Amulets and Necklaces Rings
Rings
Keys
Keys Light Sources
Light Sources
Tools
Tools
Household Items
Books
Books Containers
Containers
Contest Prizes
Contest Prizes Decorations
Decorations
Documents and Papers
Documents and Papers Dolls and Bears
Dolls and Bears
Furniture
Furniture Kitchen Tools
Kitchen Tools
Musical Instruments
Musical Instruments Trophies
Trophies
Plants, Animal Products, Food and Drink
Creature Products
Creature Products Food
Food
Liquids
Liquids Plants and Herbs
Plants and Herbs
Other Items
Clothing Accessories
Clothing Accessories Enchanted Items
Enchanted Items
Game Tokens
Game Tokens Magical Items
Magical Items
Metals
Metals Party Items
Party Items
Quest Items
Quest Items Rubbish
Rubbish
Runes
Runes Valuables
Valuables

This article uses material from the "Runes" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Rune could refer to:


This article uses material from the "Rune" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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