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DC Comics

Up to date as of February 01, 2010

From DC Database

Disambig Template Help

This is the Roulette disambiguation page.

It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes


This article uses material from the "Roulette" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Roulette
Icon image:Roulette-Spell-Icon.jpg
Class Ecaflip
Level 26
Element N/A
Type Random
Official description Casts one of many random effects on all your allies, all your opponents, or everyone.

Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal


Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
All +1 AP +1 AP
1 See Effect List below. See Critical Effect List below. 1 - 1/75 1/100 - - 6 26
2 See Effect List below. See Critical Effect List below. 1 - 1/70 1/100 - - 5 26
3 See Effect List below. See Critical Effect List below. 1 - 1/65 1/100 - - 4 26
4 See Effect List below. See Critical Effect List below. 1 - 1/60 1/100 - - 3 26
5 See Effect List below. See Critical Effect List below. 1 - 1/55 1/100 - - 2 26
6 See Effect List below. See Critical Effect List below. 1 - 1/50 1/100 - 2 1 126

Effect List

The following list of spells will be rolled each for the caster's team (24%), the opposing team (24%), and both teams (24%), until one effect is activated.
  • (2% of the cases) +2~3 AP (1 turn) - AoE: Map Inf
  • (2% of the cases) +2~3 MP (1 turn) - AoE: Map Inf
  • (2% of the cases) Dispels magic effects - AoE: Map Inf
  • (2% of the cases) Makes the player skip a turn - AoE: Map Inf
  • (2% of the cases) +400 Chance (1 turn) - AoE: Map Inf
  • (2% of the cases) +400 Agility (1 turn) - AoE: Map Inf
  • (2% of the cases) +400 Intelligence (1 turn) - AoE: Map Inf
  • (2% of the cases) +400 Strength (1 turn) - AoE: Map Inf
  • (2% of the cases) +50 Damage (1 turn) - AoE: Map Inf
  • (2% of the cases) +5 range (1 turn) - AoE: Map Inf
  • (2% of the cases) +50 critical hits (1 turn) - AoE: Map Inf
  • (2% of the cases) +50 heals (1 turn) - AoE: Map Inf
If none of the above are activated, the following effect is rolled (2%).
  • (2% of the cases) HP restored: 5000 - [self]
If that also fails, nothing happens (26%).
Regardless of what occurs, the caster will receive +1AP after casting this spell.

Critical Effect List

The following list of spells will be rolled each for the caster's team (24%), the opposing team (24%), and both teams (24%), until one effect is activated.
  • (2% of the cases) +3 AP (1 turn) - AoE: Map Inf
  • (2% of the cases) +3 MP (1 turn) - AoE: Map Inf
  • (2% of the cases) Dispels magic effects - AoE: Map Inf
  • (2% of the cases) Makes the player skip a turn - AoE: Map Inf
  • (2% of the cases) +500 Chance (1 turn) - AoE: Map Inf
  • (2% of the cases) +500 Agility (1 turn) - AoE: Map Inf
  • (2% of the cases) +500 Intelligence (1 turn) - AoE: Map Inf
  • (2% of the cases) +500 Strength (1 turn) - AoE: Map Inf
  • (2% of the cases) +60 Damage (1 turn) - AoE: Map Inf
  • (2% of the cases) +6 range (1 turn) - AoE: Map Inf
  • (2% of the cases) +60 critical hits (1 turn) - AoE: Map Inf
  • (2% of the cases) +60 heals (1 turn) - AoE: Map Inf
If none of the above are activated, the following effect is rolled (2%).
  • (2% of the cases) HP restored: 5000 - [self]
If that also fails, nothing happens (26%).
Regardless of what occurs, the caster will receive +1AP after casting this spell.

Effect Summary

  • (24% of the cases) buffs the caster's team
  • (24% of the cases) buffs the opposing team
  • (24% of the cases) buffs both teams
  • (2% of the cases) heals the caster
  • (26% of the cases) nothing happens

Tactics

  • Roulette is especially useful against monsters, as players are more capable of adapting to and taking advantage of the changing situations as a result of this spell.
  • This spell pairs well with Rekop. Its buffs will massively strengthen the damage of the latter spell in ten of the cases, which has a decent total of 20% chance of occurring. This includes buffs of Strength, Intelligence, Agility, Chance and Damage. Since Rekop deals four attacks, the damage buff will raise its damage by 200 points. Rekop's short range can also be greatly boosted with the range buff (4%). The AP buff (4%), especially when Smell is active, will easily allow the caster to pair Rekop with Bluff to unleash a deadly combo. The MP buff (4%) will also aid with the short range of Rekop. This amounts to a total of 28% chance of benefiting Rekop (roughly 1/4 rate).
  • Note: Rekop has a 50% fail rate, average damage should be halved to put this into consideration.
  • Not recommended in PvP for Ecaflips that do not rely on Rekop, as the odds of turning the tide in your favor is no better than spelling your own death.
  • Not recommended for dispelling magical effects. The 4% of it occurring is too unreliable for tactical usage, especially considering that the Ecaflip is a class that relies on several buff spells.
  • For Ecaflips that do not rely on Strength, Heads or Tails can heal extremely well when the healing buff is in effect (4% chance).

Note

Sometimes Roulette does not list the effects that it gives (e.g., passing your turn, +50 heals).

History

As of patch 1.25, Roulette has become a powerful, tactical buff, instead of being a mostly useless debuff. Only turn skipping and magic canceling effects remain unchanged.


This article uses material from the "Roulette" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Roulette in Final Fantasy VI.

Roulette is a Blue Magic spell. It casts Death on a randomly chosen target on the battlefield, enemy or ally. In order to successfully learn the Roulette spell, the targeted character must generally be under the Auto-Life status to survive the instant KO.

Contents

Appearances

Final Fantasy V

Roulette is learned from Azulmagia, Death Dealer, Parthenope, and Shinryu. A minor glitch in the game prevents the player from seeing the Roulette cursor if they attempt to target a party member or enemy with any sort of action while Roulette is being used.

Final Fantasy VI

Roulette appears as a Lore for Strago that costs 10 MP to cast, an ability of Gau when Raging Ahriman, or Gogo when using either command. When used via Rage, Roulette will lose its random targeting aspect and target enemies like any normal attack spell would, as its random nature comes from an automatically moving cursor, something Rage does not supply. Strago can learn Roulette from the Ahriman, Alluring Rider, Dark Force, Nelapa, and Onion Knight.

Enemies attempting to use the Lore cast a variant of the spell instead. This variation heals the undead, whereas the Lore/Rage version does not.

Final Fantasy VII

Roulette is an Enemy Skill learned from the enemy Death Dealer. It randomly picks a target from all enemies and playable characters in battle and kills them instantly. Since Roulette is just as dangerous to the player as it is to the enemy, it is one of the least useful Blue Magic spells in Final Fantasy VII.

Final Fantasy IX

Quina can learn Roulette from the Ghost, Hecteyes, and Zombie, and costs 18 MP to use.

Final Fantasy Tactics Advance

Learned from Ahrimans.

Final Fantasy Tactics A2: Grimoire of the Rift

Roulette is a Blue Magic spell learned by Blue Mages from Ahriman-type enemies.

To successfully learn this skill, the Blue Mage must be under Reraise-status and be hit by it, however the random target of the spell makes it extremely difficult to learn.

Gallery


This article uses material from the "Roulette" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Roulette disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


This article uses material from the "Roulette" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

They're actually both looking for characterization.
Let's see what you can see...

This article is in need of images.

Specifics: Toy and vehicle mode
Roulette is an Autobot from the Universe portion of the Generation One continuity family.
She'll shoot yer eye out, kid.

At an early age, Roulette and her sister Shadow Striker watched as their sister was destroyed at the hands of nomadic invaders. This tramautic event gave Roulette her passion for law enforcement, in the hopes that she could prevent such tragedies from happening to others. She placed second in the IntraFormers Sharpshooting Competition behind Sureshot, but she was forgotten amongst the cheers for the winner. Her incredible marksmanship is dismissed even by her fellow Autobots, mostly because the more pigheaded of them could never believe a fembot could outshoot them. She doesn't mind; she knows they're jealous.

Contents

Fiction

3H Universe comics

Unicron would soon rebuild her to be more kibbly.

Roulette, her sister, and fellow Autobots Sideswipe, Sunstreaker and Trailbreaker returned to Cybertron after a long absence. The planet's Maximals welcomed them home, but the celebration was interrupted by Unicron, who abducted all five Autobots, as well as the Maximals Silverbolt and Blackarachnia. Abduction After she and many other prisoners were freed by Optimus Primal, Roulette was turned on by Shadow Striker, who had become corrupted by the influence of Unicron. She was forced to leave her sister behind when Primal led the escapees back to Cybertron. Escape

Fun Publications Cybertron comics

Oh, carry me back to the lone prairie...

The end of the Universe conflict was told by Robots in Disguise Optimus Prime, who described the defeat of Unicron and his Minions of Unicron. As Unicron folded in on himself, Optimus Primal led the survivors through a portal that he assumed would bring them back to Cybertron. Roulette was carried away to safety by King Atlas, though her downcast expression may hint at her turncoat sister's fate.


Toys

Universe

  • Roulette & Shadow Striker (Multi-pack, 2003)
    • Accessories: Sprin-loaded missile launcher/bumper, tailpipe/missile, blaster.
A retool of the Robots in Disguise Side Burn (RID) toy with a new head mold, Roulette transforms into a Dodge Viper with exposed engine block. He rear bumper becomes a spring-loaded missile launcher. She also features a small hand-blaster, cast in silver plastic rather than the chromed plastic of the original releases.
She shares the same plastic colors as her sister Shadow Striker; they simply have different color paint applications, making them one of the very few instances of true repaints in Transformers.
She was available only in a two-pack with Shadow Striker. The set was an exclusive to OTFCC 2003.


Trivia

  • Roulette and Shadow Striker are the first convention-exclusive toys to have parts made from entirely new tooling. Previously, the only one to have any alterations to their mold was BotCon 2001's Arcee, which removed some peg-holes in her... um... chest.
  • Roulette is one of the few non-Alternators, non-live-action-movie Transformers toys to be an officially-licensed vehicle. Each iteration of the Side Burn toy since the Hasbro US "super" version has had Dodge's "Viper" logo and the hood and trademark information on the packaging.


External links

  • Roulette at TFU.info

This article uses material from the "Roulette" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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