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Rotting Flesh: Misc

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Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Rotting Flesh
Image:Rotting Flesh.jpg
Campaign: Core Necromancer
Profession: Necromancer
Attribute: Death Magic
Type: Spell
    15 Energy 3 Activation 3 Recharge

Full: Target fleshy foe becomes Diseased for 10...22 seconds, slowly losing Health.

Concise: Inflicts Diseased condition (10...22 seconds).

Contents

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Diseased 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Notes

  • A possibly overlooked and a highly effective weapon in PvE due to its ability to cause a general softening effect on most enemies in a group. Also, disease can be troublesome to remove due to the fact a cured person can simply be reinfected.
  • If you have this skill equipped on a hero, it is recommended that you switch it off before confronting a group of human enemies.
  • Heroes will attempt to use this on non-fleshy enemies.
Image:Anomaly.GIF Anomaly! This skill's description is redundant in describing the effects of Disease.

Related articles

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This article uses material from the "Rotting Flesh" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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