|This article or section needs to be cleaned up to meet the standards of Grand Theft Wiki
Roleplaying is a method of playing games where the player makes up their own storyline and experience. This method of gameplay is favoured by many over simply completing the storyline missions, and even side missions.
In GTA games, there are many opportunities for pretending the player or protagonist has a job, such as being a police officer, FBI agent, airline pilot, limousine chauffeur, drug runner or mass murderer. There is also a lot of scope for acting like real life, such as eating, going to entertainment venues, and purchasing vehicles/property rather than stealing.
Some players enjoy roleplay as it makes the game more realistic, often giving them an insight into a life they would prefer to have, or can look forward to when they're older. Other players enjoy the opportunity to do things they can't do in real life.
This article discusses some aspects of roleplay in GTA games. Many players will drift in and out of various aspects of roleplay, whereas a few do stick religiously to the rules they have given themselves.
In real life, most people don't steal and trash dozens of cars each day, nor drive random vehicles like ice-cream vans or fire trucks, nor are able to fly a plane/helicopter. To make the GTA experience more realistic, many players prefer to purchase one or two permanent vehicles which they keep in garages and maintain at various in-game facilities such as Pay'n'Spray.
They would often purchase vehicles which are appropriate to their role-playing character. Most normal people would have a simple sedan rather than an Infernus or Comet; whereas a celebrity or highly-paid person would have a very flashy vehicle. It is also worth remembering that most workers don't take their work vehicle home at night, so they would swap their police car for their personal vehicle after work.
Other players also try to stick to the rules of the road. This includes driving within the speed of the traffic, not running red lights, and not driving on the wrong side of the road or off-road.
Clothing should also reflect the status of the character. At the start of most GTA games, the protagonist is poor, at the bottom of the criminal food chain, and the choice of clothing represents that. Petty criminals and average workers would wear different clothes to highly-paid businessmen or celebrities.
One of the more mundane experiences in life is eating. In most GTA games, the player does not have to eat, although it does regenerate health. Some players get their character to eat 2 or 3 meals a day. They can also vary meals between fast food outlets, restaurants and shops or vending machines.
Missions can be done continuously end-to-end without sleep, however this is unrealistic. Some players prefer to let their character sleep every night, and only do one or two missions per in-game day.
Most people don't commit murder on a daily basis, so this is often avoided in the roleplay experience. The police are present in all GTA games, and will pursue and arrest (or kill) the player if they commit a crime. Some players will surrender to the police if they commit a crime, as most people would do in real life, rather than attempt to escape. However, as crime is a major part of the gameplay experience, others will escape and spend their life hiding from the police, rather than being best friends with them 5 minutes after losing their wanted level.
Some players find it unrealistic to carry massive amounts of weaponry and ammunition, so will ration themselves to a realistic amount. Also, it is not common to see people walking around with miniguns or RPG launchers, so these are often avoided.
In GTA San Andreas, it is possible to have more than one girlfriend at a time. However, this isn't realistic and bigamy should be avoided. Some players also try to maintain relationships with a small number of key friends, rather than the constant cycle of befriending and betrayal that the missions condone.
Role-Playing forms a large part of most MMORPGs. To role-play is to develop a character within the world of an MMORPG. Role-playing is not extremely prevalent within RuneScape as many people prefer to act naturally. However, there are a number of role-players to be found within RuneScape.
It can be considered bad manners within RuneScape or any other MMORPG to not humour a role-player even if one is not a role-player.
A good examples of humouring a role-player:
Player 1: Greetings fair maiden. How art thou on this summers day?
Player 2: Tired, dear Sir, I have walked many miles and now care for naught but rest.
What could be considered bad manners:
Player 1: Greetings fair maiden. How art thou on this summers day?
Player 2: Wtf?
Player 2: Did u see the chicago bulls play last night?
Many role-players find that role-playing enhances their RuneScape experience. Tips for role-playing within an MMORPG environment:
Out of character (OOC for short) is when players are out of their character, not role-playing. Some players prefer not to use public chat when OOC; some use a clan chat, private chat or brackets, amongst other methods.
An example of players using brackets:
Player 1: (Did you watch the game last night?)
Player 2: ( No I didn't. Was it good?)
A roleplaying game (RPG = Role Play Game) is a game in which players create roles that they act out, or "play", as part of the overall game. Numerous Star Trek RPG systems can be found including:
A roleplaying game (RPG) is a type of game where players assume the roles of fictional characters via improvisations. At its core, an RPG is a form of interactive and collaborative storytelling. Whereas cinema, novels and television shows are passive, RPGs engage the participants actively, allowing them to simultaneously be audience, actor, and author.
In a tabletop RPG, participants play the parts of characters in an imaginary scenario that is organized, adjudicated, and sometimes created by a "gamemaster" or "GM," whose role is both to describe the setting and and cast of characters for the players to interact with, and to adjudicate how these interactions proceed. He or she may also be responsible for advancing some kind of storyline or plot, albeit one which is subject to the somewhat unpredictable behavior of the players or outcome of the dice rolls.
There have been, to date, two producers of licensed Star Wars roleplaying products. West End Games, produced Star Wars: The Roleplaying Game from 1987 until 1998. The creation of background material for the West End Games' game line had considerable influence on consolidating the formerly disorganized Expanded Universe into a coherent fictional universe. Wizards of the Coast took over the license and has produced its Star Wars Roleplaying Game from 1999 until the present. Apart from these official games, unauthorized free "conversions" of the Star Wars setting for other roleplaying systems have appeared online.
The term roleplaying game is also used for certain video games where the player takes on the role of a character in an imaginary world, and makes choices which advance a story. These games are often based on the "table-top" or "pencil-and-paper" RPGs described above, and describe characters using their rules. However, without the improvisation of a human gamemaster and other human players, the storyline tends to be slightly more restricted.
While many Star Wars video and computer games have storylines and elements of roleplaying, Star Wars: Knights of the Old Republic and its sequel, Star Wars: Knights of the Old Republic II: The Sith Lords are the only single-player computer roleplaying games set in the Star Wars galaxy. Both games are based on the mechanics of Wizards of the Coast's Star Wars Roleplaying Game. However, the creation of 'modifications' has led to an expanded RPG universe where one would not exist. Such an example includes Star Wars: Jedi Knight: Jedi Academy which has various groups implementing RPG modifications to turn a free-for-all into a roleplayable universe.
Another type of computer roleplaying game is the "Massively Multiplayer Online Role-Playing Game", or "MMORPG", where numerous players take on characters and interact online. Star Wars: Galaxies is the only Star Wars MMORPG. Its rules are not derived from either of the table-top RPGs.
Generally, roleplaying (also abbreviated to RP) is the act of assuming personalities for different characters or situations, in order to give the game a more realistic atmosphere. For instance, a character can play the role of a dwarf, and start talking and acting like one.
Let's take a further look at roleplaying:
Roleplaying is art itself. It's attempting to write a book in real time. As in a book, roleplaying is not only based on talking, but also on personalities, actions, drama, protagonists and antagonists, and much more. Resuming, roleplaying is creating in details a whole new scenery where a story is taking place, and then proceeding with that story.
As we all know it, Tibia does not support character's actions, faces, or feelings. Of course, a good roleplaying consists not only of long speeches but also of actions, so it's crucial to say what a character is doing while they talk, in order to create the scene atmosphere. Usually, that is done by putting actions in parentheses or the like.
Nagatho Goldenflag: Oof, that was the strongest orc I've ever slain. (kneels and rests his sword)
Not only a role-playing game, Tibia is also a medieval game. Therefore, when roleplaying, you should always pay attention to the way you speak.
Haga Dellyn: But that would never be a challenge for the mighty Haga, no! I just used all my strength to climb that huge mountain. But, after stepping at the very top of it, I fainted and didn't wake up until the sun was long gone.
When roleplaying, what you should keep in mind is: roleplaying has nothing to do with Real Life!!! When you assume a character's personality, you must forget everything that's not related to the role. For instance, "logout" should not exist in a roleplayer's dictionary. Why? Because the character you are playing doesn't even know what "logout" is. All they know is that they live in a remote place called Tibia and that everything there, from creatures to magic, is real.
But what to do when refering to Real-Life is a must? Actually, there is one thing that can be done:
These two abbreviations are long known by roleplayers. They mean, respectively, "Out of character" and "Back in character". You can use them whenever you need to talk about real-life or other things that don't have anything to do with the role, or even exchange information between your role partners before proceeding with the role.
Geale Keale: This definitely was my best mug of beer ever. Guess I'll have to use the toilet. I'll be back to the table in a few heartbeats. (OOC: mama's calling me.. brb)
Geale Keale: (BIC) Aww, I just forgot there is no toilet in this tavern.. Guess i'll look for a nearby one...
Many reasons for roleplaying can be pointed out. From the slightest will to provide an "escape" from reality, to the will to make all your Tibia adventures more exciting, roleplaying can really become a pleasant activity. Afteralls, you can do almost anything you want, perform every personality you feel like, and also join this huge medieval atmosphere that makes our creativity flow like never before.
But we should never let roleplay become a reason for disagreements and fights, as roleplaying is a way of relaxing and enjoying the unlimited universe a single game makes us feel in.
A grave under Mount Sternum, more precisely at the Graveyard of the Doomed expresses CIP's despair that the roleplaying aspect of Tibia is dead. It seems that people just want to powergame and level up, and not to experience the most of fun Tibia can provide us.