Rods (ロッド Roddo) are a recurring group of weapons from the Final Fantasy series. Those who wield Black Magic tend to use rods. The most recurring rods are the ones with elemental affinity (Sleet Rod or Ice Rod, Flame Rod or Fire Rod, and Thunder Rod), the Stardust Rod, and the Magus Rod, which tend to be identified as the ultimate of this weapon type. Practitioners of White Magic will in most cases use Staves instead.
Rods can be equipped by every Magic-based Job, but the White mage can only equip some.
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Rods can be equipped by Palom, Tellah, Rydia, and Fusoya.
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Rods can be equipped by every Magic-based job, excluding the White Mage and the Oracle, but may be used by anyone with the Time Mage's "Equip Rods" ability.
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Rods can be equipped by Relm, Strago, and Gogo.
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Some of Aeris' weapons are rods.
Dagger can wield rods in Final Fantasy IX. It should be noticed that this is the first game where a White Mage can equip rods.
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Yuna uses rods as her weapons of choice.
Some of the rods previously used by Yuna are used by the White Mage and Black Mage Dresspheres.
Rods and wands are a type of Club weapon, usable by mages. Wands appear to be small paddles made out of wood, and provide bonuses to Magic stats. Rods appeared to be shaped like an ankh and were made out of metal or bones, and provided HP bonuses. Neither deal much melee damage.
In Final Fantasy XII, every party member can equip Rods, as long as they have acquired the right license. Rods boost Magick Power and MP, making them ideal for mages.
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Kytes can equip rods in Final Fantasy XII: Revenant Wings. His basic attack is based on the weapon's element.
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Rods can be equipped by Black Mages, Mystics, and Summoners. They boost elemental damage.
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Rods can be equipped by the Time Mage, Black Mage, and Illusionist Jobs.
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Rods can be equipped by the Black Mage, Time Mage, Illusionist, Arcanist, and Dancer Jobs. Most are recurring from Final Fantasy Tactics Advance, but some have been added, in order to contain abilities to be taught to the two new Jobs.
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![]() Rydia wielding the Rod in Final Fantasy IV DS. |
![]() Rod in Final Fantasy V. |
Rod in Final Fantasy IX. |
![]() Rod in Final Fantasy XII. |
Rods are used only by druids, they deal damage and use a small amount of mana. Sorcerers cannot use rods. They use wands instead.
Rods are One-Handed so they can be used together with a shield, and they fire every turn.
Unlike normal weapons these weapons can fire at distance beyond the user.
Rods cause Death, Earth or Ice damage depending upon which rod is used. A benefit of this, is that every hit causes damage, and the damage is not mitigated by the creature's armor. The drawback, is that some creatures are immune to these types of damage.
| Name | Lvl | Dmg Type | Avg. Dmg | Mana per Shot | Weight | Dropped By | |
|---|---|---|---|---|---|---|---|
| Hailstorm Rod | 33 | Ice | 65 | 13 | 27.00 | Priestess, Marid, Adept of the Cult, Blightwalker, Madareth. | |
| Moonlight Rod | 13 | Ice | 19 | 3 | 21.00 | Morgaroth, Necropharus, Vampire Bride | |
| Necrotic Rod | 19 | Death | 30 | 5 | 23.00 | Witch, Fire Devil, Dark Magician, Rahemos, Diabolic Imp, Morgaroth, Zugurosh, Yaga the Crone, Golgordan. | |
| Northwind Rod | 22 | Ice | 30 | 5 | 29.00 | Roaring Water Elemental, Sea Serpent. | |
| Snakebite Rod | 7 | Earth | 13 | 2 | 19.00 | Lizard Snakecharmer, Serpent Spawn, Necropharus , Orshabaal, Zugurosh, Golgordan, Ushuriel. | |
| Springsprout Rod | 37 | Earth | 65 | 13 | 27.00 | Bog Raider, Madareth. | |
| Terra Rod | 26 | Earth | 45 | 8 | 25.00 | Beholder, Elder Beholder, Lizard Snakecharmer, Lizard Dragon Priest, Acolyte of the Cult, Fury. | |
| Underworld Rod | 42 | Death | 65 | 13 | 29.00 | Grim Reaper, Undead Dragon, Madareth. |
Also Fishing Rod
Rods are loot able from a variety of magically-inclined monsters, so (as with any equipment purchase) remember to search around and look for rods sold by players which will be at far lower prices than those on offer by the merchant NPCs.
Use the landscapes of the various areas to your advantage when using rods. The rods which shoot at a distance can be used in different circumstances which will prove advantageous to you, just as paladins use bows and arrows to their advantage. The distance between an enemy and yourself could be the deciding factor in battle as if the monster is unable to attack from afar, you will not be damaged BUT will be damaging the monster at the same time. Employ the tactics of a paladin and run around trees to confuse the enemy while hurling death inducing missiles at them with your Necrotic Rod, and chill your opponents with the rays of the Moonlight Rod - make your own strategies for success!
As rods consume mana when fired, a useful tip is to remember to use this to your advantage if you decide to train your magic level. When a rod is fired on to a creature which is immune to the attack, the mana consumed will still count towards a magic level. In other words, using a Snakebite Rod on a creature which is immune to earth damage, will train your magic level but will not harm the monster. This tactic may sound useless, but pair this with the fact that mana regenerates quick enough for elder druids to repeatedly shoot the monster and not lose (or gain) any mana - this makes for knight-like training. If you wish to use this strategy as an unpromoted druid, then you can expect to slowly lose mana over time as the regeneration times are slower than that of an elder druid, although the strategy is still quite useful. It also makes sense to trap a creature such as a wild (or convinced/summoned) poison spider near a fishing spot and fish whilst you gain magic levels. This strategy however is mainly of use to lower level druids within the regions of level 7-23, as they will most likely be unable to make magic runes for profit due to level restrictions on spells.
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