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DC Comics

Up to date as of February 01, 2010
(Redirected to Glossary:Robot article)

From DC Database

Robot

A robot is a mechanical or virtual, artificial agent. It is usually an electromechanical system, which, by its appearance or movements, conveys a sense that it has intent or agency of its own.

[top] [Edit Robot]


This article uses material from the "Glossary:Robot" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Muppet

Up to date as of February 02, 2010

From Muppet Wiki

Contents

Robots have often been featured in various Muppet productions over the years, as characters or as loudly whirring props. Robots, mechanical devices which can move and operate on their own, have a similar mystique to that of the puppet. In the Muppet universe, however, like other appliances, robots are generally distinguished by their ineptness and tendency to fall apart or explode. Many of Dr. Bunsen Honeydew's inventions, whether referred to as such or not, could be considered robots.

Muppet Robots

Sesame Street Robots

International co-productions

Other Robots

Guest Robots


This article uses material from the "Robots" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Robot article)

From The Vault

 
 
Overviews per game
Fallout robots and computers
Fallout 2 robots and computers
Fallout 3 robots and computers
Fallout Tactics robots and computers
Fallout: Brotherhood of Steel robots and computers
Van Buren robots and computers

A robot is a machine capable of autonomously completing tasks. Depending upon the robot, these tasks may be simple or complex, and may require little human intervention or complete oversight.

In the Fallout universe, robots had been constructed for many purposes, and many examples survived long enough to be a factor in the Fallout world.

Robots had been constructed by pre-War society to fill all niches and occupations. From general-purpose utility droids to full-fledged military battle machines, robots could be found in almost any environment and function.

Contents

Programming

Mr. Handy

Typically, robots are equipped with a basic programming structure that dictates behavior and priorities. In most cases, these rules are effectively set in stone, and there's little the player can do to influence them. However, robots also develop personalities. Whether this is an intended feature present from manufacturing or the cumulative result of centuries of poorly-attended operation is unclear. Some robots, such as the Nuka-Cola shipping foreman appear to have rather harsh personalities present from their first days of activation, while others, such as the Protectron series seem to have little personality at all. At times, this personality gestalt seems to operate at odds with the fundamental core programming of the robot.

Notable examples of this discontent include Cerberus, the Mr. Gutsy robotic soldier that patrols Underworld. Despite programming to protect the ghouls of the city, Cerberus nevertheless admits quite freely that it detests the ghouls and, were it not for his combat inhibitor, would likely kill them all. Sawbones, resident medic at the Citadel, has an unhealthy interest in pain driven by his personality, while his programming clearly states he is a medic. Robots can even exhibit finicky personalities, one such Mr. Gutsy RL-3 will exhibit distaste in anyone without neutral karma.

Even robotic butlers show contrary streaks, although these aberrations are less likely to cause grievous bodily injury. The butler present in the player's home in Fallout 3 is often overheard saying with a cheery voice "How can I serve you master?" while muttering, sotto voce, "Not that I really want to" some seconds later.

Robots are often pressed into emergency duty outside their normal menu of skills, although this meets with varying degrees of success. A general-maintenance Mr. Handy will likely make a poor medic.

It may also be noted that without proper supervision, robots may handle situations rather extremely. Metro Protectron will kill an unarmed person if they do not have a ticket, on top of this they do not accept Red Pass or Blue Pass cards, meaning someone traveling on these lines may be attacked even with proper authorization. Another note is that the Factory Protectron mentioned on the computer terminal in The Pitt killed all the workers when they refused to leave the mill and their jobs. Also, Milo the Shipping Foreman, a Type II Mr. Handy robot, had trapped a group of employees in a locked closet to die, and for very minor infractions (taking a longer lunchbreak, for example). With this in mind it can be safe to say that robots of the fallout universe do not follow Asimov's Three Laws of Robotics, or if they do very loosely. It would seem that east coast robots have a naturally adverse attitude towards humans, or animated things in general- living or robotic, as all the robots feature a combat "Inhibitor" meaning that the robots all exhibit an uncontrollable urge to kill, without the inhibitor anyway.

Dealing with robots

Sentry bots can be deadly enemies to the unprepared.

While some robots in the Fallout wastelands are benign, most are following centuries-old programming -- or newer programming -- that classifies the player as a threat. To that end, effective anti-robot combat strategies are a must.

Most robots are highly resistant to damage from conventional weapons. Bullets do not generally affect robots as severely as they do their organic masters, and militarized robots can generally shrug off grenade shrapnel. However, like all electronics, robots are vulnerable to the effects of an EMP, making pulse weapons the ideal choice for disabling a robotic enemy.

Pulse grenades, pulse mines, and 12 Gauge EMP Shells are ideal for disabling a robot quickly, and though these munitions are typically expensive, they are much more efficient in a cost-for-effect frame of mind. Explosive weapons like missile launchers or miniature nuclear weapons are effective, but more costly to use against robots.

Players with sufficient Repair skills, or certain perks can disable inattentive robots, while players with sufficient Science skills can occasionally find control terminals that can shut down or reconfigure patrolling mechanical marauders.

List of robots

A alien turret equipped with a electric cannon.
Seen in: Fallout 3

The most human of all robots, androids could easily pass as normal humans under all but the most intense examinations.
Seen in: Fallout 3

A little robot, slow, box-like moving things with two hands which probably assist Secret Vault technicians during their work.
Seen in: Fallout: Brotherhood of Steel

A automatic, unmanned machine guns which are capable of sensing and attacking targets that are hostile to the faction or organization to which they belong.
Seen in: Fallout 3

An autonomous defence turret equipped with twin minigun cannons and relatively heavily armoured.
Seen in: Fallout 2, Fallout Tactics

The undisputed heavyweight king of the Calculator's army, the Behemoth lived up to its name by being able to easily obliterate its foes and survive massive amounts of damage.
Seen in: Fallout Tactics

Half dog, half robot, cyberdogs made for loyal companions, if not terribly adaptable. Cyberdogs were products of the Enclave.
Seen in: Fallout 2

Experimental Weapons Drone are a more advanced variant of the Guardian Drone and equipped with a Drone Cannon Ex-B.
Seen in: Fallout 3

Relatively benign, the Eyebot is designed mainly to spread radio broadcast Enclave propaganda. Although armed with an electric stunner, these robots have very negligable combat strength.
Seen in: Fallout 3

This weak security robot uses an electric cattle prod to coerce disobedient persons back into submission. Sturdy but unsuited to real combat.
Seen in: Fallout, Fallout 2, Van Buren

Guardian Drones are a more advanced variant of the Support Drone which carries a Drone Cannon and does a considerable amount of damage.
Seen in: Fallout 3

A security robots, three-legged orb-like walker and uses chainguns to attack possible threats to well-being of the Secret Vault.
Seen in: Fallout: Brotherhood of Steel

A turret equipped with twin plasma cannon and is heavily armored.
Seen in: Fallout 2

Useful only as scouts, Hover Robots performed reconnaissance missions for the Calculator. Very weak, but considered disposable.
Seen in: Fallout Tactics

A robotic foot soldier used by the Calculator, androids were neither durable nor powerful, but they were plentiful.
Seen in: Fallout Tactics

A security robots, three-legged orb-like walker and are "suicide" attackers which creates an electrical explosion on contact with the enemy.
Seen in: Fallout: Brotherhood of Steel

A security robots, three-legged orb-like walker and uses fast-shooting laser canons to destroy its enemies.
Seen in: Fallout: Brotherhood of Steel

A turret with a single-barrel laser cannon and has the ability to lower down for additional cover. It cannot fire while in cover.
Seen in: Fallout Tactics

A gigantic, heavily armed humanoid robot, designed for the United States military to be used during the liberation of Alaska. It was never fully completed and remained inoperative until being activated by The Brotherhood of Steel in the Capital Wasteland.
Seen in: Fallout 3

Essentially a robotic forklift, the Loadlifter's strength lay in its size and weight.
Seen in: Fallout Tactics

A little robot, have no arms, slow, box-like moving things that do some sort of maintenance work for the Vault and was also power generators with legs.
Seen in: Fallout: Brotherhood of Steel

A militarized version of the Mr. Handy, designed for use by the United States Army and Marine Corps. A capable combatant.
Seen in: Fallout 3

This general-purpose robot was built mainly for housekeeping and maintenance. Although not a combat robot, a Mr. Handy can still pose a threat as a combatant.
Seen in: Fallout, Fallout 2, Fallout 3

The second-heaviest military robot in the Calculator's ranks, the Pacification Bot could launch a devastating ranged attack and required a great deal of punishment to put down.
Seen in: Fallout Tactics

Vaguely reminiscent of Robbie the Robot, Protectrons were common robots in and around the Capitol Wasteland. While many were tasked with building or Metro security, some military versions can be found roaming the wasteland.
Seen in: Fallout 3

A cyborg robot that makes use of an organic brain as its main CPU, Robobrains have been found mated with animal and human brains. A less-capable combatant in Fallout and Fallout 2, the Robobrain's military cousin can be encountered in Fallout 3. Also, a unique Robobrain exists in Fallout Tactics: Brotherhood of Steel.
Seen in: Fallout, Fallout 2, Fallout 3, Fallout Tactics, Van Buren

Among the smallest of the Calculator's forces, the diminutive Scurry Bot patrolled tight confines and occasionally laid in ambush in difficult terrain.
Seen in: Fallout Tactics

Large, humanoid robots, Security Robots were weaker than their larger cousins, but when it came to exerting power in the tight confines of a building, few robots could equal its abilities.
Seen in: Fallout Tactics

Sentry Bots are bruisers, no matter what form they take. Capable of both dishing out and taking tremendous punishment, Sentry Bots represent the pinnacle of military robotics.
Seen in: Fallout 2, Fallout 3

A small robot, box or vacuum cleaner-like robots, that wash the floor in the Vault and perform small repairing tasks.
Seen in: Fallout: Brotherhood of Steel

Support Drones are basic drones which are not equipped with weapons and instead they rely on melee attacks. It's likely that their primary function is maintenance aboard the alien vessels.
Seen in: Fallout 3

Though armed with a massive flail that made this robot a killing machine in close combat, the Tank Track Robots were nevertheless large and ungainly. Coupled with the inability to launch a ranged attack, they were easily countered by a prepared force.
Seen in: Fallout Tactics

A security robots, three-legged orb-like walker and uses powerful electric blasts generated by special Tesla deviece mounted on it, to attack possible threats to well-being of the Secret Vault.
Seen in: Fallout: Brotherhood of Steel

Turret Robot are hidden turret underground and quickly pop-up if they see an enemy and shoot them with two powerful submachine cannon.
Seen in: Fallout: Brotherhood of Steel

Canceled robots

Designed primarily to handle the movement of radioactive waste, Agricola bots are heavily armored and durable.
Seen in: Van Buren

Massive, dog-like sentries, CRB-S units can be programmed to perform at varying levels of force to uphold law and order.
Seen in: Van Buren

A morphing gas pump equipped with a flamethrower, little is known about the Gasbot.
Seen in: Van Buren

Behind the scenes

A robotic perk, Cyborg, makes an appearance in Fallout 3.

Robots in the Fallout games

This article uses material from the "Robot" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Glossary:R article)

From Marvel Database

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Contents

Radar Sense

An extrasensory means of perception by which the brain generates electromagnetic waves which travel outward, bounce off objects, and are again picked up by the brain, which thus determines what its surroundings are.

[top] [Edit Radar Sense]

Reality warper

Reality warping is the ability to alter reality, and is often regarded as the ultimate superpower among comic fans. Generally, it translates as the ability to reshape matter and energy, turn a person's thoughts or desires into reality, bend time and space just as the Phoenix Force does to travel across timelines, and bend, twist or possibly even rewrite the laws of physics. The Joker, wielding the power of Mr. Mxyzptlk as "Emperor Joker", was even able to rewrite logic itself, for example, making the whole world believe that 2 + 2 equals "fish".

Some of the most extreme reality warpers, like Mxyzptlk and James Jaspers, are not even limited by their own physical bodies and can alter their own stature and appearance at will to become whatever they want to be, no matter how bizarre it might be. This ability seems to go far beyond anything that "ordinary" shapeshifters like Mystique and Morph could even think of in their wildest imagination. Most reality warping individuals, at least in Marvel comics, tend to be mutants.

Marvel's Mutant Reality Warpers Some Marvel Mutants with potential for reality warping encountered in Marvel comics are, amongst others:

For a list of reality warpers, see Category:Reality Warpers

[top] [Edit Reality warper]

Reboot

Reboot, means to discard all previous continuity in the series and start anew. Effectively, all previously-known history is declared by the writer to be null and void and the series starts over from the beginning.

This differs from a creator producing a separate interpretation of another creator's work; rather, the owner of the creation declares that the rebooted continuity is now the official version.

This term is often applied to comic books, where the prevailing continuity can be very important to the progress of future installments, acting (depending on circumstances and one's point of view) as a rich foundation from which to develop characters and storylines, or as a box limiting the story options available to tell and an irreconcilable mess of contradictory history. Such large continuities also become a barrier to introducing newcomers to the fandom, as the complex histories are difficult to learn, and make understanding the story very difficult; a reboot gives the chance for new fans to experience the story by reintroducing it in smaller and easier to understand installments.

Examples

  • In the mid-1990s, Marvel Comics turned several of their titles over to studios affiliated with Image Comics, and these titles (Fantastic Four, Captain America, The Avengers, and Iron Man — the Hulk would be included in this trend only as a character, but without his own title) were rebooted in their own separate universe, while the rest of Marvel's line maintained the original continuity in which the affected characters were presumed to have died in a cataclysmic battle. The rebooted titles lasted only a year, at which point the heroes involved returned to the original universe. See Heroes Reborn.
  • In addition, Marvel Comics also published Spider-Man: Chapter One by John Byrne, which was meant to be a complete reboot to the Spider-Man series and was treated as such until editorial changes caused the series to reboot itself, making all changes null and void.
  • In 2000, Marvel launched the Ultimate Marvel line of comic books that rebooted the Marvel Universe. The Ultimate series was intended to modernize the characters, to rewrite the individual characters into a more cohesive universe, and to make the series more appealing to non-Marvel fans; the huge back-story of the Marvel Universe, made it very difficult for newcomers to understand the characters and storylines. Unlike most reboots, however, the original Marvel Universe continued to publish as well. This makes the two lines appear to be parallel Universes rather than a true reboot.
  • Between 2003-2005, Marvel ran Supreme Power, a modernization of Squadron Supreme; like the Ultimate Marvel line, Supreme Power ran concurrently with the main Marvel comic lines as an "Alternate Universe", instead of replacing them.

(See Also: Canon, Retcon)
[top] [Edit Reboot]

Reincarnation

Reincarnation is the ability to return to life after having died. Often times, this means that the soul of an individual is reborn in a new body, but in some cases, Reincarnation serves as a form of resurrection, wherein the soul is given renewed life in the person's original body. Unlike Regeneration, Reincarnation does not enable one to regrow lost or damaged tissue.
(See Also: Characters with Reincarnation)
[top] [Edit Reincarnation]

Reflexes

The ability to react to danger with great speed or hightened abilities. For example the Taskmaster has Photographic Reflexes and can reproduce anything he sees to aid him.

[top] [Edit Reflexes]

Repulsor

A Repulsor is an electronic device which uses particle beam technology to project a blast of concussive energy. Repulsor blasts may be directed by magnets and focused by electrostatic lenses, although they may also be self-focusing. One of the luminaries of repulsor design technology is Anthony Stark, who has incorporated them into every iteration of his patented Iron Man armors. Constructed using micro-circuitry, these repulsors are implemented into the palms of his battlesuit and are one of the armor's primary offensive tools.
(See Also: Anthony Stark; Iron Man Armor)
[top] [Edit Repulsor]

Retcon

A retcon (short for retroactive continuity) is, in a nutshell, a storyteller's tool that adds previously unknown material to an event in a previous story. As with any tool, the quality of the finished product depends on the user's skill and intent.


For a good example of bad retcons, see the Clone Saga.

[top] [Edit Retcon]

Robot

A mechanical entity sometimes but not always possessing a humanoid configuration. Compare with android, cyborg, synthezold.

This could include androids, synthezoids, artificial intelligences and golems.
(See Also: List of Robots)
[top] [Edit Robot]

Choose a Letter:
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This article uses material from the "Glossary:R" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Traveller

Up to date as of February 05, 2010
(Redirected to Robots (book) article)

From Traveller Wiki - Science-Fiction Adventure in the Far future

Robots
Image:CT8.jpg
CT Book 8
Publisher Game Designers' Workshop
Version Classic Traveller
Author Joe D. Fugate Sr.
Format LBB
Canonical Yes
Edition 1st
Year Published 1986
Pages 56
Available from The Classic Books
Product no. 344


Robots Book 8 of Classic traveller.

At last, the complete guide to the construction and use of robots in Traveller. Add a completely new dimension to science fiction adventure with Robots.

Rules, essays and data included in Robots are -

A history of robots in the Imperium
A look at the robots of other races
Rules for robot construction
Encounter and Generation tables which will integrate robots right into your campaign.

This article uses material from the "Robots (book)" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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