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Robert (Fallout 3): Misc



Up to date as of February 01, 2010

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Robert (Fallout 3)
race: Human, Caucasian
affiliation: Family
role: Guard
location: Meresti Metro Station
appearances: Fallout 3
quests: Blood Ties
SPECIAL: 6ST, 7PE, 5EN, 3CH, 3IN, 6AG, 5LK
base id: 200CD
ref id: 20F5C

Robert is the sentry and doorman of The Family. He is found deep inside Meresti Metro Station in the year 2277.



Robert is seemingly Vance's Bodyguard. The two met in a fight for their lives against slavers (who Vance detests) well before the Family was formed. Robert, 34, saved Vance's life in that battle, ever since, the two have been good friends. Once Vance formed The Family, Robert began to realize how important Vance was and elected to remain ever vigilant of his friend. He keeps quiet and usually has to be prompted to get conversations. He is extremely well versed in the use of firearms and has elected himself as combat instructor for The Family. He is the first member of the family you should encounter. If you try to sneak past him and he catches you, he will become hostile towards you. If you kill him, then the rest of the family will become hostile once you go beyond the gates Robert was guarding.


Vance - Friend

Daily schedule

Robert stands behind a wall of sandbags and he will wander the small area between the sandbags and The Family's HQ.

Interactions with the player character

He'll initiate dialogue with the player when the player gets to where he's guarding, and will either attack the player, or let him pass to see Vance.considering when you do not have the Blood Ties quest he will not let you pass at all.


Apparel Weapon Other item On death
Combat Armor
10mm SMG
Frag Grenade
- -


Robert appears only in Fallout 3.

The Family

This article uses material from the "Robert (Fallout 3)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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