The Full Wiki

Rising Sun: Misc

  
  
  

DC Comics

Up to date as of February 01, 2010
(Redirected to Isuma Yasunari (New Earth) article)

From DC Database

Character Template Character Template
Real Name
Isuma Yasunari
Current Alias

Identity


Relatives
Wataru Yasunari (brother); Kaori Yasunari (sister)

Universe

Base Of Operations

Characteristics
Gender

Height
5' 9"

Weight
165 lbs (75 kg)

Eyes

Hair

Status
Citizenship

Marital Status

Occupation
Professional crime-fighter; scientist

Origin
Origin

Place of Birth


First appearance
Appearance of Death

Final Crisis Aftermath: Dance #6
(December, 2009)

Contents

History

Izumi Yasunari is a Japanese solar physicist who is a longtime member of the Global Guardians. His grandparents were survivors of the atom bomb dropped on Nagasaki, Japan, by the U.S. in 1945, which brought World War II to an end. Both of them later developed cancer and died. The same happened to Yasunari's mother also developed cancer but recovered with chemotherapy. A horrified Yasunari and his brother, Wataru became doctors specializing in cancer research. Their troubled sister, Kaori, joined a religious cult. Rising Sun is a founding member of the Japanese equivalent of the Justice League of America, a team called Big Science Action which came together to defend the hero Ultimon from the Monster Army.

His first known mission was helping Atom dismantle a bomb in Japan. He later helped Robin defeat a villain. Spurred on by Doctor Mist, he helped Superman find a piece of ancient armor and soon after, he and his Guardians assisted Superman in a battles against ancient sorcerers who were casting a spell amid the Moai (Statues) of Easter Island. He helps save Japan in the Crisis on Infinite Earths, and helps Artemis save her parents, Huntress and Sportsmaster with the help of Infinity Inc.. The Japanese hero volunteers to help the Queen Bee but was brainwashed by her forces and technology. Under her influence he destroyed a Neo-Nazi stronghold in Germany, killing many of the people inside. When Justice League members Power Girl and Rocket Red arrive, he attacked them also, believing them to be Nazi loyalists. When defeated, he fell into a coma, all part of a plan.

While in a coma, he was taken care of at the Justice League International embassy in Tokyo, Japan. He awoke at the call of the Queen Bee, at the same time as his friends Wild Huntsman and Tuatara, who were also in comas. These two had also attacked Nazi facilities and had fallen into comas when defeated by Justice League members.

All three returned to duty with the Global Guardians, where they were duly brainwashed. After a few battles with his team, Izumi secretly betrays them and helps fellow Japanese hero Doctor Light battle a horde of Bialyan soldiers. Afterwards, he joins with Doctor Mist, Jack O'Lantern, and Owlwoman together and he helps the three heroes reform the Global Guardians.

Fain Y'onia

Fain Y'onia, an ancient enemy of Doctor Mist, targetted the team. Impala and Godiva were rendered powerless. Bushmaster was killed. The Guardians rallied and ambushed Fain in the Arizona desert. This did not go well. Tuatara was badly injured and Thunderlord was killed. The Wild Huntsman went M.I.A., taking Fain with him. Working with the other Guardians still mobile, and with the assistance of the Martian Manhunter, Rising Sun helped reform the team. He has courted the female Doctor Light, sometimes to the point of angering her.

Elder statesman

He next appeared during Infinite Crisis. He and Doctor Light were attempting to protect the people of Tokyo from various natural disasters. Just before the Final Crisis, Rising Sun was interviewed for a retrospective on Big Science Action and their battle with Fushikuraje, an ancient kaiju who had demolished much of Tokyo in an attempt to reach the monster graveyard below Mount Fuji. On the program Rising Sun derided the new younger generation of Japanese heroes, and their obsession with fame, claiming that they dishonored Japan's tradition of superheroing and monster-battling.

Since the Final Crisis, Rising Sun has not been well. He gatecrashed a party held by the Super Young Team's, was barred from entering Tokyo by the Japanese SDF, and was apparently possessed by a worm in a bottle of tequila. Since then, he killed the staff of Innovative Concepts, Inc., the the company who markets Super Young Team.

Powers and Abilities

Powers

  • Energy Absorption: Rising Sun has the ability to absorb and channel ultraviolet radiation.
  • Energy Projection: Rising Sun can harness the energy that he absorbs and release as concentrated blasts of solar energy or streams of flame from his hands. Rising Sun's energy projection is a form of Pyrokinesis.
  • Flight: Rising Sun can fly under his own willpower. His velocity and rate of climb while flying is unknown.

See Also

Links and References

Footnotes


This article uses material from the "Isuma Yasunari (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The Rising Sun as seen in Final Fantasy V.

The Rising Sun (ライジングサン Raizingu San) is a recurring weapon in the Final Fantasy series. It may appear as a Boomerang, a Shuriken, or a Knuckle.

Contents

Appearances

Final Fantasy III

Rising Sun is a thrown weapon, only usable by the versatile Onion Knight, the Thief, and the Ninja. It can be found at Doga's Grotto.

Final Fantasy IV

In the Advance remake, the Rising Sun is a powerful boomerang-like weapon that Edge can wield.

Final Fantasy IV: The After Years

The Rising Sun is the strongest boomerang in the game, providing 50 Attack and Accuracy, as well as +10 Speed. It is found in the Depths after defeating Marilith.

Final Fantasy V

The Rising Sun is a boomerang-like weapon that a Ninja can wield.

Final Fantasy VI

The Rising Sun is a boomerang for Locke Cole. He can Steal it from the Punisher enemy.

Final Fantasy VII

The Rising Sun is a ring-like shuriken for Yuffie Kisaragi, and can only be obtained by stealing it from the Diamond Weapon near the end of disk 2. It gives Double Materia Growth, has 68 Battle power, a Hit rate of 108, and boosts Magic by 16.

Final Fantasy VIII

One of Rinoa's Blasting Edges is called the Rising Sun. It costs 400 gil to refine the weapon from one Saw Blade and eight Screws. The July issue of Weapons Monthly Magazine contains an excerpt on this weapon.

Final Fantasy IX

The Rising Sun is the second-strongest of the Stars that Amarant Coral can Throw.

Final Fantasy X

The Rising Sun is one of Rikku's Claws. Its dominant ability is three elemental strikes.

Final Fantasy Tactics Advance

The Rising Sun is a Knuckle used by White Monks and Gadgeteers. The Rising Sun teaches the Exorcise ability to the White Monk and the Red Spring ability to the Gadgeteer. A common knuckle, it may be bought in every shop.

Final Fantasy Tactics A2: Grimoire of the Rift

White Monks, Berserkers, and Tinkers can equip the Rising Sun knuckle. The Rising Sun is crafted at the Bazaar and is a Rank D item in the Flash of Dawn series.

Dissidia Final Fantasy

The Rising Sun is a level 57 throwing weapon that adds 48 to Attack, decreases Bravery by 28, and increases EX Force Absorption amount by 30%.


This article uses material from the "Rising Sun" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Rising Sun Inn article)

From the RuneScape Wiki, the wiki for all things RuneScape

Rising Sun Inn
Release date Unknown edit
Location Falador
Members only? No
Sells Wizard's Mind Bomb, Dwarven Stout, Asgarnian Ale
NPCs 3 Barmaids (Kaylee, Emily and Tina) and Drunken man
Monsters None
Related quests Barcrawl, Recipe for Disaster, Dragon Slayer
Other info Buys beer glasses


The Rising Sun Inn can be found in Falador. The bar is run by three barmaids: Kaylee, Emily, and Tina. All three barmaids will sell any player a wizard's mind bomb, dwarven stout, or Asgarnian ale. This bar does not sell ordinary beer. It does, however, offer the unusual service of buying back (noted or unnoted) empty beer glasses for 2 coins each. This bar is also a stop on the Barcrawl miniquest and is involved in the Recipe for Disaster quest. The top floor of the bar is home to a drunken man which you can kill.

Trivia

  • The bar is on the west end of Falador, across from the bank.  The stat-increasing beer, as required for the Falador Achievement Diary, is also known as the Wizards Mind Bomb.
  • For a long time, the inn was on a slight hill, which would require the player to go climb a few stairs. For an unknown reason, later there was no incline, but the original stairs remained, which appeared to be "pointy". Jagex even made a notice about it on the report-a-bug/fault feature on the RuneScape website saying that it isn't a glitch, and that they were working on it. The flat stairs are no longer on the hill.

This article uses material from the "Rising Sun Inn" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

A group of 5 duelists who's purpose is to rid of all the duel gangs. The members are Ethan Lurson, Andrew Markman, Akane, Karin and Akihiko. They are archenemies with the FM. It was constructed when Ethan's parents were killed by the FM and he was old enough.


This article uses material from the "Rising Sun" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message