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Rippers: Misc



Up to date as of February 01, 2010
(Redirected to Rippers (gang) article)

From The Vault

leader(s): Tangler
headquarters: Boneyard
locations: Boneyard
Morpheus (previous)

The Rippers were a familiar gang of inbreds from the LA Boneyard, prone to violently attacking anything and anyone not related to them. They initially lived where the Mother Deathclaw is in the Boneyard, as evidenced by the "Ripper!" movie poster outside her house hutch. They had a fortified building with traps and landmines around it where they took prisoners to be tortured and killed. They were arch-enemies of the Blades. They were probably either killed by the Deathclaws or moved somewhere else when the giant lizards took over their fortress, until they eventually again were exterminated by the Gun Runners who took over the fortress and started a business there, surrounded by deadly toxic moat.

The leader of the Rippers was called Tangler, whose characteristic feature was a cybernetic hand. Interestingly, Morpheus, leader of the Children of the Cathedral, also used to be a member of this gang.

Appearances in games

The Rippers were initially to appear in Fallout, but later removed from the game. They are mentioned in the dialogue files of some Fallout characters, including Nicole and the Blades. Tangler's cybernetic hand is an unused item in the Fallout and Fallout 2 data files.

Los Angeles Boneyard

This article uses material from the "Rippers (gang)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

Rippers are in many ways the most dreaded of all raiders since they are completely without scruples—or mercy. The ranks of the rippers are filled with escaped convicts, the worst of the pre-Rebellion pirates, war criminals guilty of ghastly acts, and former inmates of mental institutions. These bands are highly fractious and divisive unless they have a particularly powerful leader. Many of the individuals who fill the leadership role for ripper bands are genius-level sociopaths. Whatever their background and skills, these individuals give a ripper band cohesion via their powerful (if dark) charisma and self confidence. Ripper bands without such leadership are likely to fight more amongst themselves than with potential prey—which accounts for the low numbers which typically comprise these groups.

The only law in ripper bands is the rule of the mob. Otherwise, all disputes are settled by violence—often to the death. Rippers may have a small number of dependents, but these individuals may not be anything more than temporary plaything; on a whim, they might be cycled out a nearby airlock.

Rippers take particular joy in inflicting damage and death. Most of their number are sadists, and many are megalomaniacs. Few are particularly brave, however, which means rippers usually prey upon very weak settlements and targets. They may attempt to attack stronger targets if they can hit them from ambush with a debilitating first strike. In general, though, most ripper bands are not particularly astute in military matters—they are murders, not soldiers.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises and by permission of the author.
Hard Times

This article uses material from the "Rippers" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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