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Ripper (weapon): Misc

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Fallout

Up to date as of February 01, 2010

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A Ripper™ vibroblade. Powered by a small energy cell, the chainblade rips and tears into its target.

The Ripper vibroblade is a melee weapon found in Fallout, Fallout 2, Fallout 3, Fallout Tactics and Fallout: Brotherhood of Steel.

Contents

Fallout and Fallout 2

Ripper
File:VBLADE.gif
damage: 15 - 32
damage type: Normal
attack modes:
Swing (AP: 4, R: 1)
burst rounds: N/A
ammo Type Small Energy Cell
ammo capacity: 30
min. Strength: 4
hands req.: 1
weight: 2 pounds
value: $900
To be written
This section is needed but has not been written yet. You can help The Vault by writing it.

Fallout 3

Ripper
Attack statistics
dmg/attack: 30
DPS: 30
attacks/sec: 1
Criticals
crit dmg: 0
crit chance: x 0
Other
skill: Melee Weapons
AP: 65
item HP: 600
repair: Rippers
weight: 6
value: 100
base id: 00004349

Rare compared to other melee weapons in Fallout 3, the Ripper is unique in that the player can hold down the attack button and an enemy at melee range will continuously receive damage. The Pitt, however, does add a weapon with identical functionality, the Auto Axe. You can use a Ripper to repair an Auto Axe.

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Notes

  • The Ripper does not require an energy source, unlike in previous games, though it seems to deteriorate quite quickly in use.

Locations

  • Marigold Station, behind the locked door with the turning light.
  • On the AntAgonizer.
  • Outcast gatekeeper Protector Henry Casdin at Fort Independence can be seen carrying a Ripper if he has not picked up a better weapon from the occasional random encounter.
  • There are around 5 Rippers in Andale, in the basement and in the shed. You must steal them
  • Enclave soldiers occasionally carry them and will rush at you with them while some of their squad covers them from afar.
  • Some Brotherhood of Steel members around the Citadel have them.
  • Occasionally Moira Brown has one for sale at Craterside Supply.
  • Flak 'N Shrapnel's in Rivet City sometimes has one for sale.
  • Tulip in Underworld sells one of them from time to time.
  • Many members of the Brotherhood Outcasts when fighting robots in Fort Constantine.
  • Two are also located in the Tenpenny Tower weapons closet.
  • Some Enclave troops in Raven Rock after Colonel Autumn orders them to attack the PC.

Variants

  • Jack (the Ripper) - Jack is identical to the Ripper in raw damage, but has the ability to score critical hits. It also does an additional 50% damage to limbs.

Bugs

  • When encountering (or getting close to) a character carrying a Ripper, the sound of the weapon will sometimes continue to play for a time at its full volume even when out of plausible earshot. Saving and immediately loading the newly saved game once out of feasible earshot of the Ripper will usually clear up the issue.
  • When this weapon is used to attack items on the ground, they will launch backward, through the player, at speeds high enough to cause slight damage. This is likely due to the rapid rate at which the weapon hits, each 'hit' adds to the speed rather quickly.

Fallout Tactics

To be written
This section is needed but has not been written yet. You can help The Vault by writing it.
Ripper
File:ripper2.gif
damage: 15 - 22
damage type: Normal
attack modes:
Swing (AP: 4, R: 1)
ammo Type Small Energy Cell
ammo capacity: 30
min. Strength: 4
hands req.: 1
weight: 4 lbs.
value: n/a
The following is based on Fallout Tactics and some details might contradict canon.

Fallout: Brotherhood of Steel

To be written
This section is needed but has not been written yet. You can help The Vault by writing it.
Weapons of Fallout
Weapons of Fallout 2
Weapons of Fallout 3
Weapons of Fallout Tactics
Weapons of Fallout: Brotherhood of Steel

This article uses material from the "Ripper (weapon)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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