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Fallout

Up to date as of February 01, 2010

From The Vault

Rifles are two-handed, ranged weapons.

PLEASE NOTE: This page will likely be updated less often than the Weapons page. Please consult that page for the most current/accurate information.

Fallout and Fallout 2

To be written
This section is needed but has not been written yet. You can help The Vault by writing it.

Fallout 3

There is great diversity in the rifles you can find in Fallout 3.

  • Some (like the Combat Shotgun) are only effective at short range while others (like the Sniper Rifle) are effective at long range.
  • The damage of rifles can be affected by the Small Guns or Energy Weapons skill, depending on the type of weapon.
  • All rifles are affected by the Commando and Sniper perks, which increase accuracy in VATS only.
  • The Bloody Mess perk is much more useful for some rifles than others, depending on the base damage. The higher the base damage, the greater the benefit from Bloody Mess.
  • Automatic rifles (like the Assault Rifle and Chinese Assault Rifle) are rather inaccurate outside of VATS, while semi-automatic rifles (like the Hunting Rifle or Sniper Rifle), as well as Laser Rifles and Plasma Rifles, are very accurate outside of VATS.
  • Some rifles grant special effects:
    • The Sniper Rifle allow you to zoom far beyond normal range.
    • Assault Rifles are automatic weapons and fire in 3-bullet bursts in VATS, while some other rifles are semi-automatic and fire a single bullet in VATS.
    • The Reservist's Rifle has an increased chance of granting a critical hit.
    • The Victory Rifle knocks down opponents when you critically hit them.
    • Energy Weapons turn your targets to ash or goo if the kill shot is a critical hit.

Stats

Below is a list of all rifles, arranged by damage.

NAME DMG (MAXBASE) AMMO MAG WG VAL SKILL AP ACQUISITION/NOTES
B.B. Gun 4 BB's 100 2 36 Small Guns  ?28
Black Bart's Bane 4 BB's 100 2 36 Small Guns  ?28
  •  ?
Laser Rifle 23 Microfusion Cell 24 8 999 Energy Weapons  ?17
Hunting Rifle 25 .32 5 6 150 Small Guns  ?25
Wazer Wifle 28 Microfusion Cell 30 8 899 Energy Weapons  ?17
Ol' Painless 30 .32 5 6 250 Small Guns  ?23
Railway Rifle 30 Railway Spikes 8 9 200 Small Guns  ?24
Assault Rifle 38 5.56mm 24 7 300 Small Guns  ?23
Sniper Rifle 40 .308 5 10 300 Small Guns  ?32
Reservist's Rifle 40
Increased critical
chance.
.308 3 10 500 Small Guns  ?32
Victory Rifle 40
Enemy knock-down 
upon critical 
strike
.308 5 10 450 Small Guns  ?38
Need 100 Lockpick to obtain
Save before entering, it may not be in locker the first try
Plasma Rifle 45 Microfusion Cell 12 8 1799 Energy Weapons  ?25
A3-21's Plasma Rifle 50 Microfusion Cell 12 8 2198 Energy Weapons  ?25
Chinese Assault Rifle 50 5.56mm 24 7 500 Small Guns  ?23
Lincoln's Repeater 50 .44 Magnum 15 5 500 Small Guns  ?25
Combat Shotgun 55 Shotgun Shell 12 7 200 Small Guns  ?27
Wanda 63 5.56mm 30 7 500 Small Guns  ?23
  •  ?
Xuanlong Assault Rifle 64 5.56mm 36 7 400 Small Guns  ?23
The Terrible Shotgun 80 Shotgun Shell 12 10 250 Small Guns  ?27

This article uses material from the "Rifles" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Slayer article)

From Halopedia, the Halo Wiki

4.50
(20 votes)
Rockets redirects here. For the weapon, see Rocket Launcher.

Slayer is a popular and common gametype found in the Halo Trilogy series. The object of the game is simply to kill as many opposing players as possible. This is done in teams of anywhere from 2-8 in Team Slayer, or all by yourself in a FFA (Free For All) match.

Icon for Slayer.

Contents

Included Variants

The following variations are found in Halo 3 Matchmaking.

Slayer

Slayer BRs

Swords

  • Each player will start with a Energy Sword. There are no weapons on the map except grenades, although equipment and turrets remain the same. This gametype quite possibly inspired the creation of Hammerzeit.
  • Halo 2's best sword maps are Ascension and Midship.

Hammerzeit

  • All players start with a Gravity Hammer and two frag grenades. There are no weapons on the map except grenades, although pick-ups and turrets remain. Players cannot pick up extra grenades or use equipment. This game is basically a knockoff of Swords, except it is played with Gravity Hammers. Also, unlike Swords, this game will end when one person has only 15 kills, instead of 25. However, this is an infrequent gametype. Hammerzeit seems to appear only in Multi Team and Team Melee.

Rockets

  • Each player starts with a Rocket Launcher. Rockets and grenades may be found on the map. This gametype can be played free for all or with teams. Rockets was also featured as a Double-Exp Weekend Playlist. In Team Rockets the rocket launcher has infinite ammunition.

Team Snipers

  • Each player starts with a Sniper Rifle and Magnum. Grenades are on the map and the way to win is the same.
  • Following the November playlist update, Team Snipers will be removed from Social and Ranked Team Slayer and given its own playlist.

Team Zombie

  • Red team are the humans, they can use any weapon besides heavy weapons and grenades. Blue team are the zombies, they can't use any weapons or grenades, they can only melee. When a blue kills a red, the red has to go blue.
  • Game ends when all players are blue.

Shotty Snipers

  • Each player starts with a Sniper Rifle and Shotgun. Grenades are on the map and the way to win is the same.
  • As of the November 2008 playlist update, Shotty Snipers will be removed from Social and Ranked Team Slayer and added to the Team Snipers Playlist.

Popular Variants

Fiesta Slayer

Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players.

Team SWAT

BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or a melee. Highly tactical.

'Nades 'n Spades

The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do not count. Normal speed and shields, Plasma Pistol for a starter weapon with regenerating grenades.

Demolition Derby

A fun variant where players must be in a vehicle to get kills. Players proceed in crashing into each other, or splattering players on the ground in attempt to get kills. Best played on a large open map like Coagulation or Sandtrap. Suggested vehicles: Warthog, Chopper or Ghost; mixing up the vehicle types add extra variety.

Monster Trucks

A variant where to kill your opponents, you must splatter, push them off, or assassinate them on customized maps built near cliffs.

Optimatch Maps and Rules (Halo 2)

Trivia

  • In Halo 2, if you get killed by an explosion, or any part of the scenery, there will be a message saying you were killed by the Guardians.
  • Hammerzeit ("zeit" being German for "time") is a reference to MC Hammer's song U Can't Touch This. See also Hammer Time.

Links

Internal

Multiplayer Game Types
Slayer: Team Slayer | Rockets | Swords | Snipers | Phantoms | Elimination | Slayer Variants
King of the Hill: King | Team King | Phantom King | Crazy King | Team Crazy King | King of the Hill Variants
Oddball: Rocketball | Swordball | Team Ball | Low Ball | Fiesta | Ninjaball | Oddball Variants
Juggernaut: 2 on 1 | 3 on 1 | Ninjanaut | Phantom Fodder | Dreadnaut | Juggernaut Variants
Capture the Flag: Multi Flag CTF | CTF Classic | 1 Flag CTF | 1 Flag CTF Fast
Assault: Multi Bomb | Single Bomb | Single Bomb Fast | Neutral Bomb | Blast Resort | Assault Variants
Territories: 3 Plots | Land Grab | Gold Rush | Control Issues | Contention | Territories Variants
VIP: Escort | Influential VIP | One Sided VIP | Rocket Race | VIP Variants
Infection: Alpha Zombie | Hide and Seek | Save One Bullet | Infection Variants
Playlists
Halo 2 ranked playlists: Double Team | Team Slayer | Team Skirmish | Team Snipers | Team Hardcore | H2 Challenge
Halo 2 unranked playlists: Rumble Pit | Team Training | Big Team Battle | Team SWAT
Halo 3 ranked playlists: Lone Wolves | Team Slayer | Team Objective | Team Doubles | Squad Battle | Team SWAT | Team Snipers | MLG
Halo 3 social playlists: Rumble Pit | Social Slayer | Social Skirmish | Big Team Social | Multi-Team | Social Team DLC | Team Mythic | Action Sack
Halo 3 other playlists: Basic Training

Halo 3 Double EXP weekends : Grifball | 3 Ball | Team Flag | Living Dead | Team Melee | Team Snipers | Team SWAT


This article uses material from the "Slayer" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Weapons article)

From Lostpedia

Weapons surrendered to the Others in "The Hunting Party".
The knives in Locke's suitcase.

A large number and variety of weapons have been used on the Island. This article serves as a catalog of significant weapons, types, and amounts on the Island.

Contents

Season One

An M1911 was one of the guns that was found in the Halliburton case.
A Beretta M92F like the one found in the Halliburton case.
The Sig P220 is the standard sidearm for the Swiss army.
A Walther PPK is another semi-automatic pistol from the Halliburton case.
A Glock 19 like the one found on Goldie

The Survivors

All the guns on the plane belonged to Marshal Edward Mars. By near the end of Season One, all the guns discovered by the Survivors were put in the Haliburton Case which originally belonged to Edward Mars. The key to the case was tied to a string and kept around Jack's neck.

  • SIG-Sauer P228, Edward Mars' sidearm ("Pilot, Part 2")
    • On the day of the crash Sawyer took the weapon off Edward Mars' ankle holster and later used to kill the first polar bear ("Pilot, Part 2")
    • Sawyer later used it to unsuccessfully euthanize the marshal ("Tabula Rasa")
    • Kate used it during the ambush of Ethan ("Homecoming")
    • Was later placed in the Haliburton Case with the rest of the guns ("Outlaws")
  • SIG-Sauer P226
  • Beretta M92F
  • Beretta M92F (Originally in Season One it was a Colt M1911 .45, but later replaced by a second Beretta M92F)
  • Walther PPK (commonly known as "James Bond's gun")
  • Glock 19
    • Found by Locke and Boone on the dead Nigerian drug smuggler ("Deus Ex Machina")
    • Locke gave Sayid the gun to earn his trust ("The Greater Good")
    • Was later placed in the Haliburton Case by the end of Season One
  • A flare gun was found by Sayid on the Drug Smuggler's Plane and later used by the second raft's crew used to unsuccessfully call for help ("Exodus, Part 2")

Danielle Rousseau

  • Winchester 70 .308 ("Solitary")
  • Mauser K98 rifle (missing its firing pin) ("Solitary")

The Others


Season Two

A TT-33 similar to the ones in the Armory
Bulgarian-made handgun Desmond was holding in "Live Together, Die Alone"
The Makarov PM was the USSR's standard military side-arm.

The Survivors

In Season Two the Survivors discovered and took possession of the Swan Station's Gun Vault. By the middle of the season Sawyer stole all the guns and hid them under his shelter. This only last until the end of the season where half of the guns were taken by The Others. Also note that Desmond joins the Survivors by the end of the season and whatever weapons he has belongs to the Survivors.

Pistols

  • SIG-Sauer, originally belonged to Edward Mars
    • After Ana-Lucia accidentally kills Shannon, she takes a SIG off Sayid and takes him hostage ("Collision")
  • SIG-Sauer P226, originally belonged to Edward Mars
  • Beretta M92F, originally belonged to Edward Mars and is in Sawyer's possesion in the beggining of the season
    • Ana Lucia takes the gun off Sawyer when he is held captive by the Tailies ("Orientation")
    • Ana Lucia accidentally shoots and kills Shannon with it ("Abandoned")
    • After Sawyer takes possession of the guns, Charlie ends it up with. Sawyer either gave it to him for helping him in his con or Charlie took the gun himself before showing Sawyer where they are. Charlie takes it on the trek to search for Henry Gales balloon and gives it to Sayid ("The Whole Truth")
    • Sayid almost kills Ben with it until Ana Lucia takes it off him ("Dave") She later gives it to Jack
    • Jack takes it on the mission to rescue Walt. Taken off him by the Others ("Live Together, Die Alone")
  • Beretta M92F, originally belonged to Edward Mars
  • Walther PPK (commonly known as "James Bond's gun")
  • Glock 19, originally in the Drug Smuggler's Plane
  • Glock 17
  • Three Colt M1911 pistols
    • One taken by Sawyer when going after Michael and forced to surrender to the Others ("The Hunting Party")
  • Three SIG-Sauer P226's
    • Two taken by Locke when going after Michael and forced to surrender to the Others ("Orientation")
    • One taken by Michael on mission to rescue Walt and taken off him by the Others ("Live Together, Die Alone")
  • Two Tokarev TT-33 pistols, WWII-era (USSR, 1933-51)
  • One Berreta M92F
  • At least two Makarov PM pistols (USSR, 1947-49)
  • One Bulgarian-made Arsenal Makarov PM handgun carried by Desmond ("Live Together, Die Alone")

Rifles

  • Four AKM assault rifles (USSR, 1947-)
    • One standard AKM (fixed stock)
    • Two AKMS variants (folding stocks)
    • At least one civilian, semi-auto only version with five-round magazine
    • Jack took one when going after Michael and was forced to surrender to the Others ("The Hunting Party")
  • A Ruger M77 bolt-action rifle used by Michael
  • At least one Dragunov sniper rifle
  • One Soviet SKS
    • Taken by Sayid on the sailboat mission ("Live Together, Die Alone")
    • One SKS rifle is visible in the armory during Season 2, but in that season's special features DVD, two of them are in the armory during Swan tour (Secrets from the Hatch)
  • A Heckler & Koch G3SG/1
  • A Remington 700 hunting rifle
  • One Mauser K98
  • A Heckler & Koch PSG1 sniper rifle, found by Sayid when he is in the armory for the first time upon learning about "the Hatch".
  • Desmond has a rifle on the sailboat ("Live Together, Die Alone")

Shotguns

  • A Winchester model 1912
  • A Remington model 1100 that Desmond had on the sailboat.
  • One 12-gauge pump-action shotgun
    • Used by Kate to injure Desmond in the Swan following his capture of Locke and Jack ("Orientation")
  • Note one of these shotguns was used by Radzinsky to commit suicide ("Live Together, Die Alone")
  • Note that no shot guns are seen by the end of the season

Danielle Rousseau

  • Winchester 70 .308
    • Rousseau is seen several times with this weapon
  • Handmade Crossbow
    • Uses it to shoot Ben through the shoulder ("One of Them")

The Others

The German P38 pistol was used by the soldiers of Nazi Germany.
Luger Pistol like the one Tom and Richard Alpert have carried.

Pistols

Rifles

  • Two M14 rifles carried by guards at The Door at the Decoy Village ("Three Minutes")

Surrendered by the Survivors


Season Three

The Survivors

Most of the guns the Survivors had in Season Two were either taken by the Others or just missing. Note that Danielle Rousseau joins the Survivors and her weapons belong to them too.

Pistols

  • SIG-Sauer, originally belonged to Edward Mars
    • Sayid gives to Jin who shoots at the Others as they steal the sailboat ("The Glass Ballerina")
    • Locke is later in possession of the gun
    • At the Flame Station Locke is taken hostage by Mikhail ("Enter 77")
    • Ms. Klugh orders Mikhail to kill her with it. Locke then takes it back ("Enter 77")
    • Locke takes Ben and Alex hostage in the Barracks and later surrenders it to the Others ("The Man from Tallahassee")
  • Glock 19, originally in the Drug Smuggler's Plane
    • Sun shot Colleen on the sailboat and lost it while escaping from the Others ("The Glass Ballerina")
  • SIG-Sauer P228, originally belonging to The Others
    • Taken off Danny by Sawyer as him and Kate escape from the Others on the Hydra Island ("Not in Portland")
    • Sawyer has it for the remainder of the season even though the gun is empty
  • Beretta M92F, originally belonging to The Others
  • Multiple pistols are surrendered by The Others ("Through the Looking Glass")
    • German Luger P08, Juliet takes it off Tom ("Through the Looking Glass")
    • Beretta M92F, Sawyer takes it from a dead Ryan and shoots and kills Tom

("Through the Looking Glass")

Rifles

The Others

Pistols

  • Multiple Beretta M92F's carried by the Others immediately after the gas attack on the Barracks in the early 1990's ("The Man Behind the Curtain")
  • Glock 17
  • Multiple SIG's and Beretta M92F's seen throughout the season at the Hydra Station and Barracks
    • Two Beretta's used Danny and Jason as they chase Sawyer and Kate on the Hydra Island ("Not in Portland")
  • Several Walther P38/P1 pistols
    • Discovered by Jack in the Hydra Stations Gun Vault ("I Do")
  • SIG-Sauer P228
  • Unknown Pistol
    • Either a Beretta or a SIG used by Juliet to shoot Danny ("Not in Portland")
  • Beretta M92F
    • Alex gives Locke one which is taken by Ben who shoots Locke and leaves him for dead ("The Man Behind the Curtain") Ben then returns to Alex who gives it to Karl who gives it to the Survivors ("Greatest Hits")
  • Tom had a German Luger P08 which was taken off him by Juliet ("Through the Looking Glass")
  • Walther P38/P1
  • SIG-Sauer
    • Mikhail uses it to shoot Bonnie and Greta

("Through the Looking Glass")

Rifles


Season Four

The Survivors

Locke's gun from the Mass Grave

At the end of Season Three multiple weapons were taken off the dead Others by the Survivors.

Pistols

Rifles

Kahana Crew

Omar holding an M4A1 carbine with red dot sight barrel suppressor attachments.

The Others

Pistols

Rifles


Season Five

The Survivors

Time Shifts

  • M1 Garand, originally belonged to the U.S. Army
    • The Survivors take it off Charles Widmore in 1954 ("The Lie")
    • Sawyer has it for most of the first half of the season and shoots an Other in 1974, later surrendered to the DHARMA Initiative ("LaFleur")
  • M1 Carbine, originally belonged to the U.S. Army
    • The Survivors take it off Eloise Hawking in 1954 ("Jughead")
    • Juliet has it for most of the first half of the season and shoots an Other in 1974, later surrendered to the DHARMA Initiative ("LaFleur")
    • The Survivors take a pistole and rifle off two dead Others in 1974, later surrendered to the DHARMA Initiative ("LaFleur")

Ajira Flight 316 Survivors

The French Science Team

The Others

1954

  • M1 Garand, originally belonged to the U.S. Army
    • Charles Widmore uses it until the Survivors take it off him ("The Lie")
    • Charles Widmore is later seen with another rifle ("Jughead")
  • M1 Carbine, originally belonged to the U.S. Army
    • Eloise Hawking uses it until the Survivors take it off her ("Jughead")

1970's

M1 Garand

Beretta 92FS

  • Seen with the two others who attacked a DHARMA worker named Paul and his wife Amy

Walther P38

  • Richard is seen with one when he goes to get "Jug head"

Colt M1911

  • Eloise has one but surrenders it to Jack who keep's it from then on.

Early 2000's


DHARMA Initiative

  • Ruger mini 14
    • Seen many times being used by DHARMA.
  • Walther P38
    • Kate hands one to Daniel when them and Jack go to the motor pool to get guns.
  • Beretta92FS
    • Jack takes one from the gun cabinet at the motorpool but later surrenders to the others.
  • SIG-Sauer P226
    • Radzinsky is seen with one at the motorpool.
    • Kate grabs one from the gun cabinet,surrenders to others.

Knives

Main article: Knives

Other Weapons

Mikhail's Mk 2 fragmentation hand grenade. ("Through the Looking Glass")
  • A machete carried by Sawyer while hunting a boar ("Outlaws")
  • An axe, presumably on the plane for emergency purposes ("House of the Rising Sun")
  • Molotov cocktail-type weapon used to destroy the raft ("Exodus, Part 2")
  • A Mk 2 fragmentation hand grenade used by Mikhail Bakunin to blow out a porthole in The Looking Glass ("Through the Looking Glass")


Natural or constructed weapons

Ana Lucia reaching for a rock.
  • Rousseau's traps
  • Mr. Eko's stick (2x03)
  • A machete constructed by Mr. Eko out of a part of the plane (2x07)
  • Ana Lucia's boomerang-tipped stick-spear (2x07)
    • Probably made by Eko, as he gave another one to Jin (2x06)
    • These were constructed using boomerangs that washed ashore in a deleted scene (2x07)
  • Cindy's pickaxe-like weapon (2x07)
    • Also constructed using boomerangs that washed up on the shore in a deleted scene (2x07)
  • Ana Lucia's spear-like walking stick she used to kill Goodwin (2x07)
  • Locke's improvised flamethrower, constructed from a torch and hairspray, that he used to fend-off the polar bear while rescuing Eko (3x03)
  • Rocks
    • Kate threw rocks at Sawyer when he was following her. (1x12)
    • Mr. Eko and Ana Lucia both used rocks when attacked by the Others (2x07)
  • Ethan's sling, used against Jin (1x15)
  • Tom's bolas (2x11)  (2x22)
  • Nikki used a Medusa spider against Paolo in order to obtain the diamonds (3x14)


Trivia

General

  • Lost: The Complete Fourth Season (DVD) has a bonus feature entitled "The Right To Bear Arms" whose synopsis is listed as, "Lost features a formidable array of firearms Get real life gun profiles and find out what it's like working with so much firepower."
  • The Taser's name is taken from the acronym of the Thomas A Swift Electronic Rifle. For full background, see [1].

Production notes

  • Most of the guns in the Swan station are of Eastern/Soviet bloc make

Bloopers and continuity errors

  • Due to production mistakes, the specific makes, models, and amounts of weapons featured on the show have accidentally changed multiple times. This makes full accounting of the weapons very difficult to manage.


See also


External links

  • Firearms of LOST - List of weapons and speculations with clear screencaps. (Norwegian language)
  • Music videos featuring montages of the numerous guns used on Lost
    • LOST Music Video - The Gun Show - Set to "Paper Planes" by M.I.A.
    • LOST Music Video - Guns! - Set to "You Know What They Do To Guys Like Us In Prison" by My Chemical Romance



This article uses material from the "Weapons" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Rifle article)

From SWG Wiki

Rifle is a category of ranged weapons. Rifles have a longer range and slower rate of fire than carbines and pistols.

Table of contents

Crafted rifles

Energy rifles

Energy rifles
Weapon DPS Bonus Damage Elemental Range Requirement Source
A280 Blaster Rifle 1166 2.0% 1141 72 64m Rebel Loot schematic
Advanced Laser Rifle 1150 - 1120 72 64m - Munition schematic
Beam Rifle 1150 - 1120 72 64m - Munition schematic
CDEF Rifle 1150 - 1120 72 64m - Munition schematic
Covert Retaliation 1155 0.5% 1125 72 64m Bounty Hunter Deconstruction, RotW loot
Darksting Assassin 1152 0.5% 562 36 35m - Deconstruction, RotW loot
Dawnsorrow Rifle 1155 0.5% 1125 72 64m Officer Deconstruction, RotW loot
DC-15 Rifle 1155 0.5% 1125 72 64m - Deconstruction, RotW quest reward
Disruptor Rifle 1158 1.0% 1131 72 64m - Chu-Gon Dar Cube schematic
DP-23 Rifle 1158 1.0% 1131 72 64m Bounty Hunter Chu-Gon Dar Cube schematic, Mustafar quest reward
E11 Rifle 1150 - 1120 72 64m - Munition schematic
E-Web Rifle 1166 2.0% 1141 72 64m Imperial Loot schematic
Heavy Acid Rifle 1150 - 1120 72 64m Commando Munition schematic
Jawa Ion Rifle 1150 - 1120 72 64m - Munition schematic
Light Lightning Rifle 1150 - 1120 72 electricity 64m Bounty Hunter Munition schematic
Master Crafted DC-15 Rifle 1183 1.0% 1131 76 cold 64m Bounty Hunter Collection reward schematic
Nak'tra Crystal Rifle 1155 0.5% 1125 72 64m - Deconstruction, RotW loot
Nullifier X 1155 0.5% 1125 72 64m - Deconstruction, RotW loot
Proton Rifle 1150 - 1120 72 64m Commando Deconstruction, RotW loot
SG-82 Rifle 1150 - 1120 72 64m - Munition schematic
T21 Rifle 1150 - 1120 72 64m - Munition schematic
Tenloss DXR-6 Disruptor 1150 - 1120 72 64m - Loot schematic
Trandoshan Hunters Rifle 1-B 1158 1.0% 1131 72 64m - Loot schematic
Trandoshan Hunting Rifle 1155 0.5% 1125 72 64m - Deconstruction, RotW quest reward
Trandoshan Laser Rifle 1150 - 1120 72 64m - Deconstruction, RotW loot
Vershyi Sharpshooter 1155 0.5% 1125 72 64m - Deconstruction, RotW loot

Kinetic rifles

Kinetic rifles
Weapon DPS Bonus Damage Elemental Range Requirement Source
Berserker Rifle 1158 1.0% 1131 72 64m - Loot schematic
Elite Tusken Rifle 1167 2.0% 1141 72 64m - Loot schematic
Fallann Hyper-Rifle 1150 - 1120 72 64m - Deconstruction, RotW quest reward
LD-1 Rifle 1150 - 1120 72 64m - Deconstruction, RotW quest reward
Spraystick 1150 - 1120 72 64m - Munition schematic
TC-22 Blaster RIfle 1162 1.0% 1131 73 64m - Invasion Token Reward

Tusken Rifle

1150 - 1120 72 64m - Munition schematic

Quest Rewards and Loot

These rifles are either dropped by creatures and NPCs, or given as rewards for completing quests. Stats on these weapons are almost always random and generally reflect the CL of the weapon.

AK-Prime Rifle

AK-Prime Rifle

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 527 - 1054
  • Base DPS: 987

Other Stats:

  • Range: 64

How to obtain: Looted from AK-Prime
Notes:

BWDL19 Rifle

BWDL19 Rifle

Bio-Link Required?: No
CL Required: 75
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 425-945
  • Base DPS: 906
  • Elemental Type: Heat
  • Elemental Damage: 20

Other Stats:

  • Range: 64

How to obtain: Reward for completing the Undead Slayer Collection, Killing the Undead Rancor, and Killing Cornburr
Notes: No Trade Item

Borvo Guard Rifle

Bio-Link Required?: no
CL Required: 25
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 124 - 248
  • Base DPS: 232
  • Elemental Type: Electricity
  • Elemental Damage: 15

Other Stats:

  • Range: 64

How to obtain: Looted from containers scattered throughout rooms in the Borvo Bunker. These containers usually resemble small, flat packages.
Notes:

CY-M Ink Rifle

CY-M Ink Rifle

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 527 - 1054
  • Base DPS: 987

Other Stats:

  • Range: 64

How to obtain: Looted from CY-M Prototype
Notes:

Commander LD-1 Rifle

Commander LD-1 Rifle

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 514 - 1027
  • Base DPS: 962

Other Stats:

  • Range: 64

How to obtain: Looted from The Forward Commander Mk. I
Notes:

Converted SG82 Rifle

Bio-Link Required?: No
CL Required: 20
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 91 - 182
  • Base DPS: 170

Other Stats:

  • Range: 64

How to obtain:
Notes: This odd-looking rifle is an intermediate step between the DLT20A and the standard SG82.

Corellian Destroyer

Corellian Destroyer

Bio-Link Required?: No
CL Required: 64
Required Profession: Commando
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: 275 - 675
  • Base DPS: 476

Other Stats:

  • Range: 0-64m

How to obtain: Looted from Kerritamba Warriors in the Kkowir Forest.
Notes: The Corellian Destroyer is a favorite among Commando's looking for big damage. Has an green electrical effect when fired.

CorSec E-11 Rifle

CorSec E-11 Rifle

Bio-Link Required?: Yes
CL Required: 20
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 146 - 291
  • Base DPS: 272

Other Stats:

  • Range: 64

How to obtain: Quest reward for completion of Find out what the Rogue CorSec are Doing.
Notes:

Covert Retaliation

Covert Retaition

Skill Mods:

Bio-Link Required?: Yes
CL Required: 80
Required Profession: Bounty Hunter
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 403 - 807
  • Base DPS: ~756

Other Stats:

  • Range: 60

How to obtain: Looted from NK "Necrosis" Clone.
Notes: This weapon is a favorite by some Bounty Hunters since it looks somewhat like a sniper's rifle with a scope attached.

Coynite Disruptor Rifle

Coynite Disruptor Rifle

Skill Mods:

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 500 - 1000
  • Base DPS: 937
  • Elemental Type: Electricity
  • Elemental Damage: 22

Other Stats:

  • Range: 64

How to obtain: Quest reward from A History Lesson, Part II, also created using the Chu-Gon Dar cube.
Notes: Effect: Coyn Acid Shock - Your weapon will automatically execute the Freeze Spike effect.

Darklighter's SG-82

Darklighter's SG-82

Bio-Link Required?: Yes
CL Required: 14
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 80 - 160
  • Base DPS: 150

Other Stats:

  • Range: 64

How to obtain: Quest reward from Darklighter Cache.
Notes: This item is No-Trade

Darksting Assassin

Darksting Assassin

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 188 - 377
  • Base DPS: 705

Other Stats:

  • Range: 25

How to obtain: A high-level rifle dropped by N-K "Necrosis" in the Myyydril Caverns.
Notes: Sports a very small range and a +15 Rifle Accuracy mod.

Dawnsorrow Rifle

Dawnsorrow Rifle

Skill Mods:

  • General Ranged Accuracy: 8
  • General Ranged Speed: 10

Bio-Link Required?: No
CL Required: 80
Required Profession: Officer
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 316 - 896
  • Base DPS: 757

Other Stats:

  • Range: 60

How to obtain: A looted weapon from the N-K "Necrosis" in the Myyydril Caverns on Kashyyyk.
Notes: Damage may vary

DC-15 Rifle

DC-15 Rifle

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 405 - 810
  • Base DPS: 758

Other Stats:

  • Range: 60

How to obtain: Reward weapon from the Boba Fett Clone Relics quest: Working for Boba Fett, phase IV.
Notes: An old blaster rifle used by the Republic troopers in the Clone Wars.

Disruptor Rifle

Disruptor Rifle

Skill Mods:

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 463 - 925
  • Base DPS: 867
  • Elemental Type: Electricity
  • Elemental Damage: 18

Other Stats:

  • Range: 64

How to obtain: This weapon is created in the Chu-Gon Dar Cube
Notes: Weaker version of the Coynite Disruptor Rifle.

Doombringer DP-23

Doombringer DP-23
  • Bio Link: Yes
  • Combat Level: 88
  • Required Profession: Bounty Hunter
  • Damage:
    • Base Type: Energy
    • Damage: 514 - 1027
    • DPS : 962
  • Other Stats:
    • Range : 0-64m
  • No schematic.

How to obtain: looted from the Doom Bringer droid.

DP-23 Rifle

DP-23 Rifle

Skill Mods:

Bio-Link Required?: Yes
CL Required: 88
Required Profession: Bounty Hunter
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 500 - 1000
  • Base DPS: 937

Other Stats:

  • Range: 64

How to obtain: Quest reward for Unlocking the Secrets Quest on Mustafar
Notes: A blaster rifle similar looking to the one used by Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe.

Elite Tusken Rifle

Bio-Link Required?: No
CL Required: 90
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.8
  • Damage: 512 - 1028
  • Base DPS: 962
  • Elemental Type: Acid
  • Elemental Damage: 31

Other Stats:

  • Range: 64

How to obtain: Schematic looted off the Tusken King
Notes:

Ewok Crossbow

Ewok Crossbow

A rare loot from Ewok Donkuwah. Has not Dropped since Pre-CU

  • Combat Level: 1
  • Damage Type: Energy
    • Damage: 77 - 126
  • Other Stats:
    • Range: 0-64m
  • Bio Link: No

EZ Strike E-11 Rifle

EZ Strike E-11 Rifle

Skill Mods:

Bio-Link Required?: No
CL Required: 50
Required Profession: Commando
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 326-600
  • Base DPS: 578

Other Stats:

  • Range: 0-64m

Notes: This item is No-Trade.
How to obtain: Profession gift at Commando Expertise II

Fallann Hyper-Rifle

Fallann Hyper-Rifle

Bio-Link Required?: Yes
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.8
  • Damage: 450 - 900
  • Base DPS: 843

Other Stats:

  • Range: 64

How to obtain: Quest reward for completing Sordaan Xris' final hunting wager in Bocctyyy.
Notes: A typical Bounty Hunter and Black Sun weapon, Jango Fett's Apprentice Zam Wessel enjoyed using this type of Rifle on her victims while doing her work.

Guardian Lightning Cannon

Bio-Link Required?: Yes
CL Required: 88
Required Profession: Bounty Hunter
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 530 - 1060
  • Base DPS: 1358
  • Elemental Type: Electricity
  • Elemental Damage: 155

Other Stats:

  • Range: 64

How to obtain: Looted from the Factory Guardian at the end of the Decrepit Droid Factory.
Notes:

Heavy Lightning Cannon

Bio-Link Required?: Yes
CL Required: 88
Required Profession: Bounty Hunter
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 500 - 1000
  • Base DPS: 937
  • Elemental Type: Electricity
  • Elemental Damage: 23

Other Stats:

  • Range: 64

How to obtain: Schematic
Notes:

HK-47 Disruptor

HK-47 Disruptor

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 527 - 1054
  • Base DPS: 987
  • Elemental Type: Electricity
  • Elemental Damage: 28

Other Stats:

  • Range: 65

How to obtain: Looted from HK-47
Notes:

LD-1 Rifle

LD-1 Rifle

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.8
  • Damage: 450 - 900
  • Base DPS: 843

Other Stats:

  • Range: 64

How to obtain: A high-range rifle given to Exemplars of the Outcast Society.
Notes:

Lithitanium Rifle

Lithitanium Rifle

Special reward for completing a quest given by Victor Visalis when he is the Mayor of Bestine, Tatooine. Also lootable from Jantas on Dantooine and npcs inlvl. 38-40 dungeons (Slave Bunker in particular).

  • Combat Level: 40-65 (depending on looted lvl of creature)
  • Damage Type: Kinetic
  • Damage: 136-640 (may vary depending on lvl)
  • Range: 0-75

Nak'tra Crystal Rifle

Nak'tra Crystal Rifle

Skill Mods:

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: Varies (~388 - 776)
  • Base DPS: Varies (~727)

Other Stats:

  • Range: 65

How to obtain: Looted from Nefarious a powerful Urnsor'is arachne in the Myyydril Caverns.
Notes:

Nullifier X

Skill Mods:

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: Varies (~510 - 1019)
  • Base DPS: Varies (~764)

Other Stats:

  • Range: 55

How to obtain: Looted from N-K "Necrosis"
Notes: A variation on the Berserker Rifle.

Precise Lighting Cannon

Precise Lightning Cannon

Skill Mods:

Bio-Link Required?: No
CL Required: 50
Required Profession: Bounty Hunter
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 261-522
  • Base DPS: 488

Other Stats:

  • Range: 0-64m

How to obtain: Given as a Career Gift to the Bounty Hunter at CL 50 (Bounty Hunter Expertise II).
Notes: This item is No-Trade

Proton Rifle

Bio-Link Required?: No
CL Required: 80
Required Profession: Commando
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: Varies (~343 - 687)
  • Base DPS: Varies (~643)

Other Stats:

  • Range: 64

How to obtain: N-K "Necrosis" loot.
Notes: A rifle that is high-level but compared to other weapons it's level it is very weak.

Taskmaster Gauss Rifle

Taskmaster Gauss Rifle

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 500-1000
  • Base DPS: 937

Other Stats:

  • Range: 0-64m

How to obtain: Looted from HK-Taskmaster

Trandoshan Hunting Rifle

Trandoshan Hunting Rifle

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: Varies (~499-998)
  • Base DPS: Varies (~935)

Other Stats:

  • Range: 64

How to obtain: A quest reward from Kachirho on Kashyyyk. Quest starts with Boshaz in the first slaver's camp. It is part of the Avatar Platform quests.
Notes: Created since the Blockade of Kashyyyk by the Trandoshans to combat the fire from Heavy Bowcasters.

The Legendary Vortex Rifle

Skill Mods:

Bio-Link Required?: No
CL Required: 75
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 518 - 1035
  • Base DPS: 970
  • Elemental Type: Acid
  • Elemental Damage: 20

Other Stats:

  • Range: 64

How to obtain: Faction Reward for getting General Rank
Notes: Effect: Overwhelming Firepower. No-Trade

Trandoshan Laser Rifle

Trandoshan Laser Rifle

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: Varies (~391-783)
  • Base DPS: Varies (~733)

Other Stats:

  • Range: 64

How to obtain: Looted from Blackscales on the Avatar Platform.
Notes:

Tusken King Rifle

Bio-Link Required?: Yes
CL Required: 72
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.8
  • Damage: 381-763
  • Base DPS: 715

Other Stats:

  • Range: 65

How to obtain: Obtained by completing the Borvo the Hutt Quest in the cantina of Moenia, Naboo, and is required to start the Darklighter's Estate Quest.
Notes: The ancient long-rifle of a dreaded Tusken King who plagued the first settlers in Bestine for many cycles.

Vershyi Sharpshooter

Vershy Sharpshooter

Bio-Link Required?: No
CL Required: 64
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 278 - 557
  • Base DPS: 521

Other Stats:

  • Range: 60

How to obtain:
Notes: The Vershyi Corporation is famed for it's long range weapons development teams. They have prefected many scopes over the years for military use, but the Sharpshooter combines the best they have to offer in barrels, power output, and scope, resulting in a deadly long range weapon that has few competitors.

White Thranta Rifle

Bio-Link Required?: Yes
CL Required: 14
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.8
  • Damage: 66 - 131
  • Base DPS: 122

Other Stats:

  • Range: 64

How to obtain: One of the quest rewards from the Face of Evil quest which is part of the Legacy Quest series.
Notes:

Random Loot Drops

These rifles can be looted from enemies of approximately the same level as their certification. Please note that these listed weapon's stats are always the same, unlike some other randomly looted weapons that have the exact same CL as the enemy that dropped them and have completely random stats.

You can tell the difference between these two types of looted weapon by looking at their names - the ones that have the same stats each time have something such as "Modified", "Converted", or "Adjusted" in their names.

Variant Loot Quick Reference Table

Name CL Primary
Damage Type
Max
Damage Range
Range
Adjusted CDEF Rifle 10 Energy 48-95 64m
Converted SG-82 Rifle 20 Energy 91-182 64m
Modified DLT-20 Rifle 30 Energy 135-270 64m
DLT-20 Rifle Variant 40 Energy 185-370 64m
Retrofitted E-11 Rifle 50 Energy 240-479 64m
Adjusted Tusken Rifle 60 Energy 294-588 64m
Converted T-21 Rifle 70 Energy 349-698 64m
Modified T-21 Rifle 80 Energy 411-821 64m

Gallery

Energy rifle gallery

Kinetic rifle gallery

Equipment
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This article uses material from the "Rifle" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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