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Revive: Misc

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EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

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EverQuest 2 Spell Information
Revive
Priest
Spell Icon
Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.

Target Friend
Power Variable
Casting 6.0 seconds
Recast 2.0 seconds
Duration 2 minutes
Range Up to 10.0 meters
Level 8

Mastery

Ministration

Effects
  • Resurrects target with 15% health and power
  • Applies Revived Sickness on termination. Lasts for 2 minutes.
    • Decreases Attack Speed of target by 20
      • If not between levels 1-6
    • Decreases All Attributes of target by 20%
      • If not between levels 1-6
    • Decreases Attack Speed of target by 5.0
      • If between levels 1-6
    • Decreases All Attributes of target by 5.0%
      • If between levels 1-6
This spell is not upgradeable

Other Priest Resurrection Spells

This spell is usable by all Priest classes. In the following table you can find links to the other resurrection spells for each class:

Class In-Combat Rez Group (In-Combat) Rez
Inquisitor 22: Reforming Soul 36: Resurgence
Templar 22: Battle's Reprieve 36: Blazon Life
Fury 22: Fierce Rousing 36: Call of the Hunt
Warden 22: Nature's Touch 36: Equinox
Defiler 22: Reanimate 36: Senescence
Mystic 22: Path of the Grey 36: Fields of the Grey

This article uses material from the "Revive" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Revive in Final Fantasy V.

Revive is an ability that revives a KO'd ally, similar in effect to the Raise spell.

Contents

Appearances

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Final Fantasy II

Found in the PSP version, the Revive Tome can be obtained by giving the Light of Hope to Deumion. It counts as a White Magic and restores all party members and enemies to full HP/MP.

Final Fantasy V

The Chemist can use Revive. Unlike later versions, it affects the whole party.

Final Fantasy VIII

Revive is a command ability that revives a party member from KO to full HP. It can be used when the player character is silenced. It can be learned from the Guardian Force Alexander for 200 AP. Other GF could also learn it using the item Phoenix Spirit, provided there's a space for the GF to learn this ability.

Final Fantasy IX

Revive is a Flair ability, usable by Amarant Coral. It can be learned for 35 AP through the Tiger Fangs, Rune Claws, or Rebirth Ring. It revives a KO'ed party member equal to following formula, and costs 20 MP to use.

math

Final Fantasy XII

Revive is a Technick. However, the user dies when they use it, much like the Sacrifice ability. Even if the target is alive and the Technick misses, the user will die.

In the International Zodiac Job System version, Revive can be used by five job classes - Uhlan, Knight, Monk, Archer, and Shikari. Knight must first acquire the License for either a Quickening or one of two Espers Chaos or Zodiark. The Technick can be found in one of the chests in the Spine of the Icewyrm in Paramina Rift.

Final Fantasy XII: Revenant Wings

Llyud learns Revive at level 7. It brings a KO'ed ally back to life, in exchange for a small portion of Llyud's HP. Since Penelo does not learn Raise until level 25, Revive will be the party's only source of bringing back KO'ed party members for the majority of the early game.

Final Fantasy Tactics

Revive is a Monk ability. A drawback is that the unit must be near the same height.

Final Fantasy Tactics Advance

Revive is a White Monk ability.

Gallery


This article uses material from the "Revive" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

"Revive" is an informal term to describe Special Summoning a monster from the Graveyard. The ability to return a monster from the Graveyard to the Field is a relatively common yet nonetheless important card effect since it helps a player maintain field advantage and can, in some cases, allow them to bring back a monster that was difficult to summon in the first place. Most of the more general-use cards that deal with this, such as "Premature Burial", are Limited or Forbidden, though there are much fewer legal restrictions on cards that deal with only specific kinds of monsters.

Sometimes it is easier to dump a Monster Card into the Graveyard before it has been summoned and then revive it onto the field using one of the many revival cards available; to restrict this, many very powerful monster cards do not allow this, in particular nomi or semi-nomi Monster Cards, and Fusion, Ritual and Synchro Monsters.

A category for slang and unoffical game terms.

Facts about ReviveRDF feed

This article uses material from the "Revive" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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