| SHORT STORY | |
| "Return" | |
| Attribution |
| Series: | Star Trek: Voyager |
| Author(s): | Chuck Anderson |
| Publication information | |
| Printed: | Strange New Worlds IV |
| Pages: | 230-232 |
| Chronology | |
| Date: | 2377 |
Contents |
This article is a stub. You can help our database by fixing it. |
| published order | ||
|---|---|---|
| Previous story: Uninvited Admirals |
Strange New Worlds IV |
Next story: Black Hats |
| chronological order | ||
| Previous Adventure: Lineage |
Next Adventure: Repentance |
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Return (リターン, Ritaan), also known Reset, is a Time Magic spell from Final Fantasy V. It is a Level 4 Time Mage spell that costs only 1 MP.
Using the Return/Reset spell during battle will cause the battle to reset. It may be useful during fights when a strategy goes awry. Some enemies are known to use Return/Reset, such as Omniscient. Additionally, casting Return/Reset in a battle begun with an ambush attack will generally reset it to a condition more favorable to the player.
In Final Fantasy Tactics, Ultima's second form has access to the Return spell under the Divine Providence ability set, which reverts the targets' CT count to 0.
| v · e · d |
|---|
| Recurring Spells |
| Banish - Comet - Disable - Float - Gravity/Demi - Graviga/Quarter - Gravija - Haste - Hastega - Immobilize - Invisible - Meteor - Quick - Regen - Slow - Slowga - Stop - Teleport - Warp |
| Final Fantasy V |
| Mute - Old - Return - Speed |
| Final Fantasy VII |
| Comet 2 - Demi 2 |
| Final Fantasy XII |
| Balance - Berserk - Bleed - Break - Countdown - Reflect - Reflectga - Reverse - Vanish - Vanishga |
| Final Fantasy Tactics A2 |
| Extend |
| Return | ||||||||||||
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Full: All adjacent foes are Crippled for 3...7 seconds. Shadow Step to target other ally's location.
Concise: Inflicts Crippled condition (3...7 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target.
Contents |
| Shadow Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Crippled | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 10 |
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| 50 |
| Halo 3 |
Return is an Achievement for Halo 3.
It is earned when one finishes the campaign mission Halo on the Normal, Heroic, or Legendary difficulties, and gives 50 Gamerpoints to the player.
It is represented by a blue plate with a Roman numeral IX on it(9).
Note: You must finish the level completely from Mission Start, or you will not receive the achievement.
The Return was a ritual undertaken by Alderaanians to pay their respects to loved ones who had been killed in the destruction of Alderaan. They returned to the Graveyard, launching gifts for the departed into the Graveyard and giving a speech. The Return developed into a major cultural touchstone for Alderaanian survivors, with many describing it as a transcendent, life-changing moment. The procedure became fairly codified as more undertook it, resulting in the speech and ritual feeling somewhat impersonal to some Returnees. An industry developed around it catering to Alderaanians, and thieves frequently retrieved the gifts from the Graveyard.[1]
Return is a technique used in OTKs, by removing monsters with high attack points from play, and then using either Dimension Fusion, or Return from the Different Dimension to "return" those monsters to the field. This technique has been a large part of many decks, such as Bazoo Return, Dark Armed Return, and Diamond Dude Turbo (or D.D.T. for short). This has led to Limiting or banning Dimension Fusion and Return from the Different Dimension, and key cards that helped remove monsters from play, like Chaos Sorcerer. Though, Chaos Sorcerer has slowly begun to return to the game.
There is great debate over which return card is the overall best: Return from the Different Dimension or Dimension Fusion. One large pro for Dimension Fusion is being a spell, thus allowing the user to play it the same turn it was drawn, while Return from the Different Dimension must be set first, as it's a trap. An arguably greater con however is the fact that Dimension Fusion allows the opponent to return cards as well, which makes it far inferior to Return from the Different Dimension in a Remove From Play Deck. In Bazoo Return Deck, however, it doesn't make a difference since the opponent will rarely have cards out of play as well. Another extremely large pro for Dimension Fusion: the cards that were returned stay on the field. This makes it obvious that Return from the Different Dimension is more of a final effort, that must be taken advantage of during the course of a single turn. Of course, Elemental Hero Wildheart and Tenkabito Shien will remain on the field, as once returned, they become unnafected by Return from the Different Dimension. Finally, the costs are the biggest difference. Dimension Fusion requires a cost of 2000 life points, while Return from the Different Dimension requires half of your current life points. This means that, depending on the time of activation, Return from the Different Dimension may cost more or less than Dimension Fusion. This also means that Return from the Different Dimension can always be activated, while Dimension Fusion may be useless late in the game. However, with Spell Economics, Dimension Fusion is a costless version of Return from the Different Dimension, usable anytime needed.
Many deck types are no longer capable of running the "return" technique, as they do not have enough removal power or speed, due to the Limiting and/or Forbidding of some cards. DARK based decks became infamous for the "return" technique with the release of the booster set Phantom Darkness. The set included powerful cards such as Dark Armed Dragon and Rainbow Dark Dragon, as well as cards that could easily move other DARK monsters to the grave, where they could be removed for the effects of either two of the Dragons, and then allowed for an easy return.
The only current deck types that can see use from the return technique are Blackwings, for their synergy with The Dark Creator, Dark Armed Dragon, and Blackwing - Vayu the Emblem of Honor; Twilight, for the combination of Lightsworn cards and DARK monsters, fueled by Dark Armed Dragon; and Plant based decks that use the battle position manipulating effect of Black Rose Dragon.
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