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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

SHORT STORY
"Return"
Attribution
Series: Star Trek: Voyager
Author(s): Chuck Anderson
Publication information
Printed: Strange New Worlds IV
Pages: 230-232
Chronology
Date: 2377

Contents

Summary

References

Related Stories

Canon

Non-Canon


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published order
Previous story:
Uninvited Admirals
Strange New Worlds IV
Next story:
Black Hats
chronological order
Previous Adventure:
Lineage
Pocket Next Adventure:
Repentance

This article uses material from the "Return" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Return (リターン, Ritaan), also known Reset, is a Time Magic spell from Final Fantasy V. It is a Level 4 Time Mage spell that costs only 1 MP.

Using the Return/Reset spell during battle will cause the battle to reset. It may be useful during fights when a strategy goes awry. Some enemies are known to use Return/Reset, such as Omniscient. Additionally, casting Return/Reset in a battle begun with an ambush attack will generally reset it to a condition more favorable to the player.

In Final Fantasy Tactics, Ultima's second form has access to the Return spell under the Divine Providence ability set, which reverts the targets' CT count to 0.


This article uses material from the "Return" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Return
Image:Return.jpg
Campaign: Factions Assassin
Profession: Assassin
Attribute: Shadow Arts
Type: Spell
    5 Energy ¼ Activation 15 Recharge

Full: All adjacent foes are Crippled for 3...7 seconds. Shadow Step to target other ally's location.

Concise: Inflicts Crippled condition (3...7 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target.

Contents

Shadow Arts 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Crippled 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10

Acquisition

Skill Trainers:

Notes

  • This skill is very useful for escaping from the frontlines of a battle, although it does require an ally to stay out of range, so it's not best used when travelling with henchmen.
  • This is useful for casters to get away from attackers.

Related skills

Related articles

Facts about ReturnRDF feed

This article uses material from the "Return" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

4.10
(10 votes)
Return
Image:Mission_9_completed_achievement.gif
50 Image:Gamerscore.gif
Halo 3

Return is an Achievement for Halo 3.

It is earned when one finishes the campaign mission Halo on the Normal, Heroic, or Legendary difficulties, and gives 50 Gamerpoints to the player.

It is represented by a blue plate with a Roman numeral IX on it(9).

Note: You must finish the level completely from Mission Start, or you will not receive the achievement.

Links

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Internal

Achievements in Halo 3
Source
Campaign LandfallHoldoutThe RoadAssaultCleansingRefugeLast StandThe KeyReturnCampaign Complete: NormalCampaign Complete: HeroicCampaign Complete: LegendaryMarathon Man
Meta-Game GuerillaDemonCavalierAskarExterminatorRangerVanguardOrpheusReclaimer
CampaignSkulls IronBlack EyeTough LuckCatchFogFamineThunderstormTiltMythic
Mythic Map Skulls Assembly SkullCitadel SkullHeretic SkullLongshore SkullOrbital SkullSandbox Skull
Multiplayer GraduateUNSC SpartanSpartan OfficerTwo for OneToo Close to the SunTriple KillOverkillLee R Wilson MemorialWe're in for some ChopKilling FrenzySteppin' RazorMongoose MowdownUp Close and PersonalFear the Pink MistHeadshot HonchoUsed Car SalesmanMVPMaybe Next Time Buddy
Legendary Maps Multiplayer Look Both WaysRoad RageFlag DroppedDefend ThisCame... From... BehindAlas, Poor YorickDouble Double
Mythic Maps Multiplayer Hammer TimeBlades of FuryGhost PatrolPost Mortem... Get the HornsAwww, Too BadKilltacularHave Fun RespawningSave This FilmDelicious BrainsZombie RepellerTank DropperPull!
Vidmaster Challenges Vidmaster Challenge: LightswitchVidmaster Challenge: AnnualVidmaster Challenge: 7 on 7Vidmaster Challenge: Brainpan

This article uses material from the "Return" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

"These gifts are but insufficient tokens of the love for you all that still burns within me. This fighter is another. It bears the colors of the Alderaanian Guard and transmits their code. It is my pledge to you—not of vengeance but of vigilance. I hope you rest well knowing you will rest alone, because it is my life's work to see to it that no one else suffers as you have. I won't rest until this quest is complete. Rest easy. I miss you all."
―Tycho Celchu making his Return

The Return was a ritual undertaken by Alderaanians to pay their respects to loved ones who had been killed in the destruction of Alderaan. They returned to the Graveyard, launching gifts for the departed into the Graveyard and giving a speech. The Return developed into a major cultural touchstone for Alderaanian survivors, with many describing it as a transcendent, life-changing moment. The procedure became fairly codified as more undertook it, resulting in the speech and ritual feeling somewhat impersonal to some Returnees. An industry developed around it catering to Alderaanians, and thieves frequently retrieved the gifts from the Graveyard.[1]

Appearances

Notes and references

  1. X-wing: The Bacta War

This article uses material from the "Return" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

Dimension Fusion, an Ultra Rare from the set "Invasion of Chaos".
Return From the Different Dimension, a Common from the Structure Deck "The Dark Emperor."

Return is a technique used in OTKs, by removing monsters with high attack points from play, and then using either Dimension Fusion, or Return from the Different Dimension to "return" those monsters to the field. This technique has been a large part of many decks, such as Bazoo Return, Dark Armed Return, and Diamond Dude Turbo (or D.D.T. for short). This has led to Limiting or banning Dimension Fusion and Return from the Different Dimension, and key cards that helped remove monsters from play, like Chaos Sorcerer. Though, Chaos Sorcerer has slowly begun to return to the game.

There is great debate over which return card is the overall best: Return from the Different Dimension or Dimension Fusion. One large pro for Dimension Fusion is being a spell, thus allowing the user to play it the same turn it was drawn, while Return from the Different Dimension must be set first, as it's a trap. An arguably greater con however is the fact that Dimension Fusion allows the opponent to return cards as well, which makes it far inferior to Return from the Different Dimension in a Remove From Play Deck. In Bazoo Return Deck, however, it doesn't make a difference since the opponent will rarely have cards out of play as well. Another extremely large pro for Dimension Fusion: the cards that were returned stay on the field. This makes it obvious that Return from the Different Dimension is more of a final effort, that must be taken advantage of during the course of a single turn. Of course, Elemental Hero Wildheart and Tenkabito Shien will remain on the field, as once returned, they become unnafected by Return from the Different Dimension. Finally, the costs are the biggest difference. Dimension Fusion requires a cost of 2000 life points, while Return from the Different Dimension requires half of your current life points. This means that, depending on the time of activation, Return from the Different Dimension may cost more or less than Dimension Fusion. This also means that Return from the Different Dimension can always be activated, while Dimension Fusion may be useless late in the game. However, with Spell Economics, Dimension Fusion is a costless version of Return from the Different Dimension, usable anytime needed.

Many deck types are no longer capable of running the "return" technique, as they do not have enough removal power or speed, due to the Limiting and/or Forbidding of some cards. DARK based decks became infamous for the "return" technique with the release of the booster set Phantom Darkness. The set included powerful cards such as Dark Armed Dragon and Rainbow Dark Dragon, as well as cards that could easily move other DARK monsters to the grave, where they could be removed for the effects of either two of the Dragons, and then allowed for an easy return.

The only current deck types that can see use from the return technique are Blackwings, for their synergy with The Dark Creator, Dark Armed Dragon, and Blackwing - Vayu the Emblem of Honor; Twilight, for the combination of Lightsworn cards and DARK monsters, fueled by Dark Armed Dragon; and Plant based decks that use the battle position manipulating effect of Black Rose Dragon.

Facts about ReturnRDF feed

This article uses material from the "Return" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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