Retreat is a Summoner ability in Final Fantasy XI. It orders a summoned avatar or elemental to stop attacking and return to the Summoner.
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Full: If there are any dead allies within earshot, your party moves 33% faster for 5...10 seconds.
Concise: (5...10 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot.
Contents |
| Tactics | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| Duration | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 | 10 | 11 | 11 | 11 | 12 | 12 | 13 | 13 | 13 |
Retreat, or retreating, is a tactic that some monsters implement when their HP falls below a certain level where they try to run away. This behaviour makes safe spotting less than ideal for these monsters. Most monsters will Retreat if you walk out of their roaming area, and attack them with a long-ranged weapon.
Monsters that retreat:
The Giant Mole - The Giant Mole's moment of retreat is totally random; it could dig under (its form of retreat) when it is hit once or it could be killed without it retreating at all. This makes it much trickier to kill because players constantly have to search for it in its lair.
Note - If you move out some monsters' wander radius and use a halberd on them, they might retreat even though they normally wouldn't.
The Retreat was the popular establishment on The Wheel in 137 ABY.
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