|Final Fantasy XI Abilities|
|Bard||Soul Voice - Goddess's Hymnus|
|Beastmaster||Call Beast - Charm - Familiar - Fight - Gauge - Heel - Leave - Reward - Sic - Stay - Tame|
|Black Mage||Manafont - Elemental Seal|
|Blue Mage||Azure Lore - Burst Affinity - Chain Affinity|
|Corsair||Double-Up - Phantom Roll - Quick Draw - Random Deal - Wild Card|
|Dancer||Flourish - Jig - Samba - Step - Trance - Waltz|
|Dark Knight||Arcane Circle - Blood Weapon - Last Resort - Soul Eater - Weapon Bash|
|Dragoon||Ancient Circle - Call Wyvern - High Jump - Jump - Spirit Link - Spirit Surge - Super Jump|
|Monk||Boost - Chakra - Chi Blast - Counterstance - Dodge - Focus - Hundred Fists|
|Ninja||Dual Wield - Mijin Gakure|
|Paladin||Cover - Holy Circle - Invincible - Rampart - Sentinel - Shield Bash|
|Puppetmaster||Activate - Overdrive - Repair|
|Ranger||Barrage - Camouflage - Eagle Eye - Scavenger - Shadowbind - Sharp Shot - Unlimited Shot|
|Red Mage||Chain Spell - Convert - Fast Cast|
|Samurai||Demon Circle - Hasso - Meditate - Meikyo Shisui - Seigan - Store TP - Third Eye - Zanshin|
|Scholar||Addendum: Black - Addendum: White - Dark Arts - Light Arts - Modus Veritas - Sublimation|
|Summoner||Astral Flow - Call - Assault - Release - Retreat|
|Thief||Assassinate - Evasion Bonus - Flee - Hide - Mug - Perfect Dodge - Sneak Attack - Steal - Treasure Hunter - Trick Attack - Triple Attack|
|Warrior||Aggressor - Berserk - Defender - Double Attack - Mighty Strikes - Provoke - Warcry|
|White Mage||Benediction - Divine Seal|
Full: If there are any dead allies within earshot, your party moves 33% faster for 5...10 seconds.
Concise: (5...10 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot.
Retreat, or retreating, is a tactic that some monsters implement when their HP falls below a certain level where they try to run away. This behaviour makes safe spotting less than ideal for these monsters. Most monsters will Retreat if you walk out of their roaming area, and attack them with a long-ranged weapon.
Monsters that retreat:
The Giant Mole - The Giant Mole's moment of retreat is totally random; it could dig under (its form of retreat) when it is hit once or it could be killed without it retreating at all. This makes it much trickier to kill because players constantly have to search for it in its lair.
Note - If you move out some monsters' wander radius and use a halberd on them, they might retreat even though they normally wouldn't.