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A power respecification, or respec, is a means for a Hero or Villain to respecify, or change, the powers he or she has available for use, as well as how those powers are slotted with Enhancements. Power respecifications are gained in many possible ways:
Respecs are typically used to trade unwanted powers for more useful ones and/or to rearrange hard-to-obtain Enhancements that have been permanently slotted into powers.
Though there are many ways of acquiring respecifications, the respecs themselves fall into only two types: earned and free. The type depends on the method used to achive it:
A character can accumulate any number of earned respecs, but at most one free one. Any more gained while a character already has one are lost.
An earned respec is used by visiting a special contact. For heroes, this contact is Jack Wolfe, located in the Freedom Corps headquarters in Galaxy City. For villains, the contact is Arbiter Lupin, located next to Arbiter Frederick in the Nerva Archipelago.
A free respec is used by typing the /respec command on the chat command line.
A Soldiers of Arachnos respec is used upon a Villain Epic Archetype reaching level 24. When visiting a trainer for the first time after reaching Threat Level 24, the player will immediately be taken to the respec screen due to the extra powersets being unlocked.
There are two respec-granting trials:
Each trial has three versions: one available to characters of level 24 and up, one for 34+, and one for 44+. There are also limits on how many respecs a character can earn from these trials: at most one for characters level 24-33, two for 34-43, and three for 44+. The interesting thing is that the respecification rewards are not linked to which trial is completed, but to the character's level. For example, a level 48 character who has never done a respecification trial can do the first (lowest level) trial three times, or the last (highest level) trial three times, or any combination of the trials, and gain all three respecification awards.
One other point: a character can do a respec trial even if he or she can't get any more respecs from it. The character simply won't be able to choose a respec as the completion reward at the end. In fact, the character can choose one of the other rewards even if a respec is allowed.
Several levels of the Veteran Reward System award respecs to all characters on the account. Specifically, the 9 month, 21 month, 33 month, and 45 month rewards all include respecs.
Veteran respecs are earned respecs and are claimed the same way as trial respecs.
Each villain character that completes the first Patron arc and unlocks a patron power pool will also receive an earned respec.
If a character receives a power respecification due to having one given to him or her, it is a free respec. A character may have only one free respec available at any given time. If a character has a free respec when another respec is given out, he or she will not receive the new respec.
Free respecs are usually given out after significant changes to game mechanics involving powers. For example, when Enhancement Diversification was released on the live servers, a free respec was given to all heroes due to a significant change in the effects of enhancement slotting.
As of Issue 11 characters may buy Respec Recipes from other players or find them as rare drops from defeating enemies. Crafting this recipe awards the crafter with a free respec.
When a respec is used, a character will be presented with the power selection screen to select his or her powers. The choice will be limited to the powers available when he or she first selected powers at level 1. After selecting a power, the character will be asked to select another power, this time with the powers available when he or she selected powers at level 2. For each subsequent power selection, the powers available will be the powers available for the next progressive level of the character.
For example, when the sixth power is selected, the powers available will be the powers available for selection with the character attained security level 10 (i.e. when he or she selected his or her sixth power).
After the power selection is complete, the character is then presented with the enhancement slot selection screen. Again, the powers available for slotting are the powers that were available at the time that the character attained the level for that particular round of slots.
For example, when the sixth set of slots is selected, the powers available for slotting will be the powers available for selection when the character attained security level 13 (i.e. when he or she selected his or her sixth set of enhancement slots).
After the enhancement slotting is complete, the character will be presented with a screen in which he or she assigns all of his or her currently assigned and held enhancements to those slots. Until an enhancement is assigned to an enhancement slot or to the enhancement inventory, it is considered unassigned. Unlike the normal enhancement management screen, enhancements may be freely moved around between enhancement slots, the enhancement inventory tray, and the unassigned enhancements tray.
After all enhancements are placed into appropriate slots or into the enhancement tray, all unassigned origin (SO,DO, TO) enhancements will be sold for their full purchase cost. Invention Enhancements will be sold for the crafting cost (the price does not include the purchase cost). Hamidon and Synthetic Hamidon Enhancements are not assigned any value. They will be lost with zero influence/infamy gained if they are unassigned at the end of a respecification.
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