When a card 'Resolves', its effect takes place, and more often than not, the card is sent to the Graveyard, unless it is Continuous.
Monster Cards - Spell Cards - Trap Cards
Token Monsters
Types of Monster Cards
Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro
Types of Spell Cards
Continuous - Field - Equip Normal - Quick-Play - Ritual
Types of Trap Cards
Continuous - Counter - Normal
Other Types of Card
Equip Cards
Manga Cards
Virus - Trap-Spell
Equip Trap Cards - Field Trap Cards Continuous Trap-Spell Cards - Field Virus Cards
Turn Phases
Draw Phase - Standby Phase - Main Phase 1 Battle Phase - Main Phase 2 - End Phase
Start Step - Battle Step Damage Step - End Step
ATK - DEF - Level - Attribute - Type Main Deck - Side Deck Fusion Deck - Extra Deck Hand - Graveyard - Playing Field - Removed from play Life Points - Damage - Game Mechanics 3 Card Rule - Spell Speed - Battle position Attack Position - Defense Position Face-up - Face-down - Flip Draw a card - Pick up a card Hand Size Limit
Playing Field Zones
Monster Zones - Spell/Trap Zones Field Spell Zone - Graveyard Zone Deck Zone - Removed from Play Zone Fusion Deck Zone - Extra Deck Zone
Types of Summon
Flip - Normal - Tribute Fusion - Special - Ritual Synchro - Set Tribute Set
Activate - Chain - Costs - Counters - Destroy Discard - FTK - Lockdown - OTK - Resolve Spell Counter - Target - Tribute
Types of Monster Effects
Continuous - Flip - Ignition - Quick Summon - Trigger
Compulsory - Optional - Lingering
Types of Effect Monsters
Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner
Types of Spell Speed
Spell Speed 1 Spell Speed 2 Spell Speed 3
Activation & Targeting Eligibility Breakdown of the Battle Phase - Duel Infinite Loop - Maintenance Costs Missing the Timing - Match Replay - Piercing - Priority Spell Monsters - Trap Monsters
Double Tributer - Victory Conditions Field Advantage - Hand Advantage Fusion Material Monsters Fusion Substitute Monsters Synchro Material Monsters
Attributes
DARK - EARTH - FIRE - LIGHT - WATER - WIND DIVINE
Types
Archetype
Aqua - Beast - Beast-Warrior - Dinosaur Divine-Beast - Dragon - Fairy - Fiend Fish - Insect - Machine - Plant Psychic - Pyro - Reptile - Rock Sea Serpent - Spellcaster - Thunder Warrior - Winged Beast - Zombie Human - Immortal - ??? Black Magic - White Magic