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Reservist's Rifle: Misc

  

Fallout

Up to date as of February 01, 2010

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Reservist's Rifle
Attack statistics
dmg/attack: 40
DPS: 64.284
attacks/sec: 1.6071
# of projectiles: 1
spread: 0
Criticals
crit dmg: 40
crit chance: x 5
Ammunition
ammo type: .308 caliber
ammo per shot: 1
ammo capacity: 3
shots/reload: 3
Other
skill: Small Guns
AP: 32
item HP: 150
repair: Sniper Rifles
weight: 10
value: 500
quests: High Plains Drifter
base id: 00092966

The Reservist's Rifle appears in Fallout 3 and is a unique version of the Sniper Rifle.

Contents

Location

Notes

  • Can be repaired with common Sniper Rifles.
  • As with generic sniper rifles, the Reservist's Rifle has a very high critical multiplier of x5.
  • Players with ten Luck, Finesse (+5%), and Survival Guru (+3%), will be able to critical nine out of ten shots! ([10+5+3]*5)=90%. During V.A.T.S. shots, with the flat +15% V.A.T.S. bonus for targeted shots, you'll critical 100% of the time.
  • Important note: while the above math is strictly correct, your chance to cause a critical hit is multiplied by the weapon's condition percentage. That is to say, under those conditions a Reservist's Rifle at 50% condition will only cause a critical hit ([10+5+3]*5)*.5 = 45% of the time outside of V.A.T.S., and 60% of the time in VATS. Since Sniper Rifles have very low hit points compared to other weapons, there will only be a short window where VATS critical hits can be guaranteed.
  • This weapon has +50% more durability (Item HP) than the regular Sniper Rifle, preserving the damage and critical rate more effectively. It also has a slightly higher rate of fire in exchange for a lower magazine capacity.
  • Uses 3 rounds instead of 5 in each magazine.
  • Achieving 18%MDPS will give the Reservist's Rifle an effective DPS of 122.
  • Costs 6 AP less to shoot in V.A.T.S. compared to other Sniper Rifles (32AP vs 38AP), so if you have 10 Agility and the Action Boy/Girl Perk you have a max of 110 AP, allowing you to fire the Reservist's Rifle 3 times in a row (96AP) while the other Sniper Rifles use 114 AP and therefore cannot.

Unmarked quest: High Plains Drifter

Main article: High Plains Drifter

Behind the scenes

  • The "Reservist's" title might refer to the US Army Reserve, making a reference to some of Fallout 2's weaponry descriptions which give background information about weapons retired by the regular Army and then given to the National Guard or Reserves for their training and use.

Bugs

  • The Drifter may be on ground level when approaching Dickerson Tabernacle Chapel.
  • If you zoom in with it, then press the sheath and/or arm button, and then arm it again the rifle will be invisible. (confirmed XBox 360, PS3)
  • The Drifter may randomly disappear and end up stuck in the ground when entering combat. (confirmed XBox 360)
  • If the Mysterious Stranger comes while in V.A.T.S. the game will freeze. (confirmed PS3)
Weapons of Fallout 3

This article uses material from the "Reservist's Rifle" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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