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Replay: Misc

  
  

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki

A replay, or instant replay, is a minor feature that allows the player to review the last minute of gameplay. Predominantly exclusive to PC version of Grand Theft Auto games, replays are simply reconstructed using certain available data from the latest round of gameplay, such as player actions, locations of surrounding vehicles and pedestrians, time, and weather. As a result, the replays are not necessarily accurate recreations of actual scenes, and were considerably crude when first introduced.

The feature was first introduced in the PC port of Grand Theft Auto III, and was carried over to the PC port of Grand Theft Auto: Vice City and the PC and Xbox ports of Grand Theft Auto: San Andreas (the only console-based GTA game with a replay system). Replays are also available for the PC port of Grand Theft Auto IV, and may be edited using an editing software dubbed the Video Editor. The first system employed in the first three games remained roughly unchanged, while GTA IV's replay system has been significantly revamped.

GTA III — GTA San Andreas

The replay system employed by GTA III, GTA Vice City and GTA San Andreas basically reproduces the latest moments of gameplay that range from a minute to 20 seconds long. The length of a replay depends on the density of traffic and pedestrians; as more cars and pedestrians are recorded, the replay becomes shorter.

Replays are activated by tapping the F1 key on the keyboard anytime during gameplay, showing a rough recreation of the surrounding where the player character is, and is played without the HUD other than the flashing "Replay" text. The player can leave the replay by pressing F1 again, or wait until the replay ends on its own. By default, viewpoints employed during a replay is based on where the player was looking at that moment, including where the player was viewing on foot or in a vehicle, and first person view if the player is free aiming using a rifle, rocket launcher, or sniper rifle. Moving the mouse in a replay allows the player to move around the player and view the player character's surroundings. Replays can be saved by pressing the F2 key and saved replays can be viewed by pressing the F3 key. Only one replay can be saved at a time.

Replays between GTA III and GTA San Andreas are often plagued with crudeness due to insufficient data, with unusual pedestrian behaviors, choppy and distorted player movement, missing or reverted objects (such as corpses, and vehicle modifications in GTA San Andreas) and cycling accessories on vehicles. Minor refinements were made to improve the presentation of replays and to reduce its buggy animation, although the general quality of these replays remain average to mediocre.

Due to its limited capabilities and obscurity, the feature has enjoyed very little use.

GTA IV

For the PC port of GTA IV, the replay system is managed very differently and is a vast improvement over its predecessors. In the game, the player is offered a specialized replay editing software called the Video Editor, which allows the player to edit, direct and upload replays saved during gameplay.

During gameplay, the player may press the F2 key to create a recording of recent activities in game. Like its earlier predecessors, the length of saved replays depends on the amount of activity in recorded locations, resulting in replay lengths that range from 20 seconds to more than a minute. A recorded replay is saved in My Documents\Rockstar Games\GTA IV\Videos\Clips, and its file is usually around 100 megabyte large.

Once replays are saved, they can be processed by the Video Editor. In order to access the Video Editor, the player must access their mobile phone and select the "Video Editor" option at the bottom of the menu. Access into the Video Editor will cancel any ongoing missions, and eventually send the player back to the nearest available safehouse when the player leaves the Video Editor. When in the Video Editor, players can view saved replays of their choice, as well as editing the recording using a video editor to produce rendered videos for personal use, or upload them to the Internet (i.e. via Rockstar Games Social Club or other video hosting sites). The videos are rendered as Windows Media Video (WMV) files and saved in the My Documents\Rockstar Games\GTA IV\Videos\rendered directory, and the Video Editor offers several choices of video resolutions for rendered videos.


This article uses material from the "Replay" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Saved Films article)

From Halopedia, the Halo Wiki

"Every game you play, you're gonna be having a Saved Film, that you can stop time, shift camera angles, rewatch it."
—Luke Timmins

Saved Films is a new feature that is implemented in Halo 3 that allows players to save and watch their Matchmaking, Custom Games, and their Campaign runs as video which can then be viewed frame-by-frame from any camera angle and shared over Xbox Live.[1]

Contents

Background

In the Post-game Carnage Report of each session, there will be an option to save the film for the match, after which the film cannot be saved. Otherwise, the most recent game will be saved anyways as a film, which can be permanently saved by going to the theater lobby. Players will be able to save up to 100 of these films in combination with Custom Games variants and screenshots, and there is an option to upload up to 25 MB worth of Saved Films on a single Live account that anyone can view. This may be expanded by paying a yearly fee, increasing capacity to 250 MB worth of Films per account.

Saved Films can be uploaded to a player's Bungie.net account that can exceed the 100 Film Maximum. Users will also be able to view other players' Films from the site and can flag a video to download the next time they start Halo 3 on their console, as well as recommend films to their friends.

Features

"It's really gonna help people improve their play if they can see it from the enemy's perspective. You'll be able to watch where they go, what weapons they pick up, in what order."
—Jaime Griesemer

Saved Films can be watched from a specific menu in the game and, as of the Multiplayer Beta, can only be viewed with one person in the Lobby. The camera is not limited to a first person perspective, and can be moved to any angle, anywhere on the map. This has been stated by Bungie to allow a player to better learn enemy movement and tactics, and also to improve the player's skills by allowing them to address their faults by watching themselves play.

FAQ

How do I take a Screenshot?

Screenshots are a great feature in Saved Films. To take a screenshot, press “X” to pull up the on-screen control menu. Use the D-pad to tab to the Screenshot button (a small camera icon) and press “A” to take a shot when you have your camera angle just the way you like it. The shot is anti-aliased, the resolution increases and it is saved automatically to your HDD. Screenshots you take can be viewed at www.bungie.net if you have linked your Gamertag and are a paid Live Gold member. You can see the screenshots of other players in their File Share, by searching for their linked Gamertag on www.bungie.net or by selecting them from your Friends list while playing Halo 3.

How do I keep a Film I like?

If you think you’d like to keep a Saved Film, access it from your recent Saved Films stack in the Theater Lobby. Select the film you’d like to keep and press X. It is instantly Saved and will not simply vanish when you cycle through your film limit (which is either 25 films, or about 400MB worth, whichever comes first). To rename a film, go to the Theater Lobby, choose the type of film it is (Campaign, Multiplayer etc) and select it from the list. You should now be able to press X to edit the name and description.

How do I get my Saved Films onto YouTube and the like?

The simplest method would be to use a video capture card and appropriate software to turn the Saved Film into video data. At this time there is no software capable of doing this without video capture hardware. Machinima makers and amateur videographers already know lots of tricks and methods for doing this. You may also use Gamevee Grab to get your saved films onto there site, all need to do is create an account.

How do I share my Films with friends?

You can recommend your Saved Films to anyone on your Friends list. Simply select them from the Guide while Halo 3 is running on your 360. You will now have the option to recommend a file to them, or see their publicly facing files in their File Share. If they decide to watch your Saved Film, a “bookmark” will take them to the film, where they can choose to download to their 360 immediately. If you receive a Saved Film, you can control it just like you made it yourself – however, a Clip will pay back with the camera moves used during the recording of the clip. It is still possible to detach the camera with the “Y” button, however and watch from your chosen angle.

Films may also be watched over Live in a party, with up to 4 friends watching simultaneously – however, because of the enormous amount of data and bandwidth required, this feature is best enjoyed with very fast connections – otherwise it is possible that the Films could simply run out of bandwidth, gently depositing you back in the Theater lobby. The Host of a Saved Film watched in network viewing mode is the only one who can control “time” (pausing , FFWD etc) but other viewers may control their own camera movements throughout

Why can’t I go backwards in a Campaign Saved Film?

Because Campaign mode loads in a linear fashion – to skip back, you’d have to reload a previously played area. Which would take ages, suck and ruin the experience of watching the film in the first place. It also has to do with multiple checkpoints and the pseudo-determinism used in Combat Dialog, but we won’t frighten or bore you with that. In Multiplayer, the entire map is in memory, hence the ability to go back as well as forward.

Why can’t I make a clip in Campaign Saved Films?

The honest truth is that the feature did not function perfectly, and we didn’t want to ship something clunky. The fact that clips are infinitely more useful in Multiplayer anyway, made that decision much, much easier.

Where can I find cool Saved Films?

The Bungie community is going to create some epic films and clips. Browse the File Shares of your friends (and strangers) at www.bungie.net – read the comments and rankings of these films, and select ones you’re interested in. If you flag such a film, it will be downloaded to your 360 next time you log into Xbox Live in Halo 3.

What kind of films can I make?

The sky’s the limit. Machinima, art, drama, comedy, tutorials, guides. Go nuts!

Related Articles

Sources

  1. [1] Bungie.net

This article uses material from the "Saved Films" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

Contents

From the official English rulebook v6.0:

"After you’ve announced your attacking monster and the attack target monster during a Battle Step, the attack target might be removed from the field, or a new monster may be placed on the opponent’s side of the field before the Damage Step, due to a card’s effect. This causes a "Replay". When this occurs, you can choose to attack with the same monster again, or choose to attack with a different monster, or choose not to attack at all. Note that if you attack with a different monster, the first monster is still considered to have declared an attack, and it cannot attack again this turn."

Replay rules have been updated as of May 2006, to bring the TCG into line with the OCG. Previously in the TCG, if a replay was triggered, and the player that was attacking chooses not to have his monster attack again, that monster could still declare an attack at another point in the Battle Phase. This is now no longer the case, if a monster chooses not to attack after a Replay has been declared, that monster cannot attack for the rest of the Battle Phase.

In addition, according to the OCGref1, ref2, if you attack with a different monster, the first monster cannot change to Defense Position during Main Phase 2 since it is still considered to have declared an attack. The same also applies monsters flipped face-down by cards like "Book of Moon" in the Battle Step in response to an attack declaration; that monster then cannot be Flip Summoned in Main Phase 2, because it is still considered to have declared an attack.

Example 1:

Player 1 has no monsters on the field. Player 2 attacks Player 1 directly with "Dark Magician". Player 1 responds to the attack with a Set "Scapegoat".

Since "Dark Magician" can no longer attack Player 1's Life Points directly, Player 2 must choose either to attack a Sheep Token or not attack at all.

A Replay also occurs when the number of monsters on the opponent's side of the field changes.

Example 2:

Player 1 declares an attack with "Luster Dragon", choosing Player 2's "7 Colored Fish" as the attack target. Player 2 responds to the attack with "A Rival Appears!", summoning a "Nanobreaker" from his hand in Defense Position.

Because the number of monsters on Player 2's side of the field has changed, a Replay occurs, and Player 1 can do one of the following things:

Example 3:

Player 1 has a "Warrior Dai Grepher" on the field. Player 2 has a "The Six Samurai - Yaichi" and a face-down "Cunning of the Six Samurai" on the field. Player 1 attacks Player 2's "The Six Samurai - Yaichi" with their "Warrior Dai Grepher". Player 2 responds to the attack with their set "Cunning of the Six Samurai" and Tributes their "The Six Samurai - Yaichi" to Special Summon their "The Six Samurai - Zanji" to their side of the field.

Even though the number of monsters on Player 2's side of the field has not changed overall, the number of monsters had changed in-between, giving Player 1 the chance for a replay. Player 1 can now do one of the following things:


A Replay does not occur in the following situations (this assumes Player 1 is attacking and Player 2 is defending):

  • The ATK or DEF of a monster(s) on the field changes.
  • The battle position of a monster on the field changes.
  • A monster is summoned/removed to/from Player 1's side of the field.
Facts about ReplayRDF feed

This article uses material from the "Replay" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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