|Linear||Line of Sight||Free Squares||Boost Range||Fatal|
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
|1||Move back of 1 square 1X||-||5||-||-||1/100||-||-||2||0|
|2||Move back of 2 squares 1X||-||5||-||-||1/100||-||-||2||0|
|3||Move back of 2 squares 1X||-||4||-||-||1/100||-||-||2||0|
|4||Move back of 2 squares 1X||-||3||-||-||1/100||-||-||2||0|
|5||Move back of 3 squares 1X||-||3||-||-||1/100||-||-||2||0|
|6||Move back of 4 squares 1X||-||3||-||-||1/100||-||-||2||100|
Release is an elementary spell. It repels all adjacent players, similar to the Eniripsa's Frightening Word and Iop's Intimidation. It is especially useful for ranged attackers who need to make a getaway, or summoners with low MP summons that want to give their summons an extra push toward their enemies.
The monster version of the spell has no cooldown.
Release is a job ability command given by a Summoner to his or her avatar in Final Fantasy XI. In Final Fantasy XI, after an avatar or elemental is summoned, it will stay and await instructions by the Summoner. During this time the summoned creature will slowly drain MP from the summoner. The amount of this drain is determined by level and what creature is out. While the creature is out, the summoner will also be unable to rest to recover MP. When a summoner uses release, which is available from level 1, he instructs the summoned creature or elemental to leave.
|Final Fantasy XI Abilities|
|Bard||Soul Voice - Goddess's Hymnus|
|Beastmaster||Call Beast - Charm - Familiar - Fight - Gauge - Heel - Leave - Reward - Sic - Stay - Tame|
|Black Mage||Manafont - Elemental Seal|
|Blue Mage||Azure Lore - Burst Affinity - Chain Affinity|
|Corsair||Double-Up - Phantom Roll - Quick Draw - Random Deal - Wild Card|
|Dancer||Flourish - Jig - Samba - Step - Trance - Waltz|
|Dark Knight||Arcane Circle - Blood Weapon - Last Resort - Soul Eater - Weapon Bash|
|Dragoon||Ancient Circle - Call Wyvern - High Jump - Jump - Spirit Link - Spirit Surge - Super Jump|
|Monk||Boost - Chakra - Chi Blast - Counterstance - Dodge - Focus - Hundred Fists|
|Ninja||Dual Wield - Mijin Gakure|
|Paladin||Cover - Holy Circle - Invincible - Rampart - Sentinel - Shield Bash|
|Puppetmaster||Activate - Overdrive - Repair|
|Ranger||Barrage - Camouflage - Eagle Eye - Scavenger - Shadowbind - Sharp Shot - Unlimited Shot|
|Red Mage||Chain Spell - Convert - Fast Cast|
|Samurai||Demon Circle - Hasso - Meditate - Meikyo Shisui - Seigan - Store TP - Third Eye - Zanshin|
|Scholar||Addendum: Black - Addendum: White - Dark Arts - Light Arts - Modus Veritas - Sublimation|
|Summoner||Astral Flow - Call - Assault - Release - Retreat|
|Thief||Assassinate - Evasion Bonus - Flee - Hide - Mug - Perfect Dodge - Sneak Attack - Steal - Treasure Hunter - Trick Attack - Triple Attack|
|Warrior||Aggressor - Berserk - Defender - Double Attack - Mighty Strikes - Provoke - Warcry|
|White Mage||Benediction - Divine Seal|
Release, a multi-player map for Halo Wars, is set in a Flood infested region of an unknown planet.
The Containment Facility has failed, allowing the Flood to infest the facility for "thousands of years" before the events of Halo Wars. The environment is described as Flood-dominated, and undefended scouting parties will quickly be infected. The map has two "control panels" that players can use as biological weapons, unleashing hordes of captive Flood on the enemy for 600 resources. This is an extremely risky move, as the Flood can turn against the player as well,so make sure you have enough troops to manage such a large infestation. 
Tribute (Release in the OCG, formerly Sacrifice) is usually a way of voluntarily sending a card from the field to the Graveyard, often used to activate a card effect or perform a Summon. When you tribute a card it is not considered destroyed. Some examples include:
When Tributing for a card effect, the Tribute(s) are considered Costs, which means players cannot respond to the Tributes with card effects, since paying a Cost has no Spell Speed. This also means that Tributes occur before the activation of the effect that they are being Tributed for.
While Tributing a monster for a Tribute Summon is not technically considered a Cost, the Tributed monster still leaves the field before a player can respond to the action.
The term "Tribute" has recently been changed in the official rulings released by Konami in the Starter Deck 2008 deck and replaced by the term "Release".
Incidentally, while the word "Tribute" is considered proper usage for the context of the game, the words "Tributed" and "Tributing" do not exist in the English language and are in fact incorrect usage by default. As such, "Tributed" and "Tributing" are considered words coined solely for usage in the Yu-Gi-Oh! Trading Card Game (TCG), although originally cards read "offer(ed/ing) as a Tribute" instead of "Tribute(ed/ing)". Many players who understand this and opt to not promote bad English in a game supposedly marketed to children prefer to use phrases such as "used as a Tribute" instead of "Tributed," as well as support the change to the term "Release" as "Released" and "Releasing" are actual existing words in the English language.
Types of Monster Cards
Types of Spell Cards
Types of Trap Cards
Other Types of Card
ATK - DEF - Level - Attribute - Type
Playing Field Zones
Types of Summon
Types of Monster Effects
Types of Effect Monsters
Types of Spell Speed
Aqua - Beast - Beast-Warrior - Dinosaur