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Regen/Degen health skills quick reference: Misc

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Guild Wars

Up to date as of February 01, 2010

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Increase recovery

Name Target Increase Duration Stats Notes Skill type Attr Cam
[edit]
I Will Avenge You!
Self 3..6 10s
    5 Energy     45 Recharge
Duration and amount multiplied for each dead ally. Gain 25% attack speed Shout WarriorStr P
[edit]
I Will Survive!
Self 3 5..10s
    5 Energy     30 Recharge
multiplied for each condition on you Shout WarriorStr P
[edit]
Melandru's Resilience
Self 4 8..18s
    5 Energy     15 Recharge
gain 1 energy regen. Both multiplied for each hex/condition on you Elite Stance RangerWS P
[edit]
Symbiotic Bond
Pet 1..3 120..264s
    10 Energy     55 Recharge
Half of damage done to pet is redirected to you Shout RangerBeast P
[edit]
Troll Unguent
Self 3..9 13s
    5 Energy 3 Activation 10 Recharge
Skill RangerWS C
[edit]
Healing Breeze
Ally 4...9 15s
    10 Energy 1 Activation 2 Recharge
Enchantment Spell MonkHeal C
[edit]
Mending
Ally 1..3 maintained
-1 Upkeep 10 Energy 2 Activation    
Enchantment Spell MonkHeal C
[edit]
Shield of Regeneration
Ally 3..9..10 5..11..13s
    15 Energy ¼ Activation 8 Recharge
gives +40 armor on ally Elite Enchantment Spell MonkProt C
[edit]
Succor
Ally 1 maintained
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Ally gains +1 energy regen. Whenever ally casts a spell, lose 1 energy Enchantment Spell MonkNone P
[edit]
Watchful Healing
Ally 1...3 10s
    5 Energy 1 Activation 10 Recharge
If skill ends prematurely, ally gains 30...102 health Enchantment Spell MonkDF N
[edit]
Watchful Spirit
Ally 2 maintained
-1 Upkeep 15 Energy 1 Activation 5 Recharge
heals for 30..150 when ends Enchantment Spell MonkDF P
[edit]
Restful Breeze
Ally 10 8..18s
    5 Energy 1 Activation 8 Recharge
ends if ally attacks or uses a skill Enchantment Spell MonkHeal N
[edit]
Blood Bond
Ally 1..5 5..17s
    5 Energy 1 Activation 2 Recharge
You suffer 3 health degeneration Enchantment Spell NecromancerBlood F
[edit]
Blood Renewal
Self 3..5 10s
25% Sacrifice 1 Energy 1 Activation 10 Recharge
Sacrifice 25%health on cast. Gain 40..160 health on end Enchantment Spell NecromancerBlood P
[edit]
Vampiric Spirit
Self 5..9 10s
    5 Energy 2 Activation 8 Recharge
Steal health from target enemy Elite Enchantment Spell NecromancerBlood F
[edit]
Hexer's Vigor
Self 1..7 10s
    5 Energy ¼ Activation 10 Recharge
ends on non-hex skill Enchantment Spell NecromancerSR E
[edit]
Life Siphon
Self 1..3 12..22s
    10 Energy 2 Activation 2 Recharge
Targeted foe suffers 1..3 health degeneration Hex Spell NecromancerBlood C
[edit]
Life Transfer
Self 3..7 6..11s
    5 Energy 1 Activation 20 Recharge
Target and adjacent foes suffer 3..7 health degeneration Elite Hex Spell NecromancerBlood P
[edit]
Verata's Sacrifice
Undead allies 10 5..9s
15% Sacrifice 10 Energy 2 Activation 60 Recharge
sacrifice 15% health/ Transfers all conditions from those allies to you. Recharges instantly if you control < 3 minions Spell NecromancerDeath P
[edit]
Well of Blood
Allies 1..5 8..18s
    10 Energy 1 Activation 2 Recharge
Must exploit a corpse. AoE effect Well Spell NecromancerBlood C
[edit]
Well of Power
Allies 1..5 8..18s
    5 Energy 1 Activation 15 Recharge
Must exploit a corpse. Gain 2 energy regen Elite Well Spell NecromancerBlood P
[edit]
Energy Boon
Self 5 20s
    5 Energy     40 Recharge
Increases maximum energy. Gain energy and health on end. Elite Skill ElementalistEnergy F
[edit]
Shadow Refuge
Self 5..9 4s
    5 Energy 1 Activation 8 Recharge
on end gain 40..88 health if attacking Enchantment Spell AssassinShadow F
[edit]
Feigned Neutrality
Self 7 4..9s
    5 Energy ¼ Activation 25 Recharge
gain 80 armor, ends if you attack or use a skill Enchantment Spell AssassinShadow N
[edit]
Recuperation
Non-Spirit Allies 1..3 15..39s
    25 Energy ¾ Activation 45 Recharge
Spirit, AoE effect Binding Ritual RitualistRest F
[edit]
Resilient Was Xiko
Self 3 5..17
    5 Energy 1 Activation 10 Recharge
Multiplied for every hex/condition on you. On drop, lose 1..3 conditions Item Spell RitualistRest F
[edit]
Resilient Weapon
Ally 1..5 5..15
    10 Energy 1 Activation 4 Recharge
if suffering form a hex/condition. Also gains +24 armor. Weapon Spell RitualistRest F
[edit]
Signet of Creation (PvP)
Spirits
Animated Creatures
1..6 30s
        2 Activation 10 Recharge
all affected creatures destroyed when ends Signet RitualistSpawn F
[edit]
Weapon of Warding
Ally 2..4 3..7
    10 Energy 1 Activation 5 Recharge
Gives a 50% chance to block Weapon Spell RitualistRest F
[edit]
"Help Me!" (PvP)
Self 5...41 1..8s
    5 Energy     15 Recharge
Shout ParagonComm N
[edit]
Mending Refrain
Ally 1..3 15s
    10 Energy 1 Activation 8 Recharge
Echo reapplied every time chant or shout ends Echo ParagonMotiv N
[edit]
"Never Surrender!"
Allies 1..4 15s
    5 Energy     15 Recharge
Party members within earshot and below 75% health Shout ParagonComm N
[edit]
Conviction (PvP)
Self 1..3 30s
    5 Energy     20 Recharge
Bonus armor if enchanted; if not enchanted, +1...3 Health regen. Stance DervishEarth N
[edit]
Mystic Regeneration
Self 1..3 5..20s
    10 Energy ¼ Activation 5 Recharge
regeneration multiplied for each enchantment on you Enchantment Spell DervishEarth N

Decrease recovery

Name Target Decrease Duration Stats Notes Skill type Attr Cam
[edit]
Lacerate
Bleeding Creatures 2 30..126s
    10 Energy 3 Activation 15 Recharge
when ends, all creatures with less than 90% health bleed for 5..21s Elite Nature Ritual RangerBeast F
[edit]
Toxicity
Poisoned or Diseased Creatures 2 30..78s
    15 Energy 5 Activation 60 Recharge
Nature Ritual RangerBeast N
[edit]
Blood Bond
Self 3 5..17s
    5 Energy 1 Activation 2 Recharge
Targeted ally gains 1..5 health regeneration Enchantment Spell NecromancerBlood F
[edit]
Life Siphon
Foe 1..3 12..22s
    10 Energy 2 Activation 2 Recharge
You gain 1..3 health regeneration Hex Spell NecromancerBlood C
[edit]
Life Transfer
Foe 3..7 6..11s
    5 Energy 1 Activation 20 Recharge
You gain 3..7 health regeneration Elite Hex Spell NecromancerBlood P
[edit]
Corrupt Enchantment
Foe 1..7 10s
    5 Energy ¾ Activation 10 Recharge
only if this spell removes an enchantment from target foe Elite Hex Spell NecromancerCurses N
[edit]
Faintheartedness
Foe 0..2 3..20s
    10 Energy 1 Activation 8 Recharge
Target foe attacks 50% slower Hex Spell NecromancerCurses C
[edit]
Malaise
Self 1 5..29s
    5 Energy 2 Activation 2 Recharge
Target foe suffers -1 energy degeneration. Ends and damages foe if foe's energy reaches 0 Hex Spell NecromancerCurses P
[edit]
Parasitic Bond
Foe 1 20s
    5 Energy 1 Activation 2 Recharge
Heals you for 30..102 when ends Hex Spell NecromancerCurses C
[edit]
Suffering
Foe and nearby foes 0...3 6..25
    15 Energy 1 Activation 10 Recharge
Hex Spell NecromancerCurses C
[edit]
Ulcerous Lungs
foe and nearby foes 4 10...22
    15 Energy 2 Activation 10 Recharge
when bleeding Hex Spell NecromancerCurses N
[edit]
Weaken Knees
Foe 1...3 5..17s
    5 Energy 1 Activation 10 Recharge
Elite Hex Spell NecromancerCurses F
[edit]
Well of Silence
Foes in well 1..3 10...26s
    10 Energy 1 Activation 20 Recharge
Must exploit a corpse; foes can't use shouts/chants Well Spell NecromancerCurses N
[edit]
Wither
Foe 2..4 5..29s
    10 Energy 2 Activation 10 Recharge
Foe suffers -1 energy degen. Ends prematurely if foe's energy reaches 0 Elite Hex Spell NecromancerCurses P
[edit]
Putrid Bile
Foe 1..3 5..17s
    10 Energy 1 Activation 12 Recharge
If foe dies, nearby foes take 25...73 damage Hex Spell NecromancerDeath E
[edit]
Vile Miasma
Foe 1..4 10s
    10 Energy 1 Activation 15 Recharge
if suffering from condition. Hits for 10..54 dmg & hex Hex Spell NecromancerDeath F
[edit]
Well of Suffering
Foes 1..5 10..26s
    10 Energy 1 Activation 10 Recharge
Must exploit a corpse. AoE effect Well Spell NecromancerDeath P
[edit]
Reaper's Mark
Foe 1..4 30s
    5 Energy 1 Activation 15 Recharge
if foe dies while hexed with this hex, you gain 5...13 energy Elite Hex Spell NecromancerSR N
[edit]
Conjure Phantasm
Foe 5 2..13s
    10 Energy 1 Activation 5 Recharge
Hex Spell MesmerIll C
[edit]
Conjure Nightmare
Foe 8 2..13s
    15 Energy 1 Activation 5 Recharge
Hex Spell MesmerIll F
[edit]
Crippling Anguish
Foe 1..3 8..18s
    15 Energy 1 Activation 20 Recharge
Foe moves 50% slower Elite Hex Spell MesmerIll C
[edit]
Illusion of Pain
Foe 3...9 8s
    10 Energy 2 Activation 5 Recharge
On end, foe is healed for 36...103 Hex Spell MesmerIll F
[edit]
Images of Remorse
Foe 1..3 5..9s
    5 Energy 2 Activation 5 Recharge
hits for 10..44 dmg if foe was attacking Hex Spell MesmerIll F
[edit]
Migraine
Foe 1..3 5..17
    10 Energy 2 Activation 15 Recharge
foe casts spells 100% longer Elite Hex Spell MesmerIll P
[edit]
Phantom Pain
Foe 1..3 10s
    10 Energy 2 Activation 15 Recharge
foe suffers Deep Wound when this hex ends Hex Spell MesmerIll P
[edit]
Recurring Insecurity
Foe 1..4 10s
    10 Energy 1 Activation 10 Recharge
Reapplies itself when it ends if foe has another hex Elite Hex Spell MesmerIll F
[edit]
Shrinking Armor
Foe 1..3 10s
    5 Energy 1 Activation 8 Recharge
Cracked armor when hex ends Hex Spell MesmerIll E
[edit]
Enduring Toxin
Foe 1..4 5s
    5 Energy ¼ Activation 10 Recharge
on end, if foe is moving, Enduring Toxin is reapplied Hex Spell AssassinDeadly F
[edit]
Spirit Channeling
Self 5 10s
    5 Energy 1 Activation 30 Recharge
gain 1...5 energy regen. When ends, gain 100 health if within earshot of a spirit Elite Enchantment Spell RitualistSpawn F

PvE only

Name Target Inc/Dec Duration Stats Notes Skill type Attr Cam
[edit]
Cry of Pain
Target and foes in the area -3..5 10s
    10 Energy ¼ Activation 12 Recharge
Only if target is suffering from a Mesmer hex Spell MesmerSunspear N
[edit]
Feel No Pain
self +2...3 30s
    5 Energy     20 Recharge
+max health if drunk when activating Skill Norn E
[edit]
"By Ural's Hammer!"
self +2 7...9s
    5 Energy     30 Recharge
+25% damage on self; 7...9s longer duration for each ally within earshot and below 50% Health Shout Deldrimor E
[edit]
Volfen Blessing
Self +2...4 60s
    10 Energy     60 Recharge
all skills replaced with Volfen skills Elite Form Norn E
[edit]
Radiation Field
foes in the area -4...6 5s
    15 Energy 2 Activation 12 Recharge
+inflict disease on foes for 12...20s Ward Spell Asura E
[edit]
Shadow Sanctuary
Self 7..10 10s
    5 Energy ¼ Activation 30 Recharge
Gain 40 armor, blinded for 5 seconds. Enchantment Spell AssassinKurzick/Luxon F
[edit]
Never Rampage Alone
Self and Pet +1...3 18...24s
    15 Energy     20 Recharge
+25% IAS for self and pet Skill RangerSunspear N

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This article uses material from the "Regen/Degen health skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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