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Guild Wars

Up to date as of February 01, 2010
(Redirected to Echo (skill type) article)

From GuildWiki

This article is about the skill type named Echo. For the skill of the same name, see Echo.

General

Echoes are paragon skills that interact with chants and shouts. Most have an effect when a chant or shout ends, either being renewed or providing an instant bonus of some sort. Like chants and shouts, there is currently no way to remove an echo from a character. Unlike shouts, echoes have an activation time like chants and thus can be interrupted. However, echoes are only susceptible to general "skill" or "action" interrupts, unlike chants.

Echoes are similar to enchantments in that they must target an ally. However, because enchantments are spells, they are susceptible to a wider range of interrupts than echoes. Additionally, due to the renewing effect of some echoes, their beneficial effects tend to be less than enchantments of comparable energy/activation cost.

Subtypes

Echoes are grouped into two primary subtypes based on a keyword in the skill name:

  • A Finale provides a bonus whenever a chant or shout ends on the target.
  • A Refrain provides a constant bonus while active and is renewed whenever a chant or shout ends on the target.

There are two echoes that do not fit these classifications:

  • Enduring Harmony lengthens the duration of chants and shouts used by an ally.
  • Soldier's Fury increases attack speed and adrenaline gain while affected by a chant or shout.

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This article uses material from the "Echo (skill type)" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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