A Rebellion is a war in which the citizens, subjects of a government fight the government. A rebellion may be called a Revolt, a Revolution, Insurgency.
The usual reasons that a rebellion happens is that the government is oppressive to the people, the nation-state is occupied by a tyrannical government, and/or a foreign government.
Rebellion article at Wikipedia, the free encyclopedia.
Rebellion may refer to:
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CCW Rebellion is an annual pay-per-view event promoted by Christian Championship Wrestling (CCW).
| Event | Date | City | Venue |
|---|---|---|---|
| Rebellion (2006) | October 1, 2006 | Detroit, MI | Joe Louis Arena |
| Rebellion (2007) | October 21, 2007 | Atlanta, GA | Georgia Dome |
| Rebellion (2008) | October 25, 2008 | San Francisco, CA | COW Palace |
| Rebellion (2009) | 2009 |
| Rebellion 2006 |
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| Details | ||
| Promotion | Christian Championship Wrestling | |
| Brand(s) | Retribution Salvation |
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| Date | October 1, 2006 | |
| Venue | Joe Louis Areana | |
| City | Detroit, MI | |
| Attendance | ||
| Buyrate | ||
| Pay-per-view chronology | ||
| Night of the Champions VI | Rebellion 2006 |
Night of the Champions VII |
| Rebellion chronology | ||
| Rebellion 2006 |
Rebellion 2007 |
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Rebellion was a professional wrestling pay-per-view event promoted by Christian Championship Wrestling (CCW). It took place in Detroit on October 1, 2006 at the Joe Louis Arena.
| Rebellion 2007 |
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| {{{tagline}}} | ||
| Details | ||
| Promotion | Christian Championship Wrestling | |
| Brand(s) | Retribution Salvation |
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| Date | October 21, 2007 | |
| Venue | Georgia Dome | |
| City | Atlanta, GA | |
| Attendance | ||
| Buyrate | ||
| Pay-per-view chronology | ||
| Night of the Champions | Rebellion 2007 |
Night of the Champions |
| Rebellion chronology | ||
| Rebellion 2006 |
Rebellion 2007 |
Rebellion 2008 |
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v • d • e
Christian Championship Wrestling pay-per-view events |
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|---|---|
| CCW events | Bound For Glory • Victory Road • Taboo Tuesday • Hard Justice • Fully Loaded • King of the Ring • One Night Stand • Bad Blood • Insurrextion • Final Resolution • Rebellion • Armageddon • Turning Point |
| Non PPV events | Night of the Champions (2006-2008) |
| Former PPV events | Invasion (2008) • Destination X (2008) |
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v • d • e
Christian Championship Wrestling |
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|---|---|
| Programming | Retribution • Salvation • TNA Impact • Pay Per View • Night of the Champions |
| Brand Championships | CCW: World Heavyweight • United States • X-Division • World Tag Team TNA: World • X-Division • World Tag Team Defunct Championships: World • Tag Team |
| Other Accomplishments | Gauntlet for the Gold • King of the Mountain Match • Money in the Bank • Ultimate X |
| Miscellaneous | Roster • Title reigns (by length) • Draft Lottery (2006 • 2007 • 2008) |
| Other wrestling organizations acquired | American Wrestling Alliance • Global Wrestling Alliance • National Wrestling Alliance • World Championship Wrestling • World Wrestling All-Stars • World Wrestling Entertainment |
A rebellion was a refusal to accept authority. It was often used in reference to armed resistance against an established government or, in some cases, a non-violent movement. Numerous rebellions occurred over the course of galactic history, the most well known possibly being the war between the Alliance to Restore the Republic and the Galactic Empire.
One of the two major factions in SWG, the Rebels are in hiding after their successful attempt to destroy the dreaded Death Star.
Rebels exist in game as both players and NPC's.
To join the Rebel faction, you must gain positive Rebel Faction Points (fp). You gain faction points by completing a mission from a factional mission terminal of your own faction as well as defeating any NPC's or player characters in open PvP Combat of the opposing faction.
When you have at least 200 fp, you may talk to a Rebel recruiter to join the his faction and gain the rank as private. By gaining more fp you can advance in rank as well acquire factional support troops, items or structures. You will be offered to be promoted to your next rank only when you have enough fp to acquire the next rank.
Rebels of Combatant and Special Forces Faction setting may openly attack Imperial NPC's, and will be attacked by them on sight. Special Forces Rebels may also attack and be attacked by Imperial players who are also Special Forces. Special Forces players may not attack Combatants of either faction, regardless of whether they have a TEF.
Note: With Publish 26, faction pets have been turned off. Remaining faction pets will continue to function, but recruiters no longer sell them.
Table of contents |
The Rebel Alliance has no faction point cost over alien species who join it, as well as three sets of different faction armour and ships that rely more shields and accurate firepower.
The Alliance 'hubs' are Anchorhead on Tatooine and Coronet on Corellia.
The Alliance to Restore the Republic, more commonly known as the Rebel Alliance, was formed by Senators Mon Mothma of Chandrila, Bail Organa of Alderaan, and Garm bel Iblis of Corellia in the early days of the Empire. The Alliance fights for two things: to bring freedom of the galaxy by bringing back the Old Republic and the defeat of the hated Galactic Empire.
The Rebel Alliance has had few major victories during the last 20 years of war against the Galactic Empire and only recently, after the loss of the Death Star, has it became a thorn in the Empire's side.
Species that are members and are sympathetic towards the Rebellion are Wookiees, Sullustans, Bothans and Mon Calamari. Humans are deeply involved on both sides of the war.
The Rebellion is not only famed for its ideals, but for the many heros and heroines that fight for those ideals. Names like Luke Skywalker, Han Solo, Princess Leia, Chewbacca and Wedge Antilles are known throughout the underground, spreading through many star systems.
The Rebel Alliance is known mostly for it's small but herioc and resourceful navy, which uses such famous snub fighters as the X-Wing, Y-Wing, A-Wing, and Z-95 Headhunters as well as others.
The Rebel Alliance has no main HQ as it uses guerilla tactics, but there are rumours of a secret Rebel base on the planet of Corellia as well as many others scattered around the galaxy.
| Transformers: Armada > Episode 23 | |||
| Previous episode | Next episode | ||
One fine day on the moon. Sideways manipulates, Starscream evaluates. Cyclonus snore, Megatron roar. You'll always have Demolishor!
Contents |
Alone on the moon, Sideways makes note that Megatron's insufficient leadership is the key to the Decepticons's recent string of losses - something that must be fixed if Sideways is to keep the conflict active. As he records, he gazes up to the sky, to a dark region of deep space devoid of stars.
Soon afterwards, Megatron and the other Decepticons return from battle, called back by Sideways who claims to be suffering from damages in his leg. Megatron is unimpressed and annoyed, and even more annoyed when practically in mid-sentence, Cyclonus takes a nap.
When Starscream arrives, Megatron brutalizes and belittles Starscream as punishment for failing during battle (even though he was only obediently operating under direct orders from Megatron). Demolishor blasts into the room and intervenes, possibly saving Starscream's life. Megatron leaves, and Starscream leaves on his own soon after. After briefly questioning Demolishor about his blind loyalty to Megatron, Sideways heads after Starscream. When even Cyclonus doesn't wake up, and even Megatron is taking a nap in his throne, Demolishor concedes that the Decepticon morale is embarrassing.
Starscream, who accidentally fell down a hill, cries out in an expression of anguish. Sideways, nearby, sympathizes with Starscream about how Megatron is operating without rationalization. Before leaving again, Sideways alludes to a familiar concept: Starscream taking command of the Decepticons.
Megatron, hearing from Sideways a different perspective on his disciplinary actions, is manipulated. Sideways escalates the tension between Starscream and Megatron by suggesting Megatron's position is dependent on the possession of the Star Saber.
Starscream, questioning his position, projects his own doubt onto Demolishor and uses that as a re-assurance that they're both soldiers, even if he doesn't know the ideology and purpose to the war he was born into. Demolishor is confused by Starscream's rationalization, and comes to feel that the still napping Cyclonus is the only Decepticon without self-purpose issues.
In a hallway, Starscream has come to disregard his own misgivings and continue to obey Megatron. But Sideways pushes Starscream over the edge with a falsified order he claims to be relaying directly from Megatron. As Starscream storms out to find Megatron, Demolishor wakes Cyclonus so they can prevent the confrontation, but Cyclonus is more interested in being an audience to the bout.
Megatron wagers the Star Saber on his own victory. By the time Cyclonus arrives to watch, Starscream has lost his own sword and is receiving a beat-down from Megatron. Megatron picks Starscream off the ground and re-states what's at stake: Everything. After Megatron's speech, Starscream delivers an uppercut, and follows with several sound blows, getting cheers from Cyclonus. But a blow from Megatron sends Starscream through the air.
Megatron holds the Star Saber in Starscream's face, and despite his earlier promise, lets Starscream live, flaunting that he knows Starscream's psychological weakness. Sideways muses that Megatron had victory in his hands, but walked away from it. He saw weakness in Megatron through Starscream; he prophesies that one day the Decepticon leader will regret what happened here, and it will be his ruin.
The next time the Decepticons enter battle, they fight with a recharged vigor; somehow the conflict coming to a climax on the moon re-established Megatron as a leader, which was beneficial for the rest of the team.
Original airdate: Tuesday January 28, 2003 (North America)
Written by: ???
(Numbers indicate order of appearance.)
| Autobots | Decepticons | Humans | Others |
|---|---|---|---|
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Regulars
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Sideways: "Open your eyes, Starscream. You think a rational leader would send his troops into battle, and when he loses, he takes out his frustrations on his own men? Heh, yeah right. If you ask me, I think he's gone over the deep end."
Starscream: "That's what I think, too!"
Sideways: "Maybe I'm just talkin' out loud here, but I get the feeling there's someone more capable to lead the Decepticons to victory. Yeah, I think I know what you mean. I think you do. And I think you know who I'm talking about, as well, even though you don't want to admit it."
Starscream: "I'm not sure I follow you."
Sideways: "I've probably said too much already. Starscream, Megatron is afraid of you."
"We've got to stop this . It'll be bad for morale!"
"You kidding? Morale? We've never had morale around here."
"There's gotta be a reason we fight. Because there's no point in continuing unless there is. This war is over ten million years old. In fact I've been a warrior ever since my spark left the Iacon chamber, and I was merged into the army of Megatron. The only difference between me and an Autobot is the way we do battle, and the code of the Decepticons. I guess I'm starting to get a little... confused. But you shouldn't be. We are soldiers sworn to obey Megatron; capture the Mini-Cons and return to Cybertron triumphant."
"This time, it's a fight to the finish, and I won't accept any of your lame excuses. Do you understand me, you worthless grunt? I hope to realize what is at stake here. The Star Saber and supreme command of the Decepticons go to the winner. Why, you could rule the universe if you were victorious. There is no greater prize, and this is your one chance to attain it, so don't blow it, dolt. But just remember this Starscream, I won't show you mercy. You will be an example to my men, to prevent any further insubordination."
"You win Megatron. Now... just get it over with."
"You're giving up? I expected more of you. At least beg me to spare your worthless life, or is your foolish pride getting in the way of even that, Starscream? Well, is it? Your problem is you have a conscience. You don't have the stomach to finish a fight, because you play by the rules. Well then, you'll never come out on top, Starscream. I understand your weaknesses and that's why I'm the victor and you lay there like a whimpering dog."
(begins to walk away, then stops)
"I'm always open to a challenge, soldier, and one day you..might.. defeat me."
"Ha, you had the upper hand, Megatron, and then you walked away before it was over. A true leader would never leave a fight half-fought. I see weakness and one day, it will come back to haunt you. And it will be your ruin.
Contents |
The Rebellion, also known as the Second Civil War (to distinguish it from the First Civil War) and the Final War, was the undoing of the Imperium.
The moment that the rebellion started can be determined quite specifically: video cameras recorded the event, and precise timers noted exactly when the first shot was fired. At 1517 hours on 132-1116, Dulinor, the Archduke of Ilelish, fired four shots from his personal sidearm, and in succession, assassinated the Emperor Strephon, the Empress Iolanthe, the Grand Princess Ciencia Iphegenia, and the Aslan Yerlyaruiwo ambassador. The throne room was in immediate turmoil.
Most of 1116 was taken up in the transmission of the news from Capital to all parts of the Imperium. As the news was absorbed, the many constituent factions of the Imperium made choices for their next course of action.
Archduke Dulinor fled Capital immediately, retreating to his own territories in Ilelish where he had already prepared an uprising to support his claim to the throne.
In the immediate aftermath of the assassination, the Emperor's nephew Lucan declared a state of emergency and crowned himself Emperor. When the Moot opposed such swift action, Lucan dissolved the assembly. Lucan also dispatched fleets in pursuit of Dulinor and sent couriers to all parts of the Imperium condemning Dulinor and calling for support of the Imperium against all of its enemies.
News of the assassination reached Vland by xboat (Jump-4) in 19 weeks. It reached the Spinward Marches via xboat in 51 weeks. However, elite Naval couriers (Jump-6) using a secretive shortcut through the Great Rift had delivered the news to Archduke Norris at Regina in just 49 weeks - 2 weeks ahead of the "official" news.
In 1117 the basic factions established themselves.
Solomani Confederation fleets in the Imperial border crossed it as soon as official word of the assassination reached them. The border was pushed forward some 20 parsec and Terra (world) was recaptured by the Solomani.
Dulinors' fleets clashed with Lucan's fleets in systems midway between Capital and Dlan. The battles produced tremendous attrition in both sides' fleets. In order to reinforce the fight against Dulinor, Lucan made a decision to strip the Corridor Sector, the Lishun Sector and the Old Expanses Sector of fleets. Corridor felt the sting of Vargr plunderers almost immediately. Lishun remained stable for a few monhts, but then it was rocked with a succession of Vargr invasions. The Old Expanses was already under Solomani attack and the withdrawal of the Imperial fleet left the Sector's nobles no alternative but to surrender.
In 1118 each faction struggled to strengthen its own position while weakening all the others.
The nobles of Vland Sector felt threatened by the advances of Vargr in neighboring Lishun and Corridor sectors. When Lucan demanded a portion of Vland's fleets to reinforce the assault on Dulinor, Vland refused and declared its independence as the "new" (recreated) Vilani Empire.
Lucan ordered the Daibei Sector fleet to transfer to Zarushagaar Sector to reinforce his battle lines against Dulinor. The sector nobles refused this order and announced that they would take an independent and neutral path.
In 1119 the Rebellion settled down to a dedicated battle to the death between Lucan and Dulinor.
Other factions contributed their forces to resolving squabbles between them, picking away at Lucan or Dulinor or both, or just trying to survive the chaos that was enveloping the empire.
By 1120 the factions had destroyed the mighty Imperial Navy. At the beginning of the war there were 320 numbered fleets and an equal number of reserve fleets, by the end of the year there were fewer than 95 numbered and 130 reserve fleets, and those reduced to 60% strength or less.
In 1121 the factions continued to hammer away at each other with what force they had left. However, limited resources dictated warfare to devolve into banditry, surgical strikes and terrorism.
1122 saw the start of the Black War, the lines separating war, terrorism, and piracy—always thin to begin with—began to vanish. Economic conditions, already shaky from years of warfare, worsened. Governments in the frontier areas, formulating their own survival, became neutral or opposed the war. The factions, not having the resources to hold questionable areas, saw their areas of control shrink.
Each faction of the Rebellion quickly established a base of power. At and within a reasonable radius of that established base of power, the faction could expect to hold a fairly solid base of power. That reasonable radius, computed based primarily on travel times, works out to about 20 parsecs for each faction.
Beyond 20 parsecs from faction's base of power, controlling and directing worlds becomes quite a difficult proposition for the faction. Fleets need orders; armies need supplies and support; and, in addition, attacks need coordination. And the farther the battlefields are moved from the base of power of the faction, the more difficult they are to direct and control. Losing battles is expensive, but on the other hand, so is winning them. Even committing fleets and forces uses up resources that might be needed by the faction more desperately later. The least expensive course of action is to cautiously prepare, building strength while waiting for the other side to make a mistake.
Beyond the roughly 20 parsec radius of power, the territory of the Imperium became a no man's land, left alone, completely to its own devices.
| This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises and by permission of the author. |
| – Rebellion Sourcebook |
| – Survival Margin |
| – Hard Times |
| Rebellion | ||
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| English: | Rebellion | |
| Attribute: | Spell Cards |
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| Property: | Equip |
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| Card Lore: | Equip only to "Dante". It gains 400 ATK. When it destroys a monster by battle, the opponent loses 300 Life Points. | |
| Card Limit: | Unlimited | |
| Other Card Information: | Gallery - Rulings Appearances Tips - Errata - Trivia Lores - Artworks - Names |
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