Reaction Abilities in Final Fantasy Tactics and Final Fantasy Tactics: The War of the Lions are learned via Job Points. Each character can only equip one reaction ability. Reaction abilities only activate when their trigger condition is met. They usually provide buffs once activated.
Name | Description | Trigger | JP Cost | Job |
---|---|---|---|---|
Counter Tackle | Counter with dash attack. | Attacked by another unit. | 180 | Squire |
Auto-Potion | Use lowest available potion when attacked. | Attacked by another unit. | 400 | Chemist |
Parry | Parry attacks with equipped weapon. | Attacked by another unit. | 200 | Knight |
Adrenaline Rush | Raise Speed. | Attacked by another unit. | 800 | Archer |
Archer's Bane | Evade bow/crossbow attack. | Attacked by another unit's arrows. | 450 | Archer |
Regenerate | Receive Regen when attacked. | Attacked by another unit's arrows. | 400 | White Mage |
Magick Counter | When attacked by magic, counter with same. | Attacked by another unit's magic. | 800 | Black Mage |
Critical: Recover HP | Restore HP when terminal. | Unit in critical condition. | 800 | Monk |
Counter | Counter with physical attack. | Attacked by another unit. | 300 | Monk |
First Strike | Attack before being attacked. | Attacked by another unit. | 1200 | Monk |
Vigilance | Take defensive position. | Attacked by another unit. | 200 | Thief |
Gil Snapper | Receive gil in the amount of damage you received. | Attacked by another unit. | 200 | Thief |
Sticky Fingers | Catch thrown item and keep it. | Attacked by another unit's throwing item. | 200 | Thief |
Absorb MP | Restore your MP by the same amount your enemy used. | Spell cast by enemy. | 250 | Mystic |
Critical: Quick | When HP level is lessened, your AT is executed next. | Unit in critical condition. | 700 | Time Mage |
Mana Shield | Physical damage is converted into magic damage. MP is lost instead of HP. | Attacked by another unit. | 400 | Time Mage |
Nature's Wrath | Counter with geomancy. | Attacked by another unit. | 300 | Geomancer |
Dragonheart | Protection from death. | Attacked by another unit. | 560 | Dragoon |
Earplug | Evade Speechcraft attacks. | Attacked by Speechcraft Skills. | 300 | Orator |
Critical: Recover MP | Restore MP when terminal. | Unit in critical condition. | 400 | Summoner |
Bonecrusher | When terminal, give damage in the amount of your max HP. | Unit in critical condition. | 200 | Samurai |
Shirahadori | Evade physical attack. | Attacked by another unit's weapon, other than arrows and bolts. | 700 | Samurai |
Vanish | Hide by become invisible. | Attacked by another unit. | 900 | Ninja |
Reflexes | Evade % rises and it becomes easier to dodge attacks. | Attacked by another unit. | 400 | Ninja |
Cup of Life | When HP is maxed, excess HP is shared with party. | When unit is healed and there is overflow. | 200 | Arithmetician |
Soulbind | Shift damage received from yourself to your enemy. | Attacked by another unit. | 450 | Arithmetician |
Fury | Raise physical attack power. | Attacked by another unit. | 550 | Dancer |
Bravery Boost | Raise Bravery. | Physically attacking. | 500 | Dancer |
Magick Boost | Raise Magic attack power. | Attacked by another unit. | 450 | Bard |
Faith Boost | Raise Faith. | Any magical effect. | 500 | Bard |
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