The Rangers were an elite group of Starfleet personnel.
In 2357, a group of Rangers were stationed on the USS Icarus for the Aries expedition. Each was scientifically trained and able to aid the ship in its primary mission, the study of massive compact halo objects. However, the Rangers had the additional mission of gathering intelligence on the Cardassians as the Icarus traveled near their space. The identity of the Rangers was unknown to all but themselves and Admiral Owen Paris.
Six months into the mission, Admiral Paris and Ensign Kathryn Janeway were captured by the Cardassians. Within a short time, the group of Rangers rescued Paris and Janeway. Janeway recognized Justin Tighe, a member of her science team, as among her rescuers. (VOY novel: Mosaic)
History of team is unknown.
Equipment: None known.
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In all Fallout games thus far, Rangers in general are paramilitary organizations that are independent and have a strict set of morals although they can still range from a sort of guardsman service to outright mercenaries.
Notable examples of Rangers include:
The Ranger is a versatile ranged attacker. While they do not provide as much damage as other professions, they are valued for their versatility. Rangers are renowned especially for their ability to interrupt enemies and the ease at which they spread conditions notably thanks to traps and preparations. They are one of the more survivable classes due to their mid-level armor, arsenal of defensive stances, and self-healing skills. Additionally, a Ranger has the highest armor versus elemental damage of any of the professions. Another feature of the Ranger profession is the ability to tame a pet to aid you in combat. Furthermore, their primary attribute alone can merit using the Ranger as a primary profession, even for builds that do not use many Ranger skills or bow attacks (Touch Ranger or Thumper). Because of all this, a Ranger can fill in many gaps in a party. The patron goddess of Rangers is Melandru.
The primary Ranger's base armor provides 70 armor, +30 armor versus elemental damage, +5 energy, and +1 energy recovery. A starting primary Ranger begins with 25 energy and 3 energy recovery.
|Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish|
The Ranger corps is a Special Forces branch that conducts its operations in unusually dangerous battlegrounds, particularly the vacuum of space. Usually deployed for Zero-Gravity environments, it is they who are ordered by their superiors to seek and destroy a certain target or targets. Experts in low gravity combat; they are capable of posing a threat to ships, as well as many other types of aircraft.
Ranger Elites appear only in Halo 2.
While not distinctively a rank, Elite Rangers fall somewhere between Elite Minors and Special Operations. These units do not command troops, but can be seen working together, with one telling the others what to do, so there may be sub-ranks within this class of Sangheili. They have the shielding of Minor Elites, but the rank does not apply, and of course the lack of more powerful shielding could be due to the Energy diverted to the mounted jet-pack.
Rangers use something between the Flight Harness and the Assault Harness, an oddity considering that the use of the Assault Harness was banned by treaties between the Prophets and the Elites at the close of the Sangheili-San 'Shyuum War, giving them an advantage in combat. Once banned by the Prophets for its effectiveness, the fact that it was equipped to several Ranger units may indicate a willingness by the Elites, to ignore the Prophets' decree (or it simply could have been allowed by the Prophets as an exception, as a zero-gravity specialty troop would need an airtight helmet). Now that the Elites have left the Covenant, the armor that makes Rangers so distinctive on the battlefield is to be introduced into wider service. The Assault Harness allows activity even in exo-atmospheric environments, allowing Rangers to operate even in space for insertion, demolitions tasks and protecting their wearers in areas where Flood infection is a threat.
Rangers also use an anti-gravity pack that allows flight, giving the user unparalleled mobility through the air and also allows the user to bypass traditional defenses. They also appear to use Plasma Cannons to defend positions in space, probably because they could easily carry heavy weapons in a zero gravity environment.
Ranger Elites are a type of Special Operations Commando Unit, though not necessarily connected to the traditional Spec Ops Elites, they're specialists in anti-gravity combat. Halo 2 Rangers will use their thrusters to a great effect in battle, using them to strafe while firing their weapons. They are most often seen in Halo 2 dual-wielding Plasma Rifles, firing in prolonged bursts rather than short bursts. Rangers sometimes also set up Portable Plasma Cannons to provide heavy support fire against human space-capable forces. Their energy shields are about the same strength as a Minor Elite's and although their tactics differ, they require the same amount of firepower to lower, rendering the wearer vulnerable.
Rangers are susceptible to Plasma Pistols and Needlers, which use their tracking ability to great effect, lowering their shields or in the Needler's case, killing them outright. However, for long-range combat a Battle Rifle, Covenant Carbine, Beam Rifle or Sniper Rifle can allow the player to kill them from long ranges, preventing them from becoming a threat at close range.
Ranger Elites were the first known confirmed type of Elite warrior encountered by the UNSC. They had been deployed to secure a human space station and gain access to its navigational data banks in order to determine the location of human colonies during the Battle of Reach. Their helmets at the time were apparently of a different design, allowing the Master Chief to see the Rangers' faces in the encounter. There were also Ranger Jackals present at the Battle of Reach as well.
Ranger Elites have been observed at The Battle of Reach, Operation: FIRST STRIKE, the Battle of Earth, the First Battle of High Charity, and on Delta Halo. The Rangers were also seen at the planet Reach when the Master Chief returned to the planet aboard the Ascendant Justice. Thus it is possible that every ship in the Covenant has a detachment of Rangers for external security purposes.
The Rangers are apparently an entirely volunteer unit, with its members joining either for personal glory or because of ancestral duties to the unit. They are used as an expeditionary unit in limited naval engagements, deciding which are to be boarded and which destroyed.
|Temporary/Prominent||Ossoona • Arbiter|
|Fleet Commander||Fleet Master • Supreme Commander • Imperial Admiral|
|Zealot Officers||Field Master • Shipmaster • Fleet Master • Supreme Commander|
|Special Operations||Spec-Ops • Spec-Ops Officer • Spec-Ops Commander of the Covenant|
|Honor Guard||Sangheili Honor Guardsman • Honor Guard Ultra • Light of Sanghelios|
|Specialists||Stealth • Ranger • Ascetics|
|Regular||Aristocrat • Minor • Major • Ultra|
|Civilian||Kaidon • Oracle Master|
|Heretic||Heretic Sangheili Minor • Heretic Sangheili Major • Heretic Leader|
|New York Rangers|
|History||New York Rangers
1926 - present
|Home Arena||Madison Square Garden|
|City||New York City, New York|
|Colors||Blue, Red and White|
|Owner(s)||Madison Square Garden, L.P.
( James Dolan, chairman)
|General Manager||Glen Sather|
|Head Coach||Tom Renney|
|Minor League Affiliates||Hartford Wolf Pack (AHL)
Charlotte Checkers (ECHL)
Mississippi RiverKings (CHL)
|Stanley Cups||1927–28, 1932–33, 1939–40, 1993–94|
|Division Championships||1926–27, 1931–32, 1989–90, 1991–92, 1993–94|
|This article page or section is in the middle of an expansion or major revamping, and is not yet ready for use.|
The New York Rangers are a professional ice hockey team based in New York City, New York, and playing in the National Hockey League. They were founded in 1926, have been one of the Original Six teams and won 4 times the Stanley Cup, in 1928, 1933, 1940 and 1994.
In 1925, the New York Americans joined the National Hockey League. They proved to be a much bigger success than expected, which led Tex Rickard, the leading president of the Madison Square Garden, to consider having a second team in New York City. He was granted a new franchise in 1926. Needing a home for his team, he naturally decided to have them play in the Garden, even though he had promised the Amerks there would be no other hockey team playing in the Garden.
Rickard's new franchise was poised to enter the league in 1926-27. Initially, he intended to name it the New York Giants (just like the football team, created one year earlier in the NFL by Tim Mara). The name was however never officially adopted. The New York press soon began nicknaming the team "Tex's Rangers" and this nickname, more original than the "Giants", was adopted, while the latter fell into oblivion.
Tex Rickard put his team in good hands straight from the beginning. He managed to get Conn Smythe, the future legendary Toronto Maple Leafs owner, to build the team from scratch. His association with the Rangers didn't last however, as he had a falling out with John S. Hammond, Rickard's hockey man. Smythe was fired, altough with class, as he was given $2,500 to leave, a hefty sum at the time. His replacement was no less stellar: it was Lester Patrick, the co-founder of the Pacific Coast Hockey Association. With such competent people taking care of the team, it could not do otherwide than be a winning one. In their very first season, the Rangers won the American Division title; their playoffs run was however short, as the Boston Bruins defeated them. With the team's successes, the players became minor celebrities in the city and became fixtures in the Roaring 20's nightlife. Their famous nickname, the "Broadway Blueshirts", was acquired at that time; the Garden is indeed located only a few blocks away from Time Square.
The Rangers needed only two seasons before claiming hockey's Holy Grail, the Stanley Cup, for the first time after defeating the Montreal Maroons three games to two in the 1927-28 playoffs. These playoffs are remembered for the presence of Lester Patrick in the nets during one of the game, at the age of 44. Back then, it was not required to dress a backup goaltender, and teams usually indeed did without the second goalie. But when Rangers' starter Lorne Chabot found himself injured to his eye during the game, the Rangers were in a bad position. Patrick choose Alex Connell, a skilled NHL goaltender of the original Ottawa Senators, to replace Chabot (Connell indeed happened to be in the attendance on that night). But Maroons' head coach Eddie Gerard vetoed this choice. Unhappy with this decision that handicaped his team, Patrick decided he would go replace Chabot. And so he did, and brilliantly on top of that - in two periods of play, he only allowed one goal, to Maroons' star center Nels Stewart. Frank Boucher scored the winning goal in overtime for New York. The Rangers' first title in his only second season was a record in professional leagues in North America for the fastest title for an expansion team; it's only in 1973 that this record was broken, by a North American Soccer League team, the Philadelphia Atoms, who won the championship on their very first season.
As of February 3rd, 2009. 
|#||Player||Catches||Acquired||Place of Birth|
|30||Henrik Lundqvist||L||2000||Åre, Sweden|
|40||Stephen Valiquette||L||2003||Etobicoke, Ontario|
|#||Player||Shoots||Acquired||Place of Birth|
|3||Michal Rozsival||R||2005||Vlašim, Czechoslovakia|
|4||Erik Reitz||R||2009||Detroit, Michigan|
|5||Daniel Girardi||R||2006||Welland, Ontario|
|6||Wade Redden||R||2008||Lloydminster, Saskatchewan|
|18||Marc Staal||L||2005||Thunder Bay, Ontario|
|27||Paul Mara||L||2007||Ridgewood, New Jersey|
|45||Dmitri Kalinin||L||2008||Chelyabinsk, Russia|
|#||Player||Position||Shoots||Acquired||Place of Birth|
|10||Nigel Dawes||LW||L||2003||Winnipeg, Manitoba|
|13||Nikolai Zherdev||RW||R||2008||Kiev, Ukraine|
|15||Blair Betts||C||L||2004||Edmonton, Alberta|
|17||Brandon Dubinsky||C||L||2004||Anchorage, Alaska|
|19||Scott Gomez||C||L||2007||Anchorage, Alaska|
|20||Fredrik Sjöström||W||L||2008||Färgelanda, Sweden|
|23||Chris Drury||C||R||2007||Trumbull, Connecticut|
|24||Ryan Callahan||RW||R||2004||Rochester, New York|
|25||Petr Prucha||LW/C||R||2002||Chrudim, Czechoslovakia|
|28||Colton Orr||RW/LW||R||2005||Winnipeg, Manitoba|
|29||Lauri Korpikoski||LW||L||2004||Turku, Finland|
|34||Aaron Voros||LW||L||2008||Vancouver, British Columbia|
|91||Markus Näslund||LW||L||2008||Örnsköldsvik, Sweden|
The Rangers began basically by accident. Rick Jones was being held captive by the villainous Corruptor, who had the Hulk under his influence. Rick managed to sent a shortwave radio message to attempt to contact the Avengers. The message never reached the Avengers but instead five individuals intercepted the message and responded: Firebird, Phantom Rider, Red Wolf , Shooting Star, Texas Twister.
Although the five Southwestern adventurers were unable to stop the Hulk's rampage, they did enable him to defeat the Corruptor. At the battle's end, Texas Twister suggested that the five of them get together whenever a threat to the Southwest crops up. They agreed and took the collective name of the Rangers. However, because of the geographical separation among the members, the first incarnation of the Rangers didn't last long.
Shooting Star's identity was at some point taken over by an unnamed demon in the employ of Master Pandemonium, who believed Firebird to be one of the possessors of his fragmented soul. To keep the Rangers from meeting regularly and perhaps posing a threat to him before he had completed his study of Firebird, Pandemonium dispatched the demon to take Shooting Star's place. Firebird nevertheless believed the demon to be hiding among the Avengers' West Coast branch and with her guidance the Rangers confronted the heroes, only to flush the demon in Shooting Star out of hiding. The demon claimed that Shooting Star was a human guise it had taken long before, that there never was a Victoria Star. The Avengers imprisoned the demon at their Compound and began an investigation of Master Pandemonium, but the Texas Twister, demonstrating a curious lack of concern, did not accompany them.
Soon, however, Texas Twister returned to the Avengers Compound at a time when Hawkeye was alone, demanding to see the captive demon. Twister declared his love for the demon, which turned back into Shooting Star. Texas Twister went on to explain that the demon had come to him months ago when Twister's powers seemed to be fading, making him afraid that he'd lose Shooting Star if their rodeo act broke up on account of his lost powers. The demon offered to augment the Twister's powers in exchange for his soul, and the Twister agreed, but after his powers were restored he begged to be spared, so the demon possessed Shooting Star instead, casting a spell that prevented Twister from telling anyone about this. Twister studied the occult until he found a means to expel the demon from Star.
The demon then possessed Twister himself and battled Hawkeye and Shooting Star. Ultimately, Star threatened to kill the demon rather than allow the possession to continue, and the demon reluctantly imprisoned itself in a statue. Texas Twister and Shooting Star were reunited.
The Rangers have recently registered as the official state super-team for Texas. Living Lightning and Armadillo have joined the original five. They recently helped protect the President of the USA from a Hydra attack.
During the Secret Invasion, Red Wolf's pet wolf Lobo was revealed to have been replaced by a Skrull. The Skrull was killed by the team.
Equipment: None known.
Transportation: None known.
Weapons: None known.
Armadillo was fired from the team shortly after joining for drunkenly touching Shooting Star inappropriately.
The three combat classes of RuneScape are the meleer, ranger, and mage. They are balanced so that each class is weak to one other and strong against one other, in what is called the "combat triangle." A player's combat class is determined from that player's skills. A rough way to determine a player's combat class is to compare the following, and the highest number is your combat class:
(If You are none of these, then you are a Hybrid or someone with too low of levels for these to apply.)
While it was still possible to attack others in the Wilderness, combat triangle tactics were common. However, since Player killing in the Wilderness has been removed, the triangle moves elsewhere - namely, the 3 minigames found in the Wilderness: Bounty Hunter, Clan Wars, and Fist of Guthix. There are also PvP Worlds which use the same combat triangle (summoning on the side).
A meleer uses the Melee combat style and is strong against rangers but weak against mages. Warriors generally wear heavy, metal armour that provides excellent defence against melee and ranged attacks, but inhibits the warrior's ability to perform ranged and magic attacks.
The two sub classes for the Melee combat style are Berserker and Warrior. The Berserker focuses primarily on their strength to deal massive damage, though not always frequently. Warriors focus on their defence and attack, as to hit constantly and be hit rarely.
Warriors are generally better than mages or rangers in most minigames, as it does not require much long-distance fighting, and there is not very much cover for mages/rangers to hide behind.
A ranger, sometimes called a bowman or an archer, uses the Ranged combat style and is strong against mages but weak against warriors. Rangers generally wear armour made from animal hide, and they use weapons that can hit from a distance. Updates to Ranged allow a ranger to also wear a Shield while attacking with a Crossbow, giving the ranger a potentially significant armour boost.
Sub classes include long bow, short bow, and crossbow rangers, depending on whether the player wants distance, speed, or power, respectively. Others may choose to use a thrown weapon, like a throwing knife, dart, thrownaxe or javelin.
Rangers are considered the best combat class for Bounty Hunter because they have decent defence and can attack from a distance. It is very common to see pure rangers slay other classes quickly in this minigame.
A mage, or wizard, uses the Magic combat style and is strong against warriors but weak against rangers. Mages generally wear robes for armour and wield staves for weapons. However, robes and a staff aren't what make a mage powerful, rather their potent array of spells. To cast spells, mages use runes; stones that are magically-energized.
The mage combat class is further divided into two subclasses: Ancient Mage, user of Ancient Magicks, and the Modern Spellcaster, user of modern magics, for combat related activities. Players using the modern magic spell book have general spells for reducing a foes combat skills, temporarily binding an opponent to a square, and doing damage and teleports. Players who use the ancient spells are looking to counter-act all players instincts to run. Note that you have to complete the Desert Treasure quest before you can use the Ancient Magicks spell book.
Mages are considered the best class for the minigame Fist of Guthix, because they can bind the target, preventing them from escaping (the whole point of the minigame). Also, because stats are reduced, all attacks become slightly more potent, allowing mages to hit through armour like dragonhide which is usually spell-proof. All runes used in Fist of Guthix are provided inside the minigame.
Lunar Spells don't have any direct damage spells, but certain spells can be useful in combat. The cure spells instantly cure poison, and while they don't give a temporary immunity to poison like antipoison potions do, they are great if you've just beaten or ran away from a poisonous opponent. The heal spells are made for groups. Using heal spells, you can give a friend a lot of health without them having to eat food. Vengeance is a popular spell for combat, as it rebounds up to 75% of damage received in a hit onto an opponent, without interrupting a hit of the player with vengeance.