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EQ2

Up to date as of February 01, 2010
(Redirected to Category:Ranger article)

From EQ2i, the EverQuest II wiki

Class Information for Ranger
Type: Predator (Scout) image:Ranger_Icon.jpg
City: Qeynos, Kelethin
Primary Power Stat: Agility
Armor: Chain Armor
Weapons: Swords, Axes, Spears, Rapiers, Daggers, Bows, Thrown; may dual-wield; may use poisons
Shields: Bucklers, Round Shields
Expert Spells: Combat Arts (Rare Loam)

Links to All Relevant Categories for: Scout > Predator > Ranger


Spells Predator AAs Ranger AAs Shadows AAs
Equipment

The Ranger is an ideal profession for those who seek mastery of the wilderness. Unrivaled in their abilities to hunt foes and locate dangers in the wilds of Norrath, the Ranger best serves their party in the midst of combat. Using stealth, perception, and cunning, the Ranger flushes out the enemy and initiates combat. The Ranger can then drop back from the frontlines where they can attack with ranged weapons.

Contents

Class Hat

Hoo'Loh's Hunting Cowl (67) - Kingdom of Sky Class Hat from quest: Blood of the Brood

Class Armor

Epic Weapon

Combat Arts By Category

The first spell (and level) of each type is listed. See the detailed description for the full upgrade line. Many Ranger arts have high range, up to 50 meters for ranged attack arts.

Bow Attack CAs

Any Position

Flanking or Behind

From Stealth

Close Range CAs

Any Position

Flanking or Behind

From Stealth

Flanking or Behind from Stealth

Trap

  • Immobile trap detonating when enemy nearby (AoE piercing+root, ending snare): Thorny Trap (52)

NonAttacks

Debuffs

Hate Control

  • Lower hate: Evade (6)
  • Lower hate gain buff: Primal Reflexes (11)
  • Lower hate + stealth: Stalk (14)
  • Limited pet that siphons hate from non-fighters in group: Hawk Attack (65)

Group Buffs

Short Duration Buffs

  • +Ranged critical%, attack speed, DPS + ranged skill, -slash/pierce skill, group +weapon hit% +melee attack skills: Focus Aim (22)

Self Buffs

Short Duration Self Buffs

Heroic Starter

Utility

For Show

Combat Arts by Tier and Level

Tier 1 Level 1 - 9 Tier 2 Level 10 - 19 Tier 3 Level 20 - 29 Tier 4 Level 30 - 39

1: Lightning Strike
1: Stealth
1: Tracking
2: Rear Shot
2: Emberstrike
3: Searing Shot
4: Cheap Shot
4: Pathfinding
5: Lucky Break
5: Sinister Strike
5: Sneak Attack
6: Evade
7: Ensnare
8: Lightning Strike II
8: Snipe
9: Emberstrike II

10: Ranger's Blade ¥
11: Primal Reflexes
12: Bloody Reminder ¥
13: Hunter's Instinct ¥
13: Immobilizing Lunge ¥
14: Stalk
15: Rear Shot II
15: Lightning Strike III
16: Searing Shot II
17: Archer's Fury
18: Evade II
18: Survival Instincts
19: Sneak Attack II
19: Natural Selection

20: Makeshift Arrows ¥
20: Phyn's Hunting Hawk *
20: Trick of the Hunter***
20: Crippling Arrow ¥
21: Emberstrike III ¥
22: Snipe II
22: Focus Aim
23: Ensnare II
24: Ranger's Blade II ¥
24: Trick Shot
25: Escape
25: Primal Reflexes II
26: Hidden Shot
26: Bloody Reminder II
27: Hunter's Instinct II
27: Immobilizing Lunge II
28: Stalk II
28: Triple Shot
29: Lightning Strike IV
29: Rear Shot III

30: Searing Shot III
30: Arrow Rip
31: Archer's Fury II
32: Survival Instincts II
32: Miracle Shot ¥
32: Evade III
33: Sneak Attack III ¥
33: Natural Selection II
34: Crippling Arrow II ¥
34: Makeshift Arrows II ¥
35: Dreadfang **
35: Honed Reflexes **
35: Emberstrike IV
36: Snipe III
36: Focus Aim II
37: Ensnare III
38: Ranger's Blade III
38: Trick Shot II
39: Primal Reflexes III

Tier 5 Level 40 - 49 Tier 6 Level 50 - 59 Tier 7 Level 60 - 69 Tier 8 Level 70 - 79

40: Bloody Reminder III
40: Killing Instinct
40: Hidden Shot II ¥
40: Jeth's Cuddly Companion *
41: Immobilizing Lunge III
41: Hunter's Instinct III
42: Stalk III
42: Triple Shot II ¥
43: Lightning Strike V ¥
43: Rear Shot IV
44: Snaring Shot ¥
44: Searing Shot IV
44: Arrow Rip II
45: Archer's Fury III
46: Survival Instincts III
46: Evade IV
46: Miracle Shot II
47: Sneak Attack IV
47: Natural Selection III
48: Makeshift Arrows III ¥
48: Crippling Arrow III
49: Emberstrike V

50: Focus Aim III
50: Rhyn's Feline Hunter *
50: Snipe IV
50: Storm of Arrows
51: Ensnare IV
52: Trick Shot III
52: Ranger's Blade IV ¥
52: Thorny Trap ¥¥
53: Primal Reflexes IV
54: Killing Instinct II
54: Bloody Reminder IV ¥
54: Hidden Shot III ¥
55: Immobilizing Lunge IV
55: Hunter's Instinct IV
55: Stream of Arrows ¥¥
56: Stalk IV
56: Triple Shot III
57: Rear Shot V
57: Lightning Strike VI
58: Arrow Rip III
58: Searing Shot V
58: Snaring Shot II
58: Sniper Shot ¥¥
59: Archer's Fury IV

60: Miracle Shot III
60: Survival Instincts IV
60: Evade V
61: Sneak Attack V ¥
61: Natural Selection IV ¥
62: Crippling Arrow IV ¥
62: Makeshift Arrows IV
63: Emberstrike VI
64: Snipe V
64: Focus Aim IV ¥
65: Hawk Attack ¥¥
65: Scroll of Fire Seeds ****
65: Ensnare V
66: Trick Shot IV
66: Ranger's Blade V
67: Killing Instinct III
68: Bloody Reminder V
68: Hidden Shot IV
69: Hunter's Instinct V
69: Immobilizing Lunge V

70: Storm of Arrows II ¥¥
70: Stalk V
70: Triple Shot IV
71: Lightning Strike VII
71: Rear Shot VI
71: Searing Shot VI ¥
72: Archer's Fury V
72: Arrow Rip IV ¥
72: Snaring Shot III
72: Thorny Trap II
73: Miracle Shot IV
73: Evade VI
73: Survival Instincts V
73: Natural Selection V
74: Sneak Attack VI ¥
74: Stream of Arrows II
74: Makeshift Arrows V
74: Crippling Arrow V ¥
75: Emberstrike VII
75: Snipe VI
76: Ensnare VI
76: Sniper Shot II
77: Trick Shot V
77: Ranger's Blade VI
78: Bloody Reminder VI
78: Hawk Attack II
78: Hidden Shot V
79: Immobilizing Lunge VI
79: Hunter's Instinct VI

Tier 9 Level 80 - 89

80: Coverage
80: Storm of Arrows III
80: Stalk VI
80: Triple Shot V

¥ - Available as a Grandmaster choice. See below.
¥¥ - Ancient Teaching Runes, only available as Apprentice, Adept, Expert and Master.
* - Fun Spell
** - from Bloodline Chronicles Adventure Pack
*** - from Splitpaw Saga Adventure Pack
**** - Crafted as Expert from a recipe found in The Emerald Halls.

Grandmaster Training Choices

Tier 2 - Level 14 Tier 3 - Level 24 Tier 4 - Level 34 Tier 5 - Level 44
Tier 6 - Level 54 Tier 7 - Level 64 Tier 8 - Level 75

Achievements

Subcategories

This category has the following 3 subcategories, out of 3 total.

P

R


This article uses material from the "Category:Ranger" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Ranger
Fallout
requirements: Level 6, Perception 6
ranks: 3
benefit: Fewer hostile random encounters
Fallout 2, Fallout Tactics
requirements: Level 6, Perception 6
ranks: 1
benefit: +15% Outdoorsman

Ranger is a Fallout, Fallout 2 and Fallout Tactics Perk.

  • You are better able to avoid unwanted attention while traveling through the wasteland. Your chance of a hostile random encounter is lowered by each level of this Perk. (Fallout)
  • You gain a +15% toward your Outdoorsman skill. You are more likely to avoid random encounters if you choose, and tend to find those special encounters more than most. (patched Fallout 2, Fallout Tactics)
  • This Perk adds +20 skill points to Outdoorsman. It also makes finding special random encounters slightly easier. (unpatched Fallout 2)
Perks of Fallout
Perks of Fallout 2
Perks of Fallout Tactics

This article uses material from the "Ranger" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Fran from Final Fantasy XII using Ranger-style equipment

The Ranger (狩人 Kariudo lit. Hunter), also known as Hunter and Archer, is a job that appears in various games in the series.

Contents

Profile

Rangers are mostly known for their ability to equip various ranged weapons to attack, primarily Bows. Their most consistent special ability is called Barrage or Rapid Fire. With this ability, the Ranger can attack multiple times (generally, but not always, four times) in a single turn. They also have the ability Aim, which increases their damage and ensures a successful hit. In some games, Rangers can cast some basic White Magic, and enchant their bows with elemental or status effects. Because they wield Bows, Rangers are adept at fighting flying and bird-type enemies, which take additional damage from arrows and have their high evasion nullified by the Ranger's high accuracy. As the games in the series have become more modern in their technology, Rangers in the main series have been replaced by Gunners, though in the world of Ivalice the two continue to exist alongside each other.

Appearances

Final Fantasy III

Main article: Ranger (Final Fantasy III)

The Ranger job is received from the Fire Crystal. In the NES release they cast White Magic, while in the DS release they have the ability to attack four times.

Final Fantasy IV

Rosa Joanna Farrell is officially classified as a White Mage. However, she has the Aim ability, and in the DS release of the game is the only character who can equip Bows, both attributes of a Ranger.

Final Fantasy V

Main article: Ranger (Final Fantasy V)

The Ranger job is held by one of the shards from the Fire Crystal that are found on a Black Chocobo's back. The Ranger can call upon the abilities of animals and fire multiple shots from its bow.

Final Fantasy X

Final Fantasy X does not officially have a Job system. However, Wakka fights using long-ranged Blitzballs, which are effective against flying enemies, and can use his Overdrive to attack multiple enemies and imbue his attacks with status and elemental properties. His section of the Sphere Grid also contains the Aim ability.

Final Fantasy XI

Main article: Ranger (Final Fantasy XI)

The Ranger is an advanced class adept with all ranged weapons, including bows, crossbows and guns, as well as throwing weapons. They gain many bonuses to accuracy and several special abilities that power up their ranged attacks.

Final Fantasy XII International

Main article: Archer (Final Fantasy XII)

The Sagittarius License Grid holds the Archer class. They use primarily light armor and bows, and can cast some White Magick. The Archer also has the largest number of Technicks of any Job class.

The Shikari class is based on the Ninja class and has no similarities to the Ranger, but the word "shikari" is Hindi for "hunter".

Final Fantasy XII: Revenant Wings

Main article: Archer (Revenant Wings)

Fran is given the Hunter class in this game, and her abilities focus on inflicting status ailments. The Archer class is exclusive to Viera, which similarly focus on debuffing and weakening enemies.

Final Fantasy Tactics

Main article: Archer (Final Fantasy Tactics)

Archers have the Aim ability, which lets them take time to charge up a stronger attack than normal. The amount of time it takes to charge, and the strength of the attack, both increase as the Job levels up.

Final Fantasy Tactics Advance

Main article: Archer (Final Fantasy Tactics Advance)
Main article: Hunter (Final Fantasy Tactics Advance)
Main article: Sniper (Final Fantasy Tactics Advance)

The Archer class can use several special attacks to inflict status ailments on enemies. The job is available for Human and Viera, and Job growth changes depending on which species the user is: Humans may develop their skills to become Hunters, while Viera become Snipers.

The Hunter is a job that possesses many powerful long-ranged attacks. It also has the ability Capture, which is vital for using the Morpher job. The Sniper is a job exclusive to Viera. It uses several quick and deadly abilities and can even attack at an enemy's personal possessions.

Final Fantasy Tactics A2: Grimoire of the Rift

Main article: Archer (Final Fantasy Tactics A2)
Main article: Hunter (Final Fantasy Tactics A2)
Main article: Sniper (Final Fantasy Tactics A2)
Main article: Ranger (Final Fantasy Tactics A2)

The Archer is again a Job class for Humans and Viera, and has several status attacks. As in Tactics Advance, Humans may become Hunters and Viera may become Snipers by training with the Archer job.

Hunter is available for Humans once they master three Archer abilities, but Gria may become Hunters without this prerequisite. The Sniper is available for Viera once they master two Archer abilities. Hunters rely on stronger offensive attacks, while Snipers rely on weakening opponents in a more subtle fashion.

The new Ranger class is a job exclusive to Seeqs. They use Knives and Bows, and specialize in setting traps for enemies.

Dissidia Final Fantasy

In the Duel Colosseum, when selected, the Ranger job card will cause enemies to hold more medals as a reward.

Gallery


This article uses material from the "Ranger" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Ranger Class

The Ranger is a versatile ranged attacker. While they do not provide as much damage as other professions, they are valued for their versatility. Rangers are renowned especially for their ability to interrupt enemies and the ease at which they spread conditions notably thanks to traps and preparations. They are one of the more survivable classes due to their mid-level armor, arsenal of defensive stances, and self-healing skills. Additionally, a Ranger has the highest armor versus elemental damage of any of the professions. Another feature of the Ranger profession is the ability to tame a pet to aid you in combat. Furthermore, their primary attribute alone can merit using the Ranger as a primary profession, even for builds that do not use many Ranger skills or bow attacks (Touch Ranger or Thumper). Because of all this, a Ranger can fill in many gaps in a party. The patron goddess of Rangers is Melandru.

The primary Ranger's base armor provides 70 armor, +30 armor versus elemental damage, +5 energy, and +1 energy recovery. A starting primary Ranger begins with 25 energy and 3 energy recovery.

The Ranger's primary attribute is Expertise, which reduces the energy costs of attacks, rituals, touch skills, and Ranger skills.

Attributes

Profession Combinations

See Secondary professions for a Ranger

Related Articles

Professions
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagonParagonDervishDervish
Facts about RangerRDF feed

This article uses material from the "Ranger" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki

A Ranger in GTA London 1969 and GTA London 1961.
A police Ranger in GTA San Andreas (presumed to belong to Barbara Schternvart as it bears a customized license plate) (Rear quarter view).

A Ranger may refer to two distinct off-road vehicles in the GTA series. The Ranger name was first used in Grand Theft Auto: London, 1969 and Grand Theft Auto: London, 1961 for a civilian 4x4, while Grand Theft Auto: San Andreas reintroduces the Ranger name for a rural police vehicle.

Contents

Design

GTA London

The London renditions of the Ranger, with a top-down profile similar to a Land Rover 109" Series II, are essentially 4x4s comparable to Grand Theft Auto 1's 4x4 and Repair Van, representing the era's and setting's off-road vehicle. Despite its use by civilians, the Ranger only appears with a green body and a white roof. Like the Repair Van, it also features a front-lid mounted spare tire, similar to a Land Rover. The Ranger grants the player an average sum of money when exported.

GTA San Andreas

In GTA San Andreas, the Ranger is depicted as police-issued Ranchers that are outfitted with sirens, light bars, radio antennas, and a criminal-hold in the back. The Ranger is primarily native in rural San Andreas, where its rough terrain merits its presence. A peculiarity of the Ranger is that smoke will emerge from the center of the vehicle after sustaining heavy damaged instead of its engine in the front. Its right headlight also does not light up completely (it only glows).

Performance

GTA London

GTA London's Ranger is a somewhat lumbering vehicle, with average top speed but below-average acceleration, bulky weight, poor brakes and poor handling. However, the Ranger does have one of the fastest maximum reversing speed, on par with the Beagle 3. The Ranger's based export value is £500 if delivered in perfect condition.

GTA San Andreas

GTA San Andreas's Ranger handles almost the same as the original Rancher. It is only slightly faster, and has slightly larger ground clearance. It is a great off-road vehicle and can drive on rocks. Despite this, because of weight and little traction, it isn't the best vehicle for hill climbing. Doing so will often cause it to tip over, falling down the mountain.


This article uses material from the "Ranger" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

The Rangers are a Special Operations force of the Covenant or a species of Pure Forms. The term "Ranger" may refer to the following:

Or, alternatively:


This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Ranger" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Ranger disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help

<center>

This article uses material from the "Ranger" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Combat classes article)

From the RuneScape Wiki, the wiki for all things RuneScape

A picture showing the different types of combat styles.

The three combat classes of RuneScape are the meleer, ranger, and mage. They are balanced so that each class is weak to one other and strong against one other, in what is called the "combat triangle." A player's combat class is determined from that player's skills. A rough way to determine a player's combat class is to compare the following, and the highest number is your combat class:

  • 1/3 of (your Attack level plus your Strength level) = Meleer
  • 1/2 of your Ranged level = Ranger
  • 1/2 of your Magic level = Mage

(If You are none of these, then you are a Hybrid or someone with too low of levels for these to apply.)

Your combat class also affects your combat level, because in addition to Defence, Hitpoints, Summoning, and Prayer, the skills listed above for your combat class also contribute to your combat level.

While it was still possible to attack others in the Wilderness, combat triangle tactics were common. However, since Player killing in the Wilderness has been removed, the triangle moves elsewhere - namely, the 3 minigames found in the Wilderness: Bounty Hunter, Clan Wars, and Fist of Guthix. There are also PvP Worlds which use the same combat triangle (summoning on the side).

Contents

Meleer

A player fighting with the Melee combat class.

A meleer uses the Melee combat style and is strong against rangers but weak against mages. Warriors generally wear heavy, metal armour that provides excellent defence against melee and ranged attacks, but inhibits the warrior's ability to perform ranged and magic attacks.

The two sub classes for the Melee combat style are Berserker and Warrior. The Berserker focuses primarily on their strength to deal massive damage, though not always frequently. Warriors focus on their defence and attack, as to hit constantly and be hit rarely.

Warriors are generally better than mages or rangers in most minigames, as it does not require much long-distance fighting, and there is not very much cover for mages/rangers to hide behind.

Ranger

A player fighting with the Ranged combat class.

A ranger, sometimes called a bowman or an archer, uses the Ranged combat style and is strong against mages but weak against warriors. Rangers generally wear armour made from animal hide, and they use weapons that can hit from a distance. Updates to Ranged allow a ranger to also wear a Shield while attacking with a Crossbow, giving the ranger a potentially significant armour boost.

Sub classes include long bow, short bow, and crossbow rangers, depending on whether the player wants distance, speed, or power, respectively. Others may choose to use a thrown weapon, like a throwing knife, dart, thrownaxe or javelin.

Rangers are considered the best combat class for Bounty Hunter because they have decent defence and can attack from a distance. It is very common to see pure rangers slay other classes quickly in this minigame.

Mage

Main article: Mage
A player fighting with the Magic combat class.

A mage, or wizard, uses the Magic combat style and is strong against warriors but weak against rangers. Mages generally wear robes for armour and wield staves for weapons. However, robes and a staff aren't what make a mage powerful, rather their potent array of spells. To cast spells, mages use runes; stones that are magically-energized.

The mage combat class is further divided into two subclasses: Ancient Mage, user of Ancient Magicks, and the Modern Spellcaster, user of modern magics, for combat related activities. Players using the modern magic spell book have general spells for reducing a foes combat skills, temporarily binding an opponent to a square, and doing damage and teleports. Players who use the ancient spells are looking to counter-act all players instincts to run. Note that you have to complete the Desert Treasure quest before you can use the Ancient Magicks spell book.

Mages are considered the best class for the minigame Fist of Guthix, because they can bind the target, preventing them from escaping (the whole point of the minigame). Also, because stats are reduced, all attacks become slightly more potent, allowing mages to hit through armour like dragonhide which is usually spell-proof. All runes used in Fist of Guthix are provided inside the minigame.

Lunar Spells don't have any direct damage spells, but certain spells can be useful in combat. The cure spells instantly cure poison, and while they don't give a temporary immunity to poison like antipoison potions do, they are great if you've just beaten or ran away from a poisonous opponent. The heal spells are made for groups. Using heal spells, you can give a friend a lot of health without them having to eat food. Vengeance is a popular spell for combat, as it rebounds up to 75% of damage received in a hit onto an opponent, without interrupting a hit of the player with vengeance.

References

See also


This article uses material from the "Combat classes" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

Ranger
could refer to:
Disambiguation page: If you followed a link to Ranger that brought you here, you might want to go back and change it to link to a more specific title. (For example: Ranger (some other term), or choose from one of those listed above.)

This article uses material from the "Ranger" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Ranger can refer to:


This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.



This article uses material from the "Ranger" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Ranger
Production information
Manufacturer

Corellian Engineering Corporation

Product line

CR series

Model

CR90 corvette

Class

Corvette

Cost
  • New: 3,500,000 Galactic Credit Standard credits
  • Used: 1,500,000 credits
Technical specifications
Length

150 meters

Width

48.6 meters

Height/depth

32.6 meters

Maximum acceleration

2,750 G

Maximum speed (atmosphere)

1,250 km/h

Engine unit(s)

modified Girodyne Ter58 high-output ion turbine engines (11, in trireme configuration

Hyperdrive rating

Class 1.0

Hyperdrive system

Miniaturized system designed by Syd N'aanzi

Power plant

Miniaturized reactor designed by Syd N'aanzi

Shielding

Overlapping military-grade Corellian generators w/automatic power redistribution & dedicated power supplies

Hull

Durasteel alloy

Sensor systems

Pax Hustana variable array sensor units (2)

Targeting systems

Modified CEC targeting computer w/upgraded tracking software

Navigation system

Corellian Chain Management NavCom Unit (modified for rapid computation of hyperdrive coordinates)

Countermeasures
  • Sensor cloak
  • False transponder (reads as unarmed CR90, named Mirage)
Armament
  • Taim & Bak quad heavy turbolaser turrets (4)
  • Borstel quad heavy ion cannon turrets (2)
  • Quad pulse laser cannon turrets (6)
  • Point-defense pulse laser cannon turrets (20)
  • Proton torpedo launchers (5 fore/aft, 10 port/starboard)
    • Standard complement: 20 high-yield torpedoes ea.
Complement

1 X-wing starfighter

Docking bays

Ventral starfighter-scale landing bay (1)

Escape craft
  • Faberstien-Lago 37s emergency escape pods (8, ventral)
  • Armed Faberstien Maximum Capacity Life ships (4, dorsal)
Crew

175 (incl. gunners)

Minimum crew

50

Passengers

750 troops

Cargo capacity

Up to 3,000 metric tons, depending on configuration

Consumables

1 year

Other systems
  • Holocomm transceiver
Usage
Role(s)
  • Corvette
  • Gunship
  • Light escort
  • Combat transport
Year introduced

Prior to 22 BBY

Era(s)
  • Rise of the Empire era
  • Rebellion era
  • New Republic era
  • New Jedi Order era
  • Legacy era
Affiliation
  • Wayland's Wilders

Ranger was a Corellian CR90 corvette that served with the privateer group Wayland's Wilders, under the command of the Mandalorian mercenary, Finn Ordo. It was one of the group's earliest ships, and had undergone extensive modifications at the hands of the Wilders' resident techno-wizard, Syd N'aanzi. In addition to filling the ship with his trademark miniaturized components (all the better to pack in more gadgets), the Ranger had its weapon, sensor, and shield systems massively upgraded, and boasted a powerful Holocomm transceiver, which enabled it to remain in contact with the rest of the organization anywhere in the galaxy.


This article uses material from the "Ranger" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Ranger is an Autobot-allied human Godmaster from the Masterforce portion of the Generation One continuity family.
I certainly hope someone needs a forest ranger here sometime.

Ranger loves the natural wonders of Earth, and is well-learned in subjects such as geology and history. Though he's not afraid of most wildlife, he's not very fond of insects, especially cockroaches. When merged with his Transtector, he's a powerful ground defense warrior armed with a napalm blaster (odd for someone who likes trees, no?). In buggy mode, he can take on any road, no matter how rough, while still keeping his cool. He can also drive underground as a subterranean investigation vehicle.

Contents

Fiction

Masterforce cartoon

Voice actor: Yoshitada Ōtsuka (Japan)

Ranger lives in a log cabin and works as a park... ranger... in Canada before meeting the Autobots and finding out that he is the third Godmaster. During an ambush by the Darkwing Brothers he merges with his transtector and joins the team. An Enemy? The Third Godmaster, Ranger

He doesn't do very much after that aside from respond to attacks and then get brushed aside so Ginrai can save the day.

Masterforce manga

No, really. HE WANTS TO TELL YOU ABOUT THE TRANSFORMERS.
I want to tell you about the Transformers!

This character article is a stub and is missing information on their fictional appearances. You can help Teletraan I: The Transformers Wiki by expanding it.

Zone OAV

Ranger was seen among other high-ranking Autobots (such as Road Caesar, Landcross, Grand Maximus, Lander, and the other Autobot Godmasters) when Dai Atlas is sworn-in by Victory Saber as the new Supreme Commander of the Autobot forces. Zone


Toys

Masterforce

  • Ranger (Autobot Godmaster, 1988)
    • Japanese ID number: C-305
    • Accessories: Godmaster transtector, "Napalm blaster"
Ranger is a redeco of the Autobot Powermaster Nebulan Hotwire, transforming from an armored human to an engine. In this mode he can of plug into the engine socket of any Powermaster/Godmaster Transtector, unlocking its transformation from vehicle to robot mode. His Transtector is a redeco of Joyride, transforming into a white and red Baja buggy. His "napalm blaster" can be mounted on his buggy mode roof.
The Ranger Godmaster figure was redecoed to make the Godmaster Warrior Aquastar.
  • Ranger Joy Ride (Autobot Godmaster, 1988)
    • Accessories: Godmaster figure, "napalm blaster"
Ranger was made available in Joyride's colors via mail-order offer. He cost 1980 yen and four robot points.


External links

  • Ranger at tfu.info

This article uses material from the "Ranger" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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