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Kitty Faulkner was an ambitious young scientist from Metropolis working upon a special energy-conservation project with her older, more cantankerous colleague, Dr. Tom Moyers. Faulkner was vital towards the construction of a large containment unit known as the Bio-energy Actualizer. The Actualizer stimulated the photosynthetic growth cycle of stored algae, causing the specimens to reproduce at an alarming rate, producing millions of watts of electricity. The process was a cumulative stage of phases with each generation of algae providing the necessary energy output to replicate itself even further, thus producing even more energy. Ideally, the Bio-energy Actualizer represented a tremendous accomplishment in the production of pollution-free fuel.
Daily Planet reporter, Lois Lane, visited Dr. Faulkner's laboratory to interview the scientists to write a report on their achievements. Kitty provided Lois an exclusive tour of the facility, and enthusiastically championed the benefits of her Actualizer, much to the chagrin of her jealous colleague, Dr. Moyers.
Moyers was determined to illustrate that the Bio-energy Actualizer was not nearly as safe as Kitty had claimed, and so he shut down one of the power regulators. Fortunately, the facility's safety-locks automatically engaged, and everything appeared serene. Both Lois and Kitty grew enraged over Moyers' irresponsible behavior. As the three argued, they failed to notice that a slight power-flux had occurred during the moments between the regulator shut-off and the safety lockdown. A massive explosion tore through the laboratory, sending piles of debris on top of them. The radiation from the explosion tore through Kitty's biohazard suit and transformed her into an eight-foot tall creature known as Rampage.
From across town, Superman (in his true identity of reporter, Clark Kent), heard the roar of the explosion by way of his super-hearing. Excusing himself from the office, he quickly changed into Superman and flew down to the burning remains of the lab. He dispensed the fire by creating a vortex with super-speed, siphoning the ambient heat into the atmosphere. As the smoke cleared, Rampage emerged from the debris. She grabbed Superman and began thrashing him about, easily matching his strength pound for pound. As the two continued fighting, the Actualizer replication process began to take effect on Rampage. She began growing even taller and stronger. Superman grabbed her by the foot and attempted to fly her away from the city. Rampage wriggled out of his grasp however and began pounding on the Man of Steel in the middle of a city street.
The more they fought with one another, the more Superman began to realize that the Actualizer process was beginning to affect him as well. He found his own solar cells replicating at an intense rate of speed. He theorized that the solar radiation that gave him his powers acted as a dampener against Rampage's strength. Keeping hold of the inarticulate creature, he absorbed as much radiation from Rampage's body as he could stand. The effort proved successful, and Rampage transformed back into Kitty Faulkner. Superman flew off into the high atmosphere to bleed off the excess radiation he had absorbed.
Since the initial accident that transformed Kitty Faulkner into Rampage, she has found herself in situations, which prompted her to become the super-strong creature several more times. However, she has since learned to control these instances and has even managed to maintain her intellect while in the Rampage form. Kitty rarely turns into Rampage anymore, preferring instead to dedicate herself to a prosperous career working at S.T.A.R. Labs.If Rampage was denied a means by which to harness and process solar radiation, her metabolic cell structure would decrease, forcing her to revert to Kitty Faulkner.
The Bio-energy Actualizer
| Linear | Line of Sight | Free Squares | Boost Range | Fatal |
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Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
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| 1-5 | Steals 11~20 HP Steals 11~20 HP Steals 11~20 HP Steals 11~20 HP Steals 11~20 HP |
Steals 21~40 HP Steals 21~40 HP Steals 21~40 HP Steals 21~40 HP Steals 21~40 HP |
4 | 1-1 | 1/10 | 1/50 | - | - | - | - |
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What does this information mean?
| Effect | Apprentice | Journeyman | Adept | Expert | Master | Grandmaster |
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| WARNING: This spell is using an old template and may not have been updated for GU52. If you have updated this spell for GU52, please use the SpellEffectsLine2 template in place of SpellEffectsLine (ie add a "2"). |
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| Inflicts melee damage on targets in area | 177-330 | 193-360 | 226-420 | 258-480 | ||
Cells for spell ranks that are not available for this spell are displayed as black.
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| This article was previously either non-existent or all but empty, and is currently undergoing substantial construction by one or more users. Please refrain from editing the article until this construction tag has been removed. |
Weapon Skills are abilities in Final Fantasy XI that can be used once the player has acquired at least 100% Tactical Points (TP), which is generated by taking or dealing damage with a weapon in combat. In this sense, they are similar to the Limit Breaks of other games in the series.
Weapon Skills are tied to the weapon used, not the Job. Most Weapon Skills are learned by raising your Combat Skill with the weapon in question to a certain level. This level varies between Jobs based on their skill ranking. For example, Spinning Attack is a Hand-to-Hand Weapon Skill which requires 150 Combat Skill to learn. The Monk, which has an A+ Skill Ranking with Hand-to-Hand weapons, can reach 150 Hand-to-Hand Combat Skill at level 49, while the Puppetmaster, with a C Skill Ranking, must wait until at least level 52 to reach 150. Note that since Support Jobs cannot be higher than level 37, a Weapon Skill that requires higher than level 37 for a particular Job cannot be used by that Support Job.
Some Weapon Skills can only be used when specific high-level weapons are equipped. These Weapon Skills do not require any Combat Skill to use, but the weapons themselves are limited to very few Jobs.
When used, Weapon Skills are affected by a few factors. TP can be raised to up to 300%, but despite needing only 100% to use a Weapon Skill, all TP is used. Any excess TP instead improves the Weapon Skill, such as increasing its damage or critical strike chance. The damage dealt by Weapon Skills is also modified by a percentage of one or two Stats - which Stats depends on the Skill. Also note that on multi-hit Weapon Skills, the first hit is the most accurate. Each subsequent hit has a higher chance to miss.
Most Weapon Skills have a least one Skillchain element. If two or more Weapon Skills are used on a target in the proper sequence, a Skillchain is produced, increasing the damage of each subsequent Weapon Skill as long as the chain is maintained, and rendering the target vulnerable to Magic Bursts.
Weapon Skills are a central aspect of melee Jobs, as well as Corsairs and Rangers. However, due to the nature of gaining TP, and their comparatively low Skill Ranking with most weapons, Weapon Skills are rarely used by caster Jobs such as Black Mages.
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For a reference of when specific Jobs can use a Weapon Skill, refer to Combat Skill.
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
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| Combo | 5 | Three-hit attack | Damage | Impaction |
| Shoulder Tackle | 40 | Single-hit attack, Stuns | Stun duration | Impaction Reverberation |
| One Inch Punch | 75 | Single-hit attack, ignores armor |
% of armor ignored | Compression |
| Backhand Blow | 100 | Single-hit attack, increased critical chance |
Critical chance | Detonation |
| Raging Fists | 125 | Five-hit attack | Damage | Impaction |
| Spinning Attack | 150 | Single-hit area of effect attack | Radius | Impaction Liquefaction |
| Howling Fist | 200 | Single-hit attack |
Damage | Impaction Transfixion |
| Dragon Kick | 225 | Single-hit attack |
Damage | Fragmentation |
| Asuran Fists | 250 | Eight-hit attack Quest "The Walls of Your Mind" must be completed |
Accuracy | Gravitation Liquefaction |
| Final Heaven | n/a | Single-hit attack, temporarily enhances Subtle Blow effect Can only be used when the Relic Weapons Caestus or Spharai are equipped |
Subtle Blow bonus duration | Fusion Light |
| Ascetic's Fury | n/a | Single-hit attack, increased critical chance
Quest "Unlocking a Myth" must be completed, which requires the Burning Fists Mythic Weapon to unlock |
Critical chance | Fusion Transfixion |
| Stringing Pummel | n/a | Six-hit attack, increased critical chance Quest "Unlocking a Myth" must be completed, which requires the Inferno Claws Mythic Weapon to unlock |
Critical chance | Gravitation Liquefaction |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
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| Wasp Sting | 5 | Single-hit attack, Poisons | Poison duration | Scission |
| Gust Slash | 40 | Single-hit attack, Wind damage | Damage | Detonation |
| Shadowstitch | 70 | Single-hit attack, Binds | Bind duration | Reverberation |
| Viper Bite | 100 | Single-hit attack with double Attack, Poisons | Poison duration | Scission |
| Cyclone | 125 | Single-hit area of effect attack, Wind damage | Damage | Detonation Impaction |
| Energy Steal | 150 | Single-hit MP Drain | MP stolen | None |
| Energy Drain | 175 | Single-hit MP Drain |
MP stolen | None |
| Dancing Edge | 200 | Five-hit attack |
Accuracy | Impaction Scission |
| Shark Bite | 225 | Two-hit attack |
Damage | Fragmentation Transfixion |
| Evisceration | 230 | Five-hit attack, increased critical chance Quest "Cloak and Daggers" must be completed |
Critical chance | Gravitation Transfixion |
| Mercy Stroke | n/a | Single-hit attack, temporarily increases critical hit chance Can only be used when the Relic Weapons Batardeau or Mandau are equipped |
Critical chance bonus duration | Darkness Gravitation |
| Mandalic Stab | n/a | Single-hit attack Quest "Unlocking a Myth" must be completed, which requires the Swordbreaker Mythic Weapon to unlock |
Damage | Compression Fusion |
| Mordant Rime | n/a | Two-hit attack, chance to inflict Weight Quest "Unlocking a Myth" must be completed, which requires the Dancing Dagger Mythic Weapon to unlock |
Chance of Weight | Distortion Fragmentation |
| Pyrrhic Kleos | n/a | Four-hit attack, lowers Evasion Quest "Unlocking a Myth" must be completed, which requires the Main Gauche Mythic Weapon to unlock |
EVA Down duration | Distortion Scission |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
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| Fast Blade | 5 | Two-hit attack | Damage | Scission |
| Burning Blade | 30 | Single-hit attack, Fire damage. | Damage | Liquefaction |
| Red Lotus Blade | 50 | Single-hit attack, Fire damage. | Damage | Detonation Liquefaction |
| Flat Blade | 75 | Single-hit attack, Stuns | Stun duration | Impaction |
| Shining Blade | 100 | Single-hit attack, Light damage | Damage | Scission |
| Seraph Blade | 125 | Single-hit attack, Light damage | Damage | Scission |
| Circle Blade | 150 | Single-hit area of effect attack | Radius | Impaction Reverberation |
| Spirits Within | 175 | Unavoidable single-hit attack, damage scales with HP | Damage | None |
| Vorpal Blade | 200 | Four-hit attack, increased critical chance | Critical chance | Impaction Scission |
| Swift Blade | 225 | Three-hit attack | Accuracy | Gravitation |
| Savage Blade | 240 | Two-hit attack Quest "Old Wounds" must be completed |
Damage | Fragmentation Scission |
| Knights of Round | n/a | Single-hit attack, grants Regen Can only be used when the Relic Weapons Caliburn or Excalibur are equipped |
Regen duration | Fusion Light |
| Atonement | n/a | Two-hit attack, damage scales with Enmity Quest "Unlocking a Myth" must be completed, which requires the Brave Blade Mythic Weapon to unlock |
Damage | Fusion Reverberation |
| Death Blossom | n/a | Three-hit attack, lowers Magic Evasion Quest "Unlocking a Myth" must be completed, which requires the Vorpal Sword Mythic Weapon to unlock |
M-EVA reduction | Distortion Fragmentation |
| Expiacion | n/a | Two-hit attack 'Quest "Unlocking a Myth" must be completed, which requires the Wightslayer Mythic Weapon to unlock |
Damage | Distortion Scission |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
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| Hard Slash | 5 | Single-hit attack | Damage | Scission |
| Power Slash | 30 | Single-hit attack, increased critical chance | Critical chance | Transfixion |
| Frostbite | 70 | Single-hit attack, Ice damage. | Damage | Induration |
| Freezebite | 100 | Single-hit attack, Ice damage. | Damage | Detonation Induration |
| Shockwave | 150 | Single-hit area of effect attack, inflicts Sleep. | Sleep duration | Reverberation |
| Crescent Moon | 175 | Single-hit attack | Damage | Scission |
| Sickle Moon | 200 | Two-hit attack | Damage | Impaction Scission |
| Spinning Slash | 225 | Single-hit attack | Damage | Fragmentation |
| Ground Strike | 250 | Single-hit attack Quest "Inheritance" must be completed |
Damage | Distortion Fragmentation |
| Scourge | n/a | Single-hit attack, temporarily increases critical hit chance Can only be used when the Relic Weapons Valhalla or Ragnarok are equipped |
Critical chance bonus duration | Fusion Light |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
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| Raging Axe | 5 | Two-hit attack | Damage | Detonation Impaction |
| Smash Axe | 40 | Single-hit attack, Stuns | Stun duration | Induration Reverberation |
| Gale Axe | 70 | Single-hit attack, inflicts Choke | Choke duration | Detonation |
| Avalanche Axe | 100 | Single-hit attack | Damage | Impaction Scission |
| Spinning Axe | 150 | Two-hit attack | Damage | Impaction Liquefaction |
| Rampage | 175 | Five-hit attack, increased critical chance | Critical chance | Scission |
| Calamity | 200 | Single-hit attack | Damage | Impaction Scission |
| Mistral Axe | 225 | Single-hit ranged attack | Damage | Fusion |
| Decimation | 240 | Three-hit attack
Quest "Axe the Competition" must be completed |
Accuracy | Fusion Reverberation |
| Onslaught | n/a | Single-hit attack, lowers Accuracy
Can only be used when the Relic Weapons Ogre Killer or Guttler are equipped |
ACC Down duration | Darkness Gravitation |
| Primal Rend | n/a | Single-hit attack, Light damage
Quest "Unlocking a Myth" must be completed, which requires the Double Axe Mythic Weapon to unlock |
Damage | Gravitation Reverberation |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
|---|---|---|---|---|
| Shield Break | 5 | Single-hit attack, lowers Evasion | EVA Down duration | Impaction |
| Iron Tempest | 40 | Single-hit attack | Damage | Scission |
| Sturmwind | 70 | Two-hit attack | Damage | Reverberation Scission |
| Armor Break | 100 | Single-hit attack, lowers Defense | DEF Down duration | Impaction |
| Keen Edge | 150 | Single-hit attack, increased critical chance | Critical chance | Compression |
| Weapon Break | 175 | Single-hit attack, lowers Attack | ATK Down duration | Impaction |
| Raging Rush | 200 | Three-hit attack, increased critical chance | Critical chance | Induration Reverberation |
| Full Break | 225 | Single-hit attack, lowers Attack, Defense, Accuracy, and Evasion | ATK/DEF/ACC/EVA Down duration | Distortion |
| Steel Cyclone | 240 | Single-hit attack Quest "The Weight of Your Limits" must be completed |
Damage | Detonation Distortion |
| Metatron Torment | n/a | Single-hit attack, lowers Defense
Can only be used when the Relic Weapons Abaddon Killer or Bravura are equipped |
DEF Down duration | Fusion Light |
| King's Justice | n/a | Three-hit attack
Quest "Unlocking a Myth" must be completed, which requires the Sturdy Axe Mythic Weapon to unlock |
Damage | Fragmentation Scission |
"Rampage" may refer to the following:
The Rampage Medal could refer to:
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Stuart developed a suit to use for crime. He and the other 'Recession Raiders' were stopped by the Champions of Los Angeles.
Years later he met Parnell Jacobs, who had found the missing War Machine Armor, and also worked for Sunset Bain.
Rampage was one of the villains imprisoned in the Raft; after the mass breakout, he went underground, and ended up working with the Punisher after the Civil War, providing the vigilante with super-powered weapons.
Negligable.
A variety of highly advanced weaponry and armors.
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Rampage was an Imperial-class Star Destroyer commanded by Lumiya shortly after the Battle of Endor. It was capable of carrying 72 TIE Fighters.
Rampage (also known as Protoform X) is the awful result of scientific experimentation gone awry. He is a serial killer and cannibal, with an immortal spark that ensures his twisted brand of horror and misery will live on as long as he does (forever, presumably). Though hard to destroy Rampage's Spark is not completely invincible. As shown during his fight with his old enemy, Depth Charge, Rampage's Spark can be destroyed when pierced by raw Energon (though it is unknown if this is because the Spark was experimental or Energon is so powerful in its raw state). Rampage detects and draws strength from the emotions of others, literally feeding on the pain and suffering he causes. As an unwilling conscript of the Predacons, he is contemptuous (at best) of the rest of his team, typically bored and uncooperative on missions, and he frequently sneaks off for his own purposes to try to relieve his boredom in the most cruel and horrible ways possible.
| “ | Is that fear you are feeling, Maximal? Yes...my spark feeds on terror. Let it grow! Let it consume your circuitry! Feel it, yes, feel it! Feel the fear! | ” |
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—Rampage, "Bad Spark" |
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Protoform X was a Maximal experiment to recreate Starscream's mutant, immortal Spark. Though arguably successful in this regard, the creation was unstable. In point of fact, he was criminally insane. He destroyed Colony Omicron, killing all of its inhabitants save a lone security officer, Depth Charge, who eventually tracked him down and captured him - but not before Protoform X destroyed Starbase Rugby and devoured an unknown number of the inhabitants. As he couldn't be destroyed, the Maximal Elders had Protoform X placed into a stasis pod that would be stored within an exploration vessel, the Axalon with instructions to its commander to dump the stasis pod on some barren world in deep space. Bad Spark
While preparing for a deep-space exploration mission, the Maximal crew of the Axalon stopped for a few weeks at a space station. Here, Rhinox helped acquire Protoform X as Optimus is instructed by the Maximal Elders to dispose of on a barren moon somewhere in the Alpha Quadrant. However, before its captain, Optimus Primal, was able to explain the circumstances fully to his crew, they were suddenly under even newer orders to pursue a stolen Predacon ship, the Darksyde. Subsequently, the Axalon followed the Darksyde through a transwarp portal and crash-landed on a mysterious planet. Dawn of Future's Past
Protoform X was among the stasis pods jettisoned by Optimus when the Axalon was damaged by Megatron's Predacons, and only fell out of orbit far into the Beast Wars. While scanning a beast mode, X was taken offline by the transwarp explosion that converted his body into a transmetal one. Though thought to be dead, he was eventually revitial when the battle near his stasis pod caused an Energon storm that shocked him into activation, and he promptly set out to terrorize all nearby Transformers, ripping Tarantulas to pieces before stalking Blackarachnia and Silverbolt. X seemed unstoppable at first, but when one of Silverbolt's missiles jammed his tank treads as he climbed up a mountainside, he lost his grip and tumbled down the rock face in pieces.
As Protoform X lay immobilized, Megatron arrived and, using a blade of pure energon, removed a portion of his indestructible spark. Megatron then had him brought back to the Predacon base and repaired. When X attempted to turn his weapons on his "savior", Megatron revealed that he held half of X's spark in a special cage lined with energon crystals, allowing him to torture the beast at will. Megatron thus welcomed him into the Predacon fold, dubbing him "Rampage". Bad Spark
Rampage made no secret of his hatred for his new "master". Megatron kept the spark cage with him at all times, fending off at least one attempt by Rampage to take it back. Megatron eventually used the spark fragment to form the core of Dinobot 2, who likewise retained the ability torture Rampage into continued loyalty with it. Feral Scream Part 1
Though a violent sociopath, Rampage was not without compassion. He found a kindred spirit in the badly damaged Transmutate and sought to protect it from the other Predacons. When Transmutate was killed, Rampage bellowed in grief. Transmutate
Later, Depth Charge arrived on prehistoric Earth with the single-minded goal of destroying Rampage. Rampage was beside himself with joy, eager for revenge on his old "playmate". Depth Charge's loss at Colony Omicron had embittered him, and Rampage used this emotional wound to torment the Maximal. They met in battle numerous times, fairly evenly matched. Deep Metal
While Megatron was retrieving the submerged Decepticon craft Nemesis, Depth Charge met Rampage in battle one last time. At the battle's climax, Rampage allowed Depth Charge to kill him with a shard of raw Energon, resulting in a fantastic explosion which destroyed both. Rampage won even in death, laughing maniacally in triumph as Depth Charge made the final, stabbing blow. Nemesis Part 1
Identical to his series incarnation, though more of a cannibal, Rampage actually took refuge in an abandoned ship that crash landed after he ate the crew who were guarding him. Attacking Primal when he, Rattrap, and Airazor were investigating the crash site, he devours Primal's head only to learned he actually was chewing on a bomb that incapiated him as the Maximals quickly jetison him out of the atmosphere and into outer space.
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