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Fallout

Up to date as of February 01, 2010
(Redirected to Raiders article)

From The Vault

The Khan Base.

Raiders are any group of people who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to not be one of them. If there were still laws, they'd be outlaws. Raiders tend to organize into loose confederations of gangs in the post-apocalyptic wasteland and are a constant problem, because it's much easier for them to just shoot people for their money, food, and other valuables than to earn an honest living. Raiders typically prey upon travelers and very small towns, leaving more populous areas alone, where they are outnumbered and have no element of surprise.

Contents

Core Region

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2160s

Beside a great number of raider gangs encountered throughout the Core Region, there are three distinct raider groups referenced by the first Fallout: Jackals, Vipers, and Khans, although only the latter appear in the actual game. All three groups originated from Vault 15.

  • The Jackals: The first clan, the Jackals, is your typical group of crazies. They have no morals except one: survival. They use group tactics to overmatch their enemies. They are craven cowards, though, and will not attack unless they know they can win. They band together in their hideaway and fight over the spoils.
  • The Vipers: The second clan, the Vipers, are mysterious followers of an ancient religion (or so they claim). They usually only come out at night to hunt for food or to conduct raids. They are very ruthless when it comes to combat. They prefer stealth to strength. They usually carry bone knives dipped in Pit Viper venom. This poison, when in the blood stream, paralyzes the victim. Most victims captured in this way are taken back to their hideout.
  • The Khans: The last group, the Khans, is probably the most dangerous. They live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. The Khans carry very few firearms (since they are for cowards). Anyone showing superior strength is worthy of their respect. The leader of the Khans is so because no one has beaten him in combat... yet.

2240s

There are numerous different groups of raiders in Fallout 2, which are still a common sight in the wasteland, but only a few groups played quite a major role.

  • Bishop's Mercenaries: Operating out of a cave north of Broken Hills, protected by raised plates, falling traps and barbed wire-walls with locked and trapped doors. They are mercenaries hired by the Bishop family of New Reno with arms supplied by the New California Republic to lay pressure on Vault City to force them into becoming annexed by the NCR. They pose as Raiders, but that's about the only thing they have in common with them.
  • The New Khans: They are led by the only survivor of the original group, also appear in the second game. They are hiding out inside the secretive corridors of the ruined Vault 15, protected by squatters.

Midwest

The following is based on Fallout Tactics and some details might contradict canon.

There are many raider gangs throughout the territory of Chicago. The majority of these raiders are well organized, because of a need to become a one faction: the presence of Midwestern Brotherhood of Steel, super mutants and Calculator's robots. They are cruel, sadistic people who are usually found near the eastern part of the region, far from super mutants and robots. There are several notable groups present.

  • The Main Faction: The faction was formed after four major raider leaders of the region (Luke Daniels, Bo Duffy, Daisy-May Gomer and Jesse Gomer) forged an alliance to become stronger in order to fight their overpowering enemies. Their main base where the leaders hold their meetings is Rock Falls.
  • Gang of Devil's Graveyard: Powerful gang of raiders led by a man known as Gargantua. Their base is a place called Devil's Graveyard.
  • Gang of Macomb: A gang which was formed to assault strangers around Macomb, a town suffering because of famine. These raiders are looking for food and use roofs as cover.
  • Ghoul-haters: This group is actually an extremist party, dedicated to extermination of ghouls. They took over Springfield because the mayor claimed that ghouls are equal to normal, smoothskin people.

Texas

The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.

In Texas, only one known gang of raiders exists, but it is very large and powerful, being de facto rulers of the land. However, they have become but puppets to Attis, who use them to capture slaves for him. Their base is an old mill located in the town of Carbon, which is completely under their control. The gang is unique because of its matriarchal rule, with female lieutenants and the main leader known as Jane, Raider Matron. The gang wears a yellow emblem on their clothes to differentiate themselves from outsiders. Aside from normal weapons, the Carbon Raiders are well known to use killer dogs and special flamethrower weaponry.

Capital Wasteland

Infobox incomplete
The infobox template in this article or section is missing some data. You can help The Vault by filling it in.
Raiders
Biography
race: Human
affiliation: themselves
role: Raider
location: Capital Wasteland, The Pitt
Gameplay
appearances: Fallout 3 (The Pitt add-on)
quests: None (although encountered during Wasteland Survival Guide and Galaxy News Radio (quest))
Statistics
SPECIAL: 6ST, 5PE, 4EN, 3CH, 3IN, 7AG, 5LK (Gun)
7ST, 5PE, 5EN, 3CH, 3IN, 6AG, 5LK (Melee)
3ST, 4PE, 4EN, 5CH, 3IN, 7AG, 5LK (Sniper)
derived stats: Rank 1
HP:25 (Gun)/30 (Melee)
Rank 2
HP: 55 (Gun)/60 (Melee)
Rank 3
HP: 85 (Gun)/90 (Melee)
tag skills: Rank 1
Melee Weapons: 32
Small Guns: 34
Unarmed: 28 (gun)/30 (melee)
Rank 2 (Normal)
Melee Weapons: 47
Small Guns: 45
Unarmed: 41 (gun)/43 (Melee)
Rank 2 (Heavy Weapons)
Big Guns: 41
Small Guns: 45
Melee Weapons: 45
Rank 3 (Gun)
Melee Weapons: 66
Small Guns: 68
Unarmed: 62 (gun)/64 (melee)
Rank 4 (Heavy Weapons)
Big Guns: 62
Small Guns: 66
Melee Weapons: 66
level: Rank 1: 1
Rank 2: 4
Rank 3: 9
Technical

The Raiders of Capital Wasteland are mostly hostile, lawless, chem-addled, anarchistic, criminally insane humans who live out in the wastes of the Washington, DC area. They have little in common with the raider clans of the West Coast, instead being much more similar to the inbred gang of Rippers in the Los Angeles Boneyard. They are encountered more often at lower levels and are usually armed with a fairly wide range of weaponry. They often carry pistols (.32, 10mm, and Chinese), hunting rifles, Sawed-Off Shotguns as well as melee weapons and grenades. At higher levels, they sometimes begin to carry SMG's, Assault Rifles, Combat Shotguns, and even some of the big guns like the Missile Launcher and Flamer.

Very rarely, one may even be found carrying a Gatling Laser or a Fat Man, likely taken off a dead Outcast. They can occasionally be found hunting with guard dogs as well. All Raiders wear some form of Raider Armor (though there have been sightings of "naked" raiders next to the Flooded Metro and deep within Evergreen Mills) and have swarthy, dirty skin.

In Evergreen Mills, a female Raider wearing Sexy Sleepwear has been seen in one of the Shacks. (Confirmed on all platforms)

Raider locations tend to be marked with spray-painted symbols and mutilated bodies hung up with meat hooks on chains. A common symbol is a green-blue circle with the number 21 in the middle. A rarer, humorous symbol is "FUCK YOU" written in blood. another symbol includes a colorful mushroom cloud. If you see any of these symbols draw your weapon and be cautious. Raider classes tend to have different health varients. For example, the Raiders with the melee weapons tend to be able to take more damage than those with ranged weapons.

Raiders have no alliances with other factions and will attack everyone but other raiders. They appear to be quite cruel, as places they inhabit are usually filled with the mutilated bodies of other Raiders and Wastelanders, implying that they torture captured enemies. The Raider Sadist Armor is equipped with several dismembered hands that the Raider has kept as trophies. Raiders appear to show no mercy toward even each other; one raider mentions killing one of his own just to make him shut up. Raiders also show very little respect for new recruits, shown by conversations with one another. Also, the bodies of Raiders can be seen decorating the base alongside the bodies of wastelanders.

In fact, the faction list in the GECK shows that members of the Raider Faction are friends with some human non-raiders. Notably they are friends with the slaver factions. Their only faction enemies are the Outcasts and the Super Mutants.

Raiders can become allies by using the Mesmetron to daze them and then attaching a Slave Collar to their neck. If your Science skill is high enough, you can remove the Slave Collar from around their neck at the raider's request and he/she will then be allied to the player character. The allied raider will even kill other raiders following this action.

Locations

Known locations of Raiders in Fallout 3 are Springvale School, Evergreen Mills, Five Axles Rest Stop, The Raid Shack, Cliffside Cavern, Charnel House, Drowned Devil's Crossing, Dupont Circle Station, MDPL Mass Relay Station, Chaste Acres Dairy Farm, Fairfax Ruins, Friendship Heights, the Super-Duper Mart, Montgomery County Reservoir, and of course The Pitt. Also, in the Bethesda Ruins, there is a larger-sized band of Raiders. They can also be found roaming around the Capital Wasteland, usually in groups of 2-3. Raiders also inhabit Wheaton Armory, VAPL-84 Power Station, Scrapyard, Dupont Circle and Kaelyn's Bed & Breakfast and all of them respawn with different weaponry every day or two. Raiders are also frequently found combating super mutants throughout downtown DC. This comes in handy when the Player gains the Lawbringer perk. They also come in handy when fighting super mutants, where the raiders will focus on killing the mutant first, instead of going directly for the Lone Wanderer (the player character).

The largest band of Raiders is at Evergreen Mills, where there are at least 20-30 raiders, but also a Super Mutant Behemoth. There is also a "bazaar", or trading center inside the main building. The only person you will be able to trade with is Smiling Jack, who carries the unique Terrible Shotgun. With sufficiently bad karma, you can also team up with the retired raider Jericho from Megaton for 1,000 caps and bad karma.

Raider Hazing

In Fallout 3, you may come across a random occurrence of a raider hazing ritual. Four raiders surround a fifth raider initiate standing in his underwear (no armor), each taking a turn in beating him with a melee weapon. The dialogue suggests that he has to take and accept the pain he is receiving. The raider group is close enough together that they can all (or mostly) be taken out by a frag grenade aimed at the raider initiate. When the PC stumbles upon this group of Raiders, they can easily be dispatched from a distance, because they do not become hostile, and seem to be unaffected if one of them is killed. This makes it easy to kill them one by one from a distance. Sometimes the raider can be seen smoking, seemingly ignoring the beating.

Burning Wastelander

Though at higher levels it becomes much more common to find a raider with a Flamer, you can encounter a raider armed with a Flamer hunting a wastelander at a much lower level, it being a random occurrence.

Wastelander Bombs

In rare occasions, a wastelander may come running up to you, saying that Raiders strapped a bomb to them. You are given the option to disarm the bomb. However, Explosives skill does not factor into the chances of disarming it successfully. If you fail to disarm the bomb, the wastelander will run off shortly before dying in an explosion.

Massacred Enclave

If you are past The Waters of Life, Enclave camps will appear throughout the Wasteland. A small few of these camps will be trashed with raider graffiti everywhere, and the Enclave troops will be dead and stripped. 3-4 raiders in Enclave armor are usually nearby. One of these camps has been reported to appear southeast of Bethesda Ruins (confirmed PC and 360) and northeast of Chryslus Building. (Note: One Raider can also be found wearing Enclave Power Armor and an Eyebot Helmet. The Eyebot helmet could be a glitch though.) In one instance, the enclave survived, one stripped and another in a officer's uniform, with little health. The raiders where on the cliffs above, unhostile to the enclave, one wearing power armor. (South of The Republic of Dave, west of the raider dairy farm.)

(PC) How to get to the one SE of Bethesda: Fast Travel to Bethesda Ruins and head SE, just jump over the rocks blocking your path to the left side, but more to the right of the pile that is closest to the stacked cars. You will see an area of the fence bent down just jump over and keep going SE, with the direction marker just to the left of the SE. You will come across a baseball field, and most likely a larger group of raiders fighting a scavenger and a Mister Gutsy. The Scavenger had a Gatling Laser when I came across him, so after the fight, you can kill the scavenger for bad karma but get his Gatling laser and all the items he has for sale if you come across him. After the baseball field, you will actually want to head more ESE (Maybe even E directly depending on where you are standing), and in the distance you will see a water tower. In between the two buildings right in front of the water tower will be the Enclave camp and the Raiders should be right in front of it. Even though they have the Enclave armor and weapons, they are still easy to kill (I did so with just a sledgehammer). To the left of the buildings (North) you will see some houses, right before the houses there might be 3 Enclave there (Most likely there to retake the camp). 1-2 of these soldiers might be alive, but still, total of 5 Enclave armors, 5 Enclave helmets, and an Enclave Officer Uniform, a Gatling Laser, plus weapons, ammo, etc to get if they are all there when you arrive.

Raider Baseball

There are a few baseball fields inhabited by a few Raiders in the Capital Wasteland, like Fordham Flash Memorial Field. The Raiders will, naturally, carry baseball bats as weapons and frags, and on occasion, can be seen from a distance running the bases.

Mole Rat Race Track

Slightly west-southwest of Grayditch, a small group of Raiders can be seen holding mole rat races on an abandoned highway. The scene is complete with a pistol shot to start the race. The mole rats then meander back to their cages to begin the process again.

Friendly Raider

West of Tenpenny Tower and north of the Warrington Station, there is a friendly Raider with a missile launcher sitting behind a car. If you talk to her she will just say "I'm not in the mood for you asshole." If you walk up to her she will greet you by saying "Hey", "Yo",What's up", "What's new", "You best point them peepers somewhere else before I tear em out of your skull", "Que Pasa?", "What's goin' on?", and "Did you hear about those newbies, the ones who went up north lookin' for raids?". If you hang around her long enough a Brotherhood of Steel Paladin will walk up with a minigun and try to kill her, and if he blows up the car before she can shoot him he succeeds. However sometimes the Paladin can be killed by a Deathclaw that is seen patrolling the Wastes near the tower. In Broken Steel this raider along with others attack a water caravan in the form of a trap/ambush. (Confirmed Xbox 360 and PS3.)

Appearances in games

Raiders appear in all Fallout games.


This article uses material from the "Raiders" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

eWrestling

Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

Apple Pie


This article uses material from the "Raider" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

A raider is a starship, usually small and swift, used in raiding other starships, starbases and other installations. (TNG: "Gambit, Part I")

Many races and groups utilized raiders, including the Maquis, Bajorans and Nausicaans. (TNG: "Preemptive Strike"; DS9: "The Siege", "For the Cause", "For the Uniform"; VOY: "Caretaker", "Repression"; ENT: "Fortunate Son") A type of freighter converted into a raider for the Maquis was the Ju'day-class starship. (VOY: "Repression")

starship classification
armed courierarmed scoutassault cruiserassault gunshipassault shipattack cruiserattack fighterattack frigateauxiliary craftbattle cruiserbattleshipbird-of-preyborder cuttercargo transportcarrierclippercolony shipcombat support tendercommand cruiserconstruction shipcorsaircorvettecouriercruisercutterdestroyerdestroyer escortdreadnoughtdropshipescortespionage shipexploratory cruiserexplorerfar courierfar scoutfar starbirdfast attack shipfast cruiserfast frigatefreighterfrigatefuel transportgeneration shipgunboatgunshipheavy courierheavy cruiserheavy destroyerheavy escortheavy explorerheavy frigateheavy gunshipheavy scoutheavy starbirdheavy warbirdheavy warshiphospital shipincursion frigateincursion cruiserinterceptorlight cruiserlight escortlight explorerlight frigatelight starbirdlight warbirdlong range tactical cruisermedium cruisermonitorpassenger linerpatrol shipperimeter action shippersonnel carrierpicket shipprison shipproberaiderrepair tenderresearch vesselresearch cruiserrunaboutscience vesselscoutshuttlecraftshuttlepodsleeper shipspace control shipstarbirdstarlinerstarshipstrategic frigatestrategic heavy cruiserstrike frigatestrike cruiserstrike warbirdstrike warshipsublight gunshipsuper carriersuperscoutsurveyorswift bird-of-preyswift courierswift cruiserswift frigateswift warbirdtactical cruisertactical frigatetankertendertimeshiptransporttugwarbirdwarship

External link


This article uses material from the "Raider" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Raider can refer to:


This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.



This article uses material from the "Raider" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Raider Badge article)

From City of Heroes Wiki

Image:v_badge_TimeSpentBadge.png

Contents

Description

Siren's Call must call to you. You've spent over 5 hours here.

How to Get

Spend five cumulative hours in the Siren's Call PvP zone.

Accolade

Born in Battle Badge        

Notes

The badge counter has been fixed and it is no longer necessary to spend five consecutive hours in the Siren's Call PvP zone to earn this badge.

See Also

External Links

  • Raider Badge at City Info Tracker
  • Raider Badge at Badge-Hunter.com

This article uses material from the "Raider Badge" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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