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The normal Radscorpions are the common sight in all the wasteland. These poisonous hunters can possess different speed, but they are always deadly in groups. In Chicago, their stings sometimes have a green, glowing radioactive aura. Sometimes, especially on the West Coast, young, small Radscorpions could be seen near their adult relatives.
Simply a much larger Radscorpion with a highly poisonous stinger that will deal 40 damage every 5 seconds. 4 Radscorpion Poison Gland are found upon death, as opposed to the usual 1. They have no known weak spots, so be prepared for a fight.
The Albino Radscorpion is a new enemy which is added to Fallout 3 in the Broken Steel add-on and are much stronger than Giant Radscorpions.
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The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources. |
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These creatures are native to the radioactive crater near the town of Carbon. They managed to spread around the Texas and also could be found in the Secret Vault's lower, radioactive, mutant-infested levels. Similar to normal Radscorpions, glowing Radscorpions are a bit more ferocious and much more radioactive. They're so radioactive that they glow (naturally). That means that just getting near these creatures will cause you some damage, and their claws will cause damage by radiation as well as their tail stinger.
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The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources. |
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Spitting Radscorpions are a step sideways on the evolutionary ladder from normal Radscorpions. They are native to the crater near the town of Carbon, but have spread all around Texas. They also could be found in the Secret Vault's lower, radioactive levels. Much like the glowing Radscorpions, they are the result of prolonged radiation exposure. They have developed the ability to spit radioactive venom at distant targets. As a result, their claws are severely under-developed, used only for protecting the spitting Radscorpion's head. Spitting Radscorpions are usually yellow in color with a bright red coloring on their back and legs. They are heavily irradiated, surpassing even glowing Radscorpions.
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The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources. |
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These creatures are rumored to live near irradiated crater of Carbon. High radiation levels of the crater caused them to mutate to enormous size and develop some traits uncommon to their kind. They are the biggest of all Radscorpions, rivaling a big truck in size, have a pair of claws that they use as both weapons and shields, and a big reddish eye in the center of their head. Being fast and strong, they still have one known weakspot: the limbs on which their giant claws are. These limbs could be damaged and ripped off their body, leaving them to rely only on their tail.
Radscorpions can be encountered in all Fallout games.
Radscorpions take normal damage when shot in the torso, stinger, or claws, and reduced damage when shot in the legs. Unlike most other creatures, they do not have a head or other "weak point" that can be targeted for extra damage (although some shoot for the tail, as to avoid being stung).
If viewing a Radscorpion in V.A.T.S from a distance on the side of a hill, the Radscorpion will sink into the ground and become unreachable and will also not be able to hit you.
![]() Radscorpion in Fallout Tactics |
![]() Radscorpion in Fallout: Brotherhood of Steel |
![]() Radscorpion from Fallout d20 |
![]() A real scorpion used to design Radscorpion |
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