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DC Comics

Up to date as of February 01, 2010

From DC Database

#REDIRECT Radiant (New Earth)

This article uses material from the "Radiant" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Insignia article)

From GuildWiki

This article is about Insignia, the armor upgrades. For information on the profession insignia quests given at the end of training in Shing Jea Monastery, see Insignia (course).
An insignia

Insignia are upgrade components that can be added to armor to give it additional functionality and bonuses.

Contents

Description

Insignia are prefix upgrade components that can be applied to all crafted armor, all armor created via the PvP Equipment panel, as well as Hero armor. Insignia provide bonuses to armor sets; for example, the Radiant insignia adds extra energy in addition to the base statistics of the armor.

Like Runes, Insignia have fixed value bonuses - there are no "non-max" Insignia.

Insignia and Runes can be combined together on the single piece of armor. When armor is upgraded with Insignia, the name of the armor is changed to <Insignia name> <Armor name>. For instance if a pair of Templar Gloves are upgraded with Sentinel's Insignia the name will be Sentinel's Templar Gloves. When armor is upgraded with both a Rune and an Insignia, the name of the armor is changed to <Insignia name> <Armor name> of <Rune name>. For instance if an Elementalist's All-Seeing Eye is upgraded with both an Aeromancer Insignia and a Rune of Superior Fire Magic the name will be Aeromancer All-Seeing Eye of Superior Fire Magic.

Acquisition

Insignia are available from Rune Traders and can be traded with other players. Insignia can also be salvaged from some 'salvage armor'. In PvE, insignia can be unlocked by identifying them from salvage armor. In PvP, insignia can be unlocked at the Priest of Balthazar in exchange for Balthazar faction. PvP characters can create armor with insignia in the PvP Equipment panel, but insignia created this way cannot be salvaged for further use on a PvE character.

List of Insignia

Name Icon Bonus
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Common

Blessed Image:Blessed Insignia.jpg Armor +10 (while affected by an Enchantment Spell)
Brawler's Image:Brawler's Insignia.jpg Armor +10 (while attacking)
Herald's Image:Herald's Insignia.jpg Armor +10 (while holding an item)
Radiant Image:Radiant Insignia.jpg Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Sentry's Image:Sentry's Insignia.jpg Armor +10 (while in a stance)
Stalwart Image:Stalwart Insignia.jpg Armor +10 (vs. physical damage)
Survivor Image:Survivor Insignia.jpg Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)

Image:Warrior-icon.png Warrior

Dreadnought Image:Dreadnought Insignia (Warrior).jpg Armor +10 (vs. elemental damage)
Knight's Image:Knight's Insignia (Warrior).jpg Received physical damage -3
Lieutenant's Image:Lieutenant's Insignia (Warrior).jpg Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking)
Armor -20
Sentinel's Image:Sentinel's Insignia (Warrior).jpg Armor +20 vs. elemental damage (Requires 13 Strength).
Stonefist Image:Stonefist Insignia (Warrior).jpg Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)

Image:Ranger-icon.png Ranger

Beastmaster's Image:Beastmaster's Insignia (Ranger).jpg Armor +10 (while your pet is alive)
Earthbound Image:Earthbound Insignia (Ranger).jpg Armor +15 (vs. Earth damage)
Frostbound Image:Frostbound Insignia (Ranger).jpg Armor +15 (vs. Cold damage)
Pyrebound Image:Pyrebound Insignia (Ranger).jpg Armor +15 (vs. Fire damage)
Scout's Image:Scout's Insignia (Ranger).jpg Armor +10 (while using a Preparation)
Stormbound Image:Stormbound Insignia (Ranger).jpg Armor +15 (vs. Lightning damage)

Image:Monk-icon.png Monk

Anchorite's Image:Anchorite's Insignia (Monk).jpg Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Disciple's Image:Disciple's Insignia (Monk).jpg Armor +15 (while affected by a Condition)
Wanderer's Image:Wanderer's Insignia (Monk).jpg Armor +10 (vs. elemental damage)

Image:Necromancer-icon.png Necromancer

Blighter's Image:Blighter's Insignia (Necromancer).jpg Armor +20 (while affected by a Hex Spell)
Bloodstained Image:Bloodstained Insignia (Necromancer).jpg Reduces casting time of spells that exploit corpses by 25% (Non-stacking)
Bonelace Image:Bonelace Insignia (Necromancer).jpg Armor +15 (vs. Piercing damage)
Minion Master's Image:Minion Master's Insignia (Necromancer).jpg Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor's Image:Tormentor's Insignia (Necromancer).jpg Armor +10
Holy damage you receive increased by 6 (on chest armor)
Holy damage you receive increased by 4 (on leg armor)
Holy damage you receive increased by 2 (on other armor)
Undertaker's Image:Undertaker's Insignia (Necromancer).jpg Armor +5 (while Health is below 80%)
Armor +5 (while Health is below 60%)
Armor +5 (while Health is below 40%)
Armor +5 (while Health is below 20%)

Image:Mesmer-icon.png Mesmer

Artificer's Image:Artificer's Insignia (Mesmer).jpg Armor +3 (for each equipped Signet)
Prodigy's Image:Prodigy's Insignia (Mesmer).jpg Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Virtuoso's Image:Virtuoso's Insignia (Mesmer).jpg Armor +15 (while activating skills)

Image:Elementalist-icon.png Elementalist

Aeromancer Image:Aeromancer's Insignia (Elementalist).jpg Armor +10 (vs. elemental damage)
Armor +10 (vs. Lightning damage)
Geomancer Image:Geomancer's Insignia (Elementalist).jpg Armor +10 (vs. elemental damage)
Armor +10 (vs. Earth damage)
Hydromancer Image:Hydromancer's Insignia (Elementalist).jpg Armor +10 (vs. elemental damage)
Armor +10 (vs. Cold damage)
Prismatic Image:Prismatic Insignia (Elementalist).jpg Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)
Pyromancer Image:Pyromancer's Insignia (Elementalist).jpg Armor +10 (vs. elemental damage)
Armor +10 (vs. Fire damage)

Image:Assassin-icon.png Assassin

Infiltrator's Image:Infiltrator's Insignia (Assassin).jpg Armor +10 (vs. physical damage)
Armor +10 (vs. Piercing damage)
Nightstalker's Image:Nightstalker's Insignia (Assassin).jpg Armor +15 (while attacking)
Saboteur's Image:Saboteur's Insignia (Assassin).jpg Armor +10 (vs. physical damage)
Armor +10 (vs. Slashing damage)
Vanguard's Image:Vanguard's Insignia (Assassin).jpg Armor +10 (vs. physical damage)
Armor +10 (vs. Blunt damage)

Image:Ritualist-icon.png Ritualist

Ghost Forge Image:Ghost Forge Insignia (Ritualist).jpg Armor +15 (while affected by a Weapon Spell)
Mystic's Image:Mystic's Insignia (Ritualist).jpg Armor +15 (while activating skills)
Shaman's Image:Shaman's Insignia (Ritualist).jpg Armor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)

Image:Paragon-icon.png Paragon

Centurion's Image:Centurion's Insignia (Paragon).jpg Armor +10 (while affected by a Shout, Echo, or Chant)

Image:Dervish-icon.png Dervish

Forsaken Image:Forsaken Insignia (Dervish).jpg Armor +10 (while not affected by an Enchantment Spell)
Windwalker Image:Windwalker Insignia (Dervish).jpg Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Armor +5 (while affected by 4 or more Enchantment Spells)

Notes

  • Defensive bonuses on Insignia only affect the piece of armor to which they are attached. This also applies to the armor penalty on Lieutenant's Insignia.
  • Currently, Lieutenant's and Stonefist Insignia have only been observed on gold armor, and Bloodstained Insignia have only been observed on purple and gold armor.
  • The Herald's Insignia prerequisite "while holding an item" refers to holding a bundle. This makes it an excellent choice for Ritualists who frequently use Item Spells.
  • After applying an Insignia to your armor, you can use an expert, superior, or perfect salvage kit to remove it and return it to your inventory. However, like runes, salvaging an insignia from character armor has a chance to break the armor.
Image:Bug.png Bug! Ghost Forge Insignias created before the June 15th, 2007 update give a bonus of Armor +15 (while affected by a Chant).
Facts about InsigniaRDF feed

This article uses material from the "Insignia" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Radiant could refer to:


This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.



This article uses material from the "Radiant" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Radiant is an official Star Wars Galaxies Server, hosted by Sony Online Entertainment.

Community

Name Origin

The Radiant VII was a consular ship that served the Old Republic for 34 years before transporting Qui-Gon Jinn and Obi-Wan Kenobi to Naboo for their negotiations with the Trade Federation Viceroy Nute Gunray. The ship delivered the Jedi on time but was ordered to be destroyed by Darth Sidious. The ship, along with the crew of 8 were reduced to smoldering cinders by the Federation's automated defense systems. A beautiful Corellian Engineering Corporation Republic Cruiser, the Radiant VII measured 115 meters in length. Its forward section resembled that of the later Corellian Gunship, while its aft section was dominated by three Dyne 577 radial atomizing sublight engines. Being a purely diplomatic vessel, as noted by its red coloration, the ship had no weaponry, but did have 9 escape pods to handle its maximum of sixteen passengers.


This article uses material from the "Radiant" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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