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Music

Up to date as of February 02, 2010

From Your Subculture Soundtrack, the music encyclopedia

Headquarters: London, UK

Founded: 1978

Founded by: Jake Riviera

Link:

Genre(s):

Contents

Active Roster

n/a

Inactive Roster

Key Releases

  • Elvis Costelllo & The Attractions - This Year's Model

Biography

A label started up by Jake Riviera after he left Stiff and before he started Demon. It's similar to F-Beat in that respect.

Further Reading


This article uses material from the "Radar" article on the Music wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Muppet

Up to date as of February 02, 2010

From Muppet Wiki

Radar is Big Bird's teddy bear on Sesame Street. He's a brown stuffed bear with a red ribbon around his neck, who was given to Big Bird as a special gift from Mr. Hooper.[1] Much like Ernie's Rubber Duckie, Radar is Big Bird's most treasured possession, and Big Bird often confides in the bear. Many storylines over the years have involved him being ripped, stolen, or missing. In one 1990 episode, after a search at the Bureau of Missing Bears, Colambo, in his first appearance, was hired to find him.

Radar has often been depicted in Sesame Street coloring books and illustrated books over the years, and in the early 1980s, a stuffed toy Radar was marketed. Radar was also featured in Follow That Bird, where Big Bird sent Radar ahead by "special delivery, bear mail" to keep them from being spotted.

The stuffed bear was named by Big Bird's performer Caroll Spinney as a tribute to actor Gary Burghoff, who played Walter "Radar" O'Reilly on M*A*S*H.[2] The two met at a taping of Hollywood Squares, and the bear's name is a dual tribute, reflecting Burghoff's Radar character, who brought a teddy bear to Korea, and the fact that in his private life, Burghoff is known as a painter of birds and an activist for bird preservation.

Book appearances

See also

Sources

  1. Sesame Street Unpaved, page 34
  2. Sesame Street 35 Years Anniversary Game

This article uses material from the "Radar" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Compass article)

From GuildWiki

The Compass in towns outposts or PVP areas
The Compass in explorable areas

The compass (aka mini map or radar) helps with navigation of one's surroundings as well as shows the locations of targets within the area. Each color dot/triangle represents a different type of target.

Compass components

  • When in Town/Outpost:
    • Light Blue (Dot) - A player not in a group
    • Dark Blue (Dot) - A player in a group
    • Red (expanding ring) - A player "ping"
  • When in explorable zone or mission area:
    • Green (Dot) - A player
    • Green (Triangle) - A friendly summon (minion, spirit, etc.)
    • Red (expanding ring) - A player ping
    • Yellow (expanding ring and smaller circle) - An automated "ping", generally indicating a quest or mission objective
    • Blue (expanding ring and smaller circle) - An automated "ping", generally indicating a bundle on the ground related to a quest or mission
  • PvE Only:
    • Red (Dot) - An Enemy NPC (aka mob)
  • PvP Only:
    • Blue (Dot) - The Blue Team
    • Red (Dot) - The Red Team
    • Yellow (Dot) - The Yellow Team (currently only in Courtyard, Hall of Heroes and Rollerbeetle Racing)
    • Turquoise (Dot) - The Turquoise Team (currently only in Rollerbeetle Racing)
    • Purple (Dot) - The Purple Team (currently only in Rollerbeetle Racing)
    • Green (Dot) - The Green Team (currently only in Rollerbeetle Racing)
    • Light Gray (Dot) - Wild minion, Lesser Flame Sentinel
  • Lime Green (Triangle) - A Friendly NPC
  • Dark Gray (Dot) - A corpse (not all corpses are shown)

When in a zone or mission, the party leader will get a bar added on the bottom of the compass allowing him/her to position henchmen without moving their own character. Players with heroes are also able to remotely control them, both as a group and individually.


The Silver Circle in the center of the mini map represents the player's Danger Zone. If the enemy enters this circle, they will gain aggro and attack. Use this circle wisely to avoid unnecessary fights. Mastery of this principle is vital to aspiring runners.

The compass also shows the quest marker of an active quest. If it is outside of the compass, its direction (in a straight line) is marked by a green arrowhead at the border of the compass.

Interacting with the compass

To assist team mates in combat, players can help direct them by either pinging the compass (single click of the left mouse button) or by drawing lines on the compass (hold down the left mouse button and move). Doing so can help turn the tide in a battle when players are willing to cooperate. Be aware that unnecessary usage of the compass (e.g. drawing smiley faces) can be annoying and disruptive. Also, it's wise to allow only the leader to use the compass to lead his/her team since there is no way of knowing who is pinging/drawing on the compass at any given time.

Note that in some missions the game will automatically ping the locations of important places, items or characters at a set time or interval to ensure that players do not lose track of where those things are. Pings created by players are red, while the automated pings that appear during missions and quests are yellow or blue.

In the Nightfall update, Hero command buttons were added under the compass, allowing players to order specific Heroes to certain locations on the map. The green flag icon was also added and acts as a "rally" command, affecting all NPC members of the party, including Henchmen and Heroes. The party leader can use the flag to move Henchmen, allowing for more effective coordination. Note that only the leader can control Henchmen; party members will neither be able to control them nor see the flag location. Likewise, Heroes can only be flagged and the flag location seen by the player who owns the Hero.


This article uses material from the "Compass" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki

For the arrows used in early top-down perspective GTA games, see location compass.
For the directions system in GTA IV, see GPS.
The radar in GTA San Andreas showing blips for various shops and a yellow mission blip indicating the target is higher than the player

The radar (technically a GPS), is a map on the Heads-up display showing the player's current location in the game, and the relative location or direction of various points of interest. Introduced in Grand Theft Auto III, the radar essentially replaces the player centered location compass used in preceding GTA games, and remains an element of all GTA games after.

Blips on the radar show the location of various points of interest such as:

  • Mission targets - Initially indicated only by coloured squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below.In GTA IV, the radar uses coloured circles. If the target is higher or lower, there will be a small arrow inside the circle.
  • Stores - such as Pay 'n' Spray, Ammu-Nation, Clothing and Food
  • Location of characters who can give missions to the protagonists.
  • Save Points and Safehouses
  • Gang Colours or Territory.
  • The markers put by the player on the map.

This article uses material from the "Radar" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

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Radar is a system that uses electromagnetic waves to identify the range, altitude, direction, or speed of both moving and fixed objects such as aircraft, ships, vehicles, weather formations and terrain. The term RADAR was coined in the year 1941 as an acronym for Radio Detection And Ranging, persisting even into the 26th Century as an actual word.

A radar system has a transmitter that emits radio waves, that are reflected by the target and detected by a receiver, typically in the same location as the transmitter. Although the radio signal returned is usually very weak, radio signals can easily be amplified. This enables a radar to detect objects at ranges where other emissions, such as sound or visible light, would be too weak to detect. Radar is used in many contexts, including meteorological detection of precipitation, measuring ocean surface waves, air traffic control, police detection of speeding traffic, and by the United Nations Space Command Defence Force.

Both the UNSC and Covenant utilise radar technologies, with the UNSC employing the X-ELF Radar System aboard their Prowlers[1], and the Covenant using an unknown system aboard their own ships.[2] The UNSC also once used the system to scour the skies for messages from extraterrestrial civilizations[3] and uses Doppler Radar systems in their Weather Stations.

Sources

  1. Halo:Ghosts of Onyx, page 290
  2. Halo:Ghosts of Onyx, page 230
  3. Description of Standoff

This article uses material from the "Radar" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Minimap article)

From the RuneScape Wiki, the wiki for all things RuneScape

The minimap for a player in Varrock, after the RuneTek 5 update.

The Minimap (also called mini-map in RuneScape documentation[1], or radar amongst players) is the area of the game interface in the upper-right of the screen. It shows a bird's eye schematic of the player's surrounding area, with the player at the centre.

White lines represent walls, fences, etc., although a red marker indicates a door or other penetrable feature. Coloured dots act as markers to identify nearby items, players, monsters and NPCs (see below for more details). Certain buildings and features (such as water sources) are marked by icons.

The minimap appears as an approximately circular area with a 37 square-length radius (see below). It does not show the map in certain areas, such as in the Barrows and Puro-Puro.

Contents

Navigation

Players can navigate by clicking directly on the minimap itself. A red flag will appear to show that the server is moving the player to the area clicked on; however, if one tries to enter a location that is inaccessible (due to a door being closed, or some other obstruction) then either nothing will happen, or the game will move your red flag to the nearest point that you can travel to.

Compass

Near the top of the minimap there is a compass that can aid players as a navigation tool. The "N" arrow represents north, and the other (unlabelled) arrows represent the other directions, as with a standard compass. The other directions used to be labelled, but that was taken off because in many languages the words for west, south and east don't begin with "W", "S" and "E" while "N" for north works for most languages. Clicking the compass faces the camera directly north and slightly elevated.

Instead of showing the direction one's character is facing, as could be expected, the compass shows the direction which the camera and minimap face. In order to throw off some macro programs, the compass and minimap are not aligned perfectly with each other and the camera.

Markers

The minimap's markers.

The following colour scheme denotes different things:

  • A red dot indicates an item or stack of items on the ground
  • A yellow dot indicates either a monster or a non-player character
  • A white dot indicates another player. There may be several players standing together as a single dot.
  • The square white dot marks your own position. Note: it is always in the middle of the minimap.
  • A green dot indicates another player who is on your Friend list.
  • A blue dot indicates another player who is either on the same team as you in a game of Castle Wars, Trouble Brewing, or wearing the same Team cape as you are.
  • A purple dot indicates anyone who is in the same clan chat.
  • A red line marks a door, open, closed or inaccessible.
  • A white line marks a wall, usually with no effect.
  • A red arrow shows the direction of your target in the Tutorial Island, Castle Wars, Bounty Hunter, etc.
  • A yellow arrows shows the exact location of your target in the Tutorial Island, Castle Wars, Bounty Hunter, etc.
  • A red flag indicates the current destination of your character.

There are no markers for followers.

In RuneScape Classic, red dots represented items, white dots players, green dots friends, cyan dots scenery, and yellow dots NPCs.

Scale

The scale of the Minimap is equal to that of the official Java-based World Map at 100% zoom, or exactly 16 pixel-lengths2 = 1 square. Alternatively, the conversion 4 pixel-lengths = 1 square-length may be used. When perfectly aligned along the horizontal and vertical axes, the Minimap displays a circular area with a radius of exactly 19 square-lengths.

User interface icons

The RuneScape minimap includes four icons, also referred to as Status Globes[2], representing from top to bottom: Hitpoints, Prayer, Energy and Summoning points. To the left of each icon is a number representing the player's remaining points in that category. Only the first three icons will appear to players; once the proper conditions are met the Summoning icon can be unlocked (for Members only though).

Summoning icon appears at lower left

The Hitpoints icon shows the player's remaining hitpoints. The background of the icon will drain in colour as the players Hitpoints are reduced. Also, the colour of the numbers next to the icon will change from green, to yellow, to red, then begin to flash as a player loses more Hitpoints. The background will turn green if the player is poisoned or yellow if the player is diseased. If the player has cure for poison/disease in their inventory, they can click on the icon and will use up one dose of the antipoison or Relicym's balm. If the player has different kinds of antipoison (such as regular antipoison and super antipoison), the highest level will be used (so in the above example, super antipoison would be used if the Hitpoints icon is clicked). If the player has the Prayer book from The Great Brain Robbery, the icon will not cure the poison; the player has to manually use the prayer book.

The Prayer icon shows the player's remaining Prayer points. As with the Hitpoints icon, the background will drain and the numbers will change colours as the player's Prayer is reduced. This now has the option to toggle quick prayers on and off. These quick prayers can be set by right-clicking the Prayer icon and choosing "select quick prayers" this opens a menu which a player can choose which prayers they want activated when enabling quick prayer.

The Energy icon shows the player's remaining energy, or how long one can run before walking. A player can also click on it to toggle running on or off. The background will not drain (although the numbers will change colours) as energy is reduced. The option to rest is accessed by right-clicking the Energy icon.

File:Restwithmusic.png‎ When you right click on the running bar you can rest, this enables you to charge both your hitpoints and run energy at the same time (twice as normal). Resting in front of a musician charges hitpoints and run energy three times as fast.

The Summoning icon only appears on the minimap if you are a member and you have completed the Wolf Whistle quest, which is required for the Summoning skill. Clicking this icon opens the Summoning screen and shows the player's remaining Summoning points. As with the Hitpoints, Prayer, and Run Energy icons, the background drains and the numbers will change colour as the player's Summoning points are reduced. Summoning and Wolf Whistle are only for members.

The World Map icon, when clicked, will bring up the World map. When clicked in an un-mapped dungeon or during a Random event, the view will default to the Lumbridge Swamp. It was added with the RuneScape High Detail update.

PvP icons

Main article: PvP worlds

Note that these icons only appear while players are in PvP worlds.

Level range for a player with Combat level of 95+6.

The Safe zone icon appears when players enter "safe zones" while on PvP worlds. This indicates that the player cannot be attacked by other players. The Level range (located just below the "Safe zone icon" shows a particular level range of Combat level, where any player within that range can be attacked by the player.

The Hot zone icon appears when players enter "hot zones" while on PvP worlds. See Hot zones for more information.

The Countdown timer icon appears when players enter "safe zones" while in combat. When the 10-second timer is still active, the player can still be attacked and killed even while in a "safe zone".

Glitches

  • On 21 November 2009, players have reported experiencing a glitch with the graphical interface of the minimap.
  • The minimap has been appearing with a white background for some lately.
The "White Background" glitch
  • Sometimes, a "Blackout" glitch will occur, either when a player has a slow connection to the server or the game is not completely loaded yet. This glitch has not yet been fixed.
The "Blackout" Glitch

Trivia

  • The minimap has been graphically changed, most noticeably the Logout icon in the top right corner and a globe-based icon in the bottom left, featuring the World map.
The old (left) and new (right) minimap

References


This article uses material from the "Minimap" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Re-sizeable circular display that sits in the lower-left hand corner of your HUD by default. Viewing range can be from 32m to 2048m, which can be changed with the +/- buttons on-screen as well as your keyboard.

Radar

Various "dots" or "blips" appear on your radar in relation to your current position. Your current target will have a blue colored box surrounding its blip. Blips are color coded as follows:

  • Hot Pink - Current leader of your group.
  • Green - Player/pet currently in your group.
  • Red - Player or NPC who is aggressive (or "aggro") to you and will attack if you get close enough.
  • Lt Blue - Another player who is not in your faction or is neutral.
  • Purple - Player who is in your faction
  • Pink - NPCs, Pets, Structures and Vehicles that share your faction.
  • Yellow - NPCs who are not currently aggressive towards you, but this can change if you have negative faction with them.
  • White - NPC/object that cannot be attacked or enter combat.

There is also a Consider, or "con" system that you can enable with the radar. These colors are the same that is displayed next to a NPC name when you have them targeted (see Target Display). This will display a halo around any attackable NPC blip on your radar with the correlating color:

  • Purple - Instant Death
  • Red - Very Risky/Risky Fight
  • Yellow - Tough Fight
  • White - Even Match
  • Blue - Probably be Defeated
  • Green - Looks Weak
  • Grey - No Match

Hovering over a blip on the radar will display tooltip information about the blip.You can also see the difficulty of Rebel/Imperial NPCs if you're off-duty or are neutral.Even your own faction's!


This article uses material from the "Radar" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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