Contents |
Able to "melt" metals.
![]() History Section Needed! The history section for this article is either absent or contains very little information. You can improve this article by adding as much relevant historical information as possible. Articles should be written from an "in-universe" perspective as if they were written by a historian living in the DC Universe. |
Quicksand, also called Whirlsand, is a recurring ability in the series. It is often used by enemies, but is also an ability the party may use, usually used with the Geomancer class. It either removes a target from the battle or inflicts non-elemental damage to the entire party.
Contents |
Quicksand is used by the boss Sandworm and by the enemies Desert Killer and Spizzner. It inflicts 60 fixed non-elemental damage to the party and inflicts Sap. It is also a Gaia ability which can only be used when fighting in deserts, and inflicts Instant Death to all enemies in the battle.
Whirlsand, used by Ruby Weapon, removes one party member from the battle permanently (this party member is considered dead and cannot be brought back into the battle by any means). It is only used if there are more than one living party member in the battle, and only if it does not have its tentacles in the ground.
Used by Geomancers, it inflicts Water-elemental damage and Doom to all enemies within five spaces from the character. It costs 150 JP to learn.
Quicksand is used by Land Worm, Sand Worm, and Leech. It inflicts Earth-elemental damage and also lowers Speed.
| This article is about the elite Ranger skill. For the Environmental Effect, see Quicksand (effect). |
| Quicksand | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||
|
||||||||||||
|
||||||||||||
Full: Create a level 1...8 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78 seconds.
Concise: Creates a level 1...8 spirit (30...78 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits.
Contents |
| Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Level | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 |
| Duration | 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 62 | 66 | 70 | 74 | 78 | 82 | 86 | 90 | 94 | 98 | 102 | 106 | 110 |
Quicksand was a pit of loose or watery sand that would drown unsuspecting victims. There were many pits of quicksand on Kirdo III, and some quicksand was on Tatooine.
One was often adviced to avoid quicksand.
|
You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense. Being of the Earth, many of these powers need to be performed while on the ground. Earth Control is a primary powerset for Controllers and Dominators.
This powerset was added to the Dominator options in Issue 12.
The Earth Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:
| Power | Level | Effect | |
| Stone Prison | 1 | Ranged, Foe Immobilize, -Def, -Flight | |
| Fossilize | 1 | Ranged, Foe Hold, -Def | |
| Stone Cages | 2 | Targeted AoE, Foe Immobilise, -Def, -Flight | |
| Quicksand | 6 | Targeted location AoE, -Flight, -Jump, -Speed, -Def | |
| Salt Crystals | 8 | PBAoE Sleep, -Def | |
| Stalagmites | 12 | Targeted AoE, Foe Disorient, -Def | |
| Earthquake | 18 | Targeted Location AoE, Foe Knockdown –ACC, -Def | |
| Volcanic Gasses | 26 | Targeted Location AoE, Pulsing Foe Hold | |
| Animate Stone | 32 | Summon Pet |
The following are powers in the Earth Control powerset.
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is virtually immune to Psionic damage and highly resistant to all other types. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects, and highly resistant to Knockback, Knockup, and Repulsion. The entity can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
| Damage | Heavy |
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Golem |
| Melee Heavy Damage (Smashing) | |
| Enhancements | |
| Set Categories | |
Generates a powerful, localized Earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged Location Area of Effect |
| Foe Knockback, -Accuracy, -Defense | |
| Enhancements | |
| Set Categories | |
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
| Damage | Moderate |
| Recharge | Moderate |
| Minimum Level | |
| Effects | Ranged Moderate Damage (Smashing) |
| Foe Hold, -Defense | |
| Enhancements | |
| Set Categories | |
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly.
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged Location Area of Effect |
| Foe -Speed, -Jump, -Fly, -Defense | |
| Enhancements | |
| Set Categories |
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.
| Damage | - |
| Recharge | - |
| Minimum Level | |
| Effects | Point Blank Area of Effect Sleep |
| Foe -Defense | |
| Enhancements | |
| Set Categories |
You can cause Stalagmites to erupt all around an enemy, damaging all nearby foes. The Stalagmites deal minimal Lethal damage, and can Disorient all affected targets for a good while, as well as reduce their Defense. You must be on the ground to activate this power.
| Damage | Minor |
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged Targeted Area of Effect Minor Damage (Lethal) |
| Foe Disorient, -Defense | |
| Enhancements | |
| Set Categories | |
Immobilizes a group of foes within earthy formations and deals some Smashing damage over time. Slower and less damaging than Stone Prison, but can capture multiple targets. Stone Cages can also reduce a target's Defense.
| Damage | Minor |
| Recharge | Moderate |
| Minimum Level | |
| Effects | Ranged Targeted Area of Effect Minor Damage (Smashing) |
| Foe Immobilize, -Fly, -Defense | |
| Enhancements | |
| Set Categories | |
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
| Damage | Moderate |
| Recharge | Fast |
| Minimum Level | |
| Effects | Ranged Moderate Damage Over Time(Smashing) |
| Foe Immobilize, -Fly, -Defense | |
| Enhancements | |
| Set Categories | |
You can tap into the geothermal power of the Earth and focus it at a targeted location. Foes that pass near a thermal vent will take minor Fire damage and be overcome by the gasses, leaving them choking and helpless.
| Damage | Minor Damage Over Time |
| Recharge | Very Long |
| Minimum Level | |
| Effects | Ranged Location Area of Effect Minor Damage Over Time (Fire) |
| Foe Hold, Special | |
| Enhancements | |
| Set Categories | |
|
|