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Quara Pincher
1800 Hit points
1200 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-340), Close Range Paralyze (lasts only 1-3 seconds). |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
340 hp per turn |
| Immune To: |
Fire, Ice, Drown, Life Drain, Invisibility |
| Strong To: |
Physical (-10%) |
| Neutral To: |
Holy, Death |
| Weak To: |
Energy (+25%), Earth (+10%) |
| Sounds: |
"Clank! Clank!"; "Clap!"; "Crrrk! Crrrk!". |
| Behavior: |
Fights until death. |
| Field Notes: |
Hard to get down because of its heavy armor. It is the slowest of the quaras, equal to the speed of a lvl 95-100 (without Boots of Haste). |
| Location: |
Calassa, Frozen Trench, Yalahar (Sunken Quarter). |
| Strategy: |
Paladins: Run while firing HMMs or Divine Missiles.
Mages: A level 75+ can kill it without Mana Shield, using Energy Strike or Terra Strike and healing spells. This is risky though, especially if you face more than just the single pincher.
Knights: Use your best spells to kill them fast since they can hurt a lot. |
| Loot: |
0-120 gp, Mace, Morning Star, Halberd, Small Ruby (semi rare), 0-5 Shrimp (semi rare), Fish Fin (rare), Warrior Helmet (rare), Glacier Robe (very rare), Great Health Potion (very rare), Crown Armor (very rare). (Loot Statistics) |
See also: Creatures.
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