This is a dangerous minigame. If you die here, you will lose your items! Please only bring items that you are willing to lose.
Pyramid Plunder is a Thieving minigame located in the far southern reaches of the desert in Sophanem. Although a dangerous minigame, it is one of the fastest methods of training Thieving. During the minigame, the player has five minutes to loot the pyramid in which the minigame takes place. Rewards range from pottery scarabs to the rare Pharaoh's sceptre.
The player must have started Icthlarin's Little Helper quest and have access to the city of Sophanem in the desert. A Thieving level of 21 is required to play, but it is recommended to have at least 31 Thieving. Completion of the Contact! quest is strongly encouraged as it opens access to the nearby bank, and The Feud quest lowers the Magic carpet ride fee to get to Sophanem. A highly populated world for this game is World 64, a United States server.
The only truly necessary item is food, if you are not planning to teleport after each round to bank and return to the pyramid by using the Pharaoh's Sceptre. The following items may help:
NOTE: Due to recent energy updates, energy potions and/or spirit terrorbirds are no longer needed.
The equipment is needed to withstand the damage from monsters and from poisoning without requiring bank trips. One full inventory of food and potions can last up to 3-5 games, depending on how much you consume the items. To save time, it is best to eat in between games. To get to level 99 by doing Plunder, you need roughly 3k lobsters and 500 antipoisons, though this varies from player to player.
Travel to Sophanem. If you haven't played the game before, talk to Tarik outside the pyramid near the northern gates of the city. Then, attempt to enter the pyramid on one of its four sides. If the room is empty, leave and try another entrance. (Regardless of the entrance you used, you will always exit next to the northern entrance.) Inside one of the entrances, you will find the Guardian mummy. If you haven't played the game before, you must talk to it to gain access to the inner rooms. In later runs, you can start by simply right clicking the Guardian mummy and selecting the "Start Mini-game" option.
The Guardian mummy changes rooms every 15 minutes, so once you find the correct entrance you can keep using it for a number of trips before it changes.
The mummy may occasionally punch you as you try to enter the pyramid, which stuns you and does a little damage. This only happens at the entrance to the room containing the mummy.
As soon as you start the mini-game, a timer will start on your screen. You have five minutes to loot as much treasure from the pyramid as you can.
Once inside, you will find a room that contains the door through which you entered the room, a spear trap, urns, a golden chest, a sarcophagus, an exit door, and four doors leading to the next room, of which only one works. There are eight rooms in total, the first requiring 21 or higher thieving to enter. Each subsequent room requires ten more levels than the previous room, with the final room requiring 91 or higher thieving.
Players should try and pass through all the doors to make it to the highest room they can use and then thieve everything in that room, for better rewards and experience. Experience increases from each thievable object further into the Pyramid.
A different way is to thieve about half of the urns from the second highest level room you can get to and thieving all of the urns in the final room. But if using this method, one should be careful that they do not use too much time on the second highest room and should therefore loot the urns without checking them for snakes first as this is quicker.
When in your final room, watch the time you have remaining. If time is about to run out and you haven't thieved everything in the room, leave off thieving the urns and thieve the chest (or both the sarcophagus and chest), for better rewards. If you still have time left after this, you can resume thieving the urns. (If a monster appears from the sarcophagus or chest, the Protection from Melee prayer, if you have it, makes it easy for you to thieve the remaining urns.)
This mini-game provides the fastest experience rates in RuneScape, recently updated it now gives greater experience rewards.
At 61 or higher thieving, 80,000 experience can be gained in an hour, and even more at higher levels. At 91 or higher thieving, upwards of 150,000-220,000 experience per hour is possible. At 61 Thieving, players can get up to level 5 in the Pyramid. It is possible for a player to search the chests in all rooms, successfully search all urns in the highest level room as well as 6 urns at the previous level. A level 61 player will thus gain the following experience in 5 minutes:
This adds up to 6210 every 5 minutes or to approximately 70000 experience in one hour as players have to refuel time to time in bank. Higher experience rates require players to search more urns at level 5 or to replace chest searching with searching more urns at level 5.
A similar strategy for a level 81+ Thief yields 112000 experience. As the longer path to level 7 will make it hard to process any urns at level 5, a more realistic experience rate is around 90000 experience in one hour.
The strategy should be to get to your "level" and then thieve everything in that room. If you have time, thieve some of the urns on the level below too.
A recommended inventory is:
It is recommended that a player wears:
One way to save time is to drink a dose of Super-Antipoison before starting the minigame at the mummy. This way, if a chest or urn is failed, there is no need to waste time drinking a dose because the antipoison protects long enough for at least one run.
With a Pharaoh's Sceptre fast bank trips are possible if a player combines a bank teleport with the sceptre teleport to the Pyramid. This gives the option of using lower grade food as the bank round trip can be very fast.
The table below lists the various thieving options and the reward associated with it. Note that the experience from checking and searching adds up when both steps are performed. When the check step is ignored, players get more damage, but can use the check and charm time to search more urns yielding more overall thieving experience. If the search option is successfully performed before checking, players will still get all of the experience they would have if they had both checked and searched (ex. a Lv3 Urn yields 150 experience when being only searched). Note that the experience received when using a lockpick on a door is halved.
|Min Thief||Room||Check Urn||Search Urn||Gold Chest1||Sarcophagus2||Door||Trap|
1 - No experience is gained from a chest if a Scarab swarm is found.
2 - The sarcophagi do not give Thieving experience, but give Strength instead. If you are only interested in thieving experience, it is advised not to open these because 1) they slow you down and 2) the mummies can attack you or any other players passing by.
Checking urns takes a fairly long time, so for faster experience it often is better to simply search all urns. The time saved can be used to search all urns at a lower room. Successfully searching an urn without checking will give the experience for both checking and searching, so it is advised to search without checking.
Pyramid Plunder is enhanced by having other people in the room to give clues about which doors to open. A Pyramid Plunder Guild operates on World 64. Unfortunately a world that is too busy can work against you, because the dead ends behind doors change every time a player begins a new game.
When you loot the urns, sarcophagi and chests you will find various trinkets that you can trade in for Coins at Simon Templeton at the Agility Pyramid not far from Sophanem. Players can use a crack in the wall behind the bank to get to Simon Templeton even faster. Fastest of all, if you have a Pharaoh's Sceptre its Jaleustrophos teleport brings you right to Simon. To really speed your ability to cash in artefacts, there is an optional reward after you've done Dealing with Scabaras that will allow you to bring Simon Templeton noted artefacts. However, he will not accept noted gold artefacts because of the possibility of forgeries or some such reason. This does make it worthwhile to bank in between games if you can bank in Sophanem to at least save up all the stone artefacts.
Below is a table showing what each item is worth in coins.
You may also find a Pharaoh's Sceptre in one of the Grand Gold Chests or Sarcophagi. Immediately after finding a Pharaoh's Sceptre, all players used to be expelled from the pyramid and all the chests, urns and sarcophagi are reset and a new sceptre is placed in one at random.
This has been changed since it was first made—now upon a player receiving a sceptre from a chest or sarcophagus, that player will be expelled from the pyramid, but other players will remain inside. The players left inside the pyramid will see a mummy standing beside the chest in all rooms who shouts at the players.
Barbarian Assault • Blast Furnace • Castle Wars • Clan Wars • Fishing Trawler • The Great Orb Project • Pest Control • Shades of Mort'ton • Soul Wars • Stealing Creation • Trouble Brewing • Vinesweeper
Archery competition • Barrows • Champions' Challenge • Creature Creation • Gnome Ball • Gnome Restaurant • Impetuous Impulses • Mage Arena • Mage Training Arena • Pyramid Plunder • Ranging Minigame • Rogue Trader • Sorceress's Garden • Tai Bwo Wannai Cleanup • Tears of Guthix • Temple Trekking • Treasure Trails • TzHaar Fight Cave
Agility Pyramid • Ape Atoll • Bandos agility course • Barbarian Outpost • Brimhaven • Dorgesh-Kaan • Gnome Stronghold • Penguin • Rogue's Den • Werewolf Agility Course • Werewolf Skullball • Wilderness