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Protection Prayers skills: Misc

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Guild Wars

Up to date as of February 01, 2010

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Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Upkeep.png Maintenance cost

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Protection Prayers

Image:Aegis.jpg Aegis
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Enchantment Spell. For 5...10 seconds, all party members within earshot have a 50% chance to block attacks.
    10 Energy 2 Activation 30 Recharge
Core    
Image:Air of Enchantment.jpg Air of Enchantment
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Elite Enchantment Spell. For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
    5 Energy ¼ Activation 8 Recharge
Factions    
Image:Amity.jpg Amity
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Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    
Image:Aura of Faith.jpg Aura of Faith
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Elite Enchantment Spell. For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage.
    5 Energy ¼ Activation 8 Recharge
Prophecies    
Image:Aura of Stability.jpg Aura of Stability
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Enchantment Spell. For 3...7 seconds, target other ally cannot be knocked down.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Image:Convert Hexes.jpg Convert Hexes
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Spell. Remove all hexes from target other ally. For 8...18 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
    15 Energy 1 Activation 12 Recharge
Core    
Image:Dismiss Condition.jpg Dismiss Condition
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Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15...63 Health.
    5 Energy ¾ Activation 3 Recharge
Nightfall    
Image:Divert Hexes.jpg Divert Hexes
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Elite Spell. Remove up to 1...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63 Health.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Draw Conditions.jpg Draw Conditions
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Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.
    5 Energy ¼ Activation 2 Recharge
Core   Can be obtained through a quest
Image:Extinguish.jpg Extinguish
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Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82 Health.
    15 Energy 1 Activation 12 Recharge
Factions    
Image:Guardian.jpg Guardian
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Enchantment Spell. For 2...6 seconds, target ally has a 50% chance to block attacks.
    5 Energy 1 Activation 4 Recharge
Core    
Image:Life Attunement.jpg Life Attunement
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Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Life Barrier.jpg Life Barrier
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Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Image:Life Bond.jpg Life Bond
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Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
-1 Upkeep 10 Energy 2 Activation    
Core    
Image:Life Sheath.jpg Life Sheath
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Elite Enchantment Spell. Remove 0...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84).
    5 Energy ¼ Activation 2 Recharge
Factions    
Image:Mark of Protection.jpg Mark of Protection
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Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Image:Mend Ailment.jpg Mend Ailment
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Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Mend Condition.jpg Mend Condition
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Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Mending Touch.jpg Mending Touch
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Spell. Touched ally loses two conditions and is healed for 15...51 Health for each condition removed in this way.
    5 Energy ¾ Activation 6 Recharge
Nightfall    
Image:Pacifism.jpg Pacifism
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Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Pensive Guardian.jpg Pensive Guardian
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Enchantment Spell. For 5...10 seconds, target ally has a 50% chance to block attacks from enchanted foes.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Protective Bond.jpg Protective Bond
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Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Image:Protective Spirit.jpg Protective Spirit
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Enchantment Spell. For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
    10 Energy ¼ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Purifying Veil.jpg Purifying Veil
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Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Eye of the North    
Image:Rebirth.jpg Rebirth
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Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all of your remaining Energy.
    10 Energy 5 Activation    
Core   Can be obtained through a quest
Image:Restore Condition.jpg Restore Condition
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Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Image:Reversal of Fortune.jpg Reversal of Fortune
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Enchantment Spell. For 8 seconds, the next time target ally would take damage [sic] life steal, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Can be obtained through a quest
Image:Reverse Hex.jpg Reverse Hex
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Enchantment Spell. Remove one hex from target ally. For 5...9 seconds, the next time target ally would take damage, that damage is reduced by 5...41.
    10 Energy ¼ Activation 10 Recharge
Factions    
Image:Shield Guardian.jpg Shield Guardian
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Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
    10 Energy ¼ Activation 1 Recharge
Factions    
Image:Shield of Absorption.jpg Shield of Absorption
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Enchantment Spell. For 3...6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Shield of Deflection.jpg Shield of Deflection
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Elite Enchantment Spell. For 3...9 seconds, target ally has a 75% chance to block attacks and gains 15...27 armor.
    10 Energy ¼ Activation 10 Recharge
Prophecies    
Image:Shield of Regeneration.jpg Shield of Regeneration
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Elite Enchantment Spell. For 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor.
    15 Energy ¼ Activation 8 Recharge
Core    
Image:Shielding Hands.jpg Shielding Hands
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Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15. When Shielding Hands ends, that ally is healed for 5...41 Health.
    5 Energy ¼ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Spirit Bond.jpg Spirit Bond
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Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.
    10 Energy ¼ Activation 2 Recharge
Factions    
Image:Vital Blessing.jpg Vital Blessing
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Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health.
-1 Upkeep 10 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Zealous Benediction.jpg Zealous Benediction
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Elite Spell. Heal target ally for 30...150 Health. If target was below 50% Health, you gain 7 Energy.
    10 Energy ¾ Activation 4 Recharge
Nightfall    
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This article uses material from the "Protection Prayers skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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