Proof is a series of Elemental and Status abilities throughout the series, though they are not named until Final Fantasy X. They are usually referred to as "Nullifying" abilities, such as Null Lightning, or simply just prevention. They have been around since the original Final Fantasy and has appeared in every game since then, and are an important device to gameplay. Some abilities and/or equipment has more than one Proof ability, such as the Ribbon, and is thus far more useful than any other single Proof ability available, though these types of abilities don't usually show up until the end of the game.
The following list entails all of the Proof abilities:
Note that the following aren't named in any game, but are named so to keep in line with the current names:
There are also various other Proof abilities, but they are all unnamed.
There were no Elemental Proof abilities in this game, but it was the first game to feature Status Proof abilities, mostly featuring Death Proof, Poison Proof, Stone Proof, and Silence Proof.
Fire, Ice, and Lightning Proof make their first appearance in this game, while the Ribbon ability appears
Status Proofs appear on each Shield in the game, and Ribbon appears on the Onion Shield, Onion Helm, Onion Gauntlets, and Ribbon. There are no signs of Elemental Proof abilities in the game.
Again, there are no Elemental Proof abilities in the game, but several Status Proof abilities exist, such as Piggy Proof, Toad Proof, Poison Proof, and so on.
All sorts of Status Proofs appear in the game, including Old Proof as a one-time only Status Proof ability. Elemental Proofs appear on Force Shield only, which appears solely in the GBA version.
Status Proofs reappear yet again, this time with another one-time Status Proof being Imp Proof. Elemental Proof abilities are more plentiful in the game, with Wind Proof finally appearing and Poison Proof being one of the more dominant Proof abilities. Dark Proof means nothing in this game due to a bug in the game with the Dark status.
Various Proof abilities appear in the form of Accessories for Statuses and Elements alike. Status and Elemental Proofs can also be applied directly to a character by equipping an Added Effect materia with any status materia or a Level 2 Elemental materia with any elemental materia linked together in a character's armor.
Status Proof abilities appear in this game under different names, and includes Insomniac, Jelly, Antibody, Locomotion, Loudmouth, Bright Eyes, Clear Headed, and Body Temp. Shadow Proof, Holy Proof, and Water Proof finally appear in this game, and all Elemental Proofs appear solely as side effects of equipment. This is also the only time that Freeze Proof, Heat Proof, and Venom Proof appear.
Various Elemental and Status Proof abilities can be found on dropped armor or customized in various manners. This is also the only time that Zombie Proof appears.
Again, various Elemental and Status Proof abilities can only be accessed via either accessories or Garment Grids. This is also the only time that Doom Proof shows up, and the only time Tetra Proof and Gravity Proof appears as well.
Several Proof abilities appear as Resist abilities, and each character (except for Ba'Gamnan) has one Resist ability. The following is a list of Resist abilities and who has them.
|Aim - Attack - Barrage - Bladeblitz - Boost - Bribe - Catch - Chakra - Charge - Check - Control - Cover - Dagger - Defend - Doom - Doublecast - First Aid - Flee - Focus - Gil Toss - Hide - Jump - Kick - Lancet - Libra - Mad Rush - Mimic - Morph - Mug - Pray - Provoke - Pummel - Recover - Revive - Runic - Sacrifice - Sentinel - Shield - Shock - Sing - Sketch - Slots - Souleater - Steal - Tame - Terrain - Throw - Trance - Twincast|
|Ability Up - Absorb MP - Add Status - Alert - Auto-Float - Auto Haste - Auto Potion - Auto-Protect - Auto-Reflect - Auto Regen - Auto-Shell - Brawler - Break Damage Limit - Break HP Limit - Break MP Limit - Chemist - Concentrate - Counter - Cover - Dash - Doublehand - Dual Wield - Defend - Defense Plus % - Eater - Encounter Half - Enemy Lure - Equipment - First Strike - Gillionaire - Half MP - Healer - High Jump - HP Plus % - Initiative - Killer - Learning - Level Up - Lifefont - Light Step - Long Range - Luck Plus % - Magic Counter - Magic Plus % - Magic Defense Plus % - Move-Find - MP Attack - MP Plus % - One MP Cost - Piercing Magic - Poach - Proof - Sneak Attack - SOS Abilities - SOS Shell - Speed Plus % - Stat-Enhancing - Steal Gil - Sticky Fingers - Strength Plus % - Strike - Touch - Treasure Hunter - Turbo MP - Vigilance - Ward|
|Animals - Band - Blitz - Bushido - Chivalry - Combine - Condemn - Dance - Dark Arts - Dragon - Dyne - Flair - Item - Magic - Magitek - Mix - Rage - Seiken - SFX - Skill - Spellblade - Summon - Sword Arts - Swordplay - Tools - Use|
|Armor Break - Black Hole - Climhazzard - Cross Slash - Delay Attack - Full Break - Healing Wind - Iai Strike - Inferno - Magic Break - Mental Break - Meteor Strike - Power Break - Pummel - Quick Hit - Reflex - Rush - Shadowbind - Thievery - Thunder Blade - Tremor - Wind Slash|
|Final Fantasy IV/Augments - The After Years - Final Fantasy V Support/Command - Final Fantasy VI - Final Fantasy VII Support/Command/Independent - Final Fantasy VIII Support/Command abilities - Final Fantasy IX - Final Fantasy X Support/Command - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII Support/Command abilities - List of Final Fantasy XII: Revenant Wings Abilities - Tactics Support/Reaction/Movement - Tactics Advance Reaction/Support abilities - Tactics A2 - Ring of Fates - Echoes of Time - Dissidia|
|Ability Up - Absorb MP - Accuracy + - Add Status - Alert - Antibody - Auto-Float - Auto-Haste - Auto-Life - Auto-Potion - Auto-Reflect - Auto-Regen - Bandit - Beast Killer - Bird Killer - Bug Killer - Body Temp - Boost - Bright Eyes - Chemist - Counter - Cover - Clear Headed - Concentrate - Devil Killer - Distract - Dragon Killer - Eye 4 Eye - Flee-Gil - Gamble Defense - Guardian Mog - Healer - High Jump - Half MP - High Tide - HP +10% - HP +20% - Initiative - Insomniac - Jelly - Level Up - Locomotion - Long Reach - Loudmouth - Mag Elm Null - Man Eater - Master Thief - Millionaire - MP Attack - MP +10% - MP +20% - Mug - Odin's Sword - Power Throw - Power Up - Protect Girls - Reflect-Null - Reflectx2 - Return Magic - Restore HP - Steal Gil - Stone Killer - Undead Killer|
|Bio - Blizzaga - Blizzara - Blizzard - Break - Comet - Death - Demi - Doomsday - Drain - Fira - Firaga - Fire - Flare - Meteor - Osmose - Sleep - Slow - Stop - Thundaga - Thundara - Thunder - Ultima - Water|
|Black Magic - Blue Magic - Dragon - Flair - SFX - Seiken - Skill - Summon - Sword Arts - White Magic|
|Double Black Magic - Double White Magic - Dyne|
|Berserk - Blind - Confuse - Cura - Curaga - Cure - Dispel - Esuna - Float - Full-Life - Haste - Holy - Jewel - Life - Might - Mini - Panacea - Protect - Reflect - Regen - Scan - Shell - Silence - Stona|
A term used to indicate the amount of alcohol in liquor or other spirits. In the United States, proof is exactly twice the percentage of alcohol. Therefore, a bottle of liquor labeled 86 Proof contains 43 percent alcohol. Proof v. To dissolve yeast in a warm liquid (sometimes with a small amount of sugar) and set it aside in a warm place for 5 to 10 minutes until it swells and becomes bubbly. This technique proves that the yeast is alive and active and therefore capable of leavening a bread or other baked good.