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Guild Wars

Up to date as of February 01, 2010
(Redirected to Profession article)

From GuildWiki

Contents

A profession is a set of attributes and skills that define your character's abilities. All player characters in the game have both a primary profession, which cannot be changed, and a secondary profession, which may be changed only after completing certain quests and/or missions for player characters. A character has access to all skills of both chosen professions. A player's choice of professions does not limit the types of weapons and other items that character can equip, although that character may not have the attribute points to use a certain weapon or item at full capability. Furthermore, a player's primary profession determines what armor they may wear and limits them to runes and insignias of that profession. Similar considerations apply to the heroes, the major differences being that a hero's secondary profession is available immediately and can be changed into any other profession using the Profession combobox in the Skills and Attributes panel.

Any profession can serve as primary or secondary, which means there are a total of 30 possible core-profession combinations, 56 if you own Factions or Nightfall, and 90 if you own both Factions and Nightfall. Only primary professions have access to their profession-specific primary attributes (marked by Image:QuestIconThumb.png below).

For a complete list of all the possible profession combinations, see Category:Profession combinations

Core professions

The following are the "core" professions from Guild Wars Prophecies. These professions can be created in all campaigns.

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Image:Warrior-icon.pngWarrior (W)

Image:Ranger-icon.pngRanger (R)

  • Image:QuestIconThumb.pngExpertise: Each rank decreases the Energy cost of all of attacks, rituals, touch skills, and Ranger skills by 4%, and increases the effectiveness of linked skills.
  • Marksmanship: Increases the damage and effectiveness of bow-related attacks and skills.
  • Wilderness Survival: Increases the effectiveness of linked skills, which include preparations, traps, and rituals.
  • Beast Mastery: Increases the damage and effectiveness of linked skills, which include taming and controlling pets, and increases the damage the pet deals in combat.

Image:Monk-icon.pngMonk (Mo)

  • Image:QuestIconThumb.pngDivine Favor: Each rank heals target ally for an additional 3.2 Health (rounded down) each time a Monk spell is cast on that ally and increases the effectiveness of linked skills.
  • Healing Prayers: Increases the effectiveness of linked skills, which include spells that focus on healing allies.
  • Protection Prayers: Increases the effectiveness of linked skills, which include spells that focus on preventing, reducing, or redirecting damage.
  • Smiting Prayers: Increases the damage and effectiveness of linked skills, which include spells that focus on inflicting holy damage and/or enchanting allies offensively.

Image:Necromancer-icon.pngNecromancer (N)

  • Image:QuestIconThumb.pngSoul Reaping: Each rank grants a 1 Energy each time a nearby creature dies and increases the effectiveness of linked skills. It is only possible to gain energy this way 3 times every 15 seconds. A death when at full energy does not count towards the cap.
  • Blood Magic: Increases the damage and effectiveness of linked skills, which include sacrificing or stealing Health.
  • Curses: Increases the damage and effectiveness of linked skills, which include Hexes that render enemies less effective in battle.
  • Death Magic: Increases the damage and effectiveness of linked skills, which include exploiting corpses and controlling minions.

Image:Mesmer-icon.pngMesmer (Me)

  • Image:QuestIconThumb.pngFast Casting: Each rank decreases the casting time of spells and signets and increases the effectiveness of linked skills.
  • Inspiration Magic: Increases the damage and effectiveness of linked skills, which include supportive skills that can enhance allies.
  • Domination Magic: Increases the damage and effectiveness of linked skills, which include offensive, direct-damage spells, as well as indirect-damage spells.
  • Illusion Magic: Increases the damage and effectiveness of linked skills, which include offensive hexes and damage-over-time spells.

Image:Elementalist-icon.pngElementalist (E)

  • Image:QuestIconThumb.pngEnergy Storage: Each rank increases the Energy capacity by 3 and increases the effectiveness of linked skills.
  • Fire Magic: Increases the damage and effectiveness of fire skills, which usually deal AoE damage and can inflict the burning condition.
  • Water Magic: Increases the damage and effectiveness of water skills, which deal damage with multiple AoE spells, which usually slow enemies. There are also a few defensive spells.
  • Air Magic: Increases the damage and effectiveness of air skills, which deal armor penetrating damage or provide a movement speed boost, and can cause blind, weakness or knockdown.
  • Earth Magic: Increases the damage and effectiveness of earth skills, which deal damage and can enhance the caster's armor or cause knockdown. Earth Magic also includes the majority of Ward spells.

Guild Wars Factions professions

The following are the new professions added in Guild Wars Factions. They can be created only in Cantha, but they may travel to any other continent (if you have the corresponding campaign) through a quest.

Image:Assassin-icon.pngAssassin (A)

  • Image:QuestIconThumb.pngCritical Strikes: Each rank gives an additional 1% chance to critical hit. You gain 1 Energy at 3 ranks and above, 2 Energy at 8 ranks and above, and 3 Energy at 13 ranks and above for each critical hit.
  • Dagger Mastery: Increases the damage and effectiveness of dagger strikes and skills, and increases the chances of double striking by 2% per rank using normal attacks.
  • Deadly Arts: Increases the damage and effectiveness of linked skills, which include offensive and crippling hexes.
  • Shadow Arts: Increases the damage and effectiveness of linked skills, which include survival and self-enhancing skills.

Image:Ritualist-icon.pngRitualist (Rt)

  • Image:QuestIconThumb.pngSpawning Power: Each rank gives an additional 4% Health to creatures animated/created and weapon spells cast last 4% longer per rank.
  • Channeling Magic: Increases the damage and effectiveness of linked skills, which include offensive spirits and powerful lightning spells.
  • Communing: Increases the damage and effectiveness of linked skills, which include spawning and maintaining party-supportive spirits and weapon-enhancing spells.
  • Restoration Magic: Increases the effectiveness of linked skills, which include spawning party-healing spirits and healing spells.

Guild Wars Nightfall professions

The following are the new professions added in Guild Wars Nightfall. They can be created only in Elona, but they may travel to any other continent (if you have the corresponding campaign) through a quest.

Image:Paragon-icon.pngParagon (P)

  • Image:QuestIconThumb.pngLeadership: Every 2 ranks gives 1 Energy for each ally affected by shouts and chants used by the player.
  • Spear Mastery: Increases the damage and effectiveness of spear strikes and skills.
  • Command: Increases the effectiveness of linked skills, which include tactical and protective shouts and chants.
  • Motivation: Increases the effectiveness of linked skills, which include healing and Energy-management shouts and chants.

Image:Dervish-icon.pngDervish (D)

  • Image:QuestIconThumb.pngMysticism: Each rank grants 1 Health and every 3 ranks grants 1 Energy whenever an enchantment ends on the player.
  • Scythe Mastery: Increases the damage and effectiveness of scythe strikes and skills.
  • Wind Prayers: Increases the damage and effectiveness of linked skills, which include speed-increasing stances and cold damage spells.
  • Earth Prayers: Increases the damage and effectiveness of linked skills, which include defensive stances and earth damage spells.

Changing secondary professions

You can change your secondary profession indefinitely - there are no limits to how often you may change. However, PvE characters must first achieve Ascension in Prophecies, become Weh no Su in Factions, or complete Hunted! (quest) in Nightfall before they are allowed to change their secondary profession. PvP characters can change at any time.

Once a character has unlocked a new secondary for that character, he/she may change at any time through the Skills menu from the drop-down menu at the top. Any skills already acquired for a previous secondary profession will still be available when one decides to change back. Changing a secondary from Ranger will not result in the loss of the pet.

Core

Secondary profession changer in the Great Temple of Balthazar.

Prophecies

Players may change their secondary profession in Heroes' Audience by talking to Cembrien or Zratha Kor, Destiny's Gorge by talking to Agastos the Brave or Eulenias, or Seeker's Passage by talking to Nausuan or Telius. In order to switch to a certain secondary, you must complete the corresponding quest:

See Category:Profession Changers (Prophecies).

Factions

Players may change their secondary profession in Senji's Corner by talking to Senji. Initially changing to each new secondary profession costs 500 Gold. Changing back to a secondary profession that has been already unlocked is free.

Nightfall

Players may change to any unlocked secondary in any town or outpost using the Skills menu. The secondaries may be unlocked by talking to Zuwarah in the Command Post, behind the Sunspear Sanctuary in Kourna. This can only be done after completing the primary quest Building the Base: Prisoners of War. Initially changing to each new secondary profession costs 500 Gold. Changing back to a secondary profession a character has already unlocked is free.

Notes

Once you have unlocked the ability to change your secondary profession at will in the Skill window, if you change your secondary profession within a town/outpost any NPCs who had profession specific quests for the old profession will continue to have a quest marker over their head, but when you click on them the mark will disappear and they will not offer you one. Changing back to the specific profession will then re-enable you to accept the quest.

Conversely, if you have changed your profession while in the town/outpost and there is a profession specific quest-giver for your new secondary profession they will continue to not have a quest marker over their head until you click on them (with prior knowledge it was available) and they will offer you the quest.

Changing professions after accepting a profession-specific quest will not affect your ability to complete it, however you should revert to the quest's profession when accepting the reward, or you might not receive the skills.

Prophecies quests with skill rewards will grant the skills based on your current professions at reward acceptance. Changing your secondary will change the skill rewards offered. If the quest reward giver is in the town you have switched professions in, you will need to rezone or change districts for the skill reward change to be affected.

PvP Access Kit

  • Players who purchased a PvP Access Kit have access to all professions, and can change their secondary profession whenever they want. Though they are limited to PvP characters and limited to the Battle Isles.

Links

  • The Professions Official GW
  • The Professions Official Eu GW
  • [1] Skill Quests
Facts about ProfessionRDF feed

This article uses material from the "Profession" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Occupations article)

From Lostpedia

Many Lost characters share the same occupations. This increases the possibility that they may have crossed paths in character connections.

Contents

Art

Picture Name Occupation Work Place Current employment status
Achara Tattoo artist. Phukett, Thailand. Employed.
Desmond Hume Set designer. Royal Shakespeare Theatre. Quit job, before joining "The Royal Scots".
Michael Dawson Never worked as artist. Never worked as artist. Character is deceased.
Shannon Rutherford Ballet instructor. Unknown. Character is deceased.
Thomas Painter. Unknown, probably at his home. Unknown.

Business and leadership

Picture Name Occuation Work Place Current employment status
Boone Carlyle COO of Carlyle Weddings. Unknown. Character is deceased.
Sabrina Carlyle Owner of Carlyle Weddings. Unknown. Employed.
Alvar Hanso CEO & owner of Hanso Foundation. Copenhagen, Denmark Probably still employed.
Francis Heatherton Owner of Heatherton Corporation Unknown. Employed.
Mr. Paik Manufacturing industry magnate Seoul, South Korea Employed.
Sun-Hwa Kwon Managing Director of Paik Industries. Seoul, South Korea Employed in the near future.
Randy Nations Mid-management. Mr. Cluck's Chicken Shack, Hurley's company & Curcuit House Employed.
Charles Widmore Executive of Widmore Industries. Unknown. Employed.

Crime

Picture Name Occuation Work Place Current employment status
Anthony Cooper Con artist. Around the USA, most notably Jasper, Alabama. Character is deceased.
Caldwell Maker of fake passports. Australia. Employed.
Mr. Eko Druglord/Warlord. Nigeria. Character is deceased.
Emeka Warlord. Nigeria. Character is deceased.
Goldie Drug smuggler. Nigeria. Character is deceased.
Gordy Grifter. USA. Employed.
Hawaiian Shirt Mr. Paik's henchman. Unknown, probably various places for Mr. Paik. Employed.
Hibbs Criminal. USA. Employed.
Jan Marijuana-growing commune participant. Commune. Character is probably in jail.
Jason (bank robber) Bank robber. USA. Character is probably in jail.
Jason McCormack Criminal. LA, California, USA. Character is deceased.
Jimmy Bane Criminal. LA, California,USA. Employed.
Jin-Soo Kwon Mr. Paik's henchman. Seoul, North Korea. Character is on island.
Katherine "Kate" Austen Fugitive: murderer, car-thief, bank-robber. USA and Australia. Not any more, lives quiet life after O6's rescue.
Kilo Criminal. Louisiana, USA. Employed.
Laurence Metal work/Illegal gun salesperson. Sydney, Australia. Employed.
Mike Marijuana-growing commune participant. Commune. Character is currently in jail.
Mr. Paik Crime, possible mob boss. South Korea. Empolyed and/or selfemployed.
Munson Thief. USA. Character is in prison. Previously employed.
James "Sawyer" Ford Con artist. Around the USA. Character is on-island.
Tommy Drug dealer. The United Kingdom. Employed.
Thug captain Guerrila. Nigeria. Currently unknown.
White suit Mr. Paik's henchman. South Korea. Employed.
Nikki Fernandez Con artist. Australia, possible other locations. Character is deceased.
Paulo Con artist. Australia, Brazil possible other locations. Character is deceased.

Education

Picture Name Occuation Work Place Current employment status
Leslie Arzt Science teacher. A High school. Character is deceased.
Sarah Shephard Elementary school teacher. An elementary school. Employed, in future on maternity leave.
Gayle Harrington Music teacher. Unknown. Character is deceased.
Olivia Goodspeed (elementary) School teacher. The Barracks. Character is deceased.

Espionage

Picture Name Occuation Work Place Current employment status
Alyssa Cole CIA agent. USA. Employed.
Kelvin Joe Inman DIA agent. Iraq, possible other unknown locations. Character is deceased.
Robbie Hewitt ASIS agent. USA. Employed.

Food services

Picture Name Occuation Work Place Current employment status
Chet Waiter. Phukett, Thailand. Employed.
Claire Littelton Food salesperson. Fish & Fry. Character is on island.
Diane Janssen Weitress. Keith's diner. Stoped working after tumor diagnosis.
Frank Duckett Shrimp stand owner. Sydney, Australia. Character is deceased.
Hugo "Hurley" Reyes Food salesperson. Mr. Cluck's Chicken Shack. Fired, later bought Cluck's.
Johnny Food salesperson. Mr. Cluck's Chicken Shack. Quit job, after Hurley got fired.
Neil "Frogurt" Frogurt industry worker. Unknown. Character is deceased.
Sayid Jarrah Chef. La Portail d'Arabie, Paris, France. Quit job.
Paulo Chef. Australia. Left job, after killing Howard Zukerman.
Thai boy Soft-drinks salesperson. Phukket, Thailand. Employed.

Law enforcement

Picture Name Occuation Work Place Current employment status
Ana Lucia Cortez Police officer. LAPD. Character is deceased.
Teresa Cortez Police captain. LAPD. Employed.
Det. Calderwood Australian State Police Detective. Sydney, Australia. Employed.
Eddie Humboldt County Sheriff's Deputy. Humboldt County. Unknown.
Warden Harris Prison warden. USA. Employed.
Mike "Big Mike" Walton Police detective. LAPD. Employed.
Edward Mars U.S. Marshal. USA. Character is deceased.
Kevin Callis Miami-Dade police officer. Florida, USA. Employed.
Sheriff Williams County sheriff. California, USA. Employed.

Law

Picture Name Occuation Work Place Current employment status
Duncan Forrester Attorney. LA, California, USA. Employed.
Arthur Galzethron Judge. LA, California, USA. Employed.
Melissa Dunbrook Attorney. LA, California, USA. Employed.
Susan Lloyd Attorney. Sydney, Australia. Character is deceased.
Mr. Slavitt Lawyer. Sydney, Australia. Employed.
Finney Attorney. NYC, New York, USA. Employed.
Lizzy Lawyer. NYC, New York, USA. Employed.
Brian Porter Attorney. Sydney, Australia. Employed.

Medicine and Psychology

Picture Name Occuation Work Place Current employment status
Jack Shephard Neurosurgeon. St. Sebastian Hospital. Employed.
Christian Shephard Chief of Surgery. St. Sebastian Hospital. Character is deceased.
Juliet Burke Fertility doctor. Mittelos Bioscience. Stoped working after leaving the Others.
Ethan Rom Surgeon. Mittelos Bioscience. Character is deceased.
Bernard Dentist. USA. Character is on Island.
Libby Therapist. Unknown. Character is deceased.
Tom Brennan Doctor. St. Francis Hospital. Character is deceased.
Dr. Curtis Psychiatrist. LA, California, USA. Employed.
Dr. Je-Guy Kim Fertility doctor. Seoul, North Korea. Employed.
Erika Stevenson Doctor. St. Sebastian Hospital. Employed.
Edmund Burke Doctor. Miami, Florida, USA. Character is deceased.
Dr. Brooks Psychiatrist. Santa Rosa Mental Health Institute. Employed.
Matthew Reed Therapist. LAPD. Employed.
Dr. Ian McVay Undertaker. Sydney, Australia. Employed.
Nurse Lazenby Nurse. Santa Rosa Mental Health Institute. Employed.

Military

Picture Name Occuation Work Place Current employment status
Naomi Freighter's science team security, confirmed military background. The Island. Character is deceased.
Desmond Hume Royal Scots recruit. Royal Scots Regiment. Left job, prior leaving to sail over the world.
Sam Toomey U.S. naval officer . A listening post in the South Pacific. Character is deceased.
Leonard Simms U.S. naval officer. A listening post in the South Pacific. Retired.
Kelvin Joe Inman DIA agent. Iraq and the Island. Character is deceased.
Sam Austen Sergeant Major in the U.S. Army Iraq. Employed.
Sayid Jarrah Torturer. Iraq. Left after the Gulf War.
Martin Keamy Mercenary. Several places around the world, most notably Uganda and the Island. Character is deceased.
Omar Mercenary. The Kahana and the Island. Character is deceased
Image:Mayhew-mini.jpg Mayhew Mercenary. The Kahana and the Island. Character is deceased.
Kocol Mercenary. The Kahana and the Island. Character is deceased.
Lacour Mercenary. The Kahana and the Island. Character is deceased.
Redfern Mercenary. The Kahana and the Island. Character is deceased

Music

Picture Name Occuation Work Place Current employment status
Charlie Pace Bass guitar player & singer for Drive Shaft. United Kingdom. Character is deceased.
Liam Pace Main vocals for Drive Shaft. United Kingdom. Unemployed.
Roderick Guitarist for Drive Shaft. United Kingdom. Unemployed.
Drive Shaft drummer Drummer for Drive Shaft. United Kingdom. Unemployed.
The Musician Musician. Unknown. Unknown.

Religion and occult

Picture Name Occuation Work Place Current employment status
Mr. Eko
as Father Tunde
Priest. Nigeria and United Kingdom. Character is deceased.
British priest Priest. United Kingdom. Employed.
Isaac of Uluru Miracle healer. Uluru, Australia. Employed.
Richard Malkin Psyhic. At his home in Sydney, Australia. Employed
Yemi Priest. Nigeria. Character is deceased.
Father Chuck Priest. Tustin, USA. Employed.
Eko's Monsignor Manager of a particular Parish within the Catholic Church. Australian Catholic Church. Employed.
Brother Campbell Monk. Eddington Monastery and Moriah Vineyards. Employed.
Desmond David Hume Monk. Eddington Monastery and Moriah Vineyards. Expelled from monastery.
Miles Straume Ghostbuster. Unknown, probably traveled while working. Character is on-island, probably resuming work there.

Sales

Picture Name Occuation Work Place Current employment status
Johnathan "John" Locke Department store assistant manager. Department store. Currently on-island, unknown in future.
Starla Salesperson. A music shop. Probably still employed.
Claire Littleton Salesperson. Fish and fry. Character on island.

Scientific research

Picture Name Occuation Work Place Current employment status
Gerald DeGroot Scientist, probably in one the DHARMA search areas. DHARMA Unknown.
Karen DeGroot Scientist, probably in one the DHARMA search areas. DHARMA. Unknown.
Danielle Rousseau Scientist. Unknown. Character is deceased.
Dr. Pierre Chang Astrophysicist DHARMA Initiative, the Island. Unknown.
Enzo Valenzetti Mathematicien. Italy, probably. Unknown.
Alvar Hanso Head of the Hanso Foundation. The Hanso Foundation. Employed.
Thomas Mittelwerk Technologist. The Hanso Foundation. Employed.
Dr. Juliet Burke Fertility research. Portland, USA and the Island. Character on Island, where she researched for three years.
Daniel "Dan" Faraday Physicist. Oxford, UK and Essex, USA. Character is deceased.
Charlotte Staples Lewis Cultural Anthropologist. Tunisia and probably some other places. Character is deceased.

Television

Picture Name Occuation Work Place Current employment status
Mary Jo Lotto girl. Mega Lotto Jackpot. Employed.
Tricia Tanaka TV News Reporter. Action 8 News. Character is deceased.
Camera man Camera man. Action 8 News. Character is deceased.
Billy Dee Williams Actor. Australia on Expose, probably other shows on different locations. Employed.
Nikki Fernandez Actress. Australia on Expose, probably few more in the USA. Character is deceased.
Howard L. Zukerman TV series producer. Sydney, Australia. Character is deceased.
Female anchor TV news anchor. USA. Employed.

Travel

Picture Name Occuation Work Place Current employment status
Cindy Chandler Flight attendant. Oceanic airlines. Character on-island.
Seth Norris Plane pilot. Oceanic airlines. Character deceased.
Frank Lapidus Plane and helicopter pilot. Oceanic airlines, Ajira Airlines Working as pilot for Ajira Airlines. Crashed with Flight 316 on the Island again.
Travel agent Travel agent. Melbourne Walkabout Tours. Employed.

This article uses material from the "Occupations" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Profession article)

From SWG Wiki

There are a total of nine primary professions a player may choose from. There are seven combat professions, four crafting professions and one entertainer profession. In addition to a main profession, there are four auxillary professions that characters of any profession may pursue: Pilot, Politician, Beast Master and Chronicle Master.

Characters may change primary professions (and expertise) later in their career by visiting a profession counselor. The category of each profession affects the level the character becomes in the new profession. The first main profession change is free, however subsequent changes increase the fee up to 25 million. Every month, this "change counter" is decreased by one. So practically, a character can change his profession for free once a month.

Table of contents

Primary

Combat

Crafting

Entertainer

Auxillary

Pilot


This article uses material from the "Profession" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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