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The Prisoner was the nickname of the intended Player Character in Van Buren (Black Isle's cancelled Fallout 3). Unlike the Chosen One, he was not a descendant of the Vault Dweller, or any of the Vault 13 people, although at the beginning of the game he wears a prison suit with a 13 on the back, this is because he was locked in cell 13 in Tibbets Facility.
If the player chooses to be male in the tech demo, his dialogue icon is an image of Eric Wu, creator of the popular website Eric Conveys an Emotion. Specifically, the image being used features Eric being smarmy.
![]() Full body shot, Van Buren tech demo |
![]() The male Prisoner's face while in dialogue in the tech demo |
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Stub (Van Buren)
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Prisoner is a multiplayer map in Halo: Combat Evolved.
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This map takes place in some sort of Forerunner holding facility for the Flood. It is symmetrical on exactly thirteen axes, making it a very tight map. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to snipers. Because of its tight space, it is best for shotguns.
The most vulnerable spot on the map is the center; however, there is an Active Camouflage under the central pillar and a rocket launcher above it. The long hallways, walls and ramps resemble the inside structures of the level The Silent Cartographer. It also has a very "cramped" feel to it and rockets and Grenades are not recommended while going up or down one of the hallways. Some players make a 16 person CTF servers with only Rocket Launcher, Fuel Rod Cannon and the Flamethrower. This creates a fast paced, chaotic but balanced game where players never stay alive for more than a minute or two.
• Be aware of the natural team stalemate that develops on Prisoner: it's often necessary for players to be more creative than usual in how they approach the map.
• In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
• Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
• In Team Slayer, send a man out with a Sniper Rifle, and others with the Assault Rifle, and some with Shotguns. The sniper should position himself across from a major weapon spawn, such as the Rocket Launcher in the middle tower of the map. The player with the Shotgun should patrol the Sniper Rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with Assault Rifles and Magnums near the sniper mentioned above, just in case the attack force of the other team overpowers.
• Use the ground floor and passageways to avoid enemy fire.
Prisoner and hostage situations have been used repeatedly in the storyline of Lost. Hostage situations are broadly defined as the taking of prisoners with a specific and separate objective other than kidnapping as its own reason.
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A prisoner was a term for an individual incarcerated in a prison or a similar facility.
A person could be imprisoned for a variety of reasons, ranging from political activity to terrorism, from major to minor crimes. There were also prisoners of war.
The Jedi did not believe in killing their prisoners. As a result, prisoners such as Volfe Karkko an Anzati Dark Jedi was once held in a stasis field; a device that only a Jedi could be capable of opening. In suspended animation, Karkko's mind was left conscious to contemplate the atrocities he had committed, and his lightsaber was left with him to serve as a warning of the consequences of arrogance.
The Sith, on the other hand, didn't just kill their prisoners, they would torture them first for information or for the fun of it. Their Academy on Korriban at the time of the Jedi Civil War under the control of Sith Lords Revan and Malak's Empire often kept their own store of captive Republic soldiers and otherwise for "practice" on their knowledge of the dark side and their skills with a lightsaber, and a prison wing to detain and interrogate prisoners.
The Empire, which was pro-human biased, often used their prisoners, who were often a number of different sentient species, for slave labor on a number of planets, such as Kessel and Artus Prime and projects such as the Death Star.
| NPC Prisoner | |||
| Location: | Thais Jail, below Henricus, on Harbour Street. | ||
| Occupation: | Prisoner | ||
| Notes: | Normally, you can't see this NPC, therefore it is actually unknown what the function is. You can hear him suffer and cry from a distance though: Prisoner: Ahhhh! |
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