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Prisoner: Misc



Up to date as of February 01, 2010

From The Vault

race: Human
affiliation: Variable
role: Player Character
location: Tibbets Facility
appearances: Van Buren

The Prisoner was the nickname of the intended Player Character in Van Buren (Black Isle's cancelled Fallout 3). Unlike the Chosen One, he was not a descendant of the Vault Dweller, or any of the Vault 13 people, although at the beginning of the game he wears a prison suit with a 13 on the back, this is because he was locked in cell 13 in Tibbets Facility.

If the player chooses to be male in the tech demo, his dialogue icon is an image of Eric Wu, creator of the popular website Eric Conveys an Emotion. Specifically, the image being used features Eric being smarmy.


Stub (Van Buren)
This Van Buren article is too short to provide more than rudimentary information about a subject. You can help The Vault by expanding it.
Playable characters in the Fallout games

This article uses material from the "Prisoner" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Prisoner (Level) article)

From Halopedia, the Halo Wiki

(22 votes)

Halo: Combat Evolved


Installation 04


Multi-Leveled Building

Weapons on Map
Vehicles on map


Power-ups on map
Preferred Gametypes
Recommended Number of Players
  • 2-8
Get on Top.

Prisoner is a multiplayer map in Halo: Combat Evolved.



This map takes place in some sort of Forerunner holding facility for the Flood. It is symmetrical on exactly thirteen axes, making it a very tight map. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to snipers. Because of its tight space, it is best for shotguns.

The most vulnerable spot on the map is the center; however, there is an Active Camouflage under the central pillar and a rocket launcher above it. The long hallways, walls and ramps resemble the inside structures of the level The Silent Cartographer. It also has a very "cramped" feel to it and rockets and Grenades are not recommended while going up or down one of the hallways. Some players make a 16 person CTF servers with only Rocket Launcher, Fuel Rod Cannon and the Flamethrower. This creates a fast paced, chaotic but balanced game where players never stay alive for more than a minute or two.


• Be aware of the natural team stalemate that develops on Prisoner: it's often necessary for players to be more creative than usual in how they approach the map.

• In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.

• Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.

• In Team Slayer, send a man out with a Sniper Rifle, and others with the Assault Rifle, and some with Shotguns. The sniper should position himself across from a major weapon spawn, such as the Rocket Launcher in the middle tower of the map. The player with the Shotgun should patrol the Sniper Rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with Assault Rifles and Magnums near the sniper mentioned above, just in case the attack force of the other team overpowers.

• Use the ground floor and passageways to avoid enemy fire.


  • The obelisk in the center of the map shares some resemblance to a HEV.
  • This map is referred to as 'Prison Bitch' in parts of the game coding.[1]


  1. Halo 1.09 map table address: 40536218

This article uses material from the "Prisoner (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Prisoner and hostage situations article)

From Lostpedia

Prisoner and hostage situations have been used repeatedly in the storyline of Lost. Hostage situations are broadly defined as the taking of prisoners with a specific and separate objective other than kidnapping as its own reason.


Hostage situations


Kate, among other customers, is held hostage at the bank ("Whatever the Case May Be")


Bernard, Sayid and Jin are held at gunpoint ("Through the Looking Glass")

Prisoner situations


Sayid is captured by U.S. soldiers ("One of Them")


"Henry Gale" is held in The Swan's gun vault ("Two for the Road")
Anthony Cooper is held prisoner by the Others ("The Man from Tallahassee")

The Lost Experience

See also

This article uses material from the "Prisoner and hostage situations" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Master Qui-Gon, more to say, have you?

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A prisoner was a term for an individual incarcerated in a prison or a similar facility.


A person could be imprisoned for a variety of reasons, ranging from political activity to terrorism, from major to minor crimes. There were also prisoners of war.

The Jedi did not believe in killing their prisoners. As a result, prisoners such as Volfe Karkko an Anzati Dark Jedi was once held in a stasis field; a device that only a Jedi could be capable of opening. In suspended animation, Karkko's mind was left conscious to contemplate the atrocities he had committed, and his lightsaber was left with him to serve as a warning of the consequences of arrogance.

The Sith, on the other hand, didn't just kill their prisoners, they would torture them first for information or for the fun of it. Their Academy on Korriban at the time of the Jedi Civil War under the control of Sith Lords Revan and Malak's Empire often kept their own store of captive Republic soldiers and otherwise for "practice" on their knowledge of the dark side and their skills with a lightsaber, and a prison wing to detain and interrogate prisoners.

The Empire, which was pro-human biased, often used their prisoners, who were often a number of different sentient species, for slave labor on a number of planets, such as Kessel and Artus Prime and projects such as the Death Star.

Notable prisoners


I find your lack of sources disturbing.

This article needs to be provided with more sources and/or appearances to conform to a higher standard of article quality.

  • Star Wars: Knights of the Old Republic
  • Jedi Apprentice: The Rising Force
  • Jedi Apprentice: The Dark Rival
  • Jedi Apprentice: The Hidden Past
  • Jedi Apprentice: The Mark of the Crown
  • Jedi Apprentice: The Defenders of the Dead
  • Jedi Apprentice: The Captive Temple
  • Jedi Apprentice: The Day of Reckoning
  • Jedi Apprentice: The Fight for Truth
  • Jedi Apprentice: The Shattered Peace
  • Jedi Apprentice: The Evil Experiment
  • Jedi Apprentice: The Dangerous Rescue
  • Jedi Apprentice: The Ties That Bind
  • Jedi Apprentice: The Death of Hope
  • Star Wars: Bounty Hunter
  • Star Wars: Jedi Starfighter
  • Star Wars: The Clone Wars video game
  • Star Wars: Battlefront II
  • Star Wars: The Clone Wars – "Dooku Captured"
  • Star Wars: The Clone Wars – "The Mandalore Plot"
  • The Last of the Jedi: Death on Naboo
  • Star Wars: X-wing
  • Star Wars: TIE Fighter
  • Death Troopers
  • Death Star novel
  • Star Wars Episode IV: A New Hope (First appearance)
  • Star Wars: Rogue Squadron
  • Star Wars: Rogue Squadron II: Rogue Leader
  • Star Wars: Rogue Squadron III: Rebel Strike
  • Star Wars: Empire at War
  • Star Wars: Empire at War: Forces of Corruption
  • Star Wars Episode VI: Return of the Jedi
  • X-wing: The Krytos Trap
  • X-wing: The Bacta War
  • Heir to the Empire
  • Star Wars: Jedi Knight II: Jedi Outcast
  • Star Wars: Jedi Knight: Jedi Academy

This article uses material from the "Prisoner" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

File:Prisoner.gif NPC Prisoner
Location: Thais Jail, below Henricus, on Harbour Street.
Occupation: Prisoner
Notes: Normally, you can't see this NPC, therefore it is actually unknown what the function is. You can hear him suffer and cry from a distance though:

Prisoner: Ahhhh!
Prisoner: Have mercy!
Prisoner: I admit! I admit!
Prisoner: I repent!
Prisoner: Noooooo!
Prisoner: Please! I beg you to stop!

Prisoner: Take it away! Please!
Items traded: None.
See the entire NPC list.

This article uses material from the "Prisoner" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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