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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

A Prison is a place in which some races, societies detain convicted criminals and personnel awaiting trial for crimes. The Klingons, Romulans, others detain these for slave labor in "prison camps", usually to mine dilithium, other minerals. The Federation has what it calls "Hospitals" in which criminals are confined for "rehabilitation". Crimes vary by culture, since some cultures such as the Ferengi encourage what could be considered criminal behavior (Odo believes that all Ferengi are criminals), and some cultures enforce the Death Penalty, and imprison people to execute them later, or enslave them.

This has been featured in ST:TOS episodes, some Star Trek movies and in ST:TNG, ST:DS-9 and even on ST:Voyager, ST:Enterprise episodes.

  • Prison on Federation starships: Called "The Brig"
  • Prison on most stations: Detention Centers
  • Prison on Planets: Varies by culture

This article uses material from the "Prison" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Tibbets Prison article)

From The Vault

Tibbets Prison

map marker: Tibbets Prison
sections: Tibbets
leaders: ODYSSEUS
quests: Escape Cell Block 13
Reprogram Guide Bot
Bypass Security Door 13
Get Key to Armory
The following is based on Van Buren and has not been confirmed by canon sources.

Tibbets is a cold, sterile, steel-walled automated prison facility in what used to be known as Arizona, run by technology so ancient it dates back to the years before the Great War - nearly two hundred years ago. It is a facility designed to hold and protect some of the world's most dangerous criminals (military and otherwise) before the war, It is governed by the split-personality machine intelligence within the prison, ODYSSEUS (ULYSSES).

Contents

Overview

Tibbets is a cold, sterile, steel-walled automated prison facility, run by technology so ancient it dates back to the years before the Great War - nearly two hundred years ago. It is a facility designed to hold and protect some of the world's most dangerous criminals (military and otherwise) before the war, and now the players are trapped deep inside its cell blocks, desperate to get out. They'll have to fight damaged and crazed robots inside and out, as well as deal with the split-personality machine intelligence within the prison, ODYSSEUS.

Tibbets was always a military prison, holding some of the United States' most dangerous criminals. Over time, the prison became more advanced, utilizing robotic wardens and utility robots to maintain the structure, especially as the war with China in the 2070s and the annexation of Canada began to drain personnel from the United States. It was designed to hold 636 prisoners at full capacity. As of 2253, it holds much more than that - but when the dust and ash settles after the catastrophic attack at the prison, there will be enough prisoners running from the shattered prison walls to pose a threat to the wasteland.

The logo of the military battalion that guarded the Facility

It was actually used as primitive isolation studies before the Vaults were established, except the subjects were prisoners, especially CODE'd to see if they could withstand the rigors of isolation for protracted periods of time. This was the time when the recycling systems and water purification systems were tested before using them in the Safehouse Project - any prisoners harmed during the procedure were tended to - not dystopian style.

In 2040, it was commandeered by the United States government in association with Vault-Tec and Poseidon Oil to tie into their Safehouse Project.

Statistics

  • Rated Capacity......... 414
  • Current Population... 456 (9-10-57) 636?
  • Security Level.......... HIGH
  • Custody Level.......... IN and MAXIMUM
  • Judicial District......... District of Kansas

History

Before the Great War

The United States Penitentiary (USP), Tibbets is located on 1,583 square acres with 22.8 inside the penitentiary walls. It is an all-male high security level facility committed to carrying out the judgments of the Federal Courts. It provides a safe, secure and humane environment for those offenders committed to its custody. Like all Bureau facilities, Tibbets adheres to a balanced philosophy that recognizes that punishment, deterrence, and incapacitation are all valid purposes of confinement. Opportunities for positive change are provided through work, education, training, and counseling for inmates motivated toward self-improvement.

The USP Tibbets came into existence through an act of Congress in 1895. Inmates from the military prison at Fort Tibbets were used in the early construction and were marched 3 ½ miles to the site daily, returning to the prison at the Fort at night. This continued until February 1903 when the first 418 inmates to occupy the prison site were moved into what now serves as a laundry building. Prisoners and supplies for the prison were handled via a rail line that passed through the prison to unload and load cargo.

In 1906, all federal prisoners from Fort Tibbets were housed in the new institution and the prison at Fort Tibbets was returned to the War Department. A milestone in the new penitentiaries' construction was reached in 1926 with the final placement of the dome overhead the rotunda - from which the penitentiary derives its famous nickname - "The Big Top".

On 5 April 2040, the Secretary of the Army made the decision to build a new Disciplinary Barracks, with a capacity for 456 inmates. A cost ceiling of $363 million in allocated construction dollars was set. The target budget year for funding this project was fiscal year 2041. Construction began in the Fall of 2042, with completion projected for the Fall of the year 2045.

In July 2042, discussions with Vault-Tec to determine space and functional requirements for the new facility. On 6 September 2042, the Combined Arms Center Commander was given a decision brief of the USDB project, and selected one of three design options for further development. He also requested the Corps of Engineers to research an alternate location for the placement of this facility, since the geological evaluation of the site adjacent to the Trustee Unit revealed unsuitable subsurface conditions. Discussions involving the possible movement of the prison and relocation projects were also discussed, leading to the three-rail system that exists today.

The planning process reached the 10 percent stage on 4 Oct 2042; the 35 percent stage on 27 March 2043; 65 percent stage on 19 January 2044; 90 percent stage on 3 May 2045; and 100 percent stage on 15 August 2046. The 100 percent Design Meeting was conducted on 16 October 2046.

Shortly before the Great War, Tibbets housed war criminals/deserters who had been exposed to biological weapons or radiation in Denver or in the Yangtze Campaign. Even though ODYSSEUS was retrofitted for maintaining the prison and monitoring the prisoners, he still retained an inordinate amount of security clearance. Other than prisoners, no humans were present at Tibbets. ODYSSEUS commanded the all-robot staff, including the seldom-roused ARGOS, who served as the tireless defender of the prison. The government wanted ODYSSEUS to be able to "advise" on the spread of plague vectors in the case of a prison break. This included warming up launch sites like B.O.M.B.-001.

After the Great War

Presper and his followers released the New Plague virus in the remote areas near Boulder and Denver. It was close enough to the quarantine prison to spur ODYSSEUS into action, but not near enough to huge populations to start a general panic. ODYSSEUS tracked all of the prisoners, so the spread of all the prisoners would alert ODYSSEUS to the various plague vectors. ODYSSEUS was far too secure for Presper to hack, so the only way he could get ODYSSEUS to send the launch codes to BOMB was to lead ODYSSEUS to a logical conclusion: the plague vectors (prisoners) had infected too much of an area for the plague to be conventionally contained. In order to do it, Presper’s men would stage an attack on the prison which would allow everyone to escape. This event would start a countdown of sorts for missile launch on B.O.M.B.-001. ODYSSEUS would asses the viral spread, try to gather up the escaped prisoners, and once 90% of the prisoners had been retrieved, launch nuclear missiles to “clean & prevent” any further infection.

Repeated attacks from eye-bots revealed to the Prisoner what ODYSSEUS' goal is, which is to continue to send out robots after the prisoners until they all have been brought back to the prison. The eye-bots and ARGOS got everyone pretty quickly - other than the protagonist and six other prisoners (Blackjack, Daniel, Chagas, Mallet McBride, Ginger Flowers and Jillian McKinley). It became obvious pretty quickly that ODYSSEUS is checking dudes off as they return and keeps telling the robots that X more prisoners are unaccounted for, but ODYSSEUS seemed to be unconcerned with prisoners that stream back out again after being captured.

The presumption of the Prisoner was that once all of the prisoners returned, ODYSSEUS would just settle down and leave everyone alone. After all of the prisoners were returned it did some massive calculations of where everyone had traveled and it showed that the Prisoner (and the other six prisoners) have spread the Limit-115 to a variety of places. At that point, ODYSSEUS made the determination that the plague was spreading too far, so it armed the BOMB satellites and melted itself down to try killing all of the prisoners.

Tibbets programs

Tibbets provides academic, work and occupational education opportunities to all inmates who wish or who are required to participate in them. It also provides a full range of recreation and leisure time activities.

Education

Tibbets offers a wide range of education programs from basic literacy to high school equivalency (GED) to parenting programs through the Personal Information Processor issued to each inmate. The Bureau utilizes the high school equivalency as its literacy standard and inmates failing to meet this standard are required to participate in education programs. In addition, the Education Department offers English as a Second Language and bi-lingual Adult Basic and Secondary Education opportunities.

We offer a number of ACE courses to include: Spanish I and II, Keyboarding, Creative Writing, History, Career Development, and Pre-Release. We also have VT Programs, Graphic Arts and Barber College certified by the State of Kansas. We are attempting to get a Culinary Arts VT class operational, as well as, a distance learning college program.

Vault-Tec

The Vault-Tec operation at Tibbets is the largest in the Bureau and includes three factories. These factories employ over 320 inmates and last year recorded sales of over 26 million dollars with profits exceeding 6 million dollars. The profits from all Vault-Tec operations are used to fund salaries, re-invest in new factories, and other expenses of Vault-Tec.

Health Services

Health Services provides a full range of outpatient and infirmary care to all inmates. There are 26 full-time medical staff members, including 2 Physicians, 2 Dentists, 2 Pharmacists, 9 physician assistants, 2 health information personnel, an administrator, and an assistant administrator. Automated medical staff include six Auto-Doc systems and a number of on-call medical robots. This staff provides 24 hour coverage and specialty services are provided by consultants from the community. Four hospitals in the local area offer inpatient and outpatient care on a contractual basis.

CODE

USP Tibbets provides a residential treatment program to those inmates interested in making pro-social life decisions and uses the latest in psychological methods and technology. The Challenge, Opportunity, Discipline, and Ethics (CODE) program is a year-long residential treatment program offered in the prison. The mission of the program is to foster a sense of trust, responsibility, integrity, and tolerance. Inmates enrolled in the program spend the first three months exploring the change process, followed by six months of daily treatment methods to promote positive life skills, and during the final three months of the program inmates develop skills to discourage relapse into prior negative forms of thinking, feeling, and behaving.

Economy

Tibbets is self-sufficient. It has a recycling water supply, a waste recycling system that extracts moisture from human waste, and it has several stockpiles of oil, petrol, fusion cells, and electrical batteries to keep it going for at least fifty more years. It has exploited its massive stockpile in ties with Robot City to "beef up" in preparation for its escape.

Relationship with other communities

Tibbets has no relationship with any other communities in the Wasteland west of its location - most of them don't know it's even there. The only "communities" that know of its existence are the machine intelligences governing Robot City to the East, which are attempting to find ULYSSES and correct the "divide" that has occurred within its system - and return it to its imprisoned, intended place as their slave.

Appearances in games

The Tibbets Facility did not appear nor was mentioned in any of the published games, but was to be the starting location in the canceled Fallout 3 project by Black Isle codenamed Van Buren. It is not certain if it will appear in any future Fallout game.

Sources

Van Buren (Black Isle's cancelled Fallout 3)

This article uses material from the "Tibbets Prison" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Slavery and imprisonment article)

From Lostpedia

Image:Merge-arrows.gif This article has been marked for merging
It has been suggested that this article be merged with prisoner and hostage situations - Discuss
Image:Merge-arrows.gif

Karl pulls an injured Ben along, after being captured by the Losties ("Through the Looking Glass")  (promotional still)

The characters in Lost are often literally or symbolically forced to deal with imprisonment, both on-Island and in their pasts.

Contents


Literal imprisonment

The following characters have been shown off the Islands literally behind bars or in custody.

Location
Desmond Southway Garrison prison
Jack Local jail
Kate Custody of U.S. Marshal
Sawyer Federal prison
Sayid Imprisoned during war
Interrogated by CIA
Hurley L.A. County Jail


The following list shows when any characters have literally been imprisoned.

Season 1

Season 2

Season 3

Season 4

Season 5

Season 6

Symbolic imprisonment

Some may never be free of their pasts.
  • Kate ran from the Monster and hid in a thicket of bamboo, reminiscent of prison bars--she was a prisoner of her own fear here, until she used Jack's method of counting. ("Pilot, Part 1")
  • Locke was confined to a wheelchair before the crash. ("Walkabout")
  • Jin was stuck working for Mr. Paik. ("...In Translation")
  • Desmond ran off, so the castaways had to resume pressing the button. ("Orientation")
  • The occupants of The Swan were forced to push the button, to prevent a disaster ("Orientation").
  • Locke told Claire that babies, unlike adults, like the feeling of being constricted, but that only as adults, do we strive for freedom. ("Abandoned")
  • Hugo escaped from Santa Rosa Mental Health Institute. ("Dave")
  • Locke was a prisoner of The Swan, fearing what would happen if he no longer pressed the button. He was free of his imprisonment when he traveled to The Pearl and changed his view on The Swan. ("?")
  • First Radzinsky and Kelvin, then Kelvin and Desmond were confined within the Swan station by duty and fear. ("Live Together, Die Alone")
  • In their final episode Nikki and Paulo were paralyzed by poison and buried alive. ("Exposé")

See also


This article uses material from the "Slavery and imprisonment" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

This article is a stub. Please help STEU by expanding it.

A prison is a facility designed to incarcerate individuals who have broken the law and have been charged with a crime. On starships and space stations this facility is called a brig.

Prisons and penal colonies

See also

External links


This article uses material from the "Prison" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

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Prisons were holding places for criminals.

Contents

Types of prisons

Many societies often had prisons often used to place criminals and otherwise in captivity. Cages were a common type of prison. Cages didn't necessarily come in the form of metal bars and rooms but could also come in the form of Force cages, which also served as torture devices.

The Geonosians also had a device called the Geonosian containment field. Obi-Wan Kenobi was once held prisoner by one of those.

The Rakata were able to create a Rakatan mind trap, the prisoner's mind would be stripped from his/her body and be locked away within the prison, presumably forever. The only means of escape was into the body of another who had inadvertently become trapped, although this required the consent of both involved as described from a prisoner inside.

There were also planets that were also used as prisons. Planets such as Mytus VII, also known as Stars' End, was known as one of the most dreaded prison planets in the galaxy.

Another notable prison was Desolation Alley on Oovo IV,[1] which held a number of prisoners such as Meeko Ghintee and Bendix Fust. It was also used for Podracing where prisoners would watch as the virtually the only entertainment allowed for them to view. Jango Fett and Zam Wesell both attempted to recover Fust from the heavily guarded prison. Zam got to Fust first and created a prison riot to cover her escape with the prisoner. Jango lost his own ship, Jaster's Legacy in the process and Fett stole a Firespray-class patrolship that he renamed Slave I, and escaped with Wesell to deliver Fust to Sebolto on Malastare, destroying the remaining Firespray's by firing missiles into the hangar where they were kept. The prison riot that covered their escape was eventually suppressed.

During the waning days of the Galactic Republic, Coruscant housed criminals in the Republic Judiciary Central Detention Center located in Galactic City, not far from the Senate District.

Possibly the most notable, however, is the prison camp on Kessel which was home to the galaxy's largest spice mining operation. Under Imperial rule, slave labor was in extensive use. Kessel would hold many rebels during the Galactic Civil War such as Wedge Antilles, who would be rescued by Rogue Squadron, as well as the crime lord Tyber Zann for stealing a Sith holocron from the Empire and the Hutt Cartel and would then escape thanks to Urai Fen creating a Prison riot.[2]

Another Imperial prison was the planet Despayre, which was destroyed by the Death Star's Superlaser as part of a test of its firepower.[3]

Known Prisons

  • Republic Judiciary Central Detention Center
  • Kessel
  • Despayre
  • Desolation Alley
  • Rakatan mind trap
  • M'bardi prison

Appearances

  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II
  • Star Wars Episode II: Attack of the Clones
  • Star Wars Episode II: Attack of the Clones comic
  • Star Wars: Bounty Hunter
  • Star Wars: Jedi Starfighter
  • Star Wars: The Clone Wars video game
  • Star Wars: Battlefront II
  • The Last of the Jedi: Death on Naboo
  • The Last of the Jedi: A Tangled Web (Mentioned only)
  • Death Star
  • Star Wars Episode IV: A New Hope
  • Star Wars: Rogue Squadron
  • Star Wars: Rogue Squadron II: Rogue Leader
  • Star Wars: Rogue Squadron III: Rebel Strike
  • Star Wars: Empire at War
  • Star Wars: Empire at War: Forces of Corruption
  • LEGO Star Wars: The Video Game (Non-canonical appearance)
  • LEGO Star Wars: The Complete Saga (Non-canonical appearance)
  • X-wing: The Krytos Trap
  • X-wing: The Bacta War

Notes and references

  1. Star Wars: Bounty Hunter
  2. Star Wars: Empire at War: Forces of Corruption
  3. Death Star (novel)

External links


This article uses material from the "Prison" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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