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Prifddinas: Misc



Up to date as of February 07, 2010

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Location on World map
Eagles' Peak (mountain)
Soul Wars Prifddinas Arandar
Elf Camp

Prifddinas is the greatest city of the elves, located just north of Tirannwn. It is the oldest surviving settlement in Gielinor. It is roughly 12,000 years old.

The city cannot currently be accessed by players.



Prifddinas was built by the elves when they arrived in Gielinor through the World Gate in the First Age, when the world was still being shaped by Guthix. With them came Seren, a goddess of pure crystal.

The elves settled in Tirannwn, a large wooded area west of modern-day Kandarin. With the nearly impassible mountain range of Arandar to the east, the maze-like woods to the south, and the ocean to the west, the elves were safe from attackers, although they did perform a small amount of exploration in Kandarin. The elves built the city with the Elf crystal they had been given by Seren, which could be shaped by singing in a certain way. The elves themselves were divided into eight clans, which peacefully coexisted in Prifddinas. Each was given a small tower at the edge of the city. In the middle was built the Tower of Voices, where they could commune with Seren herself.

The north gate into Prifdinnas.

Following the God Wars of the Third Age, Seren was forced to leave Gielinor in accordance with the Edicts of Guthix. The elves could still speak with Seren in the Tower of Voices, however.

When the Fourth Age came, many of the elves travelled east, exploring the lands that are now Kandarin, Misthalin, and Asgarnia. Protected by the Cadarn Clan and led by the elven king Baxtorian, they created many settlements. They also formed ties with the humans and gnomes in the area, although they did have difficulties with Bandos followers such as the goblins and ogres to the south. Before long they had peacefully gained control of nearly all of Kandarin.

During the absence of the powerful Cadarn Clan, however, the Iorwerth Clan betrayed the elves and easily took control of Prifddinas. When conflict forced the elves beyond Arandar to return to Tirannwn, they found the city taken. All attempts to reclaim Prifddinas failed, leaving them stranded in Isafdar, where they still fight today.

In Within the Light it is revealed that the entire city has reverted into a giant crystal.

Geography and Description

The main gate into Prifddinas.
The macaw side view of inside.
Prifddinas, as seen with the Orb of Oculus.
Prifddinas is currently inaccessible, and the Iorwerth Clan denies entrance to all, elf and human alike. When talking to the city guards, one option is to ask about why the elves are guarding a plain field, the answer will be something like because they want. As a result, the only viewable parts of the city are its walls and outer pathways. It is speculated that the city will be opened in a future part of the elven quest series, but this theory has less evidence because of the events during Within the Light and some talks with the city guards.

Prifddinas is formed almost entirely from Elven Crystal, a substance that can be shaped by Crystal Singing. The crystal is powerful and durable, forming the city's walls and structures. There are three known entrances to the city; a large gate on the south and east sides, facing Isafdar and Arandar respectively, the eastern entrance with a hole where mourners come out and walk to the Arandar gate, and a smaller one on the north side.

In the quest Within the Light it was revealed that almost everything in the city has been reverted to Crystal seed form by the elder elves. A tunnel to the undercity is also believed to be found, but it is very unstable and is currently blocked off by many rocks.  

The north-west part of the city is believed to be a seaport, although whom the elves would trade with is unknown.

Currently, Rabbits, Pawyas and Grenwalls may be seen by using Remote View with a summoned Macaw outside the gates. Due to the Noclip Glitch , it has been possible to go past barriers and walk inside Prifddinas; the surface terrain is mostly plain with a couple of trees.
A player abusing the Noclip Glitch explores the inside of Prifddinas, which is nothing but glitchy plains.
If you had ever seen the splendor of the Tower of Voices refracting in the sunlight, or the air itself in every corner of our city turn to rainbows in the Spring showers, or the last rays of the evening sun turn the world to deepest shades of bloody reds you would understand that no Elf could be a criminal. We live in beauty; not this impure, unclean world that the other races grovel in.
— Taken from Postbag from the Hedge no 19.

Also, if you look closely at the top of Prifddinas, you can see a path out of Prifddinas into the blocked off area. This leads many to believe that a new update will change the blocked out area so that it is the way into Prifddinas.

It is told that the first Elves to come through the 'world gate' found a world full of beautiful woodlands and terrible beasts.

It was Seren who told the eight families that if they were to survive in this hostile environment they must form a single community for mutual protection. Seren proceeded to show them all to a clearing in the forest, where she had already created 'The Tower of Voices', a place for all Elven kind to congregate and the future home of 'The Assembly of Elders'.

Over the following days Seren imparted her idea for a new city, a city where all Elves have access to hear her words, a city where all Elves can live in peace, a living city made of the very same crystal of which she herself was made.

It was decided that the city should be set out in an octagon with eight walls and eight towers. Each of the eight clans would have its own segment of the city. Each segment would be edged on one side by a city wall with its opposing corner at the city centre, where 'The Tower of Voices' is located. This would give each of the clans equal access to hear the words of Seren and equal responsibility for the citys protection in the case of a siege. Seren then provided one special seed for every clan, telling them that each seed should be taken to the centre of each clans segment of the city. Once there, it should be planted where it will develop to form a tower. The eight clans did this and soon there were 9 great towers in the clearing, each tower was different and had formed to meet the needs of the clan that planted it.

And so, the city of Prifddinas was born.

— Taken from History of Prifddinas, Lleyta bookshelves.

After the Quest Within The Light was released, a hole appeared right outside of Prifddinas' Eastern gate. There is no possible way of climbing down it, but mourners are coming out of it walking to the Arandar gate. It is believed that it might have formed due to the collapsed underground passage to the undercity.

A picture of a hole outside of Priffdinas's east gate after Within the Light was released

Similarity to Light Creatures Cities

Those who have asked for stories from Juna outside of Tears of Guthix may have heard of the story of the light creatures.

Myriad and beautiful were the creatures and civilisations of the early world. Gielinor was a work of art, shaped lovingly over the millennia by the creative mind of Guthix.

Only the sturdier races survived the God Wars, and even then only by abandoning high culture and gearing their societies towards war. Of the more delicate races there is now no trace, and almost no memory.

One race had such fragile bodies as snowflakes, yet built crystal cities that lasted thousands of years. The wind would whisper through the spires and fill them with sweet harmonies, and the rising sun would shine through the precious gems that studded the towers and create inner plays of light as if rainbows were dancing.

Indeed, so marvellous was this light-show that at its height that the patterns of light themselves became alive, and great flocks of luminous creatures rode along the gem-cast beams, each drawn to its own colour.

The creatures you see floating in this chasm are the last remnants of that age. I do not know how they made their way here and survived to this time, but I am grateful for their company.

Concept Pictures

This picture is officially made from Jagex's Concept Art Team. It was drawn back when Prifddinas was first released (roughly 2001-2002). A very particular hint has been noticed on Prifddinas' walls concept: on the left-hand side of the picture you can spot a "crystal-like tower". It has been identified to be a possible hint of the looks of the Tower of Voices.




  • Prifddinas is a word of Welsh language which means "Capital City".
  • Prifddinas is one of the few places that is displayed on the World Map but is inaccessible. A glitch known as the noclip glitch allowed players to get past barriers in the game and the gates to Prifddinas were no exception. Players exploring it found nothing but grasslands and an area not made by Jagex yet.
  • In the Postbag from the Hedge 28 Jagex released a player submission where Wise Old Man has a plan to get into the elven city.
  • Prifddinas can be seen quite easily using the Orb of Oculus, with which you can see the reverted clan towers now.

This article uses material from the "Prifddinas" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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