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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Presence
Series: Short Trips
Doctor: Seventh Doctor
Companions: Ace, Hex
Setting:
Author: Peter Anghelides
Published In: Short Trips: The History of Christmas
Previous Story: The Thousand Years of Christmas
Following Story: Danse Macabre

Contents

Summary

to be added

Characters

References

to be added

Notes

to be added

Continuity

to be added

Timeline

External Links

to be added


This article uses material from the "Presence" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Presence (New Earth) article)

From DC Database

Character Template Character Template
The Presence

[[Image:|200px|center|Presence (New Earth)]]
Real Name
Current Alias

Identity

Alignment

Universe

Characteristics
Unusual Features
The Presence can appear in many different forms.

Status
Occupation
Supreme Being

First appearance

Unknown

Contents

History

History of character is unknown.

Powers and Abilities

Powers

Infinite.

Abilities

Unlimited.

Strength level

Incalculable.

Weaknesses

None.

Paraphernalia

Equipment

None.

Weapons

None.

Notes

The religious cosmology of the DC Universe is complex with many pantheons of Gods co-existing alongside each other, although metaphysical interpretations of these elements do not rule atheism out of the question. It involves elements from multiple religions, mythologies, and modern created concepts such as the Endless. It is not always clear how the Abrahamic God fits in to this - for example one particular Wonder Woman storyline by Eric Luke featured the Greek Titans fighting Judeo-Christian angels and Hindu Gods.

DC's superhero comics have always drawn upon The Bible for plot elements - the first appearance of "The Voice" was in the 1940 origin of the Spectre - but they have traditionally used surrogate concepts and names rather than refer to God directly. The superhero comics are published under the Comics Code - a set of ethical guidelines drawn up in the 1950s in reaction to anti-comic book hysteria. The Code does not explicitly refer to God, but does say that "Ridicule or attack on any religious or racial group is never permissible.". Later revisions of the code are phrased in terms of respecting religious beliefs and religious institutions. That may account for the superhero comics hesitancy when dealing with God.

The lack of a central doctrine means that multiple "aspects" of God have been introduced by different writers. Significant examples of God surrogates include:

  • The Voice - the disembodied Voice of God that spoke to and empowered Jim Corrigan as the Spectre. This is the most "active" version of God seen in the comic books. At one point it even answers the Spectre's prayers by resurrecting the murdered Justice Society. When The Voice uttered the first word, it created The Word, it was already being traced by Destiny in his book.
  • The Source - the universal spirit from Jack Kirby's Fourth World cosmology.
  • The Presence - the unseen Abrahamic God from Grant Morrison's angel mythology.

Many references to similar beings appear to be obvious references to God, but they are sometimes revealed to be other entities in the DC Universe. For example the voice that gave powers to the heroes Hawk and Dove was retconned into belonging to a Lord of Order and a Lord of Chaos.

Some Biblical events are assumed to be fact in the DC Universe, but they often involve significant artistic license. For example: it was Eclipso (the original agent of God's Wrath) who caused the Great Flood and it was his replacement, the Spectre, who unleashed the ten plagues on Egypt and later parted the Red Sea for Moses. The DC Universe is repeatedly shown to have been created via a variation of the Big Bang and humans evolved from apes, yet paradoxically it also has a Garden of Eden and a version of Lilith, Adam's first wife.

Powers

The Presence is the supreme being in the DC Comics Universe as it is omnipotent, omniscient, omnipresent and omniversal.

The Presence is the beyond the Source which is merely thought of as the intelligence aspect of its infinite scope.

The Presence is everywhere at all time. It chooses to appear in different forms such as the "Hand of Creation."

The Presence is the most powerful entity in the DC Universe. Different stories portray it as being the "creator of the DC universe" and thus transcending all things with the Presence itself being its representation within creation. Other stories have it as another god who inherited a large portion of the godwave, the force that created the gods of the DC universe, and relies on the faith of its worshipers to empower it.

Trivia

See Also

Links and References

  • None.

Footnotes

"You get right back here and finish this article, young man!"

History Section Needed!

The history section for this article is either absent or contains very little information. You can improve this article by adding as much relevant historical information as possible. Articles should be written from an "in-universe" perspective as if they were written by a historian living in the DC Universe.
(This template will categorize articles that include it into the "History Section Needed" category.)

This is an in-universe article with out-of-universe material.

This article covers information about something that exists within the DC Universe, and should not contain out-of-universe material. Please remove all out-of-universe material, or include it in a separate section at the bottom of the article.

Complete list of out-of-universe articles


This article uses material from the "Presence (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Presence
Fallout, Fallout 2
requirements: Level 3, CH 6
ranks: 3
benefit: The initial reaction of another person is improved by 10% for each level of this Perk.

Presence is a Fallout and Fallout 2 Perk.

You command attention by just walking into a room. The initial reaction of another person is improved by 10% for each level of this Perk.

Perks of Fallout
Perks of Fallout 2

This article uses material from the "Presence" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Sergei Krylov (Earth-616) article)

From Marvel Database

Character Template Help
Presence

Sergei Krylov (Earth-616)
Gallery
Real Name
Sergei Krylov
Current Alias

Identity

Alignment

Affiliation
No known group affiliation, partner of Starlight

Relatives
Marya Krylova (wife, deceased), Laynia Petova (daughter, deceased, aka Darkstar), Nicolai Krylenko (son, aka Vanguard)

Universe

Characteristics
Gender

Height
6' 0"

Weight
165 lbs (75 kg)

Eyes
White(as Presence), Brown (as Krylov)

Unusual Features
After exposing himself to deadly radiation, Krylov's body constantly generates lethal radioactive energy sufficient to poison or kill any unshielded individual who remains in his presence for too long. This is why he wears an amored body suit.

Status
Citizenship

Marital Status

Occupation
Nuclear physicist, altruistic adventurer

Origin
Origin
Power-mad Russian nuclear physicist and scientist, father of Soviet mutant adventurers Vanguard and Darkstar, wears armored suit, gained powers from cobalt radiation, absorbed energy of Forbidden Zone with Starlight (The Russian superwoman Red Guardian was brainwashed into becoming the Presence's consort years ago.), converted into energy and left earth with her, imprisoned by Stranger, later freed by Quasar, attempted to convert world into a group mind of irradiated men. Mentally unstable, the Presence has acted as an altruistic adventurer at times but is usually a menace motivated by selfish ambition and irrational animosity.

Place of Birth
Minsk, U.S.S.R. (now Belurussia)

First appearance

Contents

History

Russian nuclear physicist Sergei Krylov (later, the Presence) is the father of Nikolai Krylenko (Vanguard) and his twin sister Laynia Petrovna (Darkstar) who were taken from birth by the then-Soviet government to be trained as soldiers after their mutant natures manifested. It was not until many years later that father and children were reunited. This scientific genius became the most influential behind-the-scenes scientist in Soviet Union. Krylov sought physical power to match his intellectual and political might by mutating himself into a superhuman radioactive being.

Presence

Dr. Stephen Strange obtained permission for Dr. Tania Belinskya to come to the United States to perform a complicated operation on Kyle Richmond, who was also known as the Defender Nighthawk that Dr. Strange was also a member. After completing the operation, Belinskya went into action in America as the Red Guardian when the Plantman abducted Richmond from the hospital. She acted as a member of the superhuman team of adventurers known as the Defenders for the rest of her time in the United States.

He forced Dr. Tania Belinskya, the scientist and hero known as the second Red Guardian, to return to the Soviet Union to help perform the experiment. Krylov had also selected Belinskya as the woman he believed most worthy to be his mate once he had achieved his goal of transforming himself into a superhuman being. Krylov placed Belinskya's mind under his mental domination. Through exposure to cobalt radiation and a nuclear explosion, Krylov transformed both himself and Belinskya into super humans capable of generating nuclear energy and using it in various ways. The experiment worked, though it also left him more insane than ever. Calling himself the Presence, he and the entranced Red Guardian battled her erstwhile teammates, the Defenders.

Belinskya succeeded in regaining control of her mind during the battle, and demanded that Krylov leave her, claiming that he did not truly love her, and was trying to force her into his own image. Krylov really did love her, but departed, crushed. Since in her new form Belinskya emitted harmful radiation constantly, she allowed herself to be taken into custody by the Soviet government, which kept her in a chamber at a research institute.

But later, the Presence was sighted back in the radioactive Siberian area called the Forbidden Zone, where he had detonated a nuclear bomb in order to transform himself into his superhuman state. The Red Guardian, released to investigate, found him battling a gargantuan life form created by Krylov’s past genetic engineering and mutated by nuclear waste. In fighting the life form beside Krylov, Belinskya began to fall in love with him, and she chose to remain in the Forbidden Zone with him. Later, the renegade Soviet scientist Professor Pieter Phobos used means of his own to drain energy from the Presence and the Red Guardian in order to extend the Forbidden Zone’s radiation over all of the Soviet Union. In order to thwart this plan, the Presence and Red Guardian absorbed the radiation of the Forbidden Zone into themselves. They then left Earth, claiming that they would transform themselves into inert matter once they were far from this planet.

Instead, at some point the two were captured by the enigmatic alien known as the Stranger and placed on his planet for the Stranger's own mysterious reasons. The Presence and Starlight were inadvertently freed by the Avenger Quasar, who had traveled to the Stranger's world for his own purposes.

Many years later, the government wanted the threat of the Presence eliminated and sent the Soviet Super Soldiers, which included his own children, unaware of their true relationship, to murder him. They learned that he was their father and turned against the Soviet regime. Vanguard, Darkstar, and Ursa Major became agents on their own, fighting for the good of the people.

Later, Vanguard and Darkstar were asked by Quasar for help in defeating the threat of the alien Starblasters, who coveted the power of the mysterious Starbrand, hosted in the body of Quasar's girlfriend. Vanguard was killed in battle. A grieving Darkstar blamed Quasar and fled back to Russia. Later encountering her father again, Darkstar shared her feelings with him, and the Presence forced Quasar to flee Earth or risk his vengeance. The Presence visited the memorial to his son and sought to revive him. He shifted his atoms to microscopically enter the body of his son and discovered a trace of his mutant energy remained, keeping him faintly alive. The Presence nearly exhausted his own power, but managed to resurrect his son.

The Presence, in the meantime, had been cast adrift in the subatomic reality he had entered through his son upon resurrecting him. There, he discovered new aspects of his power and atomic particles, and, when he had sufficiently regenerated, resumed his normal size and returned to the Forbidden Zone. There, he embarked on a plan to unite all of the former Soviet Union by transforming its people into a race of zombie-like radioactive beings living under a communal mind. He managed to convert several Siberian scientists, Vanguard and the rest of the Winter Guard, and the Avengers, who investigated the disturbance. The Presence's companion, The Red Guardian who later changed her name to Starlight, ultimately offered a surrender and used her own power to revive those who had been transformed and remand herself and the Presence to Russian custody.

While on a diplomatic tour in the United States, the Presence's daughter, Darkstar is reunited with her former teammate, the Black Widow. This reunion is televised and seen by the powerful Russian super-villain, the Presence, who wants both women for himself and sends his current consort, Starlight, to bring them to him. Starlight fights Darkstar, who happens to be the Presence’s daughter and Black Widow until they subdue her and together they bring her around and out of the Presence’s thrall. Starlight returns to the Presence without Darkstar or the Black Widow in the hope that her love will be enough to make him see the error of his villainous ways while hoping too that he will one day treat her with respect.

In the meantime, Darkstar had joined the X-Corporation Paris branch, in which she was possessed by Weapon XII, a creation of the Weapon Plus Project, and was subsequently killed by Fantomex. A funeral was held in her honor at Père Lachaise Cemetery in Paris, where she was buried.

Powers and Abilities

Powers

The Presence is capable of generating and manipulating

vast amounts of nuclear energy. He can harness this energy for such powers as augmented strength, stamina and durability, force blasts, flight, energy constructs, telepathy, mind control and survival in space.

Abilities

The Presence is an inventor of genius level intellect. Despite his mild insanity, he retains an excellent theoretical and practical knowledge of mechanics, physic, and biology.

Strength level

The Presence possesses superhuman strength enabling him to lift (press) approximately 1 ton under optimal conditions.

Links

  • Appearances of Sergei Krylov (Earth-616)
  • Character Gallery: Sergei Krylov (Earth-616)
  • Images that feature Sergei Krylov (Earth-616)
  • Fan-Art Gallery: Sergei Krylov (Earth-616)
  • Quotations by Sergei Krylov (Earth-616)

Discover and Discuss


This article uses material from the "Sergei Krylov (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Contents

Overview

Presence is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant you the ability to provoke or intimidate your enemies.

You can manipulate your foes by provoking or intimidating them. A challenging set to master, Presence can get you into trouble if you don't know what you are doing.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Challenge 6 Ranged, Targeted Taunt
Provoke 6 Ranged (Targeted Area of Effect), Foe Taunt
Intimidate 14 Ranged, Foe Fear
Invoke Panic 20 Point Blank Area of Effect, Foe Fear

Powers

The following are powers in the Presence powerset.

Image:Manipulation_Taunt.png Challenge

Challenges a foe to attack you. Use this to pull a foe off of an ally in trouble or away from a mob of foes. Not as effective as a typical Scrapper Confront and Challenge powers. An Accuracy check is required to successfully Challenge a target.

Recharge  
Minimum Level 6 (All Archetypes)
Effects Ranged, Targeted Taunt
Enhancements Increase Attack Rate
Enhance Taunt Effectiveness
Enhance Range
Enhance Accuracy
Set Categories Taunt

Image:Manipulation_Intimidate.png Intimidate

You can threaten a single foe and cause him to helplessly tremble in Fear for a brief while. You must be at least level 14 and have Challenge or Provoke before selecting Intimidate.

Recharge  
Minimum Level 14 (All Archetypes)
Effects Ranged, Foe Fear
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Fear Duration
Enhance Accuracy
Set Categories Fear

Image:Manipulation_InvokePanic.png Invoke Panic

This power causes sheer terror in all foes around you, causing them to tremble in Fear uncontrollably. You must be at least level 20 and have two other Presence Powers before selecting Invoke Panic.

Recharge  
Minimum Level 20 (All Archetypes)
Effects Point Blank Area of Effect, Foe Fear
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Fear Duration
Enhance Accuracy
Set Categories Fear

Image:Manipulation_Provoke.png Provoke

This power attracts the attention of a foe and all those around him. Use this to pull several enemies off of an ally in trouble. Not as effective as a typical Tanker Taunt powers. An Accuracy check is required to successfully Challenge a target.

Recharge  
Minimum Level 6 (All Archetypes)
Effects Ranged (Targeted Area of Effect), Foe Taunt
Enhancements Increase Attack Rate
Enhance Range
Enhance Taunt Effectiveness
Enhance Accuracy
Set Categories Taunt

External Links

Presence (Hero skin/Villain skin) at NoFuture.org.uk


This article uses material from the "Presence" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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