Prayer is a skill that allows players to use prayer(s) to generate advantages in combat. The ability to do so is achieved through evoking the power of certain gods of RuneScape. All players start with limited access to the Prayer skill. As one's Prayer level increases, they gain access to new prayers. As players traverse the land and complete many adventures, they find themselves presented with the opportunity to gain the prayers and blessings of various gods such as Zaros, who is related to RuneScape's deep past, and Saradomin, a benevolent and virtuous god.
According to Zamorak[1]the God of Order deals with prayers, "so that when you give the dead an honorable burial in his name it strengthens the bond between you, allowing him help you out in little ways that others such as Guthix won't notice." The Lumbridge Prayer Tutor, Yauchomi, also states that burying bones raise your Prayer level by increasing your 'holy energies'.
Prayer, unlike most skills that are directly related to their name, cannot be trained just through the act of "praying." In fact, Prayer almost completely relies on the act of burying bones to gain experience (there are certain ways to gain Prayer experience without burying bones, but those are covered later in this article).
Prayer is currently the slowest skill (according to player polls) to raise as a free player. However, its benefits in combat can be exceedingly useful, especially amongst members. Through various members' benefits, Prayer can become much faster and easier to raise on member servers. The current minimum requirement to be ranked (at rank 2,000,000) on the hiscores for Prayer is level 40.
As of 25 March 2009, the Prayer icon next to the minimap () had a function added, expanding on its function as a simple meter. This new function was christened "quick prayers". It can now be left-clicked or right-clicked to activate, or deactivate, a group of Prayers preselected by the player simultaneously. Before the addition of this function, players had to (sometimes frantically) locate the Prayer icon and activate them one by one, this function allows players to place many of the most useful Prayers on immediate standby. However, many players use the button simply to turn off Prayers when accessing Prayers through its tab, by double left-clicking it to turn off all prayers. This was the official release of the "quick prayers" function, as provided by Jagex:
"The fourth upgrade for this week will save you valuable seconds in times of need. The Prayer button near the minimap has undergone an overhaul so you can now set a Prayer, or group of Prayers, before you go into action, and activate or de-activate it with one click. The button will also indicate the loss of Prayer points by gradually fading out – similar to the behaviour of the Hitpoints button. This should help prevent you accidentally running out of Prayer points, and finding yourself suddenly vulnerable to your opponent's attacks." - Jagex.
Prayer is one of the older skills in the game, dating back to early Runescape Classic. As with (good and evil) Magic it was then made up of two skills in RuneScape Classic: PrayGood and PrayEvil. Earlier than this, Prayer was known as Necromancy - the reason this was changed is probably because the term Necromancy was the moniker given to the Magic Class (back when the game had classes).
Prayer was the last of the original skills in which players were able to reach the maximum skill level of 99. Before any of the "Prayers" were made available (the only reason why people choose to train this skill in the first place), players could still gain Prayer levels through burying bones and completing The Restless Ghost. While Prayer did not have any uses, the Prayers used to exist in the Good Magic and Evil Magic skills simply as a "moral compass" of sorts.
One of the gods has even gone so far as to go on record as to how this heavenly exchange functions; According to Zamorak[2] the God of Order (this is believed to mean Guthix, but actually symbolises Saradomin) deals with Prayers, "so that when you give the dead an honorable burial in his name it strengthens the bond between you, allowing him help you out in little ways that others such as Guthix won't notice."
The Lumbridge Prayer Tutor, Yauchomi, also states that burying bones raises your Prayer level by increasing your holy energies, thus providing another reason as to why the unbeknown act of burying bones relates to the skill.
Note: Yauchomi was removed and replaced by the asking button.
Increasing a player's Prayer level is generally done through various uses of bones, with non-members limited to burying them. Members have other options that are faster, such as offering bones to the gods at a Gilded altar constructed using the skill Construction, or worshipping at the Ectofuntus.
To use a Prayer, players can click on the Prayer menu and Prayer spells that the player has access to will be listed. Spells that are highlighted with colour can be used by the player, while Prayers unavailable are darkened. When a player clicks on a spell, a lighted circle will appear around it, indicating that they are utilizing it.
For some Prayers, such as Protect from melee, the Prayer is indicated by a small icon above the player's head, to further delegate the source of the player's Prayer when in Combat or in PvP worlds.
Using a Prayer spell drains the player's Prayer energy at varying speeds, and once this energy is depleted, Prayers can no longer be used; therefore, use of any and all Prayers is temporary. To slow the rate of drain, players may increase their Prayer level or equip items that add Prayer bonuses, such as a blessed holy symbol or priest robes, which reduces the drain rate by increasing Prayer bonuses.
Once the player's "Prayer points" reaches zero, all Prayers will deactivate and no Prayers will be able to be in use until the player recharges their Prayer points, through various mediums.
To recharge, players usually pray at an altar, commonly found in various cities and towns and also small villages and abandonments, scattered all across RuneScape. There are other, less commonly used and/or known methods for recharging Prayer though, however, these methods are usually either expensive or unwieldy. Drinking Prayer potions, for example, is a fast and effective way to recharge Prayer, however, it can sometimes be expensive if used in large quantities over a period of time.
Subsequently, if a Holy wrench is in a player's inventory, an additional 1-2 Prayer points is added when drinking a Prayer potion. The Box of Health (which is the reward on the third level of the Stronghold of Security) not only fully restores your Hitpoints but also completely restores your Prayer points when opened, however, this only works once upon completion of the Stronghold level.
The Falador shield from the Falador Achievement Diary, which is accessible to only members, can also restore your Prayer points by increasing amounts, depending on the shield, but may only perform this function once per day. The Ancient Mace and the Saradomin godsword also have Prayer-restoration properties as well.
While activating Prayers are the main and most commonly known way of draining Prayer points, certain NPCs can also do so, such as the Sea Troll Queen, Damis, Glod, Nezikchened and Shadow spiders, just to name a few.
Certain locations in RuneScape (mainly P2P), such as the Abyss and the Entrana dungeon, also contain this Prayer-draining effect. Other NPCs can directly lower your Prayer level (temporarily, of course), as well as other stats, instead of just draining your Prayer points, such as certain Mourners and Broodoo victims.
Prayers are excellent in combat because they give players certain advantages. For example, some Prayers improve a player's combat skills, while others can protect them from damage, and others can damage opponents.
Players with level 70 or greater Prayer may also bless the gravestones of others, sacrificing Prayer points to increase a gravestone's lifespan, up to an hour, though one's Prayer will never be wholly drained.
Prayer bonuses can be viewed in the Equipment and Stats window. Here, players can see all their bonuses, including Prayer. Prayer points will drain slower or quicker, depending upon the amount of Prayer bonuses a player has. Players who have a positive Prayer bonus will drain slower Prayer points than usual. The higher the Prayer bonus is, the slower the player's Prayer points will drain when using Prayer.
Prayer bonuses, however, do not help to stave off the side-effects of locations and NPC's which drain Prayer. Each point of Prayer bonus slows the drain rate by 3⅓% of the regular drain rate of the Prayer(s). A general formula for a Prayer's drain rate with a given Prayer bonus is:
modified drain rate = Prayer drain rate × (1 + (3⅓% × Prayer bonus))
Where the drain rates are the number of seconds per point (i.e. 1 point per x seconds).
For example, if a player uses the "Protect From Melee" Prayer with a Prayer bonus of 0, their Prayer points would drain at a rate of 1 point every 3 seconds. If that player then equips armour giving a Prayer bonus of +15, the drain rate of this Prayer is slowed by 0.035 × 15 = 0.5, so the drain rate becomes 3 × (1 + 0.5) = 4.5, or 1 point per 4.5 seconds instead of 1 point every 3 seconds.
To generate a Prayer bonus, players must equip to wear certain types of armour, clothing, weapons, and jewellery. See the Equipment section for more information.
This is the list of all Prayers that players begin the game with access to. As a player's Prayer level increases, more of these Prayers will become available for usage.
While Members have the ability to be granted access to all 27 Prayer spells (depending upon their preferences), free players cannot use the last five as well as Protect From Summoning, due to P2P quests being required. Prayers can be activated in the Prayer List interface ().
Players can also use some Prayers at the same time with others, though doing so will compound the drain rate of these Prayers. Some Prayers cannot be used simultaneously and are marked in the table with the same background colour. For example, activating the "Smite" Prayer while the "Protect From Melee" Prayer is active will automatically deactivate "Protect from Melee" as they are incompatible Prayers.
Image | Name | Level | Effect | Drain rate | Notes |
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Thick Skin | 1 | Increases a player's Defence by 5% | 1 point per 12 seconds | + |
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Burst of Strength | 4 | Increases a player's Strength by 5% | 1 point per 12 seconds | + |
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Clarity of Thought | 7 | Increases a player's Attack by 5% | 1 point per 12 seconds | + |
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Sharp Eye | 8 | Increases a player's Ranged by 5% | 1 point per 12 seconds | + |
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Mystic Will | 9 | Increases a player's Magic by 5% | 1 point per 12 seconds | + |
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Rock Skin | 10 | Increases a player's Defence by 10% | 1 point per 6 seconds | + |
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Superhuman Strength | 13 | Increases a player's Strength by 10% | 1 point per 6 seconds | + |
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Improved Reflexes | 16 | Increases a player's Attack by 10% | 1 point per 6 seconds | + |
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Rapid Restore | 19 | 2x restore rate for all skills except Hitpoints, Prayer and Summoning | 1 point per 26 seconds | & |
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Rapid Heal | 22 | 2x restore rate for Hitpoints | 1 point per 18 seconds | & |
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Protect Item | 25 | Players keep 1 extra item when they die. Also on Ancient Curses. | 1 point per 18 seconds | & |
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Hawk Eye | 26 | Increases a player's Ranged by 10% | 1 point per 6 seconds | + |
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Mystic Lore | 27 | Increases a player's Magic by 10% | 1 point per 6 seconds | + |
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Steel Skin | 28 | Increases a player's Defence by 15% | 1 point per 3 seconds | + |
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Ultimate Strength | 31 | Increases a player's Strength by 15% | 1 point per 3 seconds | + |
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Incredible Reflexes | 34 | Increases a player's Attack by 15% | 1 point per 3 seconds | + |
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Protect from Summoning | 35 | Members only. Reduces the damage dealt through Summoning scrolls and prevents the use of a Familiar's special attack | 1 point per 3 seconds | = |
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Protect from Magic | 37 | Protection from Magic attacks - 100% monsters, 40% other players. 50% Time reduction from other players holding spells (such as Bind, Snare, Entangle, etc.)~Note!!Ancient Magicks ice spells will not be reduced. |
1 point per 3 seconds | % ~ |
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Protect from Missiles | 40 | Protection from Ranged attacks - 100% monsters, 40% other players | 1 point per 3 seconds | % |
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Protect from Melee | 43 | Protection from Melee attacks - 100% monsters, 40% other players | 1 point per 3 seconds | % |
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Eagle Eye | 44 | Increases a player's Ranged by 15% | 1 point per 3 seconds | + |
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Mystic Might | 45 | Increases a player's Magic by 15% | 1 point per 3 seconds | + |
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Retribution | 46 | Members only. Players inflict damage to nearby opponents when they die. | 1 point per 12 seconds | % |
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Redemption | 49 | Members only. Heals a player if their hitpoints fall below 10%. When this Prayer takes effect, all remaining Prayer points are drained. | 1 point per 6 seconds | % |
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Smite | 52 | Members only.1/4 of damage dealt is removed from opponent's Prayer | 1 point per 2 seconds | % |
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Chivalry | 60 | Members only. Increases a player's Defence by 20%, Strength by 18% and Attack by 15%. Requires completion of King's Ransom and the Knight Waves Training Grounds minigame. | 2 points per 3 seconds | + |
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Piety | 70 | Members only. Increases a player's Defence by 25%, Strength by 23% and Attack by 20%. Requires completion of King's Ransom and the Knight Waves Training Grounds minigame. | 2 points per 3 seconds | + |
Notes:
Ancient Curses are the prayers of the god Zaros. They are high-level prayers that are accessed after The Temple at Senntisten. They are only available to members. Similar rules from the regular Prayer list apply: sap curses cannot be used with leech curses. Deflect curses cannot be used together, except Deflect Summoning can be used with another deflect curse.
Curse | ![]() |
Effect | Drain rate | Notes | |
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Protect Item | 50 | If this curse is active it allows you to keep an additional item when you die. Also available on Normal Prayers. | 1 point every 18 seconds | & |
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Sap Warrior | 50 | Drain enemy Attack, Strength and Defence by 10%, increasing to 20% over time. | 1 point every 2.6 seconds | + |
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Sap Ranger | 52 | Drain enemy Ranged and Defence by 10%, increasing to 20% over time. | 1 point every 2.6 seconds | + |
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Sap Mage | 54 | Drain enemy Magic and Defence by 10%, increasing to 20% over time. | 1 point every 2.6 seconds | + |
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Sap Spirit | 56 | Drain enemy special attack energy. | 1 point every 2.6 seconds | + |
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Berserker | 59 | Boosted combat stats last 15% longer. | 1 point every 18 seconds | & |
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Deflect Summoning | 62 | Deflects damage caused by Summoning scrolls and enemy familiars. | 1 point every 3 seconds | = |
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Deflect Magic | 65 | Protects against damage from Magic attacks and can deflect some of the damage back onto the attacker. | 1 point every 3 seconds | % |
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Deflect Missiles | 68 | Protects against damage from Ranged attacks and can deflect some of the damage back onto the attacker. | 1 point every 3 seconds | % |
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Deflect Melee | 71 | Protects against damage from Melee attacks and can deflect some of the damage back onto the attacker. | 1 point every 3 seconds | % |
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Leech Attack | 74 | Boosts Attack by 5%, increasing to 10% over time. Drains enemy Attack by 10%, increasing to 25% over time. | 1 point every 3.6 seconds | + |
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Leech Ranged | 76 | Boosts Ranged by 5%, increasing to 10% over time. Drains enemy Ranged by 10%, increasing to 25% over time. | 1 point every 3.6 seconds | + |
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Leech Magic | 78 | Boosts Magic by 5%, increasing to 10% over time. Drains enemy Magic by 10%, increasing to 25% over time. | 1 point every 3.6 seconds | + |
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Leech Defence | 80 | Boosts Defence by 5%, increasing to 10% over time. Drains enemy Defence by 10%, increasing to 25% over time. | 1 point every 3.6 seconds | + |
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Leech Strength | 82 | Boosts Strength by 5%, increasing to 10% over time. Drains enemy Strength by 10%, increasing to 25% over time. | 1 point every 3.6 seconds | + |
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Leech Energy | 84 | Boosts run energy, while draining enemy run energy by up to 10%. | 1 point every 3.6 seconds | + |
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Leech Special Attack | 86 | Boosts special attack energy by up to 10%, while draining enemy special attack energy. | 1 point every 3.6 seconds | + |
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Wrath | 89 | If this curse is active when you die, it deals damage of up to 25% of your max Prayer to all nearby enemies in a 5x5 radius. (I have tested wrath and been able to get it to hit 28 multiple times at level 96 prayer. This is greater than 25% of max prayer) Note that this curse will not hurt other players outside of PvP areas, and it won't hit multiple targets in non-multicombat zones. | 1 point every 12 seconds | % |
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Soul Split | 92 | If this curse is active when you are fighting a player or monster, they will lose 1 Prayer point (and you will gain 1 Hitpoint) for every five points of damage you do to them. This curse drain effect isn't affected by your victim's protection Prayers. | 1 point every 2 seconds | % |
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Turmoil | 95 | Increases your Attack and Defence by 15% (+15% of enemy's Attack/Defence), and Strength by 23% (+10% of enemy's Strength). | 1 point every 2 seconds | % |
Notes:
The formula for protection Prayers used against players is:
Reduced damage = ( 0.60 x normal damage )
Reduced damage = ( 0.60 x 3 = 1.8 [1.8 --> 1 damage)
Reduced time = ( 0.50 * Time )
Many types of bones exist that players can bury for Prayer experience. However, most of them are available only to members. To bury bones, simply left-click on the bone you wish to bury.
Image | Name | Xp | Obtained/dropped by | Notes |
---|---|---|---|---|
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Bones | 4.5 | Almost every monster | A very common type of bone to see. |
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Wolf bones | 4.5 | Wolves and Werewolves | Members only. F2P wolves drop regular bones. |
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Burnt bones | 4.5 | Not dropped | Respawn in the Wilderness in the North-East around greater demons. They are not rare and give no more experience than regular bones. |
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Monkey bones | 5 | Monkeys | Monkeys can be found running around on Karamja. |
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Monkey bones (Zombie) | 5 | Zombie monkeys | Members only. Can be obtained 'only' by killing level 98 zombie monkeys in Zooknock's Tunnel |
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Bat bones | 5.3 | Giant bats and bats | Members only. |
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Big bones | 15 | All giants | Big bones are the best bones non-members can bury. |
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Jogre bones | 15 | Jogres | Members only. Give same experience as big bones. |
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Large monkey bones | 18 | Monkey Guards | Members only. |
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Zogre bones | 22.5 | Zogres | Members only. |
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Shaikahan bones | 25 | The Shaikahan | Members only. |
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Baby dragon bones | 30 | Red, black, and blue baby dragons | Members only. |
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Wyvern bones | 50 | Skeletal Wyverns | Members only. |
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Dragon bones | 72 | Dragons | Members only. Many players use these to train prayer at higher levels. Bones above dragon are hard to obtain and do not give proportionately higher experience. |
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Fayrg bones | 84 | Zogre coffins | Members only. |
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Raurg bones | 96 | Zogre coffins | Members only. |
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Dagannoth bones | 125 | Dagannoth Kings and Dagannoth Sentinels. | Members only. |
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Ourg bones | 140 | Zogre coffins and General Graardor | Members only. Currently the best re-obtainable bones in RuneScape. |
Completing the Ghosts Ahoy quest allows players to learn how to worship the Ectofuntus in Port Phasmatys. At the Ectofuntus, players use ground-up bones and Ectoplasm to receive four times the normal experience they would receive from burying those bones regularly. It is a somewhat slow method, but the experience earned is much better than burying bones.
NOTE: Completing the Ghosts Ahoy quest gives players the ability to use the Ectophial, which helps significantly when worshipping the ectofuntus. Also, achieveing level 58 agility allows a player to use a shortcut within the Ectofuntus which saves a considerable amount of time while gathering ectoplasm.
After completing the Shades of Mort'ton quest, players will then be able to cremate Shades to earn some Prayer experience and other rewards. To learn more, see Shades of Mort'ton (minigame).
After completing the Nature Spirit quest, players can kill ghasts and earn Prayer experience. Players will need a blessed Silver sickle and about 3 or 4 druid pouches. Ghasts are not corporeal until players use the druid pouch on them; thus, an empty druid pouch will not work. Ghasts can be found in Mort'ton and Mort Myre swamp. Killing a ghast earns 30 Prayer experience. Larger, more powerful varieties of ghasts that give more Prayer experience can be found during Temple Trekking.
Members can also offer bones to their Altar in the Chapel room of a player's house (built with the Construction skill).
The experience ranges from 100% to 250% depending upon the type of altar with an additional 50% or 100% for lighting 1 or 2 burners for a maximum of 350% for the best altar and burners.
Players need to use a marrentill on each burner to light it, while a tinderbox is in the inventory. The burners will stay lit for two minutes.
All incense burners will give the same bonus. Candles and torches do NOT give any bonus.
As of 25 March players can now right click on the bones icon over the chatbox and offer "X" amount of bones, making it easier to train Prayer. Some players disliked this update because the automatic pray-x function is not as fast as manual clicking was, but others considered it a trade-off since it caused less strain to their fingers.
Altar | Construction level | Experience | ||
---|---|---|---|---|
No burner | 1 burner lit | 2 burners lit | ||
Oak altar | 45 | 100% | 150% | 200% |
Teak altar | 50 | 110% | 160% | 210% |
Cloth altar | 56 | 125% | 175% | 225% |
Mahogany altar | 60 | 150% | 200% | 250% |
Limestone altar | 64 | 175% | 225% | 275% |
Marble altar | 70 | 200% | 250% | 300% |
Gilded altar | 75 | 250% | 300% | 350% |
Burners lit | Bonus | Text |
---|---|---|
0 | +0% | The gods accept your offering. |
1 | +50% | The gods are pleased with your offering. |
2 | +100% | The gods are very pleased with your offering. |
Many players with a high Construction level choose to build a gilded altar with incense burners in their house as this is a much faster way to gain Prayer experience than any other. Although less experience is granted per bone than the ectofuntus, more bones may be processed in a shorter time span. Often the official forums are a good place to find other players who are happy to allow 'loan' of their altars for a short amount of time. Alternatively, one can go to a house party world, and at peak times many players advertise gilded altars.
Image | Item | Location | Prayer bonus |
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Priest robe top | Clothing store in Varrock | +3 |
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Priest robe bottom | Clothing store in Varrock | +3 |
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Zamorak robe top (top) | Dropped by Disciples of Iban, Zamorak wizard, and Necromancers | +3 |
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Zamorak robe bottom (bottom) | Dropped by Disciples of Iban, Zamorak wizards, and Necromancers | +3 |
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Druid robe (top) | Dropped by druids | +4 |
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Druid robe (bottom) | Dropped by druids | +4 |
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Vestment robes | Obtained from level one Treasure Trails | +4 |
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Vestment robe legs | Obtained from level one Treasure Trails | +4 |
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Shade robe (top) | Dropped by Shade in Stronghold of Security | +5 |
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Shade robe (bottom) | Dropped by Shade in Stronghold of Security | +4 |
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Monk's robe (top) | Monastery second floor | +6 |
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Monk's robe (bottom) | Monastery second floor | +5 |
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Dagon'hai robe top | Obtained once from the quest While Guthix Sleeps and dropped by Dagon'hai Monks | +2 |
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Dagon'hai robe bottom | Obtained once from the quest While Guthix Sleeps and dropped by Dagon'hai Monks | +2 |
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Soul Wars Cape | Obtained from Zimberfizz as a reward for completing the quest Nomad's Requiem | +12 |
Initiate armour, Proselyte armour, and white weapons and armour give small Prayer bonuses. However, they are only available to members. Initiate armour can be bought from Sir Tiffy Cashien after completing the Recruitment Drive quest, and Proselyte equipment can be bought after finishing Slug Menace, while white armour and weapons can be bought after completing the Wanted! quest. All white weapons and armour give a +1 Prayer bonus.
Armour and weapons | ||
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Image | Item | Prayer bonus |
White equipment
|
+1 each | |
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Initiate sallet | +3 |
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Initiate hauberk | +6 |
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Initiate cuisse | +5 |
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Proselyte sallet | +4 |
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Proselyte hauberk | +8 |
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Proselyte cuisse | +5 |
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Proselyte tasset | +5 |
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Helm of Neitiznot | +3 |
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Verac's helmet | +3 |
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Verac's flail | +6 |
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Verac's brassard | +5 |
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Verac's plateskirt | +4 |
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Rolling pin | +4 |
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TokTz-Mej-Tal | +5 |
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Godsword | +8 |
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Rune cane | +4 |
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Adamant cane | +3 |
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Black cane | +2 |
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Falador shield 1 | +3 |
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Falador shield 2 | +5 |
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Falador shield 3 | +7 |
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Wolfbane dagger | +5 |
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Saradomin sword | +2 |
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Zamorakian spear | +2 |
All maces also give a small Prayer bonus. However, the Granite Mace, White Mace, Dragon Mace, Ancient Mace and Void Knight Mace are only available to members.
Maces | |||
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Image | Name | Location | Prayer bonus |
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Bronze mace | Flynn's Mace Market in Falador | +1 |
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Iron mace | Flynn's Mace Market in Falador | +1 |
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Steel mace | Flynn's Mace Market in Falador | +2 |
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White mace | Sir Vyvin (after Wanted! quest, with White Knights' Master rank) | +3 |
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Black mace | Dropped by dark warriors | +2 |
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Mithril mace | Flynn's Mace Market in Falador | +3 |
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Adamant mace | Flynn's Mace Market in Falador | +3 |
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Ancient mace | Another Slice of H.A.M. quest Special attack increases Prayer by damage dealt |
+3 |
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Rune mace | Scavvo's Rune Store in the Champions' Guild | +4 |
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Granite mace | Dropped by statues in Bandos' throne room | +4 |
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Dragon mace | Happy Heroes' H' Emporium in the Heroes' Guild | +5 |
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Void Knight mace | Void Knights' Outpost | +6 |
Some of the more powerful amulets, as well as religious symbols, give Prayer bonuses.
Image | Item | Prayer Bonus | Where/How to obtain |
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Amulet of Power | +1 | Enchanted diamond amulet. |
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Amulet of Glory | +3 | Enchanted dragonstone amulet, members only. |
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Salve amulet | +3 | Haunted Mine required. Members only. |
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Amulet of Fury | +5 | Enchanted onyx amulet, members only. |
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Holy symbol | +8 | Craft in silver, then bless (requires 31 Prayer to bless at Monastery, or 50 Prayer with a God book). |
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Unholy symbol | +8 | 50 Prayer to get this blessed with a Prayer book, or blessed by Spirit of Scorpius after completing the Observatory quest. Members only. |
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God stole | +10 | Level 3 Treasure trails reward, requires 60 Prayer to wear. Members only. |
Currently only one ring gives a Prayer bonus and can be used by both Free-to-play and Pay-to-play players.
Image | Item | Prayer Bonus | Where / How to get |
---|---|---|---|
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Explorer's ring | +1 | Lumbridge and Draynor Diary |
Prayer books are wielded in the shield slot. Even with all the pages in the Prayer book missing, it will still give you 5 Prayer bonus.
Image | Item | Prayer Bonus | Where / How to get |
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Holy book | +5 | Horror from the Deep |
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Book of balance | ||
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Unholy book |
The Spirit shield is made available upon completion of Summer's End. The Spirit Shield can be combined with a Holy elixir to make a Blessed spirit shield. Once a spirit shield is blessed the shield can be further modified by attaching Spirit sigils to create enhanced spirit shields. All spirit shields require completion of Summer's End to wield.
Image | Item | Prayer Bonus | How to make | Requirements to wield |
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Spirit shield | +1 | Dropped by the Corporal Beast, Tormented Wraith and Ghostly warriors. Also a reward from the Summer's End quest. | 40 defence, 55 Prayer |
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Blessed spirit shield | +3 | Combine Spirit shield with Holy elixir(1) | 70 defence, 60 Prayer |
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Arcane spirit shield | +3 | Attach Arcane sigil to Blessed spirit shield(2) | 75 defence, 70 Prayer, 65 magic |
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Divine spirit shield | +3 | Attach Divine sigil to Blessed spirit shield(2) | 75 defence, 75 Prayer |
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Elysian spirit shield | +3 | Attach Elysian sigil to Blessed spirit shield(2) | 75 defence, 75 Prayer |
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Spectral spirit shield | +3 | Attach Spectral sigil to Blessed spirit shield(2) | 75 defence, 70 Prayer, 65 magic |
1. Players must use the elixir with the spirit shield at an altar of Saradomin, which requires 85 Prayer. If they lack the required skill level, they can alternatively talk to Brother Jered with a Holy elixir and a plain Spirit shield in their inventory. The monk will then bless the shield, while charging the player in a manner akin to Oziach making a dragon fire shield.
2. To attach a sigil to a Blessed spirit shield requires 90 Prayer and 85 smithing. If the player lacks the required levels, Brother Bordiss will attach sigils to a blessed shield for 1,500,000 coins.
Image | Item | Prayer Bonus | Where / How to get |
---|---|---|---|
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Fire cape | +2 | Defeating TzTok-Jad in the TzHaar Fight Cave minigame. |
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Ardougne Cloak 1 | +2 | Reward from completing all easy tasks in the Ardougne Diary. |
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Vestment cloak | +3 | Possible reward from Level 2 Treasure Trails. |
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Cape of Achievement (Trimmed) | +4 |
Bought from skill masters after achieving 99 in that particular skill and one other. |
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Ardougne Cloak 2 | +4 | Reward from completing all medium tasks in the Ardougne Diary. |
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Ardougne Cloak 3 | +6 | Reward from completing all hard tasks in the Ardougne Diary. |
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Soul Wars cape | +12 | Reward from the Grandmaster quest Nomad's Requiem |
Prayer points may be used to repair or bless decaying gravestones. At Level 70 Prayer, a player may bless a gravestone.
When blessing a gravestone, up to 60 prayer points will be removed and the equivalent number of minutes will be added to the gravestone. When blessing a gravestone, the prayer points of the blessing player can not go under 10 in case of an emergency, and the time counter cannot go over one hour.
A grave can only be blessed once but repaired multiple times.
The most common method of training is to bury bones, or play minigames and miniquests.
Free-to-play:
There are a number of bone respawn locations:
Since the update on 10 December 2007, the bone yard is now defunct due to it being replaced by the Clan Wars arena, resulting in a loss of that source.
Players may also frequent popular training areas and gather the unwanted bones left behind by players that kill the monsters, or buy bones on the Grand Exchange (though this is quite expensive).
Since the introduction of PvP worlds, another viable training method is to wander around Lumbridge, gather bones, and bury them, though it is strongly suggested to carry very few, if not none, items and only items you are willing to risk.
A highly recommended way for free players to train Prayer is to bury Big Bones, as they give 15 xp, while normal bones give about 4.5 xp. If players have enough coins, they could buy Big Bones at the Grand Exchange. When burying large numbers of bones, you can cut the time spent in half with some timing. To do this, click any bone. About halfway through the animation, click another. You will have buried two bones while viewing the animation a single time. Players have also reported that it is possible to bury three sets of bones during a single animation using a similar technique. When simply burying bones after monster killing, Big bones are useful only if you can kill the monster faster than the time it takes to kill four Chickens.
Methods to obtain experience lamps, even as a non-member, include speaking with Sir Vant in the basement of a Lumbridge house and offering to kill the dragon for him, which will prompt him to give you two lamps for your kindness; completing the entire Lumbridge Achievement Diary, where for each of the three parts you have completed you will be rewarded with lamps granting you increasingly higher amounts of experience for any chosen skill(s); and venturing north to the Barbarian Village, reaching the Stronghold of Player Safety and the Stronghold of Security, where the former will contain two antique lamps and the latter will give you in total of 10,000 coins and other handsome prizes.
Members:
Bones Cost Analysis
Cost of using a guilded altar in the table below excludes the cost of marrentills.
Item | XP | Cost | Cost per XP | |
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Normal | Guilded altar | |||
2 burners lit | ||||
Bones | 4.5 | 139 coins update | 30.89 | 8.83 |
Wolf bones | 4.5 | 550 coins update | 122.22 | 34.92 |
Burnt bones | 4.5 | 320 coins update | 71.11 | 20.32 |
Monkey bones | 5 | 376 coins update | 75.2 | 21.49 |
Bat bones | 5.3 | 255 coins update | 48.11 | 13.75 |
Big bones | 15 | 622 coins update | 41.47 | 11.85 |
Jogre bones | 15 | 903 coins update | 60.2 | 17.2 |
Zogre bones | 22.5 | 1,313 coins update | 58.36 | 16.67 |
Shaikahan bones | 25 | 1,031 coins update | 41.24 | 11.78 |
Baby dragon bones | 30 | 1,825 coins update | 60.83 | 17.38 |
Wyvern bones | 50 | 4,318 coins update | 86.36 | 24.67 |
Dragon bones | 72 | 5,031 coins update | 69.88 | 19.96 |
Fayrg bones | 84 | 7,119 coins update | 84.75 | 24.21 |
Raurg bones | 96 | 8,941 coins update | 93.14 | 26.61 |
Dagannoth bones | 125 | 12,400 coins update | 99.2 | 28.34 |
Ourg bones | 140 | 24,897 coins update | 177.84 | 50.81 |
If all the bones used to raise Prayer are bought, a player will likely spend 200 million coins to buy them all.
Occasionally, some players may Prayer flash, which utilises one of the three protection Prayers. They will activate the Prayer just before they are about to be hit, and turn it off immediately. This uses almost no Prayer points. Although it requires timing and skill (the game allows for some leeway on the timing), doing it successfully can effectively save Prayer points and allow you to continue fighting monsters for much longer. This can also be used with the Chivalry and Piety Prayers to hit higher and more frequently as well as defend from blows. One technique for effectively Prayer flashing is using a weapon/attack type that is as fast as the monster's attack. Players can use the sound of their own attack to time their next attack. A good example is cockroach soldiers with a scimitar.
This was altered on 1 April 2009. Jagex made it so that the protection Prayer only activates when the icon appears above which had made it harder for players to kill TzTok-Jad, tormented demons and other strong monsters. This was fixed on 3 April 2009, due to complaints of players on the Official forums.
Using Prayer flash requires that the protection Prayer to be activated right before the monster begins their animation to attack you. An example would be an aberrant spectre casting an attack on you, however if the aberrant spectre has already cast the spell and the projectile is in the midst of being shot and the player activates the protection Prayer, the protection Prayer will not protect the damage. The Prayer must be activated slightly before the monsters animation for attacking happens, it may then be deactivated as soon as the animation for attacking is complete, which means that the projectile doesn't even have to hit the player yet and the protection will be activated when off so as long as it was on for the entire attacking animation. This can also work for offensive Prayers like, Chivalry and Piety however they must be activated before the player swings the weapon.
The following armour gives the highest possible Prayer bonus for members.
Item | Image | Prayer bonus | Requirements to wear/use |
---|---|---|---|
Mitre | ![]() |
+5 | 40 prayer, 40 magic |
White boots
(1) |
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+1 | 10 defence, completion of Wanted |
Proselyte hauberk | ![]() |
+8 | 30 defence, completion of Slug Menace |
Proselyte tasset
(2) |
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+5 | 30 defence, completion of Slug Menace |
Crozier
(3) |
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+6 | 60 prayer |
Falador shield 3
(4) |
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+7 | Completion of Falador Achievement Diary |
White gloves | ![]() |
+1 | 10 Defence, completion of Wanted! |
Soul Wars Cape | ![]() |
+12 | Completion of Nomad's Requiem |
Stole | ![]() |
+10 | 60 prayer |
Explorer's Ring
(5) |
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+1 | Completed all Beginner tasks in the Lumbridge and Draynor Diary |
Total | +56 | 40 Magic, 70 Prayer, 65 Defence, Nomad's Requiem,completion of Wanted completion of Slug Menace, Falador Achievement Diary, and all Beginner tasks in the Lumbridge and Draynor Diary |
1. Bandos boots are harder to obtain and give the same prayer bonus, but a higher Defence bonus.
2. Proselyte cuisse and Monk's robe (bottom) give the same prayer bonus.
3. Void Knight mace and Verac's flail gives the same prayer bonuses, and a godsword gives a +8 bonus, but Verac's flail and godswords are two-handed, meaning a shield cannot be equipped.
4. Second best shields all give +5 and may be easier to obtain. These include any of the three god books, complete or incomplete, a Falador Shield 2 and broodoo shields. Broodoo shields require 25 defence and 25 magic to wield. God books require the completion of Horror from the Deep quest.
5. Explorer's ring 1, 2, and 3 give the same bonus.
The following armour gives the highest possible Prayer bonus for non-members.
Item | Image | Prayer bonus |
Requirements to wear/use |
---|---|---|---|
Corrupt dragon mace(1) | ![]() |
+5 | 60 attack |
Monk's robe (top) | ![]() |
+6 | None |
Monk's robe (bottom) | ![]() |
+5 | None |
Holy symbol | ![]() |
+8 | None |
Explorer's ring(2) | ![]() |
+1 | Completed all Beginner tasks in the Lumbridge and Draynor Diary |
Total | +25 | 60 attack, completed Beginner tasks in the Lumbridge and Draynor Diary |
1.Corrupt dragon mace only lasts 30 minutes of wielding. An alternative is the Rune mace which does not crumble to dust after 30 minutes, but only gives a bonus of +4.
2. Explorer's ring 1, 2, and 3 give the same bonus.
3. An alternative to the Holy symbol is the Amulet of power which provides a +1 bonus, for those who do not have sufficient prayer level to have a Holy symbol blessed.
Note: Boosting Prayer points does NOT enable a player to use Prayers above their original Prayer level.
Free-to-play skills |
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Member skills |
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Achievement Diaries • Advisor system • Chat • Clan Chat • Combat options • Choose Option • Emotes • Equipment Stats • Friends List • Game controls • Ignore List • Inventory • Items Kept on Death • Magic spell screen • Main Menu • Minimap • Music Player • Notes • Objective system • Options • Prayer screen • Price Checker • Quest List • Quest Overview • Quick Chat • Spam filter • Stats • Summoning screen • World map • Worn Equipment |
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