The Full Wiki

Poisoned: Misc



Up to date as of February 01, 2010

From The Vault


Poisoned is a condition in Fallout, Fallout 2, Fallout Tactics.

Many Creatures bear poison in their fangs and stings. One of the most common sources for Poison in the Wasteland is the poison of the Radscorpion.


Your Character has been poisoned. Poison will do damage in a period of time until cured or passes from your system.


Poison can be healed by a potion of Antidote, or with rest, as the poison will leave the player's system after a period of time. The Perks Snakeater and Vault City Inoculations modify your Poison Resistance.

Conditions in the Fallout games

This article uses material from the "Poisoned" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Poison article)

From GuildWiki


In-game description:

Condition. While suffering from this ailment, you lose Health over time.


  • Poison causes 4 pips of health degeneration (a loss of 8 health per second).
  • Poison only affects fleshy creatures.
  • Poison causes the victim's health bar to turn green.
  • Poisoned characters are surrounded by a trailing aura of green mist.
  • Poisonous weapon upgrades lengthen the duration of poison by 33%.


Name Target Duration Stats Notes Skill type Attr Cam
Poisonous Bite
Foe 5...17s
    5 Energy     7 Recharge
Pet Attack Pet Attack RangerBeast F
Viper's Nest
Trapped foes 5...17s
    10 Energy 2 Activation 20 Recharge
deals 5...29 damage Trap RangerBeast F
Apply Poison
Attacked foe 3...13s
    15 Energy 2 Activation 12 Recharge
Enhances physical attack Preparation RangerWS C
Poison Tip Signet
Attacked foe 8...14s
        1 Activation 6 Recharge
Signet RangerWS E
Poison Arrow
Foe 5...17s
    5 Energy     1 Recharge
Elite Bow Attack RangerWS P
Self 10s
    25 Energy 2 Activation 8 Recharge
Foes in the area take 10..37 damage and lose 1...2 enchantments Spell NecromancerCurses C
Envenom Enchantments
Foe 3...9s
    5 Energy 1 Activation 20 Recharge
Target loses 1 enchantment. Duration multiplied for every remaining enchantment. Spell NecromancerCurses N
Poisoned Heart
Self and adjacent foes 5...13s
    5 Energy ¼ Activation 12 Recharge
Spell NecromancerCurses N
Death Nova
Ally 15s
    5 Energy 2 Activation    
If target ally dies. Adjacent foes take 26..85dmg Enchantment Spell NecromancerDeath C
Fetid Ground
Foe 5...17s
    5 Energy ¾ Activation 10 Recharge
If foe is knocked down. Hits for 15..55 dmg Spell NecromancerDeath F
Necrotic Traversal
Nearby foes 5...17s
    5 Energy ¾ Activation    
Teleport to a random corpse before poisoning. Spell NecromancerDeath P
Toxic Chill
Foe 10...22s
    5 Energy 1 Activation 5 Recharge
If foe is hexed or enchanted. Hits for 15..63 dmg. Elite Spell NecromancerDeath N
Foe 3...13s
    5 Energy 1 Activation 15 Recharge
If already suffering from a condition, give Disease, Poison, & Weakness Elite Spell NecromancerDeath P
Black Spider Strike
Hexed Foe 5...17s
Image:Hex.png   10 Energy     12 Recharge
Strikes for +5..17 dmg. Off-Hand Attack AssassinDagger N
Falling Spider
Knocked Down Foe 5...17s
    5 Energy     8 Recharge
Strikes for +15..31 dmg. Off-Hand Attack AssassinDagger F
Entangling Asp
Foe 5...17s
Image:LeadAttack required.png   10 Energy 1 Activation 20 Recharge
Knocks down. Spell AssassinDeadly F
Viper's Defense
adjacent foes 5...17s
    5 Energy ¼ Activation 10 Recharge
Shadow Step to a nearby location directly away from your target Spell AssassinShadow F

Related skills

Related articles

Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness
Facts about PoisonRDF feed

This article uses material from the "Poison" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Poison article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the condition that affects players and monsters. For the item needed for the Ernest the Chicken quest, see Poison (item).
"Toxic" redirects here. For the Mourning's Ends Part I quest items, see Toxic powder and Toxic naphtha.

Poison is a detriment that players and monsters suffer when they are attacked by a poisoned weapon. Also, the Smoke-type spells from the Ancient Magicks

may poison
Old Splat
 targets. Many non-player characters are also able to poison. The damage can range from 1 (Poison almost worn off) to 16. (K'ril Tsutsaroth's starting poison)

When a player or monster is poisoned, a number appears with a green splat (File:Poison_Hit(new1).png) instead of a red or blue one, indicating the amount of damage the poison has dealt to their hitpoints (for example, a player who suffers 6 poison damage will lose 6 hitpoints). Poison wears off over time, decreasing by a value of one for every four times it strikes.

For instance, if a player is hit by another player wielding a poisoned dagger, they would be hit for 4 damage every 18 seconds or 30 game ticks (four times), then 3 damage every 18 seconds (four times), then 2 damage every 18 seconds (four times), then 1 damage every 18 seconds (four times), and then the poison would be gone.

It is worth noting that an attack with a poisoned weapon does not actually need to inflict direct damage to inflict poison. Whether this is a programming oversight or intentional is not known. This could possibly be that poison does not need a cut (i.e. dealing 1 damage) but just a graze which deals no damage to the player, but enough to get the poison into their bloodstream. Technically, this may be because an attack hits, but the strength of the hit is only 0. (Missing and hitting for 0 are different but appear the same) Some monsters, such as tribesmen or Kalphites, must inflict damage in order to poison a player (Prayers such as the Protect from Melee cannot negate this, and even if they hit zeros due to the prayer's effect, you are still poisoned). Others, such as Cave Slimes and Saradomin wizards, as well as other players, may inflict poison even if they hit a zero (unless the player is protected by an antipoison potion).

It is also interesting to note that being afflicted by poison does not disrupt Woodcutting, and players cannot rest if they are poisoned.

Tripwires in Tirannwn cause 2 poison damage.

A player getting poisoned.


Weapon poisoning

Clean, unpoisoned weapons can be poisoned by weapon poisons made through the Herblore skill. There are several types of weapon poisons which deal progressively more damage. Only spears, arrows, bolts, darts, throwing knives, javelins, daggers, and hastae can be poisoned.

  • Weapon poison - poisoning deals 4 damage initially with melee weapons, 2 damage with ranged. Weapons with this poisoning have the suffix (p) on the end of their names (for example, Dragon dagger(p)).
  • Extra strong weapon poison - hits for 5 damage with melee, 3 with ranged. Suffix (p+).
  • Super strong weapon poison - hits for 6 damage with melee, 4 with ranged. Suffix (p++).
  • Karambwan paste - hits for 6 damage, cannot be cured by normal Anti-poison potion. This poison can only be applied to spears and hastae. Suffix (kp).

Also, if a monster you are fighting gets poisoned by you, you will not receive experience from the poison damage.

Poison can be removed from weapons with a cleaning cloth, obtained by using Karamja rum with Silk. A new poison can then be applied to the weapon. If you attempt to apply poison to an already poisoned weapon nothing interesting happens. This is the case of all poisoned weapons except when you use an poisoned karambwan paste on an spear or hasta. For example, you have an dragon spear p++ and you also have poisoned karambwan paste, you can use the paste on the dragon spear p++ without needing to wipe off the p++ with a cleaning cloth.

Curing poison

Poison can be cured through antidotes in the form of anti-poison potions. Anti-poison potions come in various levels which provide progressively longer immunity to poisoning. All poisons except for Karambwan paste can be cured by regular antipoison, even that inflicted upon players by K'ril Tsutsaroth, which hits 16 to start.

Another free alternative if you are really low on health is to teleport to your respawn location. This way when you die you can instantly obtain your items again. This is not advised in a player vs player world, if you have been attacked by another player, even if they have done one damage, you will lose all your items (unless on a bounty hunter world, you will lose all but one item).


  • When the player is poisoned their hitpoints meter near the minimap paints itself green with a use cure (p) option.
  • You cannot rest while you are poisoned.
  • Players do not experience the effects of poison whilst wearing the Ring of stone.
  • Players do not experience the effects of poison whilst wearing the Easter ring.

See also

External links

  • Weapon Poison at the RuneScape Knowledge Base

This article uses material from the "Poison" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Poisoned is a damage over time state that may be applied by Medics, MOBs, or certain looted weapons.

Unless cured, the poison will continue to "eat away" at the target's health until they are either killed, incapped, or the duration of the poison is over.

Some professions have abilities that either allow them to cure or prevent themselves of being poisoned. Also, some stims can offer protection against being poisoned.

This article uses material from the "Poisoned" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

Status Conditions
Image:Burning Icon.gif Burning Harmful
Image:Cursed Icon.gif Cursed Harmful
Image:Dazzled Icon.gif Dazzled Harmful
Image:Drowning Icon.gif Drowning Harmful
Image:Drunk.gif Drunk Negative
Image:Electrified Icon.gif Electrified Harmful
Image:Freezing Icon.gif Freezing Harmful
Image:Haste Icon.gif Hasted Positive
Image:Logout Block Icon.gif Logout Block Neutral
Image:Magic Shield Icon.gif Magic Shield Neutral
Image:Poisoned Icon.gif Poisoned Harmful
Image:Protection Zone Block Icon.gif Protection Zone Block Negative
Image:Slowed Icon.gif Slowed Negative
Image:Strengthened Icon.gif Strengthened Positive
Image:Within Protection Zone Icon.gif Within Protection Zone Positive
This is a Special Condition where your character loses hit points over time, as long as they are poisoned. This condition is indicated by the poisoned icon on your character's status bar.

How to get poisoned

How to get rid of Poison

See also:

Poison and Earth Damage

This article uses material from the "Poisoned" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address